security problem with user; bug report 4.3BSD/ucb/251
[unix-history] / usr / src / games / larn / data.c
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1/*
2 * Copyright (c) 1988 Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms are permitted
6 * provided that the above copyright notice and this paragraph are
7 * duplicated in all such forms and that any documentation,
8 * advertising materials, and other materials related to such
9 * distribution and use acknowledge that the software was developed
10 * by the University of California, Berkeley. The name of the
11 * University may not be used to endorse or promote products derived
12 * from this software without specific prior written permission.
13 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15 * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16 */
17
18#ifndef lint
f9ab636d 19static char sccsid[] = "@(#)data.c 5.2 (Berkeley) %G%";
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20#endif /* not lint */
21
22/* data.c Larn is copyrighted 1986 by Noah Morgan. */
23#define NODEFS
24#include "header.h"
25
26/*
27 class[c[LEVEL]-1] gives the correct name of the players experience level
28 */
29static char aa1[] = " mighty evil master";
30static char aa2[] = "apprentice demi-god";
31static char aa3[] = " minor demi-god ";
32static char aa4[] = " major demi-god ";
33static char aa5[] = " minor deity ";
34static char aa6[] = " major deity ";
35static char aa7[] = " novice guardian ";
36static char aa8[] = "apprentice guardian";
37static char aa9[] = " The Creator ";
38char *class[]=
39{ " novice explorer ", "apprentice explorer", " practiced explorer",/* -3*/
40 " expert explorer ", " novice adventurer", " adventurer ",/* -6*/
41 "apprentice conjurer", " conjurer ", " master conjurer ",/* -9*/
42 " apprentice mage ", " mage ", " experienced mage ",/* -12*/
43 " master mage ", " apprentice warlord", " novice warlord ",/* -15*/
44 " expert warlord ", " master warlord ", " apprentice gorgon ",/* -18*/
45 " gorgon ", " practiced gorgon ", " master gorgon ",/* -21*/
46 " demi-gorgon ", " evil master ", " great evil master ",/* -24*/
47 aa1 , aa1 , aa1 ,/* -27*/
48 aa1 , aa1 , aa1 ,/* -30*/
49 aa1 , aa1 , aa1 ,/* -33*/
50 aa1 , aa1 , aa1 ,/* -36*/
51 aa1 , aa1 , aa1 ,/* -39*/
52 aa2 , aa2 , aa2 ,/* -42*/
53 aa2 , aa2 , aa2 ,/* -45*/
54 aa2 , aa2 , aa2 ,/* -48*/
55 aa3 , aa3 , aa3 ,/* -51*/
56 aa3 , aa3 , aa3 ,/* -54*/
57 aa3 , aa3 , aa3 ,/* -57*/
58 aa4 , aa4 , aa4 ,/* -60*/
59 aa4 , aa4 , aa4 ,/* -63*/
60 aa4 , aa4 , aa4 ,/* -66*/
61 aa5 , aa5 , aa5 ,/* -69*/
62 aa5 , aa5 , aa5 ,/* -72*/
63 aa5 , aa5 , aa5 ,/* -75*/
64 aa6 , aa6 , aa6 ,/* -78*/
65 aa6 , aa6 , aa6 ,/* -81*/
66 aa6 , aa6 , aa6 ,/* -84*/
67 aa7 , aa7 , aa7 ,/* -87*/
68 aa8 , aa8 , aa8 ,/* -90*/
69 aa8 , aa8 , aa8 ,/* -93*/
70 " earth guardian ", " air guardian ", " fire guardian ",/* -96*/
71 " water guardian ", " time guardian ", " ethereal guardian ",/* -99*/
72 aa9 , aa9 , aa9 ,/* -102*/
73};
74
75/*
76 table of experience needed to be a certain level of player
77 skill[c[LEVEL]] is the experience required to attain the next level
78 */
79#define MEG 1000000
80long skill[] = {
810, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120, /* 1-11 */
8210240, 20480, 40960, 100000, 200000, 400000, 700000, 1*MEG, /* 12-19 */
832*MEG,3*MEG,4*MEG,5*MEG,6*MEG,8*MEG,10*MEG, /* 20-26 */
