date and time created 88/10/19 19:55:11 by bostic
[unix-history] / usr / src / games / battlestar / com7.c
CommitLineData
fdc7d56f 1/*
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2 * Copyright (c) 1983 Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms are permitted
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6 * provided that the above copyright notice and this paragraph are
7 * duplicated in all such forms and that any documentation,
8 * advertising materials, and other materials related to such
9 * distribution and use acknowledge that the software was developed
10 * by the University of California, Berkeley. The name of the
11 * University may not be used to endorse or promote products derived
12 * from this software without specific prior written permission.
13 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15 * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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EW
16 */
17
3834b6d4 18#ifndef lint
28c5bacc 19static char sccsid[] = "@(#)com7.c 5.2 (Berkeley) %G%";
e95fc82a 20#endif /* not lint */
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21
22#include "externs.h"
23
24fight(enemy,strength)
25int enemy,strength;
26{
27 int lifeline = 0;
28 int hurt;
29 char auxbuf[LINELENGTH];
30 char *next;
31 int i;
32 int exhaustion;
33
34fighton:
35 time++;
36 snooze -= 5;
37 if (snooze > time)
38 exhaustion = CYCLE/(snooze - time);
39 else {
a7c71d1e 40 puts("You collapse exhausted, and he pulverizes your skull.");
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41 die();
42 }
43 if (snooze - time < 20)
a7c71d1e 44 puts("You look tired! I hope you're able to fight.");
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45 next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
46 for (i=0; next && i < 10; i++)
47 next = getword(next, words[i], -1);
48 parse();
49 switch(wordvalue[wordnumber]){
50
51 case KILL:
52 case SMITE:
53 if (testbit(inven,TWO_HANDED))
54 hurt = rnd(70) - 2 * card(injuries,NUMOFINJURIES) - ucard(wear) - exhaustion;
55 else if (testbit(inven,SWORD) || testbit(inven, BROAD))
56 hurt = rnd(50)%(WEIGHT-carrying)-card(injuries,NUMOFINJURIES)-encumber - exhaustion;
57 else if (testbit(inven,KNIFE) || testbit(inven,MALLET) || testbit(inven,CHAIN) || testbit(inven,MACE) || testbit(inven,HALBERD))
58 hurt = rnd(15) - card(injuries,NUMOFINJURIES) - exhaustion;
59 else
60 hurt = rnd(7) - encumber;
61 if (hurt < 5)
62 switch(rnd(3)){
63
64 case 0:
65 puts("You swung wide and missed.");
66 break;
67 case 1:
68 puts("He checked your blow. CLASH! CLANG!");
69 break;
70 case 2:
71 puts("His filthy tunic hangs by one less thread.");
72 break;
73 }
74 else if (hurt < 10){
75 switch(rnd(3)){
76 case 0:
77 puts("He's bleeding.");
78 break;
79 case 1:
80 puts("A trickle of blood runs down his face.");
81 break;
82 case 2:
83 puts("A huge purple bruise is forming on the side of his face.");
84 break;
85 }
86 lifeline++;
87 }
88 else if (hurt < 20){
89 switch(rnd(3)){
90 case 0:
91 puts("He staggers back quavering.");
92 break;
93 case 1:
94 puts("He jumps back with his hand over the wound.");
95 break;
96 case 2:
97 puts("His shirt falls open with a swath across the chest.");
98 break;
99 }
100 lifeline += 5;
101 }
102 else if (hurt < 30){
103 switch(rnd(3)){
104 case 0:
105 printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right"));
106 break;
107 case 1:
108 puts("The steel bites home and scrapes along his ribs.");
109 break;
110 case 2:
a7c71d1e 111 puts("You pierce him, and his breath hisses through clenched teeth.");
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112 break;
113 }
114 lifeline += 10;
115 }
116 else if (hurt < 40){
117 switch(rnd(3)){
118 case 0:
119 puts("You smite him to the ground.");
