date and time created 88/10/19 19:55:11 by bostic
[unix-history] / usr / src / games / fortune / rnd.c
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1/*
2 * Copyright (c) 1986 Regents of the University of California.
3 * All rights reserved. The Berkeley software License Agreement
4 * specifies the terms and conditions for redistribution.
5 */
6
7#ifndef lint
8static char sccsid[] = "@(#)rnd.c 5.1 (Berkeley) %G%";
9#endif not lint
10
11/*
12 * code for when the good (berkeley) random number generator is around
13 */
14
15rnd(num)
16{
17 return (random() % num);
18}
19
20srnd(num)
21{
22 srandom(num);
23}
24
25#ifdef NO_RANDOM
26
27#ifndef lint
28static char sccsid[] = "@(#)random.c 4.2 (Berkeley) 83/01/02";
29#endif
30
31#include <stdio.h>
32
33/*
34 * random.c:
35 * An improved random number generation package. In addition to the standard
36 * rand()/srand() like interface, this package also has a special state info
37 * interface. The initstate() routine is called with a seed, an array of
38 * bytes, and a count of how many bytes are being passed in; this array is then
39 * initialized to contain information for random number generation with that
40 * much state information. Good sizes for the amount of state information are
41 * 32, 64, 128, and 256 bytes. The state can be switched by calling the
42 * setstate() routine with the same array as was initiallized with initstate().
43 * By default, the package runs with 128 bytes of state information and
44 * generates far better random numbers than a linear congruential generator.
45 * If the amount of state information is less than 32 bytes, a simple linear
46 * congruential R.N.G. is used.
47 * Internally, the state information is treated as an array of longs; the
48 * zeroeth element of the array is the type of R.N.G. being used (small
49 * integer); the remainder of the array is the state information for the
50 * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of
51 * state information, which will allow a degree seven polynomial. (Note: the
52 * zeroeth word of state information also has some other information stored
53 * in it -- see setstate() for details).
54 * The random number generation technique is a linear feedback shift register
55 * approach, employing trinomials (since there are fewer terms to sum up that
56 * way). In this approach, the least significant bit of all the numbers in
57 * the state table will act as a linear feedback shift register, and will have
58 * period 2^deg - 1 (where deg is the degree of the polynomial being used,
59 * assuming that the polynomial is irreducible and primitive). The higher
60 * order bits will have longer periods, since their values are also influenced
61 * by pseudo-random carries out of the lower bits. The total period of the
62 * generator is approximately deg*(2**deg - 1); thus doubling the amount of
63 * state information has a vast influence on the period of the generator.
64 * Note: the deg*(2**deg - 1) is an approximation only good for large deg,
65 * when the period of the shift register is the dominant factor. With deg
66 * equal to seven, the period is actually much longer than the 7*(2**7 - 1)
67 * predicted by this formula.
68 */
69
70
71
72/*
73 * For each of the currently supported random number generators, we have a
74 * break value on the amount of state information (you need at least this
75 * many bytes of state info to support this random number generator), a degree
76 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
77 * the separation between the two lower order coefficients of the trinomial.
78 */
79
80#define TYPE_0 0 /* linear congruential */
81#define BREAK_0 8
82#define DEG_0 0
83#define SEP_0 0
84
85#define TYPE_1 1 /* x**7 + x**3 + 1 */
86#define BREAK_1 32
87#define DEG_1 7
88#define SEP_1 3
89
90#define TYPE_2 2 /* x**15 + x + 1 */
91#define BREAK_2 64
92#define DEG_2 15
93#define SEP_2 1
94
95#define TYPE_3 3 /* x**31 + x**3 + 1 */
96#define BREAK_3 128
97#define DEG_3 31
98#define SEP_3 3
99
100#define TYPE_4 4 /* x**63 + x + 1 */
101#define BREAK_4 256
102#define DEG_4 63
103#define SEP_4 1
104
105
106/*
107 * Array versions of the above information to make code run faster -- relies
108 * on fact that TYPE_i == i.