8412*MEG,14*MEG,16*MEG,18*MEG,20*MEG,22*MEG,24*MEG,26*MEG,28*MEG, /* 27-35 */
8530*MEG,32*MEG,34*MEG,36*MEG,38*MEG,40*MEG,42*MEG,44*MEG,46*MEG, /* 36-44 */
8648*MEG,50*MEG,52*MEG,54*MEG,56*MEG,58*MEG,60*MEG,62*MEG,64*MEG, /* 45-53 */
8766*MEG,68*MEG,70*MEG,72*MEG,74*MEG,76*MEG,78*MEG,80*MEG,82*MEG, /* 54-62 */
8884*MEG,86*MEG,88*MEG,90*MEG,92*MEG,94*MEG,96*MEG,98*MEG,100*MEG, /* 63-71 */
89105*MEG,110*MEG,115*MEG,120*MEG, 125*MEG, 130*MEG, 135*MEG, 140*MEG, /* 72-79 */
90145*MEG,150*MEG,155*MEG,160*MEG, 165*MEG, 170*MEG, 175*MEG, 180*MEG, /* 80-87 */
91185*MEG,190*MEG,195*MEG,200*MEG, 210*MEG, 220*MEG, 230*MEG, 240*MEG, /* 88-95 */
92250*MEG,260*MEG,270*MEG,280*MEG, 290*MEG, 300*MEG /* 96-101*/
93};
94#undef MEG
95
96char *lpbuf,*lpnt,*inbuffer,*lpend; /* input/output pointers to the buffers */
97struct cel *cell; /* pointer to the dungeon storage */
98short hitp[MAXX][MAXY]; /* monster hp on level */
99short iarg[MAXX][MAXY]; /* arg for the item array */
100char item[MAXX][MAXY]; /* objects in maze if any */
101char know[MAXX][MAXY]; /* 1 or 0 if here before */
102char mitem[MAXX][MAXY]; /* monster item array */
103char moved[MAXX][MAXY]; /* monster movement flags */
104char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst*/
105char iven[26]; /* inventory for player */
106short ivenarg[26]; /* inventory for player */
107char lastmonst[40]; /* this has the name of the current monster */
f9ab636d 108char beenhere[MAXLEVEL+MAXVLEVEL]={0}; /* 1 if have been on this level */
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109char VERSION=VER; /* this is the present version # of the program */
110char SUBVERSION=SUBVER;
111char nosignal=0; /* set to 1 to disable the signals from doing anything */
112char predostuff=0; /* 2 means that the trap handling routines must do a
113 showplayer() after a trap. 0 means don't showplayer()
114 0 - we are in create player screen
115 1 - we are in welcome screen
116 2 - we are in the normal game */
117char loginname[20]; /* players login name */
118char logname[LOGNAMESIZE]; /* players name storage for scoring */
119char sex=1; /* default is a man 0=woman */
120char boldon=1; /* 1=bold objects 0=inverse objects */
121char ckpflag=0; /* 1 if want checkpointing of game, 0 otherwise */
122char cheat=0; /* 1 if the player has fudged save file */
123char level=0; /* cavelevel player is on = c[CAVELEVEL] */
124char wizard=0; /* the wizard mode flag */
125short lastnum=0; /* the number of the monster last hitting player */
126short hitflag=0; /* flag for if player has been hit when running */
127short hit2flag=0; /* flag for if player has been hit when running */
128short hit3flag=0; /* flag for if player has been hit flush input */
129short playerx,playery; /* the room on the present level of the player */
130short lastpx,lastpy; /* 0 --- MAXX-1 or 0 --- MAXY-1 */
131short oldx,oldy;
132short lasthx=0,lasthy=0; /* location of monster last hit by player */
133short nobeep=0; /* true if program is not to beep */
134unsigned long randx=33601; /* the random number seed */
135long initialtime=0; /* time playing began */
136long gtime=0; /* the clock for the game */
137long outstanding_taxes=0; /* present tax bill from score file */
138long c[100],cbak[100]; /* the character description arrays */
139int enable_scroll=0; /* constant for enabled/disabled scrolling regn */
