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9600f670 KB |
1 | /* |
2 | * Phantasia 3.3.2 -- Interterminal fantasy game | |
3 | * | |
4 | * Edward A. Estes | |
5 | * AT&T, March 12, 1986 | |
6 | */ | |
7 | ||
8 | /* DISCLAIMER: | |
9 | * | |
10 | * This game is distributed for free as is. It is not guaranteed to work | |
11 | * in every conceivable environment. It is not even guaranteed to work | |
12 | * in ANY environment. | |
13 | * | |
14 | * This game is distributed without notice of copyright, therefore it | |
15 | * may be used in any manner the recipient sees fit. However, the | |
16 | * author assumes no responsibility for maintaining or revising this | |
17 | * game, in its original form, or any derivitives thereof. | |
18 | * | |
19 | * The author shall not be responsible for any loss, cost, or damage, | |
20 | * including consequential damage, caused by reliance on this material. | |
21 | * | |
22 | * The author makes no warranties, express or implied, including warranties | |
23 | * of merchantability or fitness for a particular purpose or use. | |
24 | * | |
25 | * AT&T is in no way connected with this game. | |
26 | */ | |
27 | ||
28 | /* | |
29 | * The program allocates as much file space as it needs to store characters, | |
30 | * so the possibility exists for the character file to grow without bound. | |
31 | * The file is purged upon normal entry to try to avoid that problem. | |
32 | * A similar problem exists for energy voids. To alleviate the problem here, | |
33 | * the void file is cleared with every new king, and a limit is placed | |
34 | * on the size of the energy void file. | |
35 | */ | |
36 | ||
37 | /* | |
38 | * Put one line of text into the file 'motd' for announcements, etc. | |
39 | */ | |
40 | ||
41 | /* | |
42 | * If ENEMY is #defined, a list of restricted login names is checked | |
43 | * in the file 'enemy'. These names are listed, one per line, with | |
44 | * no trailing blanks. | |
45 | */ | |
46 | ||
47 | /* | |
48 | * The scoreboard file is updated when someone dies, and keeps track | |
49 | * of the highest character to date for that login. | |
50 | * Being purged from the character file does not cause the scoreboard | |
51 | * to be updated. | |
52 | */ | |
53 | ||
54 | /* | |
55 | * All source files are set up for 'vi' with shiftwidth=4, tabstop=8. | |
56 | */ | |
57 | ||
58 | /*\f*/ | |
59 | ||
60 | /* | |
61 | * main.c Main routines for Phantasia | |
62 | */ | |
63 | ||
64 | #include "include.h" | |
65 | ||
66 | /*************************************************************************** | |
67 | / FUNCTION NAME: main() | |
68 | / | |
69 | / FUNCTION: initialize state, and call main process | |
70 | / | |
71 | / AUTHOR: E. A. Estes, 12/4/85 | |
72 | / | |
73 | / ARGUMENTS: | |
74 | / int argc - argument count | |
75 | / char **argv - argument vector | |
76 | / | |
77 | / RETURN VALUE: none | |
78 | / | |
79 | / MODULES CALLED: monstlist(), checkenemy(), ok_to_play(), activelist(), | |
80 | / throneroom(), checkbattle(), readmessage(), changestats(), writerecord(), | |
81 | / tradingpost(), adjuststats(), recallplayer(), displaystats(), checktampered(), | |
82 | / fabs(), rollnewplayer(), time(), exit(), sqrt(), floor(), wmove(), | |
83 | / signal(), strcat(), purgeoldplayers(), getuid(), isatty(), wclear(), | |
84 | / strcpy(), system(), altercoordinates(), cleanup(), waddstr(), procmain(), | |
85 | / playinit(), leavegame(), localtime(), getanswer(), neatstuff(), initialstate(), | |
86 | / scorelist(), titlelist() | |
87 | / | |
88 | / GLOBAL INPUTS: *Login, Throne, Wizard, Player, *stdscr, Changed, Databuf[], | |
89 | / Fileloc, Helpfile[], Stattable[] | |
90 | / | |
91 | / GLOBAL OUTPUTS: Wizard, Player, Changed, Fileloc, Timeout, *Statptr | |
92 | / | |
93 | / DESCRIPTION: | |
94 | / Process arguments, initialize program, and loop forever processing | |
95 | / player input. | |
96 | / | |
97 | /***************************************************************************/ | |
98 | ||
99 | main(argc, argv) | |
100 | int argc; | |
101 | char **argv; | |
102 | { | |
103 | bool noheader = FALSE; /* set if don't want header */ | |
104 | bool headeronly = FALSE; /* set if only want header */ | |
105 | bool examine = FALSE; /* set if examine a character */ | |
106 | long seconds; /* for time of day */ | |
107 | double dtemp; /* for temporary calculations */ | |
108 | ||
109 | initialstate(); /* init globals */ | |
110 | ||
111 | #ifdef ENEMY | |
112 | checkenemy(); /* check if denied access */ | |
113 | #endif | |
114 | ||
115 | /* process arguments */ | |
116 | while (--argc && (*++argv)[0] == '-') | |
117 | switch ((*argv)[1]) | |
118 | { | |
119 | case 's': /* short */ | |
120 | noheader = TRUE; | |
121 | break; | |
122 | ||
123 | case 'H': /* Header */ | |
124 | headeronly = TRUE; | |
125 | break; | |
126 | ||
127 | case 'a': /* all users */ | |
128 | activelist(); | |
129 | cleanup(TRUE); | |
130 | /*NOTREACHED*/ | |
131 | ||
132 | case 'p': /* purge old players */ | |
133 | purgeoldplayers(); | |
134 | cleanup(TRUE); | |
135 | /*NOTREACHED*/ | |
136 | ||
137 | case 'S': /* set 'Wizard' */ | |
138 | Wizard = (getuid() == UID); | |
139 | break; | |
140 | ||
141 | case 'x': /* examine */ | |
142 | examine = TRUE; | |
143 | break; | |
144 | ||
145 | case 'm': /* monsters */ | |
146 | monstlist(); | |
147 | cleanup(TRUE); | |
148 | /*NOTREACHED*/ | |
149 | ||
150 | case 'b': /* scoreboard */ | |
151 | scorelist(); | |
152 | cleanup(TRUE); | |
153 | /*NOTREACHED*/ | |
154 | ||
155 | case 'h': /* help */ | |
156 | cleanup(FALSE); | |
157 | strcpy(Databuf, "cat "); | |
158 | system(strcat(Databuf, Helpfile)); | |
159 | exit(0); | |
160 | /*NOTREACHED*/ | |
161 | } | |
162 | ||
163 | if (!isatty(0)) /* don't let non-tty's play */ | |
164 | cleanup(TRUE); | |
165 | /*NOTREACHED*/ | |
166 | ||
