date and time created 88/10/19 19:55:11 by bostic
[unix-history] / usr / src / games / rogue / machdep.c
CommitLineData
b3afadef
KB
1/*
2 * machdep.c
3 *
4 * This source herein may be modified and/or distributed by anybody who
5 * so desires, with the following restrictions:
6 * 1.) No portion of this notice shall be removed.
7 * 2.) Credit shall not be taken for the creation of this source.
8 * 3.) This code is not to be traded, sold, or used for personal
9 * gain or profit.
10 *
11 */
12
13#ifndef lint
23d68be9 14static char sccsid[] = "@(#)machdep.c 5.2 (Berkeley) %G%";
b3afadef
KB
15#endif /* not lint */
16
17/* Included in this file are all system dependent routines. Extensive use
18 * of #ifdef's will be used to compile the appropriate code on each system:
19 *
20 * UNIX: all UNIX systems.
21 * UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?)
22 * UNIX_SYSV: UNIX system V
23 * UNIX_V7: UNIX version 7
24 *
25 * All UNIX code should be included between the single "#ifdef UNIX" at the
26 * top of this file, and the "#endif" at the bottom.
27 *
28 * To change a routine to include a new UNIX system, simply #ifdef the
29 * existing routine, as in the following example:
30 *
31 * To make a routine compatible with UNIX system 5, change the first
32 * function to the second:
33 *
34 * md_function()
35 * {
36 * code;
37 * }
38 *
39 * md_function()
40 * {
41 * #ifdef UNIX_SYSV
42 * sys5code;
43 * #else
44 * code;
45 * #endif
46 * }
47 *
48 * Appropriate variations of this are of course acceptible.
49 * The use of "#elseif" is discouraged because of non-portability.
50 * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up
51 * and insert it in the list at the top of the file. Alter the CFLAGS
52 * in you Makefile appropriately.
53 *
54 */
55
56#ifdef UNIX
57
58#include <stdio.h>
59#include <sys/types.h>
60#include <sys/file.h>
61#include <sys/stat.h>
23d68be9 62#include <pwd.h>
b3afadef
KB
63
64#ifdef UNIX_BSD4_2
65#include <sys/time.h>
66#include <sgtty.h>
67#endif
68
69#ifdef UNIX_SYSV
70#include <time.h>
71#include <termio.h>
72#endif
73
74#include <signal.h>
75#include "rogue.h"
76
77/* md_slurp:
78 *
79 * This routine throws away all keyboard input that has not
80 * yet been read. It is used to get rid of input that the user may have
81 * typed-ahead.
82 *
83 * This function is not necessary, so it may be stubbed. The might cause
84 * message-line output to flash by because the game has continued to read
85 * input without waiting for the user to read the message. Not such a
86 * big deal.
87 */
88
89md_slurp()
90{
91 long ln = 0;
92
93#ifdef UNIX_BSD4_2
94 ioctl(0, FIONREAD, &ln);
95#endif
96#ifdef UNIX_SYSV
97 ioctl(0, TCFLSH, &ln);
98 ln = 0;
99#endif
100
101 ln += stdin->_cnt;
102
103 for (; ln > 0; ln--) {
104 (void) getchar();
105 }
106}
107
108/* md_control_keyboard():
109 *
110 * This routine is much like md_cbreak_no_echo_nonl() below. It sets up the
111 * keyboard for appropriate input. Specifically, it prevents the tty driver
112 * from stealing characters. For example, ^Y is needed as a command
113 * character, but the tty driver intercepts it for another purpose. Any
114 * such behavior should be stopped. This routine could be avoided if
115 * we used RAW mode instead of CBREAK. But RAW mode does not allow the
116 * generation of keyboard signals, which the program uses.
117 *
118 * The parameter 'mode' when true, indicates that the keyboard should
119 * be set up to play rogue. When false, it should be restored if
120 * necessary.
121 *
122 * This routine is not strictly necessary and may be stubbed. This may
123 * cause certain command characters to be unavailable.
