Commit | Line | Data |
---|---|---|
15637ed4 RG |
1 | .TH HACK 6 "31 March 1985" |
2 | .UC 4 | |
3 | .SH NAME | |
4 | hack \- Exploring The Dungeons of Doom | |
5 | .SH SYNOPSIS | |
6 | .B /usr/games/hack | |
7 | [ | |
8 | .B \-d | |
9 | .I directory | |
10 | ] | |
11 | [ | |
12 | .B \-n | |
13 | ] | |
14 | [ | |
15 | .B \-u | |
16 | .I playername | |
17 | ] | |
18 | .br | |
19 | .B /usr/games/hack | |
20 | [ | |
21 | .B \-d | |
22 | .I directory | |
23 | ] | |
24 | .B \-s | |
25 | [ | |
26 | .B \-X | |
27 | ] | |
28 | [ | |
29 | .I playernames | |
30 | ] | |
31 | .SH DESCRIPTION | |
32 | .PP | |
33 | .I Hack | |
34 | is a display oriented dungeons & dragons - like game. | |
35 | Both display and command structure resemble rogue. | |
36 | (For a game with the same structure but entirely different display - | |
37 | a real cave instead of dull rectangles - try Quest.) | |
38 | .PP | |
39 | To get started you really only need to know two commands. The command | |
40 | .B ? | |
41 | will give you a list of the available commands and the command | |
42 | .B / | |
43 | will identify the things you see on the screen. | |
44 | .PP | |
45 | To win the game (as opposed to merely playing to beat other people high | |
46 | scores) you must locate the Amulet of Yendor which is somewhere below | |
47 | the 20th level of the dungeon and get it out. Nobody has achieved this | |
48 | yet and if somebody does, he will probably go down in history as a hero | |
49 | among heros. | |
50 | .PP | |
51 | When the game ends, either by your death, when you quit, or if you escape | |
52 | from the caves, | |
53 | .I hack | |
54 | will give you (a fragment of) the list of top scorers. The scoring | |
55 | is based on many aspects of your behaviour but a rough estimate is | |
56 | obtained by taking the amount of gold you've found in the cave plus four | |
57 | times your (real) experience. Precious stones may be worth a lot of gold | |
58 | when brought to the exit. | |
59 | There is a 10% penalty for getting yourself killed. | |
60 | .PP | |
61 | The administration of the game is kept in the directory specified with the | |
62 | .B \-d | |
63 | option, or, if no such option is given, in the directory specified by | |
64 | the environment variable HACKDIR, or, if no such variable exists, in | |
65 | the current directory. This same directory contains several auxiliary | |
66 | files such as lockfiles and the list of topscorers and a subdirectory | |
67 | .I save | |
68 | where games are saved. | |
69 | The game administrator may however choose to install hack with a fixed | |
70 | playing ground, usually /usr/games/lib/hackdir. | |
71 | .PP | |
72 | The | |
73 | .B \-n | |
74 | option suppresses printing of the news. | |
75 | .PP | |
76 | The | |
77 | .B \-u | |
78 | .I playername | |
79 | option supplies the answer to the question "Who are you?". | |
80 | When | |
81 | .I playername | |
82 | has as suffix one of | |
83 | .B \-T \-S \-K \-F \-C \-W | |
84 | then this supplies the answer to the question "What kind of character ... ?". | |
85 | .PP | |
86 | The | |
87 | .B \-s | |
88 | option will print out the list of your scores. It may be followed by arguments | |
89 | .B \-X | |
90 | where X is one of the letters C, F, K, S, T, W to print the scores of | |
91 | Cavemen, Fighters, Knights, Speleologists, Tourists or Wizards. | |
92 | It may also be followed by one or more player names to print the scores of the | |
93 | players mentioned. | |
94 | .SH AUTHORS | |
95 | Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne) wrote the | |
96 | original hack, very much like rogue (but full of bugs). | |
97 | .br | |
98 | Andries Brouwer continuously deformed their sources into the current | |
99 | version - in fact an entirely different game. | |
100 | .SH FILES | |
101 | .DT | |
102 | .ta \w'data, rumors\ \ \ 'u | |
103 | hack The hack program. | |
104 | .br | |
105 | data, rumors Data files used by hack. | |
106 | .br | |
107 | help, hh Help data files. | |
108 | .br | |
109 | record The list of topscorers. | |
110 | .br | |
111 | save A subdirectory containing the saved | |
112 | .br | |
113 | games. | |
114 | .br | |
115 | bones_dd Descriptions of the ghost and | |
116 | .br | |
117 | belongings of a deceased adventurer. | |
118 | .br | |
119 | xlock.dd Description of a dungeon level. | |
120 | .br | |
121 | safelock Lock file for xlock. | |
122 | .br | |
123 | record_lock Lock file for record. | |
124 | .SH ENVIRONMENT | |
125 | .DT | |
126 | .ta \w'HACKPAGER, PAGER\ \ \ 'u | |
127 | USER or LOGNAME Your login name. | |
128 | .br | |
129 | HOME Your home directory. | |
130 | .br | |
131 | SHELL Your shell. | |
132 | .br | |
133 | TERM The type of your terminal. | |
134 | .br | |
135 | HACKPAGER, PAGER Pager used instead of default pager. | |
136 | .br | |
137 | MAIL Mailbox file. | |
138 | .br | |
139 | MAILREADER Reader used instead of default | |
140 | .br | |
141 | (probably /bin/mail or /usr/ucb/mail). | |
142 | .br | |
143 | HACKDIR Playground. | |
144 | .br | |
145 | HACKOPTIONS String predefining several hack options | |
146 | .br | |
147 | (see help file). | |
148 | .br | |
149 | ||
150 | Several other environment variables are used in debugging (wizard) mode, | |
151 | like GENOCIDED, INVENT, MAGIC and SHOPTYPE. | |
152 | .SH BUGS | |
153 | .PP | |
154 | Probably infinite. | |
155 | Mail complaints to mcvax!aeb . |