167 | playinit(); /* set up to catch signals, init curses */ | |
168 | ||
169 | if (examine) | |
170 | { | |
171 | changestats(FALSE); | |
172 | cleanup(TRUE); | |
173 | /*NOTREACHED*/ | |
174 | } | |
175 | ||
176 | if (!noheader) | |
177 | { | |
178 | titlelist(); | |
179 | purgeoldplayers(); /* clean up old characters */ | |
180 | } | |
181 | ||
182 | if (headeronly) | |
183 | cleanup(TRUE); | |
184 | /*NOTREACHED*/ | |
185 | ||
ca67e7b4 C |
186 | #ifdef OK_TO_PLAY |
187 | if (!ok_to_play()) | |
188 | { | |
189 | mvaddstr(23, 27, "Sorry, you can't play now.\n"); | |
190 | cleanup(TRUE); | |
191 | /*NOTREACHED*/ | |
192 | } | |
193 | #endif | |
194 | ||
9600f670 KB |
195 | do |
196 | /* get the player structure filled */ | |
197 | { | |
198 | Fileloc = -1L; | |
199 | ||
200 | mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? "); | |
201 | ||
202 | switch (getanswer("NYQ", FALSE)) | |
203 | { | |
204 | case 'Y': | |
205 | Fileloc = recallplayer(); | |
206 | break; | |
207 | ||
208 | case 'Q': | |
209 | cleanup(TRUE); | |
210 | /*NOTREACHED*/ | |
211 | ||
212 | default: | |
213 | Fileloc = rollnewplayer(); | |
214 | break; | |
215 | } | |
216 | clear(); | |
217 | } | |
218 | while (Fileloc < 0L); | |
219 | ||
220 | if (Player.p_level > 5.0) | |
221 | /* low level players have long timeout */ | |
222 | Timeout = TRUE; | |
223 | ||
224 | /* update some important player statistics */ | |
225 | strcpy(Player.p_login, Login); | |
226 | time(&seconds); | |
227 | Player.p_lastused = localtime(&seconds)->tm_yday; | |
228 | Player.p_status = S_PLAYING; | |
229 | writerecord(&Player, Fileloc); | |
230 | ||
231 | Statptr = &Stattable[Player.p_type]; /* initialize pointer */ | |
232 | ||
233 | /* catch interrupts */ | |
234 | #ifdef BSD41 | |
235 | sigset(SIGINT, interrupt); | |
236 | #endif | |
237 | #ifdef BSD42 | |
238 | signal(SIGINT, interrupt); | |
239 | #endif | |
240 | #ifdef SYS3 | |
241 | signal(SIGINT, interrupt); | |
242 | #endif | |
243 | #ifdef SYS5 | |
244 | signal(SIGINT, interrupt); | |
245 | #endif | |
246 | ||
247 | altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */ | |
248 | ||
249 | clear(); | |
250 | ||
251 | for (;;) | |
252 | /* loop forever, processing input */ | |
253 | { | |
ca67e7b4 C |
254 | #ifdef OK_TO_PLAY |
255 | if (!ok_to_play()) | |
256 | { | |
257 | mvaddstr(6, 0, "Whoops! Can't play now.\n"); | |
258 | leavegame(); | |
259 | /*NOTREACHED*/ | |
260 | } | |
261 | #endif | |
9600f670 KB |
262 | |
263 | adjuststats(); /* cleanup stats */ | |
264 | ||
265 | if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING) | |
266 | /* not allowed on throne -- move */ | |
267 | { | |
268 | mvaddstr(5,0,"You're not allowed in the Lord's Chamber without a crown.\n"); | |
269 | altercoordinates(0.0, 0.0, A_NEAR); | |
270 | } | |
271 | ||
272 | checktampered(); /* check for energy voids, etc. */ | |
273 | ||
274 | if (Player.p_status != S_CLOAKED | |
275 | /* not cloaked */ | |
276 | && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y) | |
277 | /* |x| = |y| */ | |
278 | && !Throne) | |
279 | /* not on throne */ | |
280 | { | |
281 | dtemp = sqrt(dtemp / 100.0); | |
282 | if (floor(dtemp) == dtemp) | |
283 | /* |x| / 100 == n*n; at a trading post */ | |
284 | { | |
285 | tradingpost(); | |
286 | clear(); | |
287 | } | |
288 | } | |
289 | ||
290 | checkbattle(); /* check for player to player battle */ | |
291 | neatstuff(); /* gurus, medics, etc. */ | |
292 | ||
293 | if (Player.p_status == S_CLOAKED) | |
294 | /* costs 3 mana per turn to be cloaked */ | |
295 | if (Player.p_mana > 3.0) | |
296 | Player.p_mana -= 3.0; | |
297 | else | |
298 | /* ran out of mana, uncloak */ | |
299 | { | |
300 | Player.p_status = S_PLAYING; | |
301 | Changed = TRUE; | |
302 | } | |
303 | ||
304 | if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED) | |
305 | /* change status back to S_PLAYING */ | |
306 | { | |
307 | Player.p_status = S_PLAYING; | |
308 | Changed = TRUE; | |
309 | } | |
310 | ||
311 | if (Changed) | |
312 | /* update file only if important stuff has changed */ | |
313 | { | |
314 | writerecord(&Player, Fileloc); | |
315 | Changed = FALSE; | |
316 | continue; | |
317 | } | |
318 | ||
319 | readmessage(); /* read message, if any */ | |
320 | ||
321 | displaystats(); /* print statistics */ | |
322 | ||
323 | move(6, 0); | |
324 | ||
325 | if (Throne) | |
326 | /* maybe make king, print prompt, etc. */ | |
327 | throneroom(); | |
328 | ||
329 | /* print status line */ | |
330 | addstr("1:Move 2:Players 3:Talk 4:Stats 5:Quit "); | |
331 | if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK) | |
332 | addstr("6:Cloak "); | |
333 | if (Player.p_level >= MEL_TELEPORT && Player.p_magiclvl >= ML_TELEPORT) | |
334 | addstr("7:Teleport "); | |
335 | if (Player.p_specialtype >= SC_COUNCIL || Wizard) | |
336 | addstr("8:Intervene "); | |
337 | ||
338 | procmain(); /* process input */ | |
339 | } | |
340 | } | |
341 | /*\f*/ | |
342 | /************************************************************************ | |
343 | / | |
344 | / FUNCTION NAME: initialstate() | |
345 | / | |
346 | / FUNCTION: initialize some important global variable | |
347 | / | |
348 | / AUTHOR: E. A. Estes, 12/4/85 | |
349 | / | |
350 | / ARGUMENTS: none | |
351 | / | |
352 | / RETURN VALUE: none | |
353 | / | |
354 | / MODULES CALLED: time(), fopen(), srandom(), error(), getuid(), getlogin(), | |
355 | / getpwuid() | |
356 | / | |
357 | / GLOBAL INPUTS: Peoplefile[], Voidfile[], Messfile[], Monstfile[] | |
358 | / | |
359 | / GLOBAL OUTPUTS: *Energyvoidfp, Echo, Marsh, *Login, Users, Beyond, | |
360 | / Throne, Wizard, Changed, Okcount, Timeout, Windows, *Monstfp, *Messagefp, | |
361 | / *Playersfp | |
362 | / | |
363 | / DESCRIPTION: | |
364 | / Set global flags, and open files which remain open. | |
365 | / | |
366 | /************************************************************************/ | |
