Commit | Line | Data |
---|---|---|
03f9e9f6 | 1 | #ifndef lint |
06d69904 | 2 | static char sccsid[] = "@(#)autover.c 4.2 (Berkeley) %G%"; |
03f9e9f6 KM |
3 | #endif not lint |
4 | ||
5 | # include "trek.h" | |
6 | ||
7 | /* | |
8 | ** Automatic Override | |
9 | ** | |
10 | ** If we should be so unlucky as to be caught in a quadrant | |
11 | ** with a supernova in it, this routine is called. It is | |
12 | ** called from checkcond(). | |
13 | ** | |
14 | ** It sets you to a random warp (guaranteed to be over 6.0) | |
15 | ** and starts sending you off "somewhere" (whereever that is). | |
16 | ** | |
17 | ** Please note that it is VERY important that you reset your | |
18 | ** warp speed after the automatic override is called. The new | |
19 | ** warp factor does not stay in effect for just this routine. | |
20 | ** | |
21 | ** This routine will never try to send you more than sqrt(2) | |
22 | ** quadrants, since that is all that is needed. | |
23 | */ | |
24 | ||
25 | autover() | |
26 | { | |
06d69904 | 27 | double dist; |
03f9e9f6 KM |
28 | register int course; |
29 | ||
30 | printf("\aRED ALERT: The %s is in a supernova quadrant\n", Ship.shipname); | |
31 | printf("*** Emergency override attempts to hurl %s to safety\n", Ship.shipname); | |
32 | /* let's get our ass out of here */ | |
33 | Ship.warp = 6.0 + 2.0 * franf(); | |
34 | Ship.warp2 = Ship.warp * Ship.warp; | |
35 | Ship.warp3 = Ship.warp2 * Ship.warp; | |
36 | dist = 0.75 * Ship.energy / (Ship.warp3 * (Ship.shldup + 1)); | |
37 | if (dist > 1.4142) | |
38 | dist = 1.4142; | |
39 | course = ranf(360); | |
40 | Etc.nkling = -1; | |
41 | Ship.cond = RED; | |
42 | warp(-1, course, dist); | |
43 | attack(0); | |
44 | } |