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4 | ATC(6) BSD Reference Manual ATC(6) | |
5 | ||
6 | ||
7 | N\bNA\bAM\bME\bE | |
8 | atc - air traffic controller game | |
9 | ||
10 | S\bSY\bYN\bNO\bOP\bPS\bSI\bIS\bS | |
11 | a\bat\btc\bc -[u?lstp] [-[gf] game_name] [-r random seed] | |
12 | ||
13 | D\bDE\bES\bSC\bCR\bRI\bIP\bPT\bTI\bIO\bON\bN | |
14 | _\bA_\bt_\bc lets you try your hand at the nerve wracking duties of | |
15 | the air traffic controller without endangering the lives | |
16 | of millions of travelers each year. Your responsibilities | |
17 | require you to direct the flight of jets and prop planes | |
18 | into and out of the flight arena and airports. The speed | |
19 | (update time) and frequency of the planes depend on the | |
20 | difficulty of the chosen arena. | |
21 | ||
22 | O\bOP\bPT\bTI\bIO\bON\bNS\bS | |
23 | -\b-u\bu Print the usage line and exit. | |
24 | ||
25 | -\b-?\b? Same as -\b-u\bu.\b. | |
26 | ||
27 | -\b-l\bl Print a list of available games and exit. The | |
28 | first game name printed is the default game. | |
29 | ||
30 | -\b-s\bs Print the score list (formerly the Top Ten list). | |
31 | ||
32 | -\b-t\bt Same as -\b-s\bs.\b. | |
33 | ||
34 | -\b-p\bp Print the path to the special directory where _\ba_\bt_\bc | |
35 | expects to find its private files. This is used | |
36 | during the installation of the program. | |
37 | ||
38 | -\b-g\bg g\bga\bam\bme\be Play the named game. If the game listed is not | |
39 | one of the ones printed from the -\b-l\bl option, the | |
40 | default game is played. | |
41 | ||
42 | -\b-f\bf g\bga\bam\bme\be Same as -\b-g\bg.\b. | |
43 | ||
44 | -\b-r\br s\bse\bee\bed\bd Set the random seed. The purpose of this flag is | |
45 | questionable. | |
46 | ||
47 | G\bGO\bOA\bAL\bLS\bS | |
48 | Your goal in _\ba_\bt_\bc is to keep the game going as long as pos- | |
49 | sible. There is no winning state, except to beat the | |
50 | times of other players. You will need to: launch planes | |
51 | at airports (by instructing them to increase their alti- | |
52 | tude); land planes at airports (by instructing them to go | |
53 | to altitude zero when exactly over the airport); and | |
54 | maneuver planes out of exit points. | |
55 | ||
56 | Several things will cause the end of the game. Each plane | |
57 | has a destination (see information area), and sending a | |
58 | ||
59 | ||
60 | ||
61 | 3rd Berkeley Distribution May 31, 1993 1 | |
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69 | ||
70 | ATC(6) BSD Reference Manual ATC(6) | |
71 | ||
72 | ||
73 | plane to the wrong destination is an error. Planes can | |
74 | run out of fuel, or can collide. Collision is defined as | |
75 | adjacency in any of the three dimensions. A plane leaving | |
76 | the arena in any other way than through its destination | |
77 | exit is an error as well. | |
78 | ||
79 | Scores are sorted in order of the number of planes safe. | |
80 | The other statistics are provided merely for fun. There | |
81 | is no penalty for taking longer than another player | |
82 | (except in the case of ties). | |
83 | ||
84 | Suspending a game is not permitted. If you get a talk | |
85 | message, tough. When was the last time an Air Traffic | |
86 | Controller got called away to the phone? | |
87 | ||
88 | T\bTH\bHE\bE D\bDI\bIS\bSP\bPL\bLA\bAY\bY | |
89 | Depending on the terminal you run _\ba_\bt_\bc on, the screen will | |
90 | be divided into 4 areas. It should be stressed that the | |
91 | terminal driver portion of the game was designed to be | |
92 | reconfigurable, so the display format can vary depending | |
93 | the version you are playing. The descriptions here are | |
