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15637ed4 RG |
1 | /* |
2 | * Copyright (c) 1980 Regents of the University of California. | |
3 | * All rights reserved. | |
4 | * | |
5 | * Redistribution and use in source and binary forms, with or without | |
6 | * modification, are permitted provided that the following conditions | |
7 | * are met: | |
8 | * 1. Redistributions of source code must retain the above copyright | |
9 | * notice, this list of conditions and the following disclaimer. | |
10 | * 2. Redistributions in binary form must reproduce the above copyright | |
11 | * notice, this list of conditions and the following disclaimer in the | |
12 | * documentation and/or other materials provided with the distribution. | |
13 | * 3. All advertising materials mentioning features or use of this software | |
14 | * must display the following acknowledgement: | |
15 | * This product includes software developed by the University of | |
16 | * California, Berkeley and its contributors. | |
17 | * 4. Neither the name of the University nor the names of its contributors | |
18 | * may be used to endorse or promote products derived from this software | |
19 | * without specific prior written permission. | |
20 | * | |
21 | * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND | |
22 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
23 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
24 | * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE | |
25 | * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
26 | * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS | |
27 | * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | |
28 | * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | |
29 | * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | |
30 | * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | |
31 | * SUCH DAMAGE. | |
32 | */ | |
33 | ||
34 | #ifndef lint | |
35 | static char sccsid[] = "@(#)ram.c 5.5 (Berkeley) 6/1/90"; | |
36 | #endif /* not lint */ | |
37 | ||
38 | # include "trek.h" | |
39 | ||
40 | /* | |
41 | ** RAM SOME OBJECT | |
42 | ** | |
43 | ** You have run into some sort of object. It may be a Klingon, | |
44 | ** a star, or a starbase. If you run into a star, you are really | |
45 | ** stupid, because there is no hope for you. | |
46 | ** | |
47 | ** If you run into something else, you destroy that object. You | |
48 | ** also rack up incredible damages. | |
49 | */ | |
50 | ||
51 | ram(ix, iy) | |
52 | int ix, iy; | |
53 | { | |
54 | register int i; | |
55 | register char c; | |
56 | ||
57 | printf("\07RED ALERT\07: collision imminent\n"); | |
58 | c = Sect[ix][iy]; | |
59 | switch (c) | |
60 | { | |
61 | ||
62 | case KLINGON: | |
63 | printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy); | |
64 | killk(ix, iy); | |
65 | break; | |
66 | ||
67 | case STAR: | |
68 | case INHABIT: | |
69 | printf("Yeoman Rand: Captain, isn't it getting hot in here?\n"); | |
70 | sleep(2); | |
71 | printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n"); | |
72 | lose(L_STAR); | |
73 | ||
74 | case BASE: | |
75 | printf("You ran into the starbase at %d,%d\n", ix, iy); | |
76 | killb(Ship.quadx, Ship.quady); | |
77 | /* don't penalize the captain if it wasn't his fault */ | |
78 | if (!damaged(SINS)) | |
79 | Game.killb += 1; | |
80 | break; | |
81 | } | |
82 | sleep(2); | |
83 | printf("%s heavily damaged\n", Ship.shipname); | |
84 | ||
85 | /* select the number of deaths to occur */ | |
86 | i = 10 + ranf(20 * Game.skill); | |
87 | Game.deaths += i; | |
88 | Ship.crew -= i; | |
89 | printf("McCoy: Take it easy Jim; we had %d casualties.\n", i); | |
90 | ||
91 | /* damage devices with an 80% probability */ | |
92 | for (i = 0; i < NDEV; i++) | |
93 | { | |
94 | if (ranf(100) < 20) | |
95 | continue; | |
96 | damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]); | |
97 | } | |
98 | ||
99 | /* no chance that your shields remained up in all that */ | |
100 | Ship.shldup = 0; | |
101 | } |