367 | ||
368 | initialstate() | |
369 | { | |
370 | Beyond = FALSE; | |
371 | Marsh = FALSE; | |
372 | Throne = FALSE; | |
373 | Changed = FALSE; | |
374 | Wizard = FALSE; | |
375 | Timeout = FALSE; | |
376 | Users = 0; | |
377 | Windows = FALSE; | |
378 | Echo = TRUE; | |
ca67e7b4 C |
379 | #ifdef OK_TO_PLAY |
380 | Okcount = 0; | |
381 | #endif | |
9600f670 KB |
382 | |
383 | /* setup login name */ | |
384 | if ((Login = getlogin()) == NULL) | |
385 | Login = getpwuid(getuid())->pw_name; | |
386 | ||
387 | /* open some files */ | |
388 | if ((Playersfp = fopen(Peoplefile, "r+")) == NULL) | |
389 | error(Peoplefile); | |
390 | /*NOTREACHED*/ | |
391 | ||
392 | if ((Monstfp = fopen(Monstfile, "r+")) == NULL) | |
393 | error(Monstfile); | |
394 | /*NOTREACHED*/ | |
395 | ||
396 | if ((Messagefp = fopen(Messfile, "r")) == NULL) | |
397 | error(Messfile); | |
398 | /*NOTREACHED*/ | |
399 | ||
400 | if ((Energyvoidfp = fopen(Voidfile, "r+")) == NULL) | |
401 | error(Voidfile); | |
402 | /*NOTREACHED*/ | |
403 | ||
404 | srandom((unsigned) time((long *) NULL)); /* prime random numbers */ | |
405 | } | |
406 | /*\f*/ | |
407 | /************************************************************************ | |
408 | / | |
409 | / FUNCTION NAME: rollnewplayer() | |
410 | / | |
411 | / FUNCTION: roll up a new character | |
412 | / | |
413 | / AUTHOR: E. A. Estes, 12/4/85 | |
414 | / | |
415 | / ARGUMENTS: none | |
416 | / | |
417 | / RETURN VALUE: none | |
418 | / | |
419 | / MODULES CALLED: initplayer(), allocrecord(), truncstring(), fabs(), wmove(), | |
420 | / wclear(), sscanf(), strcmp(), genchar(), waddstr(), findname(), mvprintw(), | |
421 | / getanswer(), getstring() | |
422 | / | |
423 | / GLOBAL INPUTS: Other, Wizard, Player, *stdscr, Databuf[] | |
424 | / | |
425 | / GLOBAL OUTPUTS: Echo | |
426 | / | |
427 | / DESCRIPTION: | |
428 | / Prompt player, and roll up new character. | |
429 | / | |
430 | /************************************************************************/ | |
431 | ||
432 | long | |
433 | rollnewplayer() | |
434 | { | |
435 | int chartype; /* character type */ | |
436 | int ch; /* input */ | |
437 | ||
438 | initplayer(&Player); /* initialize player structure */ | |
439 | ||
440 | clear(); | |
441 | mvaddstr(4, 21, "Which type of character do you want:"); | |
442 | mvaddstr(8, 4, "1:Magic User 2:Fighter 3:Elf 4:Dwarf 5:Halfling 6:Experimento "); | |
443 | if (Wizard) { | |
444 | addstr("7:Super ? "); | |
445 | chartype = getanswer("1234567", FALSE); | |
446 | } | |
447 | else { | |
448 | addstr("? "); | |
449 | chartype = getanswer("123456", FALSE); | |
450 | } | |
451 | ||
452 | do | |
453 | { | |
454 | genchar(chartype); /* roll up a character */ | |
455 | ||
456 | /* print out results */ | |
457 | mvprintw(12, 14, | |
458 | "Strength : %2.0f Quickness: %2.0f Mana : %2.0f\n", | |
459 | Player.p_strength, Player.p_quickness, Player.p_mana); | |
460 | mvprintw(13, 14, | |
461 | "Energy Level: %2.0f Brains : %2.0f Magic Level: %2.0f\n", | |
462 | Player.p_energy, Player.p_brains, Player.p_magiclvl); | |
463 | ||
464 | if (Player.p_type == C_EXPER || Player.p_type == C_SUPER) | |
465 | break; | |
466 | ||
467 | mvaddstr(14, 14, "Type '1' to keep >"); | |
468 | ch = getanswer(" ", TRUE); | |
469 | } | |
470 | while (ch != '1'); | |
471 | ||
472 | if (Player.p_type == C_EXPER || Player.p_type == C_SUPER) | |
473 | /* get coordinates for experimento */ | |
474 | for (;;) | |
475 | { | |
476 | mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? "); | |
477 | getstring(Databuf, SZ_DATABUF); | |
4266ed4a | 478 | sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y); |
9600f670 KB |
479 | |
480 | if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER) | |
481 | mvaddstr(17, 0, "Invalid coordinates. Try again.\n"); | |
482 | else | |
483 | break; | |
484 | } | |
485 | ||
486 | for (;;) | |
487 | /* name the new character */ | |
488 | { | |
489 | mvprintw(18, 0, | |
490 | "Give your character a name [up to %d characters] ? ", SZ_NAME - 1); | |
491 | getstring(Player.p_name, SZ_NAME); | |
492 | truncstring(Player.p_name); /* remove trailing blanks */ | |
493 | ||
494 | if (Player.p_name[0] == '\0') | |
495 | /* no null names */ | |
496 | mvaddstr(19, 0, "Invalid name."); | |
497 | else if (findname(Player.p_name, &Other) >= 0L) | |
498 | /* cannot have duplicate names */ | |
499 | mvaddstr(19, 0, "Name already in use."); | |
500 | else | |
501 | /* name is acceptable */ | |
502 | break; | |
503 | ||
504 | addstr(" Pick another.\n"); | |
505 | } | |
506 | ||
507 | /* get a password for character */ | |
508 | Echo = FALSE; | |
509 | ||
510 | do | |
511 | { | |
512 | mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? "); | |
513 | getstring(Player.p_password, SZ_PASSWORD); | |
514 | mvaddstr(21, 0, "One more time to verify ? "); | |
515 | getstring(Databuf, SZ_PASSWORD); | |
516 | } | |
517 | while (strcmp(Player.p_password, Databuf) != 0); | |
518 | ||
519 | Echo = TRUE; | |
520 | ||
521 | return(allocrecord()); | |
522 | } | |
523 | /*\f*/ | |
524 | /************************************************************************ | |
525 | / | |
526 | / FUNCTION NAME: procmain() | |
527 | / | |
528 | / FUNCTION: process input from player | |
529 | / | |
530 | / AUTHOR: E. A. Estes, 12/4/85 | |
531 | / | |
532 | / ARGUMENTS: none | |
533 | / | |
534 | / RETURN VALUE: none | |
535 | / | |
536 | / MODULES CALLED: dotampered(), changestats(), inputoption(), allstatslist(), | |
537 | / fopen(), wmove(), drandom(), sscanf(), fclose(), altercoordinates(), | |
538 | / waddstr(), fprintf(), distance(), userlist(), leavegame(), encounter(), | |
539 | / getstring(), wclrtobot() | |
540 | / | |
541 | / GLOBAL INPUTS: Circle, Illcmd[], Throne, Wizard, Player, *stdscr, | |
542 | / Databuf[], Illmove[], Messfile[] | |
543 | / | |
