Commit | Line | Data |
---|---|---|
b5f0675e | 1 | /* |
1e008c14 DF |
2 | * Copyright (c) 1983 Regents of the University of California. |
3 | * All rights reserved. The Berkeley software License Agreement | |
4 | * specifies the terms and conditions for redistribution. | |
b5f0675e EW |
5 | */ |
6 | ||
b1823ffa | 7 | #ifndef lint |
1e008c14 DF |
8 | static char sccsid[] = "@(#)pl_3.c 5.1 (Berkeley) %G%"; |
9 | #endif not lint | |
b1823ffa EW |
10 | |
11 | #include "player.h" | |
12 | ||
13 | acceptcombat() | |
14 | { | |
15 | int men = 0; | |
16 | int target, temp; | |
17 | int n, r; | |
18 | int index, rakehim, sternrake; | |
19 | int hhits = 0, ghits = 0, rhits = 0, chits = 0; | |
20 | int crew[3]; | |
21 | int load; | |
22 | int guns, car, ready, shootat, hit; | |
23 | int roll; | |
24 | struct ship *closest; | |
25 | ||
26 | crew[0] = mc->crew1; | |
27 | crew[1] = mc->crew2; | |
28 | crew[2] = mc->crew3; | |
29 | for (n = 0; n < 3; n++) { | |
30 | if (mf->OBP[n].turnsent) | |
31 | men += mf->OBP[n].mensent; | |
32 | } | |
33 | for (n = 0; n < 3; n++) { | |
34 | if (mf->DBP[n].turnsent) | |
35 | men += mf->DBP[n].mensent; | |
36 | } | |
37 | if (men) { | |
38 | crew[0] = men/100 ? 0 : crew[0] != 0; | |
39 | crew[1] = (men%100)/10 ? 0 : crew[1] != 0; | |
40 | crew[2] = men%10 ? 0 : crew[2] != 0; | |
41 | } | |
42 | for (r = 0; r < 2; r++) { | |
43 | if (r) { | |
44 | ready = mf->readyR; | |
45 | load = mf->loadR; | |
46 | guns = mc->gunR; | |
47 | car = mc->carR; | |
48 | } else { | |
49 | ready = mf->readyL; | |
50 | load = mf->loadL; | |
51 | guns = mc->gunL; | |
52 | car = mc->carL; | |
53 | } | |
54 | if (!guns && !car || load == L_EMPTY || (ready & R_LOADED) == 0) | |
55 | goto cant; | |
56 | if (mf->struck || !crew[2]) | |
57 | goto cant; | |
58 | closest = closestenemy(ms, (r ? 'r' : 'l'), 1); | |
59 | if (closest == 0) | |
60 | goto cant; | |
61 | if (closest->file->struck) | |
62 | goto cant; | |
63 | target = range(ms, closest); | |
64 | if (target > rangeofshot[load] || !guns && target >= 3) | |
65 | goto cant; | |
66 | Signal("%s (%c%c) within range of %s broadside.", | |
67 | closest, r ? "right" : "left"); | |
68 | if (load > L_CHAIN && target < 6) { | |
789d5e82 EW |
69 | switch (sgetch("Aim for hull or rigging? ", |
70 | (struct ship *)0, 1)) { | |
b1823ffa EW |
71 | case 'r': |
72 | shootat = RIGGING; | |
73 | break; | |
74 | case 'h': | |
75 | shootat = HULL; | |
76 | break; | |
77 | default: | |
78 | shootat = -1; | |
79 | Signal("'Avast there! Hold your fire.'", | |
80 | (struct ship *)0); | |
81 | } | |
82 | } else { | |
789d5e82 | 83 | if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') { |
b1823ffa EW |
84 | shootat = -1; |
85 | Signal("Belay that! Hold your fire.", | |
86 | (struct ship *)0); | |
87 | } else | |
88 | shootat = RIGGING; | |
89 | } | |
90 | if (shootat == -1) | |
91 | continue; | |
92 | fired = 1; | |
93 | rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms); | |
94 | temp = portside(closest, ms, 1) - closest->file->dir + 1; | |
95 | if (temp < 1) | |
96 | temp += 8; | |
97 | else if (temp > 8) | |
98 | temp -= 8; | |
99 | sternrake = temp > 4 && temp < 6; | |
100 | if (rakehim) | |
101 | if (!sternrake) | |
102 | Signal("Raking the %s!", closest); | |
103 | else | |
104 | Signal("Stern Rake! %s splintering!", closest); | |
105 | index = guns; | |
106 | if (target < 3) | |
107 | index += car; | |
108 | index = (index - 1)/3; | |
109 | index = index > 8 ? 8 : index; | |
110 | if (!rakehim) | |
111 | hit = HDT[index][target-1]; | |
112 | else | |
113 | hit = HDTrake[index][target-1]; | |
114 | if (rakehim && sternrake) | |
115 | hit++; | |
116 | hit += QUAL[index][mc->qual-1]; | |
117 | for (n = 0; n < 3 && mf->captured == 0; n++) | |
118 | if (!crew[n]) | |
119 | if (index <= 5) | |
120 | hit--; | |
121 | else | |
122 | hit -= 2; | |
123 | if (ready & R_INITIAL) | |