140char aborted[] = " aborted";
141struct sphere *spheres=0; /*pointer to linked list for spheres of annihilation*/
142char *levelname[]=
143{ " H"," 1"," 2"," 3"," 4"," 5"," 6"," 7"," 8"," 9","10","V1","V2","V3" };
144
145char objnamelist[]=" ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................";
146char monstnamelist[]=" BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD ...............................................................";
147char *objectname[]=
148{ 0,"a holy altar","a handsome jewel encrusted throne","the orb","a pit",
149 "a staircase leading upwards","an elevator going up","a bubbling fountain",
150 "a great marble statue","a teleport trap","the college of Larn",
151 "a mirror","the DND store","a staircase going down","an elevator going down",
152 "the bank of Larn","the 5th branch of the Bank of Larn",
153 "a dead fountain","gold","an open door","a closed door",
154 "a wall","The Eye of Larn","plate mail","chain mail","leather armor",
155 "a sword of slashing","Bessman's flailing hammer","a sunsword",
156 "a two handed sword","a spear","a dagger",
157 "ring of extra regeneration","a ring of regeneration","a ring of protection",
158 "an energy ring","a ring of dexterity","a ring of strength",
159 "a ring of cleverness","a ring of increase damage","a belt of striking",
160 "a magic scroll","a magic potion","a book","a chest",
161 "an amulet of invisibility","an orb of dragon slaying",
162 "a scarab of negate spirit","a cube of undead control",
163 "device of theft prevention","a brilliant diamond","a ruby",
164 "an enchanting emerald","a sparkling sapphire","the dungeon entrance",
165 "a volcanic shaft leaning downward","the base of a volcanic shaft",
166 "a battle axe","a longsword","a flail","ring mail","studded leather armor",
167 "splint mail","plate armor","stainless plate armor","a lance of death",
168 "an arrow trap","an arrow trap","a shield","your home",
169 "gold","gold","gold","a dart trap",
170 "a dart trap","a trapdoor","a trapdoor","the local trading post",
171 "a teleport trap", "a massive throne",
172 "a sphere of annihilation","a handsome jewel encrusted throne",
173 "the Larn Revenue Service","a fortune cookie","","","","","","",
174 "","","","","","","","","","","","","","","","","","","",""
175 };
176
177\f
178/*
179 * for the monster data
180 *
181 * array to do rnd() to create monsters <= a given level
182 */
183char monstlevel[] = { 5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56, 59 };
184
185struct monst monster[] = {
186/* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
187----------------------------------------------------------------- */
188{ "", 0, 0, 0, 0, 0, 0, 3, 0, 0, 0 },
189{ "bat", 1, 0, 1, 0, 0, 0, 3, 0, 1, 1 },
190{ "gnome", 1, 10, 1, 0, 0, 0, 8, 30, 2, 2 },
191{ "hobgoblin", 1, 14, 2, 0, 0, 0, 5, 25, 3, 2 },
192{ "jackal", 1, 17, 1, 0, 0, 0, 4, 0, 1, 1 },
193{ "kobold", 1, 20, 1, 0, 0, 0, 7, 10, 1, 1 },
194
195{ "orc", 2, 12, 1, 0, 0, 0, 9, 40, 4, 2 },
196{ "snake", 2, 15, 1, 0, 0, 0, 3, 0, 3, 1 },
197{ "giant centipede",2, 14, 0, 4, 0, 0, 3, 0, 1, 2 },
198{ "jaculi", 2, 20, 1, 0, 0, 0, 3, 0, 2, 1 },
199{ "troglodyte", 2, 10, 2, 0, 0, 0, 5, 80, 4, 3 },
200{ "giant ant", 2, 8, 1, 4, 0, 0, 4, 0, 5, 5 },
201
202/* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