544 | / GLOBAL OUTPUTS: Player, Changed | |
545 | / | |
546 | / DESCRIPTION: | |
547 | / Process main menu options. | |
548 | / | |
549 | /************************************************************************/ | |
550 | ||
551 | procmain() | |
552 | { | |
553 | int ch; /* input */ | |
554 | double x; /* desired new x coordinate */ | |
555 | double y; /* desired new y coordinate */ | |
556 | double temp; /* for temporary calculations */ | |
557 | FILE *fp; /* for opening files */ | |
558 | register int loop; /* a loop counter */ | |
559 | bool hasmoved = FALSE; /* set if player has moved */ | |
560 | ||
561 | ch = inputoption(); | |
562 | mvaddstr(4, 0, "\n\n"); /* clear status area */ | |
563 | ||
564 | move(7, 0); | |
565 | clrtobot(); /* clear data on bottom area of screen */ | |
566 | ||
567 | if (Player.p_specialtype == SC_VALAR && (ch == '1' || ch == '7')) | |
568 | /* valar cannot move */ | |
569 | ch = ' '; | |
570 | ||
571 | switch (ch) | |
572 | { | |
573 | case 'K': /* move up/north */ | |
574 | case 'N': | |
575 | x = Player.p_x; | |
576 | y = Player.p_y + MAXMOVE(); | |
577 | hasmoved = TRUE; | |
578 | break; | |
579 | ||
580 | case 'J': /* move down/south */ | |
581 | case 'S': | |
582 | x = Player.p_x; | |
583 | y = Player.p_y - MAXMOVE(); | |
584 | hasmoved = TRUE; | |
585 | break; | |
586 | ||
587 | case 'L': /* move right/east */ | |
588 | case 'E': | |
589 | x = Player.p_x + MAXMOVE(); | |
590 | y = Player.p_y; | |
591 | hasmoved = TRUE; | |
592 | break; | |
593 | ||
594 | case 'H': /* move left/west */ | |
595 | case 'W': | |
596 | x = Player.p_x - MAXMOVE(); | |
597 | y = Player.p_y; | |
598 | hasmoved = TRUE; | |
599 | break; | |
600 | ||
601 | default: /* rest */ | |
602 | Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0 | |
603 | + Player.p_level / 3.0 + 2.0; | |
604 | Player.p_energy = | |
605 | MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield); | |
606 | ||
607 | if (Player.p_status != S_CLOAKED) | |
608 | /* cannot find mana if cloaked */ | |
609 | { | |
610 | Player.p_mana += (Circle + Player.p_level) / 4.0; | |
611 | ||
612 | if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne) | |
613 | /* wandering monster */ | |
614 | encounter(-1); | |
615 | } | |
616 | break; | |
617 | ||
618 | case 'X': /* change/examine a character */ | |
619 | changestats(TRUE); | |
620 | break; | |
621 | ||
622 | case '1': /* move */ | |
623 | for (loop = 3; loop; --loop) | |
624 | { | |
625 | mvaddstr(4, 0, "X Y Coordinates ? "); | |
626 | getstring(Databuf, SZ_DATABUF); | |
627 | ||
4266ed4a | 628 | if (sscanf(Databuf, "%lf %lf", &x, &y) != 2) |
9600f670 KB |
629 | mvaddstr(5, 0, "Try again\n"); |
630 | else if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE()) | |
631 | ILLMOVE(); | |
632 | else | |
633 | { | |
634 | hasmoved = TRUE; | |
635 | break; | |
636 | } | |
637 | } | |
638 | break; | |
639 | ||
640 | case '2': /* players */ | |
641 | userlist(TRUE); | |
642 | break; | |
643 | ||
644 | case '3': /* message */ | |
645 | mvaddstr(4, 0, "Message ? "); | |
646 | getstring(Databuf, SZ_DATABUF); | |
647 | /* we open the file for writing to erase any data which is already there */ | |
648 | fp = fopen(Messfile, "w"); | |
649 | if (Databuf[0] != '\0') | |
650 | fprintf(fp, "%s: %s", Player.p_name, Databuf); | |
651 | fclose(fp); | |
652 | break; | |
653 | ||
654 | case '4': /* stats */ | |
655 | allstatslist(); | |
656 | break; | |
657 | ||
658 | case '5': /* good-bye */ | |
659 | leavegame(); | |
660 | /*NOTREACHED*/ | |
661 | ||
662 | case '6': /* cloak */ | |
663 | if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK) | |
664 | ILLCMD(); | |
665 | else if (Player.p_status == S_CLOAKED) | |
666 | Player.p_status = S_PLAYING; | |
667 | else if (Player.p_mana < MM_CLOAK) | |
668 | mvaddstr(5, 0, "No mana left.\n"); | |
669 | else | |
670 | { | |
671 | Changed = TRUE; | |
672 | Player.p_mana -= MM_CLOAK; | |
673 | Player.p_status = S_CLOAKED; | |
674 | } | |
675 | break; | |
676 | ||
677 | case '7': /* teleport */ | |
678 | /* | |
679 | * conditions for teleport | |
680 | * - 20 per (level plus magic level) | |
681 | * - OR council of the wise or valar or ex-valar | |
682 | * - OR transport from throne | |
683 | * transports from throne cost no mana | |
684 | */ | |
685 | if (Player.p_level < MEL_TELEPORT || Player.p_magiclvl < ML_TELEPORT) | |
686 | ILLCMD(); | |
687 | else | |
688 | for (loop = 3; loop; --loop) | |
689 | { | |
690 | mvaddstr(4, 0, "X Y Coordinates ? "); | |
691 | getstring(Databuf, SZ_DATABUF); | |
692 | ||
4266ed4a | 693 | if (sscanf(Databuf, "%lf %lf", &x, &y) == 2) |
9600f670 KB |
694 | { |
695 | temp = distance(Player.p_x, x, Player.p_y, y); | |
696 | if (!Throne | |
697 | /* can transport anywhere from throne */ | |
698 | && Player.p_specialtype <= SC_COUNCIL | |
699 | /* council, valar can transport anywhere */ | |
700 | && temp > (Player.p_level + Player.p_magiclvl) * 20.0) | |
701 | /* can only move 20 per exp. level + mag. level */ | |
702 | ILLMOVE(); | |
703 | else | |
704 | { | |
705 | temp = (temp / 75.0 + 1.0) * 20.0; /* mana used */ | |
706 | ||
707 | if (!Throne && temp > Player.p_mana) | |
708 | mvaddstr(5, 0, "Not enough power for that distance.\n"); | |
709 | else | |
710 | { | |
711 | if (!Throne) | |
712 | Player.p_mana -= temp; | |
713 | hasmoved = TRUE; | |
714 | break; | |
715 | } | |
716 | } | |
717 | } | |
718 | } | |
719 | break; | |
720 | ||
721 | case 'C': | |
722 | case '9': /* monster */ | |
723 | if (Throne) | |
724 | /* no monsters while on throne */ | |
725 | mvaddstr(5, 0, "No monsters in the chamber!\n"); | |
726 | else if (Player.p_specialtype != SC_VALAR) | |
727 | /* the valar cannot call monsters */ | |
728 | { | |
729 | Player.p_sin += 1e-6; | |
730 | encounter(-1); | |
731 | } | |
732 | break; | |
733 | ||
734 | case '0': /* decree */ | |