120 if (strength - lifeline > 20)
121 puts("But in a flurry of steel he regains his feet!");
122 break;
123 case 1:
124 puts("The force of your blow sends him to his knees.");
125 puts("His arm swings lifeless at his side.");
126 break;
127 case 2:
128 puts("Clutching his blood drenched shirt, he collapses stunned.");
129 break;
130 }
131 lifeline += 20;
132 }
133 else {
134 switch(rnd(3)){
135 case 0:
136 puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
137 break;
138 case 1:
139 puts("You shatter his upheld arm in a spray of blood. The blade continues deep");
140 puts("into his back, severing the spinal cord.");
141 lifeline += 25;
142 break;
143 case 2:
144 puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
145 lifeline += 25;
146 break;
147 }
148 lifeline += 30;
149 }
150 break;
151
152 case BACK:
153 if (enemy == DARK && lifeline > strength * 0.33){
154 puts("He throws you back against the rock and pummels your face.");
155 if (testbit(inven,AMULET) || testbit(wear,AMULET)){
156 printf("Lifting the amulet from you, ");
157 if (testbit(inven,MEDALION) || testbit(wear,MEDALION)){
158 puts("his power grows and the walls of\nthe earth tremble.");
159 puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
160 puts("The planet is consumed by darkness.");
161 die();
162 }
163 if (testbit(inven,AMULET)){
164 clearbit(inven,AMULET);
165 carrying -= objwt[AMULET];
166 encumber -= objcumber[AMULET];
167 }
168 else
169 clearbit(wear,AMULET);
170 puts("he flees down the dark caverns.");
171 clearbit(location[position].objects,DARK);
172 injuries[SKULL] = 1;
173 followfight = time;
174 return (0);
175 }
176 else{
177 puts("I'm afraid you have been killed.");
178 die();
179 }
180 }
181 else{
182 puts("You escape stunned and disoriented from the fight.");
183 puts("A victorious bellow echoes from the battlescene.");
184 if (back && position != back)
185 move(back,BACK);
186 else if (ahead &&position != ahead)
187 move(ahead,AHEAD);
188 else if (left && position != left)
189 move(left,LEFT);
190 else if (right && position != right)
191 move(right,RIGHT);
192 else
193 move(location[position].down,AHEAD);
194 return(0);
195 }
196
197 case SHOOT:
198 if (testbit(inven,LASER)){
199 if (strength - lifeline <= 50){
200 printf("The %s took a direct hit!\n",objsht[enemy]);
201 lifeline += 50;
202 }
203 else {
204 puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
205 clearbit(inven,LASER);
206 setbit(location[position].objects,LASER);
207 carrying -= objwt[LASER];
208 encumber -= objcumber[LASER];
209 }
210 }
211 else
212 puts("Unfortunately, you don't have a blaster handy.");
213 break;
214
215 case DROP:
216 case DRAW:
217 cypher();
218 time--;
219 break;
220
221 default:
222 puts("You don't have a chance, he is too quick.");
223 break;
224
225 }
226 if (lifeline >= strength){
227 printf("You have killed the %s.\n", objsht[enemy]);
228 if (enemy == ELF || enemy == DARK)
229 puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
230 clearbit(location[position].objects,enemy);
231 power += 2;
232 notes[JINXED]++;
233 return(0);
234 }
235 puts("He attacks...");
236 /* some embellisments */
237 hurt = rnd(NUMOFINJURIES) - (testbit(inven,SHIELD) != 0) - (testbit(wear,MAIL) != 0) - (testbit(wear,HELM) != 0);
238 hurt += (testbit(wear,AMULET) != 0) + (testbit(wear,MEDALION) != 0) + (testbit(wear,TALISMAN) != 0);
239 hurt = hurt < 0 ? 0 : hurt;
240 hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES -1 : hurt;
241 if (!injuries[hurt]){
242 injuries[hurt] = 1;
243 printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
244 }
245 else
246 puts("You emerge unscathed.");
247 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
248 puts("I'm afraid you have suffered fatal injuries.");
249 die();
250 }
251 goto fighton;
252}