94 | based on the ascii version of the game. The game rules | |
95 | and input format, however, should remain consistent. Con- | |
96 | trol-L redraws the screen, should it become muddled. | |
97 | ||
98 | R\bRA\bAD\bDA\bAR\bR | |
99 | The first screen area is the radar display, showing | |
100 | the relative locations of the planes, airports, | |
101 | standard entry/exit points, radar beacons, and | |
102 | "lines" which simply serve to aid you in guiding | |
103 | the planes. | |
104 | ||
105 | Planes are shown as a single letter with an alti- | |
106 | tude. If the numerical altitude is a single digit, | |
107 | then it represents thousands of feet. Some dis- | |
108 | tinction is made between the prop planes and the | |
109 | jets. On ascii terminals, prop planes are repre- | |
110 | sented by a upper case letter, jets by a lower case | |
111 | letter. | |
112 | ||
113 | Airports are shown as a number and some indication | |
114 | of the direction planes must be going to land at | |
115 | the airport. On ascii terminals, this is one of | |
116 | '^', '>', '<', and 'v', to indicate north (0 | |
117 | degrees), east (90), west (270) and south (180), | |
118 | respectively. The planes will also take off in | |
119 | this direction. | |
120 | ||
121 | Beacons are represented as circles or asterisks and | |
122 | a number. Their purpose is to offer a place of | |
123 | easy reference to the plane pilots. See 'the delay | |
124 | ||
125 | ||
126 | ||
127 | 3rd Berkeley Distribution May 31, 1993 2 | |
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135 | ||
136 | ATC(6) BSD Reference Manual ATC(6) | |
137 | ||
138 | ||
139 | command' under the input section of this manual. | |
140 | ||
141 | Entry/exit points are displayed as numbers along | |
142 | the border of the radar screen. Planes will enter | |
143 | the arena from these points without warning. These | |
144 | points have a direction associated with them, and | |
145 | planes will always enter the arena from this direc- | |
146 | tion. On the ascii version of _\ba_\bt_\bc_\b, this direction | |
147 | is not displayed. It will become apparent what | |
148 | this direction is as the game progresses. | |
149 | ||
150 | Incoming planes will always enter at the same alti- | |
151 | tude: 7000 feet. For a plane to successfully | |
152 | depart through an entry/exit point, it must be fly- | |
153 | ing at 9000 feet. It is not necessary for the | |
154 | planes to be flying in any particular direction | |
155 | when they leave the arena (yet). | |
156 | ||
157 | I\bIN\bNF\bFO\bOR\bRM\bMA\bAT\bTI\bIO\bON\bN A\bAR\bRE\bEA\bA | |
158 | The second area of the display is the information | |
159 | area, which lists the time (number of updates since | |
160 | start), and the number of planes you have directed | |
161 | safely out of the arena. Below this is a list of | |
162 | planes currently in the air, followed by a blank | |
163 | line, and then a list of planes on the ground (at | |
164 | airports). Each line lists the plane name and its | |
165 | current altitude, an optional asterisk indicating | |
166 | low fuel, the plane's destination, and the plane's | |
167 | current command. Changing altitude is not consid- | |
168 | ered to be a command and is therefore not dis- | |
169 | played. The following are some possible informa- | |
170 | tion lines: | |
171 | ||
172 | B4*A0: Circle @ b1 | |
173 | g7 E4: 225 | |
174 | ||
175 | The first example shows a prop plane named 'B' that | |
176 | is flying at 4000 feet. It is low on fuel (note | |
177 | the '*'). It's destination is Airport #0. The | |
178 | next command it expects to do is circle when it | |