735 | if (Wizard || Player.p_specialtype == SC_KING && Throne) | |
736 | /* kings must be on throne to decree */ | |
737 | dotampered(); | |
738 | else | |
739 | ILLCMD(); | |
740 | break; | |
741 | ||
742 | case '8': /* intervention */ | |
743 | if (Wizard || Player.p_specialtype >= SC_COUNCIL) | |
744 | dotampered(); | |
745 | else | |
746 | ILLCMD(); | |
747 | break; | |
748 | } | |
749 | ||
750 | if (hasmoved) | |
751 | /* player has moved -- alter coordinates, and do random monster */ | |
752 | { | |
753 | altercoordinates(x, y, A_SPECIFIC); | |
754 | ||
755 | if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne) | |
756 | encounter(-1); | |
757 | } | |
758 | } | |
759 | /*\f*/ | |
760 | #ifdef ENEMY | |
761 | /************************************************************************ | |
762 | / | |
763 | / FUNCTION NAME: checkenemy() | |
764 | / | |
765 | / FUNCTION: check login name against enemy list | |
766 | / | |
767 | / AUTHOR: E. A. Estes, 12/4/85 | |
768 | / | |
769 | / ARGUMENTS: none | |
770 | / | |
771 | / RETURN VALUE: none | |
772 | / | |
773 | / MODULES CALLED: fopen(), fgets(), strcmp(), fclose(), printf(), cleanup() | |
774 | / | |
775 | / GLOBAL INPUTS: *Login, Databuf[], Enemyfile[] | |
776 | / | |
777 | / GLOBAL OUTPUTS: none | |
778 | / | |
779 | / DESCRIPTION: | |
780 | / The enemy file has a list of login names which are denied | |
781 | / access to Phantasia. | |
782 | / We scan this list and exit if the current login name is | |
783 | / found in the list. | |
784 | / | |
785 | /************************************************************************/ | |
786 | ||
787 | checkenemy() | |
788 | { | |
789 | FILE *fp; /* to open enemy file */ | |
790 | ||
791 | /* check hit list of restricted accounts */ | |
792 | if ((fp = fopen(Enemyfile, "r")) != NULL) | |
793 | { | |
794 | while (fgets(Databuf, SZ_DATABUF, fp) != NULL) | |
795 | if (strcmp(Login, Databuf) == 0) | |
796 | { | |
797 | printf ("The Phantasia privileges for the account \"%s\" have been revoked.\n", Login); | |
798 | printf ("Mail comments to %s.\n", WIZARD); | |
799 | fclose(fp); | |
800 | cleanup(TRUE); | |
801 | /*NOTREACHED*/ | |
802 | } | |
803 | fclose (fp); | |
804 | } | |
805 | } | |
806 | #endif | |
807 | ||
808 | /*\f*/ | |
809 | /************************************************************************ | |
810 | / | |
811 | / FUNCTION NAME: titlelist() | |
812 | / | |
813 | / FUNCTION: print title page | |
814 | / | |
815 | / AUTHOR: E. A. Estes, 12/4/85 | |
816 | / | |
817 | / ARGUMENTS: none | |
818 | / | |
819 | / RETURN VALUE: none | |
820 | / | |
821 | / MODULES CALLED: fread(), fseek(), fopen(), fgets(), wmove(), strcpy(), | |
822 | / fclose(), strlen(), waddstr(), sprintf(), wrefresh() | |
823 | / | |
824 | / GLOBAL INPUTS: Lines, Other, *stdscr, Databuf[], Lastdead[], Motdfile[], | |
825 | / *Playersfp | |
826 | / | |
827 | / GLOBAL OUTPUTS: Lines | |
828 | / | |
829 | / DESCRIPTION: | |
830 | / Print important information about game, players, etc. | |
831 | / | |
832 | /************************************************************************/ | |
833 | ||
834 | titlelist() | |
835 | { | |
836 | register FILE *fp; /* used for opening various files */ | |
837 | bool councilfound = FALSE; /* set if we find a member of the council */ | |
838 | bool kingfound = FALSE; /* set if we find a king */ | |
839 | double hiexp, nxtexp; /* used for finding the two highest players */ | |
840 | double hilvl, nxtlvl; /* used for finding the two highest players */ | |
841 | char hiname[21], nxtname[21];/* used for finding the two highest players */ | |
842 | ||
843 | mvaddstr(0, 14, "W e l c o m e t o P h a n t a s i a (vers. 3.3.2)!"); | |
844 | ||
845 | /* print message of the day */ | |
846 | if ((fp = fopen(Motdfile, "r")) != NULL | |
847 | && fgets(Databuf, SZ_DATABUF, fp) != NULL) | |
848 | { | |
849 | mvaddstr(2, 40 - strlen(Databuf) / 2, Databuf); | |
850 | fclose(fp); | |
851 | } | |
852 | ||
853 | /* search for king */ | |
854 | fseek(Playersfp, 0L, 0); | |
855 | while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) | |
856 | if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED) | |
857 | /* found the king */ | |
858 | { | |
859 | sprintf(Databuf, "The present ruler is %s Level:%.0f", | |
860 | Other.p_name, Other.p_level); | |
861 | mvaddstr(4, 40 - strlen(Databuf) / 2, Databuf); | |
862 | kingfound = TRUE; | |
863 | break; | |
864 | } | |
865 | ||
866 | if (!kingfound) | |
867 | mvaddstr(4, 24, "There is no ruler at this time."); | |
868 | ||
869 | /* search for valar */ | |
870 | fseek(Playersfp, 0L, 0); | |
871 | while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) | |
872 | if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED) | |
873 | /* found the valar */ | |
874 | { | |
875 | sprintf(Databuf, "The Valar is %s Login: %s", Other.p_name, Other.p_login); | |
876 | mvaddstr(6, 40 - strlen(Databuf) / 2 , Databuf); | |
877 | break; | |
878 | } | |
879 | ||
880 | /* search for council of the wise */ | |
881 | fseek(Playersfp, 0L, 0); | |
882 | Lines = 10; | |
883 | while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) | |
884 | if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED) | |
885 | /* found a member of the council */ | |
886 | { | |
887 | if (!councilfound) | |
888 | { | |
889 | mvaddstr(8, 30, "Council of the Wise:"); | |
890 | councilfound = TRUE; | |
891 | } | |
892 | ||
893 | /* This assumes a finite (<=5) number of C.O.W.: */ | |
894 | sprintf(Databuf, "%s Login: %s", Other.p_name, Other.p_login); | |
895 | mvaddstr(Lines++, 40 - strlen(Databuf) / 2, Databuf); | |
896 | } | |
897 | ||
898 | /* search for the two highest players */ | |
899 | nxtname[0] = hiname[0] = '\0'; | |
900 | hiexp = 0.0; | |
901 | nxtlvl = hilvl = 0; | |
902 | ||
903 | fseek(Playersfp, 0L, 0); | |
904 | while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) | |