124 */
125
126md_control_keybord(mode)
127boolean mode;
128{
129 static boolean called_before = 0;
130#ifdef UNIX_BSD4_2
131 static struct ltchars ltc_orig;
132 static struct tchars tc_orig;
133 struct ltchars ltc_temp;
134 struct tchars tc_temp;
135#endif
136#ifdef UNIX_SYSV
137 static struct termio _oldtty;
138 struct termio _tty;
139#endif
140
141 if (!called_before) {
142 called_before = 1;
143#ifdef UNIX_BSD4_2
144 ioctl(0, TIOCGETC, &tc_orig);
145 ioctl(0, TIOCGLTC, &ltc_orig);
146#endif
147#ifdef UNIX_SYSV
148 ioctl(0, TCGETA, &_oldtty);
149#endif
150 }
151#ifdef UNIX_BSD4_2
152 ltc_temp = ltc_orig;
153 tc_temp = tc_orig;
154#endif
155#ifdef UNIX_SYSV
156 _tty = _oldtty;
157#endif
158
159 if (!mode) {
160#ifdef UNIX_BSD4_2
161 ltc_temp.t_suspc = ltc_temp.t_dsuspc = -1;
162 ltc_temp.t_rprntc = ltc_temp.t_flushc = -1;
163 ltc_temp.t_werasc = ltc_temp.t_lnextc = -1;
164 tc_temp.t_startc = tc_temp.t_stopc = -1;
165#endif
166#ifdef UNIX_SYSV
167 _tty.c_cc[VSWTCH] = CNSWTCH;
168#endif
169 }
170#ifdef UNIX_BSD4_2
171 ioctl(0, TIOCSETC, &tc_temp);
172 ioctl(0, TIOCSLTC, &ltc_temp);
173#endif
174#ifdef UNIX_SYSV
175 ioctl(0, TCSETA, &_tty);
176#endif
177}
178
179/* md_heed_signals():
180 *
181 * This routine tells the program to call particular routines when
182 * certain interrupts/events occur:
183 *
184 * SIGINT: call onintr() to interrupt fight with monster or long rest.
185 * SIGQUIT: call byebye() to check for game termination.
186 * SIGHUP: call error_save() to save game when terminal hangs up.
187 *
188 * On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y.
189 *
190 * This routine is not strictly necessary and can be stubbed. This will
191 * mean that the game cannot be interrupted properly with keyboard
192 * input, this is not usually critical.
193 */
194
195md_heed_signals()
196{
197 signal(SIGINT, onintr);
198 signal(SIGQUIT, byebye);
199 signal(SIGHUP, error_save);
200}
201
202/* md_ignore_signals():
203 *
204 * This routine tells the program to completely ignore the events mentioned
205 * in md_heed_signals() above. The event handlers will later be turned on
206 * by a future call to md_heed_signals(), so md_heed_signals() and
207 * md_ignore_signals() need to work together.
208 *
209 * This function should be implemented or the user risks interrupting
210 * critical sections of code, which could cause score file, or saved-game
211 * file, corruption.
212 */
213
214md_ignore_signals()
215{
216 signal(SIGQUIT, SIG_IGN);
217 signal(SIGINT, SIG_IGN);
218 signal(SIGHUP, SIG_IGN);
219}
220
221/* md_get_file_id():
222 *
223 * This function returns an integer that uniquely identifies the specified
224 * file. It need not check for the file's existence. In UNIX, the inode
225 * number is used.
226 *
227 * This function is used to identify saved-game files.
228 */
229
230int
231md_get_file_id(fname)
232char *fname;
233{
234 struct stat sbuf;
235
236 if (stat(fname, &sbuf)) {
237 return(-1);
238 }
239 return((int) sbuf.st_ino);
240}
241
242/* md_link_count():
243 *
244 * This routine returns the number of hard links to the specified file.
245 *
246 * This function is not strictly necessary. On systems without hard links
247 * this routine can be stubbed by just returning 1.
248 */
249
250int
251md_link_count(fname)
252char *fname;
253{
254 struct stat sbuf;
255
256 stat(fname, &sbuf);
257 return((int) sbuf.st_nlink);
258}
259
260/* md_gct(): (Get Current Time)
261 *
262 * This function returns the current year, month(1-12), day(1-31), hour(0-23),
263 * minute(0-59), and second(0-59). This is used for identifying the time
264 * at which a game is saved.