179 | reaches Beacon #1. The second example shows a jet | |
180 | named 'g' at 7000 feet, destined for Exit #4. It | |
181 | is just now executing a turn to 225 degrees (South- | |
182 | West). | |
183 | ||
184 | I\bIN\bNP\bPU\bUT\bT A\bAR\bRE\bEA\bA | |
185 | The third area of the display is the input area. | |
186 | It is here that your input is reflected. See the | |
187 | INPUT heading of this manual for more details. | |
188 | ||
189 | ||
190 | ||
191 | ||
192 | ||
193 | 3rd Berkeley Distribution May 31, 1993 3 | |
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201 | ||
202 | ATC(6) BSD Reference Manual ATC(6) | |
203 | ||
204 | ||
205 | A\bAU\bUT\bTH\bHO\bOR\bR A\bAR\bRE\bEA\bA | |
206 | This area is used simply to give credit where | |
207 | credit is due. :-) | |
208 | ||
209 | I\bIN\bNP\bPU\bUT\bT | |
210 | A command completion interface is built into the game. At | |
211 | any time, typing '?' will list possible input characters. | |
212 | Typing a backspace (your erase character) backs up, eras- | |
213 | ing the last part of the command. When a command is com- | |
214 | plete, a return enters it, and any semantic checking is | |
215 | done at that time. If no errors are detected, the command | |
216 | is sent to the appropriate plane. If an error is discov- | |
217 | ered during the check, the offending statement will be | |
218 | underscored and a (hopefully) descriptive message will be | |
219 | printed under it. | |
220 | ||
221 | The command syntax is broken into two parts: _\bI_\bm_\bm_\be_\bd_\bi_\ba_\bt_\be | |
222 | _\bO_\bn_\bl_\by and _\bD_\be_\bl_\ba_\by_\ba_\bb_\bl_\be commands. _\bI_\bm_\bm_\be_\bd_\bi_\ba_\bt_\be _\bO_\bn_\bl_\by commands hap- | |
223 | pen on the next update. _\bD_\be_\bl_\ba_\by_\ba_\bb_\bl_\be commands also happen on | |
224 | the next update unless they are followed by an optional | |
225 | predicate called the _\bD_\be_\bl_\ba_\by command. | |
226 | ||
227 | In the following tables, the syntax [\b[0\b0-\b-9\b9]\b] means any single | |
228 | digit, and <\b<d\bdi\bir\br>\b> refers to the keys around the 's' key, | |
229 | namely ``wedcxzaq''. In absolute references, 'q' refers | |
230 | to North-West or 315 degrees, and 'w' refers to North, or | |
231 | 0 degrees. In relative references, 'q' refers to -45 | |
232 | degrees or 45 degrees left, and 'w' refers to 0 degrees, | |
233 | or no change in direction. | |
234 | ||
235 | All commands start with a plane letter. This indicates | |
236 | the recipient of the command. Case is ignored. | |
237 | ||
238 | I\bIM\bMM\bME\bED\bDI\bIA\bAT\bTE\bE O\bON\bNL\bLY\bY C\bCO\bOM\bMM\bMA\bAN\bND\bDS\bS | |
239 | -\b- a\ba A\bAl\blt\bti\bit\btu\bud\bde\be:\b: | |
240 | Affect a plane's altitude (and take off). | |
241 | -\b- [\b[0\b0-\b-9\b9]\b] N\bNu\bum\bmb\bbe\ber\br:\b: | |
242 | Go to the given altitude (thousands | |
243 | of feet). | |
244 | -\b- c\bc/\b/+\b+ C\bCl\bli\bim\bmb\bb:\b: | |
245 | Relative altitude change. | |
246 | -\b- [\b[0\b0-\b-9\b9]\b] N\bNu\bum\bmb\bbe\ber\br:\b: | |
247 | Difference in thousands of | |
248 | feet. | |
249 | -\b- d\bd/\b/-\b- D\bDe\bes\bsc\bce\ben\bnd\bd:\b: | |
250 | Relative altitude change. | |
251 | -\b- [\b[0\b0-\b-9\b9]\b] N\bNu\bum\bmb\bbe\ber\br:\b: | |
252 | Difference in thousands of | |
253 | feet. | |
254 | -\b- m\bm M\bMa\bar\brk\bk:\b: | |
255 | Display in highlighted mode. Command is | |
256 | ||
257 | ||
258 | ||
259 | 3rd Berkeley Distribution May 31, 1993 4 | |
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267 | ||
268 | ATC(6) BSD Reference Manual ATC(6) | |
269 | ||
270 | ||
271 | displayed normally. | |
272 | -\b- i\bi I\bIg\bgn\bno\bor\bre\be:\b: | |