905 | if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED) | |
906 | /* highest found so far */ | |
907 | { | |
908 | nxtexp = hiexp; | |
909 | hiexp = Other.p_experience; | |
910 | nxtlvl = hilvl; | |
911 | hilvl = Other.p_level; | |
912 | strcpy(nxtname, hiname); | |
913 | strcpy(hiname, Other.p_name); | |
914 | } | |
915 | else if (Other.p_experience > nxtexp | |
916 | && Other.p_specialtype <= SC_KING | |
917 | && Other.p_status != S_NOTUSED) | |
918 | /* next highest found so far */ | |
919 | { | |
920 | nxtexp = Other.p_experience; | |
921 | nxtlvl = Other.p_level; | |
922 | strcpy(nxtname, Other.p_name); | |
923 | } | |
924 | ||
925 | mvaddstr(15, 28, "Highest characters are:"); | |
926 | sprintf(Databuf, "%s Level:%.0f and %s Level:%.0f", | |
927 | hiname, hilvl, nxtname, nxtlvl); | |
928 | mvaddstr(17, 40 - strlen(Databuf) / 2, Databuf); | |
929 | ||
930 | /* print last to die */ | |
931 | if ((fp = fopen(Lastdead,"r")) != NULL | |
932 | && fgets(Databuf, SZ_DATABUF, fp) != NULL) | |
933 | { | |
934 | mvaddstr(19, 25, "The last character to die was:"); | |
935 | mvaddstr(20, 40 - strlen(Databuf) / 2,Databuf); | |
936 | fclose(fp); | |
937 | } | |
938 | ||
939 | refresh(); | |
940 | } | |
941 | /*\f*/ | |
942 | /************************************************************************ | |
943 | / | |
944 | / FUNCTION NAME: recallplayer() | |
945 | / | |
946 | / FUNCTION: find a character on file | |
947 | / | |
948 | / AUTHOR: E. A. Estes, 12/4/85 | |
949 | / | |
950 | / ARGUMENTS: none | |
951 | / | |
952 | / RETURN VALUE: none | |
953 | / | |
954 | / MODULES CALLED: writerecord(), truncstring(), more(), death(), wmove(), | |
955 | / wclear(), strcmp(), printw(), cleanup(), waddstr(), findname(), mvprintw(), | |
956 | / getanswer(), getstring() | |
957 | / | |
958 | / GLOBAL INPUTS: Player, *stdscr, Databuf[] | |
959 | / | |
960 | / GLOBAL OUTPUTS: Echo, Player | |
961 | / | |
962 | / DESCRIPTION: | |
963 | / Search for a character of a certain name, and check password. | |
964 | / | |
965 | /************************************************************************/ | |
966 | ||
967 | long | |
968 | recallplayer() | |
969 | { | |
970 | long loc = 0L; /* location in player file */ | |
971 | register int loop; /* loop counter */ | |
972 | int ch; /* input */ | |
973 | ||
974 | clear(); | |
975 | mvprintw(10, 0, "What was your character's name ? "); | |
976 | getstring(Databuf, SZ_NAME); | |
977 | truncstring(Databuf); | |
978 | ||
979 | if ((loc = findname(Databuf, &Player)) >= 0L) | |
980 | /* found character */ | |
981 | { | |
982 | Echo = FALSE; | |
983 | ||
984 | for (loop = 0; loop < 2; ++loop) | |
985 | { | |
986 | /* prompt for password */ | |
987 | mvaddstr(11, 0, "Password ? "); | |
988 | getstring(Databuf, SZ_PASSWORD); | |
989 | if (strcmp(Databuf, Player.p_password) == 0) | |
990 | /* password good */ | |
991 | { | |
992 | Echo = TRUE; | |
993 | ||
994 | if (Player.p_status != S_OFF) | |
995 | /* player did not exit normally last time */ | |
996 | { | |
997 | clear(); | |
998 | addstr("Your character did not exit normally last time.\n"); | |
999 | addstr("If you think you have good cause to have your character saved,\n"); | |
1000 | printw("you may quit and mail your reason to '%s'.\n", WIZARD); | |
1001 | addstr("Otherwise, continuing spells certain death.\n"); | |
1002 | addstr("Do you want to quit ? "); | |
1003 | ch = getanswer("YN", FALSE); | |
1004 | if (ch == 'Y') | |
1005 | { | |
1006 | Player.p_status = S_HUNGUP; | |
1007 | writerecord(&Player, loc); | |
1008 | cleanup(TRUE); | |
1009 | /*NOTREACHED*/ | |
1010 | } | |
1011 | death("Stupidity"); | |
1012 | /*NOTREACHED*/ | |
1013 | } | |
1014 | return(loc); | |
1015 | } | |
1016 | else | |
1017 | mvaddstr(12, 0, "No good.\n"); | |
1018 | } | |
1019 | ||
1020 | Echo = TRUE; | |
1021 | } | |
1022 | else | |
1023 | mvaddstr(11, 0, "Not found.\n"); | |
1024 | ||
1025 | more(13); | |
1026 | return(-1L); | |
1027 | } | |
1028 | /*\f*/ | |
1029 | /************************************************************************ | |
1030 | / | |
1031 | / FUNCTION NAME: neatstuff() | |
1032 | / | |
1033 | / FUNCTION: do random stuff | |
1034 | / | |
1035 | / AUTHOR: E. A. Estes, 3/3/86 | |
1036 | / | |
1037 | / ARGUMENTS: none | |
1038 | / | |
1039 | / RETURN VALUE: none | |
1040 | / | |
1041 | / MODULES CALLED: collecttaxes(), floor(), wmove(), drandom(), infloat(), | |
1042 | / waddstr(), mvprintw(), getanswer() | |
1043 | / | |
1044 | / GLOBAL INPUTS: Player, *stdscr, *Statptr | |
1045 | / | |
1046 | / GLOBAL OUTPUTS: Player | |
1047 | / | |
1048 | / DESCRIPTION: | |
1049 | / Handle gurus, medics, etc. | |
1050 | / | |
1051 | /************************************************************************/ | |
1052 | ||
1053 | neatstuff() | |
1054 | { | |
1055 | double temp; /* for temporary calculations */ | |
1056 | int ch; /* input */ | |
1057 | ||
1058 | switch ((int) ROLL(0.0, 100.0)) | |
1059 | { | |
1060 | case 1: | |
1061 | case 2: | |
1062 | if (Player.p_poison > 0.0) | |
1063 | { | |
1064 | mvaddstr(4, 0, "You've found a medic! How much will you offer to be cured ? "); | |
1065 | temp = floor(infloat()); | |
1066 | if (temp < 0.0 || temp > Player.p_gold) | |
1067 | /* negative gold, or more than available */ | |
1068 | { | |
1069 | mvaddstr(6, 0, "He was not amused, and made you worse.\n"); | |
1070 | Player.p_poison += 1.0; | |
1071 | } | |
1072 | else if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1)) | |
1073 | /* medic wants 1/2 of available gold */ | |
1074 | mvaddstr(5, 0, "Sorry, he wasn't interested.\n"); | |
1075 | else | |
1076 | { | |
1077 | mvaddstr(5, 0, "He accepted."); | |
1078 | Player.p_poison = MAX(0.0, Player.p_poison - 1.0); | |
1079 | Player.p_gold -= temp; | |
1080 | } | |
1081 | } | |
1082 | break; | |
1083 | ||
1084 | case 3: | |
