Commit | Line | Data |
---|---|---|
520d5775 EA |
1 | # include "trek.h" |
2 | ||
3 | /* | |
4 | ** RAM SOME OBJECT | |
5 | ** | |
6 | ** You have run into some sort of object. It may be a Klingon, | |
7 | ** a star, or a starbase. If you run into a star, you are really | |
8 | ** stupid, because there is no hope for you. | |
9 | ** | |
10 | ** If you run into something else, you destroy that object. You | |
11 | ** also rack up incredible damages. | |
12 | */ | |
13 | ||
14 | ram(ix, iy) | |
15 | int ix, iy; | |
16 | { | |
17 | register int i; | |
18 | register char c; | |
19 | ||
20 | printf("\aRED ALERT\a: collision imminent\n"); | |
21 | c = Sect[ix][iy]; | |
22 | switch (c) | |
23 | { | |
24 | ||
25 | case KLINGON: | |
26 | printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy); | |
27 | killk(ix, iy); | |
28 | break; | |
29 | ||
30 | case STAR: | |
31 | case INHABIT: | |
32 | printf("Yeoman Rand: Captain, isn't it getting hot in here?\n"); | |
33 | sleep(2); | |
34 | printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n"); | |
35 | lose(L_STAR); | |
36 | ||
37 | case BASE: | |
38 | printf("You ran into the starbase at %d,%d\n", ix, iy); | |
39 | killb(Ship.quadx, Ship.quady); | |
40 | /* don't penalize the captain if it wasn't his fault */ | |
41 | if (!damaged(SINS)) | |
42 | Game.killb =+ 1; | |
43 | break; | |
44 | } | |
45 | sleep(2); | |
46 | printf("%s heavily damaged\n", Ship.shipname); | |
47 | ||
48 | /* select the number of deaths to occur */ | |
49 | i = 10 + ranf(20 * Game.skill); | |
50 | Game.deaths =+ i; | |
51 | Ship.crew =- i; | |
52 | printf("McCoy: Take it easy Jim; we had %d casualties.\n", i); | |
53 | ||
54 | /* damage devices with an 80% probability */ | |
55 | for (i = 0; i < NDEV; i++) | |
56 | { | |
57 | if (ranf(100) < 20) | |
58 | continue; | |
59 | damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]); | |
60 | } | |
61 | ||
62 | /* no chance that your shields remained up in all that */ | |
63 | Ship.shldup = 0; | |
64 | } |