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fdc7d56f | 1 | /* |
e95fc82a KB |
2 | * Copyright (c) 1983 Regents of the University of California. |
3 | * All rights reserved. | |
4 | * | |
5 | * Redistribution and use in source and binary forms are permitted | |
28c5bacc KB |
6 | * provided that the above copyright notice and this paragraph are |
7 | * duplicated in all such forms and that any documentation, | |
8 | * advertising materials, and other materials related to such | |
9 | * distribution and use acknowledge that the software was developed | |
10 | * by the University of California, Berkeley. The name of the | |
11 | * University may not be used to endorse or promote products derived | |
12 | * from this software without specific prior written permission. | |
13 | * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR | |
14 | * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED | |
15 | * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. | |
fdc7d56f EW |
16 | */ |
17 | ||
3834b6d4 | 18 | #ifndef lint |
28c5bacc | 19 | static char sccsid[] = "@(#)com7.c 5.2 (Berkeley) %G%"; |
e95fc82a | 20 | #endif /* not lint */ |
3834b6d4 EW |
21 | |
22 | #include "externs.h" | |
23 | ||
24 | fight(enemy,strength) | |
25 | int enemy,strength; | |
26 | { | |
27 | int lifeline = 0; | |
28 | int hurt; | |
29 | char auxbuf[LINELENGTH]; | |
30 | char *next; | |
31 | int i; | |
32 | int exhaustion; | |
33 | ||
34 | fighton: | |
35 | time++; | |
36 | snooze -= 5; | |
37 | if (snooze > time) | |
38 | exhaustion = CYCLE/(snooze - time); | |
39 | else { | |
a7c71d1e | 40 | puts("You collapse exhausted, and he pulverizes your skull."); |
3834b6d4 EW |
41 | die(); |
42 | } | |
43 | if (snooze - time < 20) | |
a7c71d1e | 44 | puts("You look tired! I hope you're able to fight."); |
3834b6d4 EW |
45 | next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0); |
46 | for (i=0; next && i < 10; i++) | |
47 | next = getword(next, words[i], -1); | |
48 | parse(); | |
49 | switch(wordvalue[wordnumber]){ | |
50 | ||
51 | case KILL: | |
52 | case SMITE: | |
53 | if (testbit(inven,TWO_HANDED)) | |
54 | hurt = rnd(70) - 2 * card(injuries,NUMOFINJURIES) - ucard(wear) - exhaustion; | |
55 | else if (testbit(inven,SWORD) || testbit(inven, BROAD)) | |
56 | hurt = rnd(50)%(WEIGHT-carrying)-card(injuries,NUMOFINJURIES)-encumber - exhaustion; | |
57 | else if (testbit(inven,KNIFE) || testbit(inven,MALLET) || testbit(inven,CHAIN) || testbit(inven,MACE) || testbit(inven,HALBERD)) | |
58 | hurt = rnd(15) - card(injuries,NUMOFINJURIES) - exhaustion; | |
59 | else | |
60 | hurt = rnd(7) - encumber; | |
61 | if (hurt < 5) | |
62 | switch(rnd(3)){ | |
63 | ||
64 | case 0: | |
65 | puts("You swung wide and missed."); | |
66 | break; | |
67 | case 1: | |
68 | puts("He checked your blow. CLASH! CLANG!"); | |
69 | break; | |
70 | case 2: | |
71 | puts("His filthy tunic hangs by one less thread."); | |
72 | break; | |
73 | } | |
74 | else if (hurt < 10){ | |
75 | switch(rnd(3)){ | |
76 | case 0: | |
77 | puts("He's bleeding."); | |
78 | break; | |
79 | case 1: | |
80 | puts("A trickle of blood runs down his face."); | |
81 | break; | |
82 | case 2: | |
83 | puts("A huge purple bruise is forming on the side of his face."); | |
84 | break; | |
85 | } | |
86 | lifeline++; | |
87 | } | |
88 | else if (hurt < 20){ | |
89 | switch(rnd(3)){ | |
90 | case 0: | |
91 | puts("He staggers back quavering."); | |
92 | break; | |
93 | case 1: | |
94 | puts("He jumps back with his hand over the wound."); | |
95 | break; | |
96 | case 2: | |
97 | puts("His shirt falls open with a swath across the chest."); | |
98 | break; | |
99 | } | |
100 | lifeline += 5; | |
101 | } | |
102 | else if (hurt < 30){ | |
103 | switch(rnd(3)){ | |
104 | case 0: | |
105 | printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right")); | |
106 | break; | |
107 | case 1: | |
108 | puts("The steel bites home and scrapes along his ribs."); | |
109 | break; | |
110 | case 2: | |
a7c71d1e | 111 | puts("You pierce him, and his breath hisses through clenched teeth."); |
3834b6d4 EW |
112 | break; |
113 | } | |
114 | lifeline += 10; | |
115 | } | |
116 | else if (hurt < 40){ | |
117 | switch(rnd(3)){ | |
118 | case 0: | |
119 | puts("You smite him to the ground."); | |
120 | if (strength - lifeline > 20) | |
121 | puts("But in a flurry of steel he regains his feet!"); | |
122 | break; | |
123 | case 1: | |
124 | puts("The force of your blow sends him to his knees."); | |