1085 | mvaddstr(4, 0, "You've been caught raping and pillaging!\n"); | |
1086 | Player.p_experience += 4000.0; | |
1087 | Player.p_sin += 0.5; | |
1088 | break; | |
1089 | ||
1090 | case 4: | |
1091 | temp = ROLL(10.0, 75.0); | |
1092 | mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp); | |
1093 | ch = getanswer("NY", FALSE); | |
1094 | ||
1095 | if (ch == 'Y') | |
1096 | collecttaxes(temp, 0.0); | |
1097 | break; | |
1098 | ||
1099 | case 5: | |
1100 | if (Player.p_sin > 1.0) | |
1101 | { | |
1102 | mvaddstr(4, 0, "You've found a Holy Orb!\n"); | |
1103 | Player.p_sin -= 0.25; | |
1104 | } | |
1105 | break; | |
1106 | ||
1107 | case 6: | |
1108 | if (Player.p_poison < 1.0) | |
1109 | { | |
1110 | mvaddstr(4, 0, "You've been hit with a plague!\n"); | |
1111 | Player.p_poison += 1.0; | |
1112 | } | |
1113 | break; | |
1114 | ||
1115 | case 7: | |
1116 | mvaddstr(4, 0, "You've found some holy water.\n"); | |
1117 | ++Player.p_holywater; | |
1118 | break; | |
1119 | ||
1120 | case 8: | |
1121 | mvaddstr(4, 0, "You've met a Guru. . ."); | |
1122 | if (drandom() * Player.p_sin > 1.0) | |
1123 | addstr("You disgusted him with your sins!\n"); | |
1124 | else if (Player.p_poison > 0.0) | |
1125 | { | |
1126 | addstr("He looked kindly upon you, and cured you.\n"); | |
1127 | Player.p_poison = 0.0; | |
1128 | } | |
1129 | else | |
1130 | { | |
1131 | addstr("He rewarded you for your virtue.\n"); | |
1132 | Player.p_mana += 50.0; | |
1133 | Player.p_shield += 2.0; | |
1134 | } | |
1135 | break; | |
1136 | ||
1137 | case 9: | |
1138 | mvaddstr(4, 0, "You've found an amulet.\n"); | |
1139 | ++Player.p_amulets; | |
1140 | break; | |
1141 | ||
1142 | case 10: | |
1143 | if (Player.p_blindness) | |
1144 | { | |
1145 | mvaddstr(4, 0, "You've regained your sight!\n"); | |
1146 | Player.p_blindness = FALSE; | |
1147 | } | |
1148 | break; | |
1149 | ||
1150 | default: /* deal with poison */ | |
1151 | if (Player.p_poison > 0.0) | |
1152 | { | |
1153 | temp = Player.p_poison * Statptr->c_weakness | |
1154 | * Player.p_maxenergy / 600.0; | |
1155 | if (Player.p_energy > Player.p_maxenergy / 10.0 | |
1156 | && temp + 5.0 < Player.p_energy) | |
1157 | Player.p_energy -= temp; | |
1158 | } | |
1159 | break; | |
1160 | } | |
1161 | } | |
1162 | /*\f*/ | |
1163 | /************************************************************************ | |
1164 | / | |
1165 | / FUNCTION NAME: genchar() | |
1166 | / | |
1167 | / FUNCTION: generate a random character | |
1168 | / | |
1169 | / AUTHOR: E. A. Estes, 12/4/85 | |
1170 | / | |
1171 | / ARGUMENTS: | |
1172 | / int type - ASCII value of character type to generate | |
1173 | / | |
1174 | / RETURN VALUE: none | |
1175 | / | |
1176 | / MODULES CALLED: floor(), drandom() | |
1177 | / | |
1178 | / GLOBAL INPUTS: Wizard, Player, Stattable[] | |
1179 | / | |
1180 | / GLOBAL OUTPUTS: Player | |
1181 | / | |
1182 | / DESCRIPTION: | |
1183 | / Use the lookup table for rolling stats. | |
1184 | / | |
1185 | /************************************************************************/ | |
1186 | ||
1187 | genchar(type) | |
1188 | int type; | |
1189 | { | |
1190 | register int subscript; /* used for subscripting into Stattable */ | |
1191 | register struct charstats *statptr;/* for pointing into Stattable */ | |
1192 | ||
1193 | subscript = type - '1'; | |
1194 | ||
1195 | if (subscript < C_MAGIC || subscript > C_EXPER) | |
1196 | if (subscript != C_SUPER || !Wizard) | |
1197 | /* fighter is default */ | |
1198 | subscript = C_FIGHTER; | |
1199 | ||
1200 | statptr = &Stattable[subscript]; | |
1201 | ||
1202 | Player.p_quickness = | |
1203 | ROLL(statptr->c_quickness.base, statptr->c_quickness.interval); | |
1204 | Player.p_strength = | |
1205 | ROLL(statptr->c_strength.base, statptr->c_strength.interval); | |
1206 | Player.p_mana = | |
1207 | ROLL(statptr->c_mana.base, statptr->c_mana.interval); | |
1208 | Player.p_maxenergy = | |
1209 | Player.p_energy = | |
1210 | ROLL(statptr->c_energy.base, statptr->c_energy.interval); | |
1211 | Player.p_brains = | |
1212 | ROLL(statptr->c_brains.base, statptr->c_brains.interval); | |
1213 | Player.p_magiclvl = | |
1214 | ROLL(statptr->c_magiclvl.base, statptr->c_magiclvl.interval); | |
1215 | ||
1216 | Player.p_type = subscript; | |
1217 | ||
1218 | if (Player.p_type == C_HALFLING) | |
1219 | /* give halfling some experience */ | |
1220 | Player.p_experience = ROLL(600.0, 200.0); | |
1221 | } | |
1222 | /*\f*/ | |
1223 | /************************************************************************ | |
1224 | / | |
1225 | / FUNCTION NAME: playinit() | |
1226 | / | |
1227 | / FUNCTION: initialize for playing game | |
1228 | / | |
1229 | / AUTHOR: E. A. Estes, 12/4/85 | |
1230 | / | |
1231 | / ARGUMENTS: none | |
1232 | / | |
1233 | / RETURN VALUE: none | |
1234 | / | |
1235 | / MODULES CALLED: signal(), wclear(), noecho(), crmode(), initscr(), | |
1236 | / wrefresh() | |
1237 | / | |
1238 | / GLOBAL INPUTS: *stdscr, ill_sig() | |
1239 | / | |
1240 | / GLOBAL OUTPUTS: Windows | |
1241 | / | |
1242 | / DESCRIPTION: | |
1243 | / Catch a bunch of signals, and turn on curses stuff. | |
1244 | / | |
1245 | /************************************************************************/ | |
1246 | ||
1247 | playinit() | |
1248 | { | |
1249 | /* catch/ingnore signals */ | |
1250 | ||
1251 | #ifdef BSD41 | |
1252 | sigignore(SIGQUIT); | |
1253 | sigignore(SIGALRM); | |
1254 | sigignore(SIGTERM); | |
1255 | sigignore(SIGTSTP); | |
1256 | sigignore(SIGTTIN); | |
1257 | sigignore(SIGTTOU); | |
1258 | sighold(SIGINT); | |
1259 | sigset(SIGHUP, ill_sig); | |
1260 | sigset(SIGTRAP, ill_sig); | |
1261 | sigset(SIGIOT, ill_sig); | |
1262 | sigset(SIGEMT, ill_sig); | |
1263 | sigset(SIGFPE, ill_sig); | |
1264 | sigset(SIGBUS, ill_sig); | |
1265 | sigset(SIGSEGV, ill_sig); | |
1266 | sigset(SIGSYS, ill_sig); | |
1267 | sigset(SIGPIPE, ill_sig); | |
1268 | #endif | |