273 | Do not display highlighted. Command is dis- | |
274 | played as a line of dashes if there is no | |
275 | command. | |
276 | -\b- u\bu U\bUn\bnm\bma\bar\brk\bk:\b: | |
277 | Same as ignore, but if a delayed command is | |
278 | processed, the plane will become marked. | |
279 | This is useful if you want to forget about a | |
280 | plane during part, but not all, of its jour- | |
281 | ney. | |
282 | ||
283 | D\bDE\bEL\bLA\bAY\bYA\bAB\bBL\bLE\bE C\bCO\bOM\bMM\bMA\bAN\bND\bDS\bS | |
284 | -\b- c\bc C\bCi\bir\brc\bcl\ble\be:\b: | |
285 | Have the plane circle (clockwise by | |
286 | default). | |
287 | -\b- l\bl L\bLe\bef\bft\bt:\b: | |
288 | Circle counterclockwise. | |
289 | -\b- r\br R\bRi\big\bgh\bht\bt:\b: | |
290 | Circle clockwise. | |
291 | -\b- t\bt T\bTu\bur\brn\bn:\b: | |
292 | Change direction. | |
293 | -\b- l\bl L\bLe\bef\bft\bt:\b: | |
294 | Turn counterclockwise (45 degrees by | |
295 | default). | |
296 | -\b- <\b<d\bdi\bir\br>\b> D\bDi\bir\bre\bec\bct\bti\bio\bon\bn:\b: | |
297 | Turn ccw the given number of | |
298 | degrees. Zero degrees is no | |
299 | turn. A ccw turn of -45 | |
300 | degrees is 45 cw. | |
301 | -\b- r\br R\bRi\big\bgh\bht\bt:\b: | |
302 | Turn clockwise (45 degrees by | |
303 | default). | |
304 | -\b- <\b<d\bdi\bir\br>\b> D\bDi\bir\bre\bec\bct\bti\bio\bon\bn:\b: | |
305 | Same as turn left <dir>. | |
306 | -\b- L\bL L\bLe\bef\bft\bt 9\b90\b0:\b: | |
307 | Turn counterclockwise 90 degrees. | |
308 | -\b- R\bR R\bRi\big\bgh\bht\bt 9\b90\b0:\b: | |
309 | Turn clockwise 90 degrees. | |
310 | -\b- <\b<d\bdi\bir\br>\b> D\bDi\bir\bre\bec\bct\bti\bio\bon\bn:\b: | |
311 | Turn to the absolute compass heading | |
312 | given. The shortest turn will be | |
313 | taken. | |
314 | -\b- t\bt T\bTo\bow\bwa\bar\brd\bds\bs:\b: | |
315 | Turn towards a beacon, airport or | |
316 | exit. The turn is just an estimate. | |
317 | -\b- b\bb/\b/*\b* B\bBe\bea\bac\bco\bon\bn:\b: | |
318 | Turn towards the beacon. | |
319 | -\b- [\b[0\b0-\b-9\b9]\b] N\bNu\bum\bmb\bbe\ber\br:\b: | |
320 | The beacon number. | |
321 | -\b- e\be E\bEx\bxi\bit\bt:\b: | |
322 | ||
323 | ||
324 | ||
325 | 3rd Berkeley Distribution May 31, 1993 5 | |
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334 | ATC(6) BSD Reference Manual ATC(6) | |
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336 | ||
337 | Turn towards the exit. | |
338 | -\b- [\b[0\b0-\b-9\b9]\b] N\bNu\bum\bmb\bbe\ber\br:\b: | |
339 | The exit number. | |
340 | -\b- a\ba A\bAi\bir\brp\bpo\bor\brt\bt:\b: | |
341 | Turn towards the airport. | |
342 | -\b- [\b[0\b0-\b-9\b9]\b] N\bNu\bum\bmb\bbe\ber\br:\b: | |
343 | The airport number. | |
344 | ||
345 | T\bTH\bHE\bE D\bDE\bEL\bLA\bAY\bY C\bCO\bOM\bMM\bMA\bAN\bND\bD | |
346 | The D\bDe\bel\bla\bay\by (a/@) command may be appended to any D\bDe\bel\bla\bay\bya\bab\bbl\ble\be | |
347 | command. It allows the controller to instruct a plane to | |
348 | do an action when the plane reaches a particular beacon | |
349 | (or other objects in future versions). | |
350 | ||
351 | -\b- a\ba/\b/@\b@ A\bAt\bt:\b: | |
352 | Do the given delayable command when the | |
353 | plane reaches the given beacon. | |
354 | -\b- b\bb/\b/*\b* B\bBe\bea\bac\bco\bon\bn:\b: | |
355 | This is redundant to allow for | |
356 | expansion. | |
357 | -\b- [\b[0\b0-\b-9\b9]\b] N\bNu\bum\bmb\bbe\ber\br:\b: | |
358 | The beacon number. | |
359 | ||
360 | M\bMA\bAR\bRK\bKI\bIN\bNG\bG,\b, U\bUN\bNM\bMA\bAR\bRK\bKI\bIN\bNG\bG A\bAN\bND\bD I\bIG\bGN\bNO\bOR\bRI\bIN\bNG\bG | |
361 | Planes are m\bma\bar\brk\bke\bed\bd when they enter the arena. This means | |
362 | they are displayed in highlighted mode on the radar dis- | |