109 */
110
111#define MAX_TYPES 5 /* max number of types above */
112
113static int degrees[ MAX_TYPES ] = { DEG_0, DEG_1, DEG_2,
114 DEG_3, DEG_4 };
115
116static int seps[ MAX_TYPES ] = { SEP_0, SEP_1, SEP_2,
117 SEP_3, SEP_4 };
118
119
120
121/*
122 * Initially, everything is set up as if from :
123 * initstate( 1, &randtbl, 128 );
124 * Note that this initialization takes advantage of the fact that srandom()
125 * advances the front and rear pointers 10*rand_deg times, and hence the
126 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
127 * element of the state information, which contains info about the current
128 * position of the rear pointer is just
129 * MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3.
130 */
131
132static long randtbl[ DEG_3 + 1 ] = { TYPE_3,
133 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342,
134 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb,
135 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
136 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86,
137 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7,
138 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
139 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b,
140 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 };
141
142/*
143 * fptr and rptr are two pointers into the state info, a front and a rear
144 * pointer. These two pointers are always rand_sep places aparts, as they cycle
145 * cyclically through the state information. (Yes, this does mean we could get
146 * away with just one pointer, but the code for random() is more efficient this
147 * way). The pointers are left positioned as they would be from the call
148 * initstate( 1, randtbl, 128 )
149 * (The position of the rear pointer, rptr, is really 0 (as explained above
150 * in the initialization of randtbl) because the state table pointer is set
151 * to point to randtbl[1] (as explained below).
152 */
153
154static long *fptr = &randtbl[ SEP_3 + 1 ];
155static long *rptr = &randtbl[ 1 ];
156
157
158
159/*
160 * The following things are the pointer to the state information table,
161 * the type of the current generator, the degree of the current polynomial
162 * being used, and the separation between the two pointers.
163 * Note that for efficiency of random(), we remember the first location of
164 * the state information, not the zeroeth. Hence it is valid to access
165 * state[-1], which is used to store the type of the R.N.G.
166 * Also, we remember the last location, since this is more efficient than
167 * indexing every time to find the address of the last element to see if
168 * the front and rear pointers have wrapped.
169 */
170
171static long *state = &randtbl[ 1 ];
172
173static int rand_type = TYPE_3;
174static int rand_deg = DEG_3;
175static int rand_sep = SEP_3;
176
177static long *end_ptr = &randtbl[ DEG_3 + 1 ];
178
179
180
181/*
182 * srandom:
183 * Initialize the random number generator based on the given seed. If the
184 * type is the trivial no-state-information type, just remember the seed.
185 * Otherwise, initializes state[] based on the given "seed" via a linear
186 * congruential generator. Then, the pointers are set to known locations
187 * that are exactly rand_sep places apart. Lastly, it cycles the state
188 * information a given number of times to get rid of any initial dependencies
189 * introduced by the L.C.R.N.G.
190 * Note that the initialization of randtbl[] for default usage relies on
191 * values produced by this routine.
192 */
193
194srandom( x )
195
196 unsigned x;
197{
198 register int i, j;
199
200 if( rand_type == TYPE_0 ) {
201 state[ 0 ] = x;
202 }
203 else {
204 j = 1;
205 state[ 0 ] = x;
206 for( i = 1; i < rand_deg; i++ ) {
207 state[i] = 1103515245*state[i - 1] + 12345;
208 }
209 fptr = &state[ rand_sep ];
210 rptr = &state[ 0 ];
211 for( i = 0; i < 10*rand_deg; i++ ) random();
212 }
213}
214
215
216
217/*
218 * initstate:
219 * Initialize the state information in the given array of n bytes for
220 * future random number generation. Based on the number of bytes we
221 * are given, and the break values for the different R.N.G.'s, we choose
222 * the best (largest) one we can and set things up for it. srandom() is
223 * then called to initialize the state information.
224 * Note that on return from srandom(), we set state[-1] to be the type
225 * multiplexed with the current value of the rear pointer; this is so
226 * successive calls to initstate() won't lose this information and will
227 * be able to restart with setstate().
228 * Note: the first thing we do is save the current state, if any, just like
229 * setstate() so that it doesn't matter when initstate is called.
230 * Returns a pointer to the old state.