265 *
266 * This function is not strictly necessary. It can be stubbed by returning
267 * zeros instead of the correct year, month, etc. If your operating
268 * system doesn't provide all of the time units requested here, then you
269 * can provide only those that it does, and return zeros for the others.
270 * If you cannot provide good time values, then users may be able to copy
271 * saved-game files and play them.
272 */
273
274md_gct(rt_buf)
275struct rogue_time *rt_buf;
276{
277 struct tm *t, *localtime();
278 long seconds;
279
280 time(&seconds);
281 t = localtime(&seconds);
282
283 rt_buf->year = t->tm_year;
284 rt_buf->month = t->tm_mon + 1;
285 rt_buf->day = t->tm_mday;
286 rt_buf->hour = t->tm_hour;
287 rt_buf->minute = t->tm_min;
288 rt_buf->second = t->tm_sec;
289}
290
291/* md_gfmt: (Get File Modification Time)
292 *
293 * This routine returns a file's date of last modification in the same format
294 * as md_gct() above.
295 *
296 * This function is not strictly necessary. It is used to see if saved-game
297 * files have been modified since they were saved. If you have stubbed the
298 * routine md_gct() above by returning constant values, then you may do
299 * exactly the same here.
300 * Or if md_gct() is implemented correctly, but your system does not provide
301 * file modification dates, you may return some date far in the past so
302 * that the program will never know that a saved-game file being modified.
303 * You may also do this if you wish to be able to restore games from
304 * saved-games that have been modified.
305 */
306
307md_gfmt(fname, rt_buf)
308char *fname;
309struct rogue_time *rt_buf;
310{
311 struct stat sbuf;
312 long seconds;
313 struct tm *t;
314
315 stat(fname, &sbuf);
316 seconds = (long) sbuf.st_mtime;
317 t = localtime(&seconds);
318
319 rt_buf->year = t->tm_year;
320 rt_buf->month = t->tm_mon + 1;
321 rt_buf->day = t->tm_mday;
322 rt_buf->hour = t->tm_hour;
323 rt_buf->minute = t->tm_min;
324 rt_buf->second = t->tm_sec;
325}
326
327/* md_df: (Delete File)
328 *
329 * This function deletes the specified file, and returns true (1) if the
330 * operation was successful. This is used to delete saved-game files
331 * after restoring games from them.
332 *
333 * Again, this function is not strictly necessary, and can be stubbed
334 * by simply returning 1. In this case, saved-game files will not be
335 * deleted and can be replayed.
336 */
337
338boolean
339md_df(fname)
340char *fname;
341{
342 if (unlink(fname)) {
343 return(0);
344 }
345 return(1);
346}
347
348/* md_gln: (Get login name)
349 *
350 * This routine returns the login name of the user. This string is
351 * used mainly for identifying users in score files.
352 *
353 * A dummy string may be returned if you are unable to implement this
354 * function, but then the score file would only have one name in it.
355 */
356
357char *
358md_gln()
359{
23d68be9 360 struct passwd *p, *getpwuid();
b3afadef 361
23d68be9
KB
362 if (!(p = getpwuid(getuid())))
363 return((char *)NULL);
364 return(p->pw_name);
b3afadef
KB
365}
366
367/* md_sleep:
368 *
369 * This routine causes the game to pause for the specified number of
370 * seconds.
371 *
372 * This routine is not particularly necessary at all. It is used for
373 * delaying execution, which is useful to this program at some times.
374 */
375
376md_sleep(nsecs)
377int nsecs;
378{
379 (void) sleep(nsecs);
380}
381
382/* md_getenv()
383 *
384 * This routine gets certain values from the user's environment. These
385 * values are strings, and each string is identified by a name. The names
386 * of the values needed, and their use, is as follows:
387 *
388 * TERMCAP
389 * The name of the users's termcap file, NOT the termcap entries
390 * themselves. This is used ONLY if the program is compiled with
391 * CURSES defined (-DCURSES). Even in this case, the program need
392 * not find a string for TERMCAP. If it does not, it will use the
393 * default termcap file as returned by md_gdtcf();
394 * TERM
395 * The name of the users's terminal. This is used ONLY if the program
396 * is compiled with CURSES defined (-DCURSES). In this case, the string
397 * value for TERM must be found, or the routines in curses.c cannot
398 * function, and the program will quit.
