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15637ed4 RG |
1 | /* |
2 | * Copyright (c) 1980 Regents of the University of California. | |
3 | * All rights reserved. | |
4 | * | |
5 | * Redistribution and use in source and binary forms, with or without | |
6 | * modification, are permitted provided that the following conditions | |
7 | * are met: | |
8 | * 1. Redistributions of source code must retain the above copyright | |
9 | * notice, this list of conditions and the following disclaimer. | |
10 | * 2. Redistributions in binary form must reproduce the above copyright | |
11 | * notice, this list of conditions and the following disclaimer in the | |
12 | * documentation and/or other materials provided with the distribution. | |
13 | * 3. All advertising materials mentioning features or use of this software | |
14 | * must display the following acknowledgement: | |
15 | * This product includes software developed by the University of | |
16 | * California, Berkeley and its contributors. | |
17 | * 4. Neither the name of the University nor the names of its contributors | |
18 | * may be used to endorse or promote products derived from this software | |
19 | * without specific prior written permission. | |
20 | * | |
21 | * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND | |
22 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
23 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
24 | * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE | |
25 | * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
26 | * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS | |
27 | * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | |
28 | * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | |
29 | * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | |
30 | * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | |
31 | * SUCH DAMAGE. | |
32 | */ | |
33 | ||
34 | #ifndef lint | |
35 | static char sccsid[] = "@(#)destruct.c 5.5 (Berkeley) 6/1/90"; | |
36 | #endif /* not lint */ | |
37 | ||
38 | # include "trek.h" | |
39 | ||
40 | /* | |
41 | ** Self Destruct Sequence | |
42 | ** | |
43 | ** The computer starts up the self destruct sequence. Obviously, | |
44 | ** if the computer is out nothing can happen. You get a countdown | |
45 | ** and a request for password. This must match the password that | |
46 | ** you entered at the start of the game. | |
47 | ** | |
48 | ** You get to destroy things when you blow up; hence, it is | |
49 | ** possible to win the game by destructing if you take the last | |
50 | ** Klingon with you. | |
51 | ** | |
52 | ** By the way, the \032 in the message is a ^Z, which is because | |
53 | ** the terminal in my office is an ADM-3, which uses that char- | |
54 | ** acter to clear the screen. I also stick in a \014 (form feed) | |
55 | ** because that clears some other screens. | |
56 | ** | |
57 | ** Uses trace flag 41 | |
58 | */ | |
59 | ||
60 | destruct() | |
61 | { | |
62 | char checkpass[15]; | |
63 | register int i, j; | |
64 | double zap; | |
65 | ||
66 | if (damaged(COMPUTER)) | |
67 | return (out(COMPUTER)); | |
68 | printf("\n\07 --- WORKING ---\07\n"); | |
69 | sleep(3); | |
70 | /* output the count 10 9 8 7 6 */ | |
71 | for (i = 10; i > 5; i--) | |
72 | { | |
73 | for (j = 10; j > i; j--) | |
74 | printf(" "); | |
75 | printf("%d\n", i); | |
76 | sleep(1); | |
77 | } | |
78 | /* check for password on new line only */ | |
79 | skiptonl(0); | |
80 | getstrpar("Enter password verification", checkpass, 14, 0); | |
81 | sleep(2); | |
82 | if (!sequal(checkpass, Game.passwd)) | |
83 | return (printf("Self destruct sequence aborted\n")); | |
84 | printf("Password verified; self destruct sequence continues:\n"); | |
85 | sleep(2); | |
86 | /* output count 5 4 3 2 1 0 */ | |
87 | for (i = 5; i >= 0; i--) | |
88 | { | |
89 | sleep(1); | |
90 | for (j = 5; j > i; j--) | |
91 | printf(" "); | |
92 | printf("%d\n", i); | |
93 | } | |
94 | sleep(2); | |
95 | printf("\032\014***** %s destroyed *****\n", Ship.shipname); | |
96 | Game.killed = 1; | |
97 | /* let's see what we can blow up!!!! */ | |
98 | zap = 20.0 * Ship.energy; | |
99 | Game.deaths += Ship.crew; | |
100 | for (i = 0; i < Etc.nkling; ) | |
101 | { | |
102 | if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap) | |
103 | killk(Etc.klingon[i].x, Etc.klingon[i].y); | |
104 | else | |
105 | i++; | |
106 | } | |
107 | /* if we didn't kill the last Klingon (detected by killk), */ | |
108 | /* then we lose.... */ | |
109 | lose(L_DSTRCT); | |
110 | } |