203----------------------------------------------------------------- */
204
205{ "floating eye", 3, 8, 1, 0, 0, 0, 3, 0, 5, 2 },
206{ "leprechaun", 3, 3, 0, 8, 0, 0, 3,1500, 13, 45 },
207{ "nymph", 3, 3, 0, 14, 0, 0, 9, 0, 18, 45 },
208{ "quasit", 3, 5, 3, 0, 0, 0, 3, 0, 10, 15 },
209{ "rust monster", 3, 4, 0, 1, 0, 0, 3, 0, 18, 25 },
210{ "zombie", 3, 12, 2, 0, 0, 0, 3, 0, 6, 7 },
211
212{ "assassin bug", 4, 9, 3, 0, 0, 0, 3, 0, 20, 15 },
213{ "bugbear", 4, 5, 4, 15, 0, 0, 5, 40, 20, 35 },
214{ "hell hound", 4, 5, 2, 2, 0, 0, 6, 0, 16, 35 },
215{ "ice lizard", 4, 11, 2, 10, 0, 0, 6, 50, 16, 25 },
216{ "centaur", 4, 6, 4, 0, 0, 0, 10, 40, 24, 45 },
217
218/* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
219----------------------------------------------------------------- */
220
221{ "troll", 5, 4, 5, 0, 0, 0, 9, 80, 50, 300 },
222{ "yeti", 5, 6, 4, 0, 0, 0, 5, 50, 35, 100 },
223{ "white dragon", 5, 2, 4, 5, 0, 0, 16, 500, 55, 1000},
224{ "elf", 5, 8, 1, 0, 0, 0, 15, 50, 22, 35 },
225{ "gelatinous cube",5, 9, 1, 0, 0, 0, 3, 0, 22, 45 },
226
227{ "metamorph", 6, 7, 3, 0, 0, 0, 3, 0, 30, 40 },
228{ "vortex", 6, 4, 3, 0, 0, 0, 3, 0, 30, 55 },
229{ "ziller", 6, 15, 3, 0, 0, 0, 3, 0, 30, 35 },
230{ "violet fungi", 6, 12, 3, 0, 0, 0, 3, 0, 38, 100 },
231{ "wraith", 6, 3, 1, 6, 0, 0, 3, 0, 30, 325 },
232{ "forvalaka", 6, 2, 5, 0, 0, 0, 7, 0, 50, 280 },
233
234/* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
235----------------------------------------------------------------- */
236
237{ "lama nobe", 7, 7, 3, 0, 0, 0, 6, 0, 35, 80 },
238{ "osequip", 7, 4, 3, 16, 0, 0, 4, 0, 35, 100 },
239{ "rothe", 7, 15, 5, 0, 0, 0, 3, 100, 50, 250 },
240{ "xorn", 7, 0, 6, 0, 0, 0, 13, 0, 60, 300 },
241{ "vampire", 7, 3, 4, 6, 0, 0, 17, 0, 50, 1000},
242{ "invisible stalker",7,3, 6, 0, 0, 0, 5, 0, 50, 350 },
243
244{ "poltergeist", 8, 1, 4, 0, 0, 0, 3, 0, 50, 450 },
245{ "disenchantress", 8, 3, 0, 9, 0, 0, 3, 0, 50, 500 },
246{ "shambling mound",8, 2, 5, 0, 0, 0, 6, 0, 45, 400 },
247{ "yellow mold", 8, 12, 4, 0, 0, 0, 3, 0, 35, 250 },
248{ "umber hulk", 8, 3, 7, 11, 0, 0, 14, 0, 65, 600 },
249
250/* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
251----------------------------------------------------------------- */
252
253{ "gnome king", 9, -1, 10, 0, 0, 0, 18, 2000, 100,3000 },
254{ "mimic", 9, 5, 6, 0, 0, 0, 8, 0, 55, 99 },
255{ "water lord", 9, -10, 15, 7, 0, 0, 20, 0, 150,15000 },
256{ "bronze dragon", 9, 2, 9, 3, 0, 0, 16, 300, 80, 4000 },
257{ "green dragon", 9, 3, 8, 10, 0, 0, 15, 200, 70, 2500 },
258{ "purple worm", 9, -1, 11, 0, 0, 0, 3, 100, 120,15000 },
259{ "xvart", 9, -2, 12, 0, 0, 0, 13, 0, 90, 1000 },
260
261{ "spirit naga", 10, -20,12, 12, 0, 0, 23, 0, 95, 20000 },
262{ "silver dragon", 10, -1, 12, 3, 0, 0, 20, 700, 100,10000 },
263{ "platinum dragon",10, -5, 15, 13, 0, 0, 22, 1000, 130,24000 },
264{ "green urchin", 10, -3, 12, 0, 0, 0, 3, 0, 85, 5000 },
265{ "red dragon", 10, -2, 13, 3, 0, 0, 19, 800, 110,14000 },
266
267{ "type I demon lord", 12,-30, 18, 0, 0, 0, 20, 0, 140,50000 },
268{ "type II demon lord", 13,-30, 18, 0, 0, 0, 21, 0, 160,75000 },
269{ "type III demon lord",14,-30, 18, 0, 0, 0, 22, 0, 180,100000 },
270{ "type IV demon lord", 15,-35, 20, 0, 0, 0, 23, 0, 200,125000 },
271{ "type V demon lord", 16,-40, 22, 0, 0, 0, 24, 0, 220,150000 },