399 * ROGUEOPTS
400 * A string containing the various game options. This need not be
401 * defined.
402 * HOME
403 * The user's home directory. This is only used when the user specifies
404 * '~' as the first character of a saved-game file. This string need
405 * not be defined.
406 * SHELL
407 * The user's favorite shell. If not found, "/bin/sh" is assumed.
408 *
409 * If your system does not provide a means of searching for these values,
410 * you will have to do it yourself. None of the values above really need
411 * to be defined except TERM when the program is compiled with CURSES
412 * defined. In this case, as a bare minimum, you can check the 'name'
413 * parameter, and if it is "TERM" find the terminal name and return that,
414 * else return zero. If the program is not compiled with CURSES, you can
415 * get by with simply always returning zero. Returning zero indicates
416 * that their is no defined value for the given string.
417 */
418
419char *
420md_getenv(name)
421char *name;
422{
423 char *value;
424 char *getenv();
425
426 value = getenv(name);
427
428 return(value);
429}
430
431/* md_malloc()
432 *
433 * This routine allocates, and returns a pointer to, the specified number
434 * of bytes. This routines absolutely MUST be implemented for your
435 * particular system or the program will not run at all. Return zero
436 * when no more memory can be allocated.
437 */
438
439char *
440md_malloc(n)
441int n;
442{
443 char *malloc();
444 char *t;
445
446 t = malloc(n);
447 return(t);
448}
449
450/* md_gseed() (Get Seed)
451 *
452 * This function returns a seed for the random number generator (RNG). This
453 * seed causes the RNG to begin generating numbers at some point in it's
454 * sequence. Without a random seed, the RNG will generate the same set
455 * of numbers, and every game will start out exactly the same way. A good
456 * number to use is the process id, given by getpid() on most UNIX systems.
457 *
458 * You need to find some single random integer, such as:
459 * process id.
460 * current time (minutes + seconds) returned from md_gct(), if implemented.
461 *
462 * It will not help to return "get_rand()" or "rand()" or the return value of
463 * any pseudo-RNG. If you don't have a random number, you can just return 1,
464 * but this means your games will ALWAYS start the same way, and will play
465 * exactly the same way given the same input.
466 */
467
468md_gseed()
469{
470 return(getpid());
471}
472
473/* md_exit():
474 *
475 * This function causes the program to discontinue execution and exit.
476 * This function must be implemented or the program will continue to
477 * hang when it should quit.
478 */
479
480md_exit(status)
481int status;
482{
483 exit(status);
484}
485
486/* md_lock():
487 *
488 * This function is intended to give the user exclusive access to the
489 * score file. It does so by "creat"ing a lock file, which can only
490 * be created if it does not already exist. The file is deleted when
491 * score file processing is finished. The lock file should be located
492 * in the same directory as the score file. These full path names should
493 * be defined for any particular site in rogue.h. The constants SCORE_FILE
494 * and LOCK_FILE define these file names.
495 *
496 * When the parameter 'l' is non-zero (true), a lock is requested. Otherwise
497 * the lock is released by removing the lock file.
498 */
499
500md_lock(l)
501boolean l;
502{
503 short tries;
504 char *lock_file = LOCK_FILE;
505
506 if (l) {
507 for (tries = 0; tries < 5; tries++) {
508 if (md_get_file_id(lock_file) == -1) {
509 if (creat(lock_file, 0444) != -1) {
510 break;
511 } else {
512 message("cannot lock score file", 0);
513 }
514 } else {
515 message("waiting to lock score file", 0);
516 }
517 sleep(2);
518 }
519 } else {
520 (void) unlink(lock_file);
521 }
522}
523
524/* md_shell():
525 *
526 * This function spawns a shell for the user to use. When this shell is
527 * terminated, the game continues. Since this program may often be run
528 * setuid to gain access to privileged files, care is taken that the shell
529 * is run with the user's REAL user id, and not the effective user id.
530 * The effective user id is restored after the shell completes.