124 | if (index <= 3) | |
125 | hit++; | |
126 | else | |
127 | hit += 2; | |
128 | if (mf->captured != 0) | |
129 | if (index <= 1) | |
130 | hit--; | |
131 | else | |
132 | hit -= 2; | |
133 | hit += AMMO[index][load - 1]; | |
134 | if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5) | |
135 | hit--; | |
136 | if (windspeed == 6 && temp == 4) | |
137 | hit -= 2; | |
138 | if (windspeed == 6 && temp <= 3) | |
139 | hit--; | |
140 | if (hit >= 0) { | |
141 | roll = die(); | |
142 | if (load == L_GRAPE) | |
143 | chits = hit; | |
144 | else { | |
145 | struct Tables *t; | |
146 | if (hit > 10) | |
147 | hit = 10; | |
148 | t = &(shootat == RIGGING ? RigTable : HullTable) | |
149 | [hit][roll-1]; | |
150 | chits = t->C; | |
151 | rhits = t->R; | |
152 | hhits = t->H; | |
153 | ghits = t->G; | |
154 | if (closest->file->FS) | |
155 | rhits *= 2; | |
156 | if (load == L_CHAIN) { | |
157 | ghits = 0; | |
158 | hhits = 0; | |
159 | } | |
160 | } | |
161 | table(shootat, load, hit, closest, ms, roll); | |
162 | } | |
789d5e82 EW |
163 | Signal("Damage inflicted on the %s:", |
164 | (struct ship *)0, closest->shipname); | |
165 | Signal("\t%d HULL, %d GUNS, %d CREW, %d RIGGING", | |
166 | (struct ship *)0, hhits, ghits, chits, rhits); | |
b1823ffa EW |
167 | if (!r) { |
168 | mf->loadL = L_EMPTY; | |
169 | mf->readyL = R_EMPTY; | |
170 | } else { | |
171 | mf->loadR = L_EMPTY; | |
172 | mf->readyR = R_EMPTY; | |
173 | } | |
174 | continue; | |
175 | cant: | |
176 | Signal("Unable to fire %s broadside", | |
177 | (struct ship *)0, r ? "right" : "left"); | |
178 | } | |
490c485f | 179 | blockalarm(); |
fcc6b1db | 180 | draw_stat(); |
490c485f | 181 | unblockalarm(); |
b1823ffa EW |
182 | } |
183 | ||
184 | grapungrap() | |
185 | { | |
186 | register struct ship *sp; | |
6ca45914 | 187 | register int i; |
b1823ffa | 188 | |
b1823ffa | 189 | foreachship(sp) { |
6ca45914 | 190 | if (sp == ms || sp->file->dir == 0) |
b1823ffa | 191 | continue; |
6ca45914 | 192 | if (range(ms, sp) > 1 && !grappled2(ms, sp)) |
b1823ffa | 193 | continue; |
789d5e82 EW |
194 | switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ", |
195 | sp, 1)) { | |
b1823ffa EW |
196 | case 'g': |
197 | if (die() < 3 | |
198 | || ms->nationality == capship(sp)->nationality) { | |
6ca45914 EW |
199 | Write(W_GRAP, ms, 0, sp->file->index, 0, 0, 0); |
200 | Write(W_GRAP, sp, 0, player, 0, 0, 0); | |
b1823ffa EW |
201 | Signal("Attempt succeeds!", (struct ship *)0); |
202 | makesignal(ms, "grappled with %s (%c%c)", sp); | |
203 | } else | |
204 | Signal("Attempt fails.", (struct ship *)0); | |
205 | break; | |
206 | case 'u': | |
6ca45914 EW |
207 | for (i = grappled2(ms, sp); --i >= 0;) { |
208 | if (ms->nationality | |
209 | == capship(sp)->nationality | |
210 | || die() < 3) { | |
211 | cleangrapple(ms, sp, 0); | |
b1823ffa EW |
212 | Signal("Attempt succeeds!", |
213 | (struct ship *)0); | |
214 | makesignal(ms, | |
215 | "ungrappling with %s (%c%c)", | |
216 | sp); | |
217 | } else | |
218 | Signal("Attempt fails.", | |
219 | (struct ship *)0); | |
220 | } | |
6ca45914 | 221 | break; |
b1823ffa EW |
222 | } |
223 | } | |
224 | } | |
225 | ||
226 | unfoulplayer() | |
227 | { | |
b1823ffa | 228 | register struct ship *to; |
6ca45914 | 229 | register i; |
b1823ffa | 230 | |
6ca45914 EW |
231 | foreachship(to) { |
232 | if (fouled2(ms, to) == 0) | |
233 | continue; | |
234 | if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to, 1) != 'y') | |
b1823ffa | 235 | continue; |
6ca45914 EW |
236 | for (i = fouled2(ms, to); --i >= 0;) { |
237 | if (die() <= 2) { | |
238 | cleanfoul(ms, to, 0); | |
789d5e82 | 239 | Signal("Attempt succeeds!", (struct ship *)0); |
b1823ffa EW |
240 | makesignal(ms, "Unfouling %s (%c%c)", to); |
241 | } else | |
242 | Signal("Attempt fails.", (struct ship *)0); | |
243 | } | |
244 | } | |
245 | } |