231 */
232
233char *
234initstate( seed, arg_state, n )
235
236 unsigned seed; /* seed for R. N. G. */
237 char *arg_state; /* pointer to state array */
238 int n; /* # bytes of state info */
239{
240 register char *ostate = (char *)( &state[ -1 ] );
241
242 if( rand_type == TYPE_0 ) state[ -1 ] = rand_type;
243 else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
244 if( n < BREAK_1 ) {
245 if( n < BREAK_0 ) {
246 fprintf( stderr, "initstate: not enough state (%d bytes) with which to do jack; ignored.\n" );
247 return;
248 }
249 rand_type = TYPE_0;
250 rand_deg = DEG_0;
251 rand_sep = SEP_0;
252 }
253 else {
254 if( n < BREAK_2 ) {
255 rand_type = TYPE_1;
256 rand_deg = DEG_1;
257 rand_sep = SEP_1;
258 }
259 else {
260 if( n < BREAK_3 ) {
261 rand_type = TYPE_2;
262 rand_deg = DEG_2;
263 rand_sep = SEP_2;
264 }
265 else {
266 if( n < BREAK_4 ) {
267 rand_type = TYPE_3;
268 rand_deg = DEG_3;
269 rand_sep = SEP_3;
270 }
271 else {
272 rand_type = TYPE_4;
273 rand_deg = DEG_4;
274 rand_sep = SEP_4;
275 }
276 }
277 }
278 }
279 state = &( ( (long *)arg_state )[1] ); /* first location */
280 end_ptr = &state[ rand_deg ]; /* must set end_ptr before srandom */
281 srandom( seed );
282 if( rand_type == TYPE_0 ) state[ -1 ] = rand_type;
283 else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
284 return( ostate );
285}
286
287
288
289/*
290 * setstate:
291 * Restore the state from the given state array.
292 * Note: it is important that we also remember the locations of the pointers
293 * in the current state information, and restore the locations of the pointers
294 * from the old state information. This is done by multiplexing the pointer
295 * location into the zeroeth word of the state information.
296 * Note that due to the order in which things are done, it is OK to call
297 * setstate() with the same state as the current state.
298 * Returns a pointer to the old state information.
299 */
300
301char *
302setstate( arg_state )
303
304 char *arg_state;
305{
306 register long *new_state = (long *)arg_state;
307 register int type = new_state[0]%MAX_TYPES;
308 register int rear = new_state[0]/MAX_TYPES;
309 char *ostate = (char *)( &state[ -1 ] );
310
311 if( rand_type == TYPE_0 ) state[ -1 ] = rand_type;
312 else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
313 switch( type ) {
314 case TYPE_0:
315 case TYPE_1:
316 case TYPE_2:
317 case TYPE_3:
318 case TYPE_4:
319 rand_type = type;
320 rand_deg = degrees[ type ];
321 rand_sep = seps[ type ];
322 break;
323
324 default:
325 fprintf( stderr, "setstate: state info has been munged; not changed.\n" );
326 }
327 state = &new_state[ 1 ];
328 if( rand_type != TYPE_0 ) {
329 rptr = &state[ rear ];
330 fptr = &state[ (rear + rand_sep)%rand_deg ];
331 }
332 end_ptr = &state[ rand_deg ]; /* set end_ptr too */
333 return( ostate );
334}
335
336
337
338/*
339 * random:
340 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
341 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is the
342 * same in all ther other cases due to all the global variables that have been
343 * set up. The basic operation is to add the number at the rear pointer into
344 * the one at the front pointer. Then both pointers are advanced to the next
345 * location cyclically in the table. The value returned is the sum generated,
346 * reduced to 31 bits by throwing away the "least random" low bit.
347 * Note: the code takes advantage of the fact that both the front and
348 * rear pointers can't wrap on the same call by not testing the rear
349 * pointer if the front one has wrapped.
350 * Returns a 31-bit random number.
351 */
352
353long
354random()
355{
356 long i;
357
358 if( rand_type == TYPE_0 ) {
359 i = state[0] = ( state[0]*1103515245 + 12345 )&0x7fffffff;
360 }
361 else {
362 *fptr += *rptr;
363 i = (*fptr >> 1)&0x7fffffff; /* chucking least random bit */
364 if( ++fptr >= end_ptr ) {
365 fptr = state;
366 ++rptr;
367 }
368 else {
369 if( ++rptr >= end_ptr ) rptr = state;
370 }
371 }
372 return( i );
373}
374
375#endif NO_RANDOM