531 */
532
533md_shell(shell)
534char *shell;
535{
536 long w[2];
537
538 if (!fork()) {
539 int uid;
540
541 uid = getuid();
542 setuid(uid);
543 execl(shell, shell, 0);
544 }
545 wait(w);
546}
547
548/* If you have a viable curses/termlib library, then use it and don't bother
549 * implementing the routines below. And don't compile with -DCURSES.
550 */
551
552#ifdef CURSES
553
554/* md_cbreak_no_echo_nonl:
555 *
556 * This routine sets up some terminal characteristics. The tty-driver
557 * must be told to:
558 * 1.) Not echo input.
559 * 2.) Transmit input characters immediately upon typing. (cbreak mode)
560 * 3.) Move the cursor down one line, without changing column, and
561 * without generating a carriage-return, when it
562 * sees a line-feed. This is only necessary if line-feed is ever
563 * used in the termcap 'do' (cursor down) entry, in which case,
564 * your system should must have a way of accomplishing this.
565 *
566 * When the parameter 'on' is true, the terminal is set up as specified
567 * above. When this parameter is false, the terminal is restored to the
568 * original state.
569 *
570 * Raw mode should not to be used. Keyboard signals/events/interrupts should
571 * be sent, although they are not strictly necessary. See notes in
572 * md_heed_signals().
573 *
574 * This function must be implemented for rogue to run properly if the
575 * program is compiled with CURSES defined to use the enclosed curses
576 * emulation package. If you are not using this, then this routine is
577 * totally unnecessary.
578 *
579 * Notice that information is saved between calls. This is used to
580 * restore the terminal to an initial saved state.
581 *
582 */
583
584md_cbreak_no_echo_nonl(on)
585boolean on;
586{
587#ifdef UNIX_BSD4_2
588 static struct sgttyb tty_buf;
589 static int tsave_flags;
590
591 if (on) {
592 ioctl(0, TIOCGETP, &tty_buf);
593 tsave_flags = tty_buf.sg_flags;
594 tty_buf.sg_flags |= CBREAK;
595 tty_buf.sg_flags &= ~(ECHO | CRMOD); /* CRMOD: see note 3 above */
596 ioctl(0, TIOCSETP, &tty_buf);
597 } else {
598 tty_buf.sg_flags = tsave_flags;
599 ioctl(0, TIOCSETP, &tty_buf);
600 }
601#endif
602#ifdef UNIX_SYSV
603 struct termio tty_buf;
604 static struct termio tty_save;
605
606 if (on) {
607 ioctl(0, TCGETA, &tty_buf);
608 tty_save = tty_buf;
609 tty_buf.c_lflag &= ~(ICANON | ECHO);
610 tty_buf.c_oflag &= ~ONLCR;
611 tty_buf.c_cc[4] = 1; /* MIN */
612 tty_buf.c_cc[5] = 2; /* TIME */
613 ioctl(0, TCSETAF, &tty_buf);
614 } else {
615 ioctl(0, TCSETAF, &tty_save);
616 }
617#endif
618}
619
620/* md_gdtcf(): (Get Default Termcap File)
621 *
622 * This function is called ONLY when the program is compiled with CURSES
623 * defined. If you use your system's curses/termlib library, this function
624 * won't be called. On most UNIX systems, "/etc/termcap" suffices.
625 *
626 * If their is no such termcap file, then return 0, but in that case, you
627 * must have a TERMCAP file returned from md_getenv("TERMCAP"). The latter
628 * will override the value returned from md_gdtcf(). If the program is
629 * compiled with CURSES defined, and md_gdtcf() returns 0, and
630 * md_getenv("TERMCAP") returns 0, the program will have no terminal
631 * capability information and will quit.
632 */
633
634char *
635md_gdtcf()
636{
637 return("/etc/termcap");
638}
639
640/* md_tstp():
641 *
642 * This function puts the game to sleep and returns to the shell. This
643 * only applies to UNIX 4.2 and 4.3. For other systems, the routine should
644 * be provided as a do-nothing routine. md_tstp() will only be referenced
645 * in the code when compiled with CURSES defined.
646 *
647 */
648
649md_tstp()
650{
651#ifdef UNIX_BSD4_2
652 kill(0, SIGTSTP);
653#endif
654}
655
656#endif
657
658#endif