363 | play. A plane may also be either u\bun\bnm\bma\bar\brk\bke\bed\bd or i\big\bgn\bno\bor\bre\bed\bd.\b. An | |
364 | u\bun\bnm\bma\bar\brk\bke\bed\bd plane is drawn in unhighlighted mode, and a line | |
365 | of dashes is displayed in the command field of the infor- | |
366 | mation area. The plane will remain this way until a mark | |
367 | command has been issued. Any other command will be | |
368 | issued, but the command line will return to a line of | |
369 | dashes when the command is completed. | |
370 | ||
371 | An i\big\bgn\bno\bor\bre\bed\bd plane is treated the same as an unmarked plane, | |
372 | except that it will automatically switch to m\bma\bar\brk\bke\bed\bd status | |
373 | when a delayed command has been processed. This is useful | |
374 | if you want to forget about a plane for a while, but its | |
375 | flight path has not yet been completely set. | |
376 | ||
377 | As with all of the commands, marking, unmarking and ignor- | |
378 | ing will take effect at the beginning of the next update. | |
379 | Do not be surprised if the plane does not immediately | |
380 | switch to unhighlighted mode. | |
381 | ||
382 | E\bEX\bXA\bAM\bMP\bPL\bLE\bES\bS | |
383 | atlab1 a: turn left at beacon #1 | |
384 | ||
385 | cc C: circle | |
386 | ||
387 | gtte4ab2 g: turn towards exit #4 at beacon | |
388 | ||
389 | ||
390 | ||
391 | 3rd Berkeley Distribution May 31, 1993 6 | |
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399 | ||
400 | ATC(6) BSD Reference Manual ATC(6) | |
401 | ||
402 | ||
403 | #2 | |
404 | ||
405 | ma+2 m: altitude: climb 2000 feet | |
406 | ||
407 | stq S: turn to 315 | |
408 | ||
409 | xi x: ignore | |
410 | ||
411 | O\bOT\bTH\bHE\bER\bR I\bIN\bNF\bFO\bOR\bRM\bMA\bAT\bTI\bIO\bON\bN | |
412 | Jets move every update; prop planes move every other | |
413 | update. | |
414 | ||
415 | All planes turn a most 90 degrees per movement. | |
416 | ||
417 | Planes enter at 7000 feet and leave at 9000 feet. | |
418 | ||
419 | Planes flying at an altitude of 0 crash if they are not | |
420 | over an airport. | |
421 | ||
422 | Planes waiting at airports can only be told to take off | |
423 | (climb in altitude). | |
424 | ||
425 | N\bNE\bEW\bW G\bGA\bAM\bME\bES\bS | |
426 | The G\bGa\bam\bme\be_\b_L\bLi\bis\bst\bt file lists the currently available play | |
427 | fields. New field description file names must be placed | |
428 | in this file to be 'playable'. If a player specifies a | |
429 | game not in this file, his score will not be logged. | |
430 | ||
431 | The game field description files are broken into two | |
432 | parts. The first part is the definition section. Here, | |
433 | the four tunable game parameters must be set. These vari- | |
434 | ables are set with the syntax: | |
435 | ||
436 | variable = number; | |
437 | ||
438 | Variable may be one of: u\bup\bpd\bda\bat\bte\be,\b, indicating the number of | |
439 | seconds between forced updates; n\bne\bew\bwp\bpl\bla\ban\bne\be,\b, indicating | |
440 | (about) the number of updates between new plane entries; | |
441 | w\bwi\bid\bdt\bth\bh,\b, indicating the width of the play field; and h\bhe\bei\big\bgh\bht\bt,\b, | |
442 | indicating the height of the play field. | |
443 | ||
444 | The second part of the field description files describes | |
445 | the locations of the exits, the beacons, the airports and | |
446 | the lines. The syntax is as follows: | |
447 | ||
448 | beacon: (x y) ... ; | |
449 | airport: (x y direction) ... ; | |
450 | exit: (x y direction) ... ; | |
451 | line: [ (x1 y1) (x2 y2) ] ... ; | |
452 | ||
453 | For beacons, a simple x, y coordinate pair is used | |
454 | ||
455 | ||
