Commit | Line | Data |
---|---|---|
520d5775 EA |
1 | # include "trek.h" |
2 | ||
3 | /*** THIS CONSTANT MUST CHANGE AS THE DATA SPACES CHANGE ***/ | |
4 | # define VERSION 1 | |
5 | ||
6 | struct dump | |
7 | { | |
8 | char *area; | |
9 | int count; | |
10 | }; | |
11 | ||
12 | struct dump Dump_template[] | |
13 | { | |
14 | &Ship, sizeof Ship, | |
15 | &Now, sizeof Now, | |
16 | &Param, sizeof Param, | |
17 | &Etc, sizeof Etc, | |
18 | &Game, sizeof Game, | |
19 | &Sect, sizeof Sect, | |
20 | &Quad, sizeof Quad, | |
21 | &Move, sizeof Move, | |
22 | &Event, sizeof Event, | |
23 | 0 | |
24 | }; | |
25 | ||
26 | /* | |
27 | ** DUMP GAME | |
28 | ** | |
29 | ** This routine dumps the game onto the file "trek.dump". The | |
30 | ** first two bytes of the file are a version number, which | |
31 | ** reflects whether this image may be used. Obviously, it must | |
32 | ** change as the size, content, or order of the data structures | |
33 | ** output change. | |
34 | */ | |
35 | ||
36 | dumpgame() | |
37 | { | |
38 | int version; | |
39 | register int fd; | |
40 | register struct dump *d; | |
41 | register int i; | |
42 | ||
43 | if ((fd = creat("trek.dump", 0644)) < 0) | |
44 | return (printf("cannot dump\n")); | |
45 | version = VERSION; | |
46 | write(fd, &version, sizeof version); | |
47 | ||
48 | /* output the main data areas */ | |
49 | for (d = Dump_template; d->area; d++) | |
50 | { | |
51 | write(fd, &d->area, sizeof d->area); | |
52 | i = d->count; | |
53 | write(fd, d->area, i); | |
54 | } | |
55 | ||
56 | close(fd); | |
57 | } | |
58 | ||
59 | ||
60 | /* | |
61 | ** RESTORE GAME | |
62 | ** | |
63 | ** The game is restored from the file "trek.dump". In order for | |
64 | ** this to succeed, the file must exist and be readable, must | |
65 | ** have the correct version number, and must have all the appro- | |
66 | ** priate data areas. | |
67 | ** | |
68 | ** Return value is zero for success, one for failure. | |
69 | */ | |
70 | ||
71 | restartgame() | |
72 | { | |
73 | register int fd; | |
74 | int version; | |
75 | ||
76 | if ((fd = open("trek.dump", 0)) < 0 || | |
77 | read(fd, &version, sizeof version) != sizeof version || | |
78 | version != VERSION || | |
79 | readdump(fd)) | |
80 | { | |
81 | printf("cannot restart\n"); | |
82 | close(fd); | |
83 | return (1); | |
84 | } | |
85 | ||
86 | close(fd); | |
87 | return (0); | |
88 | } | |
89 | ||
90 | ||
91 | /* | |
92 | ** READ DUMP | |
93 | ** | |
94 | ** This is the business end of restartgame(). It reads in the | |
95 | ** areas. | |
96 | ** | |
97 | ** Returns zero for success, one for failure. | |
98 | */ | |
99 | ||
100 | readdump(fd1) | |
101 | int fd1; | |
102 | { | |
103 | register int fd; | |
104 | register struct dump *d; | |
105 | register int i; | |
106 | int junk; | |
107 | ||
108 | fd = fd1; | |
109 | ||
110 | for (d = Dump_template; d->area; d++) | |
111 | { | |
112 | if (read(fd, &junk, sizeof junk) != sizeof junk) | |
113 | return (1); | |
114 | if (junk != d->area) | |
115 | return (1); | |
116 | i = d->count; | |
117 | if (read(fd, d->area, i) != i) | |
118 | return (1); | |
119 | } | |
120 | ||
121 | /* make quite certain we are at EOF */ | |
122 | return (read(fd, &junk, 1)); | |
123 | } |