1269 | #ifdef BSD42 | |
1270 | signal(SIGQUIT, ill_sig); | |
1271 | signal(SIGALRM, SIG_IGN); | |
1272 | signal(SIGTERM, SIG_IGN); | |
1273 | signal(SIGTSTP, SIG_IGN); | |
1274 | signal(SIGTTIN, SIG_IGN); | |
1275 | signal(SIGTTOU, SIG_IGN); | |
1276 | signal(SIGINT, ill_sig); | |
1277 | signal(SIGHUP, SIG_DFL); | |
1278 | signal(SIGTRAP, ill_sig); | |
1279 | signal(SIGIOT, ill_sig); | |
1280 | signal(SIGEMT, ill_sig); | |
1281 | signal(SIGFPE, ill_sig); | |
1282 | signal(SIGBUS, ill_sig); | |
1283 | signal(SIGSEGV, ill_sig); | |
1284 | signal(SIGSYS, ill_sig); | |
1285 | signal(SIGPIPE, ill_sig); | |
1286 | #endif | |
1287 | #ifdef SYS3 | |
1288 | signal(SIGINT, SIG_IGN); | |
1289 | signal(SIGQUIT, SIG_IGN); | |
1290 | signal(SIGTERM, SIG_IGN); | |
1291 | signal(SIGALRM, SIG_IGN); | |
1292 | signal(SIGHUP, ill_sig); | |
1293 | signal(SIGTRAP, ill_sig); | |
1294 | signal(SIGIOT, ill_sig); | |
1295 | signal(SIGEMT, ill_sig); | |
1296 | signal(SIGFPE, ill_sig); | |
1297 | signal(SIGBUS, ill_sig); | |
1298 | signal(SIGSEGV, ill_sig); | |
1299 | signal(SIGSYS, ill_sig); | |
1300 | signal(SIGPIPE, ill_sig); | |
1301 | #endif | |
1302 | #ifdef SYS5 | |
1303 | signal(SIGINT, SIG_IGN); | |
1304 | signal(SIGQUIT, SIG_IGN); | |
1305 | signal(SIGTERM, SIG_IGN); | |
1306 | signal(SIGALRM, SIG_IGN); | |
1307 | signal(SIGHUP, ill_sig); | |
1308 | signal(SIGTRAP, ill_sig); | |
1309 | signal(SIGIOT, ill_sig); | |
1310 | signal(SIGEMT, ill_sig); | |
1311 | signal(SIGFPE, ill_sig); | |
1312 | signal(SIGBUS, ill_sig); | |
1313 | signal(SIGSEGV, ill_sig); | |
1314 | signal(SIGSYS, ill_sig); | |
1315 | signal(SIGPIPE, ill_sig); | |
1316 | #endif | |
1317 | ||
1318 | initscr(); /* turn on curses */ | |
1319 | noecho(); /* do not echo input */ | |
1320 | crmode(); /* do not process erase, kill */ | |
1321 | clear(); | |
1322 | refresh(); | |
1323 | Windows = TRUE; /* mark the state */ | |
1324 | } | |
1325 | ||
1326 | /*\f*/ | |
1327 | /************************************************************************ | |
1328 | / | |
1329 | / FUNCTION NAME: cleanup() | |
1330 | / | |
1331 | / FUNCTION: close some files, and maybe exit | |
1332 | / | |
1333 | / AUTHOR: E. A. Estes, 12/4/85 | |
1334 | / | |
1335 | / ARGUMENTS: | |
1336 | / bool doexit - exit flag | |
1337 | / | |
1338 | / RETURN VALUE: none | |
1339 | / | |
1340 | / MODULES CALLED: exit(), wmove(), fclose(), endwin(), nocrmode(), wrefresh() | |
1341 | / | |
1342 | / GLOBAL INPUTS: *Energyvoidfp, LINES, *stdscr, Windows, *Monstfp, | |
1343 | / *Messagefp, *Playersfp | |
1344 | / | |
1345 | / GLOBAL OUTPUTS: none | |
1346 | / | |
1347 | / DESCRIPTION: | |
1348 | / Close all open files. If we are "in curses" terminate curses. | |
1349 | / If 'doexit' is set, exit, otherwise return. | |
1350 | / | |
1351 | /************************************************************************/ | |
1352 | ||
1353 | cleanup(doexit) | |
1354 | bool doexit; | |
1355 | { | |
1356 | if (Windows) | |
1357 | { | |
1358 | move(LINES - 2, 0); | |
1359 | refresh(); | |
1360 | nocrmode(); | |
1361 | endwin(); | |
1362 | } | |
1363 | ||
1364 | fclose(Playersfp); | |
1365 | fclose(Monstfp); | |
1366 | fclose(Messagefp); | |
1367 | fclose(Energyvoidfp); | |
1368 | ||
1369 | if (doexit) | |
1370 | exit(0); | |
1371 | /*NOTREACHED*/ | |
1372 | } | |
ca67e7b4 C |
1373 | /*\f*/ |
1374 | #ifdef OK_TO_PLAY | |
1375 | #include <sys/types.h> | |
1376 | #include <utmp.h> /* used for counting users on system */ | |
1377 | ||
1378 | /************************************************************************ | |
1379 | / | |
1380 | / FUNCTION NAME: ok_to_play() | |
1381 | / | |
1382 | / FUNCTION: indicate whether playing is allowed | |
1383 | / | |
1384 | / AUTHOR: E. A. Estes, 12/4/85 | |
1385 | / | |
1386 | / ARGUMENTS: none | |
1387 | / | |
1388 | / RETURN VALUE: | |
1389 | / FALSE if playing is not allowed | |
1390 | / TRUE if playing is allowed | |
1391 | / | |
1392 | / MODULES CALLED: time(), fread(), fopen(), fclose(), localtime() | |
1393 | / | |
1394 | / GLOBAL INPUTS: Wizard, Okcount | |
1395 | / | |
1396 | / GLOBAL OUTPUTS: Okcount | |
1397 | / | |
1398 | / DESCRIPTION: | |
1399 | / This function is provided to allow one to restrict access to the game. | |
1400 | / Tailor this routine as appropriate. | |
1401 | / Return FALSE if playing is not allowed at this time. | |
1402 | / | |
1403 | /************************************************************************/ | |
1404 | ||
1405 | ok_to_play() | |
1406 | { | |
1407 | register struct tm *tp; /* to get time of day */ | |
1408 | register int numusers = 0; /* number of users on system */ | |
1409 | FILE *fp; /* to open files */ | |
1410 | long now; /* present time */ | |
1411 | struct utmp ubuf; /* to read 'utmp' file */ | |
1412 | ||
1413 | if (Wizard) | |
1414 | /* wizard can always play */ | |
1415 | return(TRUE); | |
1416 | ||
1417 | if (Okcount >= 5) | |
1418 | Okcount = 0; | |
1419 | if (Okcount++ > 0) | |
1420 | /* only check every 5 times */ | |
1421 | return(TRUE); | |
1422 | ||
1423 | /* check time of day */ | |
1424 | time(&now); | |
1425 | tp = localtime(&now); | |
1426 | if (((tp->tm_hour > 8 && tp->tm_hour < 12) /* 8-noon */ | |
1427 | || (tp->tm_hour > 12 && tp->tm_hour < 16)) /* 1-4 pm */ | |
1428 | && (tp->tm_wday != 0 && tp->tm_wday != 6)) /* not a weekend */ | |
1429 | return(FALSE); | |
1430 | ||
1431 | /* check # of users */ | |
1432 | if ((fp = fopen("/etc/utmp", "r")) != NULL) | |
1433 | { | |
1434 | while (fread((char *) &ubuf, sizeof(ubuf), 1, fp) == 1) | |
1435 | #ifdef SYS5 | |
1436 | if (ubuf.ut_type == USER_PROCESS) | |
1437 | #else | |
1438 | if (ubuf.ut_name[0] != '\0') | |
1439 | #endif | |
1440 | ++numusers; | |
1441 | fclose(fp); | |
1442 | ||
1443 | if (numusers > N_MAXUSERS) | |
1444 | return(FALSE); | |
1445 | } | |
1446 | return(TRUE); | |
1447 | } | |
1448 | #endif |