125 | puts("His arm swings lifeless at his side."); | |
126 | break; | |
127 | case 2: | |
128 | puts("Clutching his blood drenched shirt, he collapses stunned."); | |
129 | break; | |
130 | } | |
131 | lifeline += 20; | |
132 | } | |
133 | else { | |
134 | switch(rnd(3)){ | |
135 | case 0: | |
136 | puts("His ribs crack under your powerful swing, flooding his lungs with blood."); | |
137 | break; | |
138 | case 1: | |
139 | puts("You shatter his upheld arm in a spray of blood. The blade continues deep"); | |
140 | puts("into his back, severing the spinal cord."); | |
141 | lifeline += 25; | |
142 | break; | |
143 | case 2: | |
144 | puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground."); | |
145 | lifeline += 25; | |
146 | break; | |
147 | } | |
148 | lifeline += 30; | |
149 | } | |
150 | break; | |
151 | ||
152 | case BACK: | |
153 | if (enemy == DARK && lifeline > strength * 0.33){ | |
154 | puts("He throws you back against the rock and pummels your face."); | |
155 | if (testbit(inven,AMULET) || testbit(wear,AMULET)){ | |
156 | printf("Lifting the amulet from you, "); | |
157 | if (testbit(inven,MEDALION) || testbit(wear,MEDALION)){ | |
158 | puts("his power grows and the walls of\nthe earth tremble."); | |
159 | puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse."); | |
160 | puts("The planet is consumed by darkness."); | |
161 | die(); | |
162 | } | |
163 | if (testbit(inven,AMULET)){ | |
164 | clearbit(inven,AMULET); | |
165 | carrying -= objwt[AMULET]; | |
166 | encumber -= objcumber[AMULET]; | |
167 | } | |
168 | else | |
169 | clearbit(wear,AMULET); | |
170 | puts("he flees down the dark caverns."); | |
171 | clearbit(location[position].objects,DARK); | |
172 | injuries[SKULL] = 1; | |
173 | followfight = time; | |
174 | return (0); | |
175 | } | |
176 | else{ | |
177 | puts("I'm afraid you have been killed."); | |
178 | die(); | |
179 | } | |
180 | } | |
181 | else{ | |
182 | puts("You escape stunned and disoriented from the fight."); | |
183 | puts("A victorious bellow echoes from the battlescene."); | |
184 | if (back && position != back) | |
185 | move(back,BACK); | |
186 | else if (ahead &&position != ahead) | |
187 | move(ahead,AHEAD); | |
188 | else if (left && position != left) | |
189 | move(left,LEFT); | |
190 | else if (right && position != right) | |
191 | move(right,RIGHT); | |
192 | else | |
193 | move(location[position].down,AHEAD); | |
194 | return(0); | |
195 | } | |
196 | ||
197 | case SHOOT: | |
198 | if (testbit(inven,LASER)){ | |
199 | if (strength - lifeline <= 50){ | |
200 | printf("The %s took a direct hit!\n",objsht[enemy]); | |
201 | lifeline += 50; | |
202 | } | |
203 | else { | |
204 | puts("With his bare hand he deflects the laser blast and whips the pistol from you!"); | |
205 | clearbit(inven,LASER); | |
206 | setbit(location[position].objects,LASER); | |
207 | carrying -= objwt[LASER]; | |
208 | encumber -= objcumber[LASER]; | |
209 | } | |
210 | } | |
211 | else | |
212 | puts("Unfortunately, you don't have a blaster handy."); | |
213 | break; | |
214 | ||
215 | case DROP: | |
216 | case DRAW: | |
217 | cypher(); | |
218 | time--; | |
219 | break; | |
220 | ||
221 | default: | |
222 | puts("You don't have a chance, he is too quick."); | |
223 | break; | |
224 | ||
225 | } | |
226 | if (lifeline >= strength){ | |
227 | printf("You have killed the %s.\n", objsht[enemy]); | |
228 | if (enemy == ELF || enemy == DARK) | |
229 | puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!"); | |
230 | clearbit(location[position].objects,enemy); | |
231 | power += 2; | |
232 | notes[JINXED]++; | |
233 | return(0); | |
234 | } | |
235 | puts("He attacks..."); | |
236 | /* some embellisments */ | |
237 | hurt = rnd(NUMOFINJURIES) - (testbit(inven,SHIELD) != 0) - (testbit(wear,MAIL) != 0) - (testbit(wear,HELM) != 0); | |
238 | hurt += (testbit(wear,AMULET) != 0) + (testbit(wear,MEDALION) != 0) + (testbit(wear,TALISMAN) != 0); | |
239 | hurt = hurt < 0 ? 0 : hurt; | |
240 | hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES -1 : hurt; | |
241 | if (!injuries[hurt]){ | |
242 | injuries[hurt] = 1; | |
243 | printf("I'm afraid you have suffered %s.\n", ouch[hurt]); | |
244 | } | |
245 | else | |
246 | puts("You emerge unscathed."); | |
247 | if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){ | |
248 | puts("I'm afraid you have suffered fatal injuries."); | |
249 | die(); | |
250 | } | |
251 | goto fighton; | |
252 | } |