456 | ||
457 | 3rd Berkeley Distribution May 31, 1993 7 | |
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465 | ||
466 | ATC(6) BSD Reference Manual ATC(6) | |
467 | ||
468 | ||
469 | (enclosed in parenthesis). Airports and exits require a | |
470 | third value, a direction, which is one of w\bwe\bed\bdc\bcx\bxz\bza\baq\bq.\b. For | |
471 | airports, this is the direction that planes must be going | |
472 | to take off and land, and for exits, this is the direction | |
473 | that planes will going when they e\ben\bnt\bte\ber\br the arena. This | |
474 | may not seem intuitive, but as there is no restriction on | |
475 | direction of exit, this is appropriate. Lines are | |
476 | slightly different, since they need two coordinate pairs | |
477 | to specify the line endpoints. These endpoints must be | |
478 | enclosed in square brackets. | |
479 | ||
480 | All statements are semi-colon (;) terminated. Multiple | |
481 | item statements accumulate. Each definition must occur | |
482 | exactly once, before any item statements. Comments begin | |
483 | with a hash (#) symbol and terminate with a newline. The | |
484 | coordinates are between zero and width-1 and height-1 | |
485 | inclusive. All of the exit coordinates must lie on the | |
486 | borders, and all of the beacons and airports must lie | |
487 | inside of the borders. Line endpoints may be anywhere | |
488 | within the field, so long as the lines are horizontal, | |
489 | vertical or e\bex\bxa\bac\bct\btl\bly\by d\bdi\bia\bag\bgo\bon\bna\bal\bl.\b. | |
490 | ||
491 | F\bFI\bIE\bEL\bLD\bD F\bFI\bIL\bLE\bE E\bEX\bXA\bAM\bMP\bPL\bLE\bE | |
492 | # This is the default game. | |
493 | ||
494 | update = 5; | |
495 | newplane = 5; | |
496 | width = 30; | |
497 | height = 21; | |
498 | ||
499 | exit: ( 12 0 x ) ( 29 0 z ) ( 29 7 a ) ( 29 17 a ) | |
500 | ( 9 20 e ) ( 0 13 d ) ( 0 7 d ) ( 0 0 c ) ; | |
501 | ||
502 | beacon: ( 12 7 ) ( 12 17 ) ; | |
503 | ||
504 | airport: ( 20 15 w ) ( 20 18 d ) ; | |
505 | ||
506 | line: [ ( 1 1 ) ( 6 6 ) ] | |
507 | [ ( 12 1 ) ( 12 6 ) ] | |
508 | [ ( 13 7 ) ( 28 7 ) ] | |
509 | [ ( 28 1 ) ( 13 16 ) ] | |
510 | [ ( 1 13 ) ( 11 13 ) ] | |
511 | [ ( 12 8 ) ( 12 16 ) ] | |
512 | [ ( 11 18 ) ( 10 19 ) ] | |
513 | [ ( 13 17 ) ( 28 17 ) ] | |
514 | [ ( 1 7 ) ( 11 7 ) ] ; | |
515 | ||
516 | F\bFI\bIL\bLE\bES\bS | |
517 | Files are kept in a special directory. See the OPTIONS for | |
518 | a way to print this path out. | |
519 | ||
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523 | 3rd Berkeley Distribution May 31, 1993 8 | |
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531 | ||
532 | ATC(6) BSD Reference Manual ATC(6) | |
533 | ||
534 | ||
535 | A\bAT\bTC\bC_\b_s\bsc\bco\bor\bre\be Where the scores are kept. | |
536 | ||
537 | G\bGa\bam\bme\be_\b_L\bLi\bis\bst\bt The list of playable games. | |
538 | ||
539 | A\bAU\bUT\bTH\bHO\bOR\bR | |
540 | Ed James, UC Berkeley: edjames@ucbvax.berkeley.edu, ucb- | |
541 | vax!edjames | |
542 | ||
543 | This game is based on someone's description of the overall | |
544 | flavor of a game written for some unknown PC many years | |
545 | ago, maybe. | |
546 | ||
547 | B\bBU\bUG\bGS\bS | |
548 | The screen sometimes refreshes after you have quit. | |
549 | ||
550 | Yet Another Curses Bug was discovered during the develop- | |
551 | ment of this game. If your curses library clrtobot.o is | |
552 | version 5.1 or earlier, you will have erase problems with | |
553 | the backspace operator in the input window. | |
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589 | 3rd Berkeley Distribution May 31, 1993 9 | |
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