272{ "type VI demon lord", 17,-45, 24, 0, 0, 0, 25, 0, 240,175000 },
273{ "type VII demon lord",18,-70, 27, 6, 0, 0, 26, 0, 260,200000 },
274{ "demon prince", 25,-127,30, 6, 0, 0, 28, 0, 345,300000 }
275
276/* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
277--------------------------------------------------------------------- */
278 };
279
280/* name array for scrolls */
281
282char *scrollname[] = {
283"\0enchant armor",
284"\0enchant weapon",
285"\0enlightenment",
286"\0blank paper",
287"\0create monster",
288"\0create artifact",
289"\0aggravate monsters",
290"\0time warp",
291"\0teleportation",
292"\0expanded awareness",
293"\0haste monsters",
294"\0monster healing",
295"\0spirit protection",
296"\0undead protection",
297"\0stealth",
298"\0magic mapping",
299"\0hold monsters",
300"\0gem perfection",
301"\0spell extension",
302"\0identify",
303"\0remove curse",
304"\0annihilation",
305"\0pulverization",
306"\0life protection",
307"\0 ",
308"\0 ",
309"\0 ",
310"\0 "
311 };
312
313/* name array for magic potions */
314char *potionname[] = {
315"\0sleep",
316"\0healing",
317"\0raise level",
318"\0increase ability",
319"\0wisdom",
320"\0strength",
321"\0raise charisma",
322"\0dizziness",
323"\0learning",
324"\0gold detection",
325"\0monster detection",
326"\0forgetfulness",
327"\0water",
328"\0blindness",
329"\0confusion",
330"\0heroism",
331"\0sturdiness",
332"\0giant strength",
333"\0fire resistance",
334"\0treasure finding",
335"\0instant healing",
336" cure dianthroritis",
337"\0poison",
338"\0see invisible",
339"\0 ",
340"\0 ",
341"\0 ",
342"\0 ",
343"\0 ",
344"\0 ",
345"\0 ",
346"\0 ",
347"\0 ",
348"\0 ",
349"\0 "
350 };
351
352\f
353/*
354 spell data
355 */
f9ab636d 356char spelknow[SPNUM]={0};
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357char splev[] = { 1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37 };
358
359char *spelcode[]={
360 "pro", "mle", "dex", "sle", "chm", "ssp",
361 "web", "str", "enl", "hel", "cbl", "cre", "pha", "inv",
362 "bal", "cld", "ply", "can", "has", "ckl", "vpr",
363 "dry", "lit", "drl", "glo", "flo", "fgr",
364 "sca", "hld", "stp", "tel", "mfi", /* 31 */
365 "sph", "gen", "sum", "wtw", "alt", "per"
366 };
367
368char *spelname[]={
369 "protection", "magic missile", "dexterity",
370 "sleep", "charm monster", "sonic spear",
371
372 "web", "strength", "enlightenment",
373 "healing", "cure blindness", "create monster",
374 "phantasmal forces", "invisibility",
375
376 "fireball", "cold", "polymorph",
377 "cancellation", "haste self", "cloud kill",
378 "vaporize rock",
379
380 "dehydration", "lightning", "drain life",
381 "invulnerability", "flood", "finger of death",
382
383 "scare monster", "hold monster", "time stop",
384 "teleport away", "magic fire",
385
386 "sphere of annihilation", "genocide", "summon demon",
387 "walk through walls", "alter reality", "permanence",
388 ""
389 };
390
391char *speldescript[]={
392/* 1 */
393 "generates a +2 protection field",
394 "creates and hurls a magic missile equivalent to a + 1 magic arrow",
395 "adds +2 to the casters dexterity",
396 "causes some monsters to go to sleep",
397 "some monsters may be awed at your magnificence",
398 "causes your hands to emit a screeching sound toward what they point",
399/* 7 */
400 "causes strands of sticky thread to entangle an enemy",
401 "adds +2 to the casters strength for a short term",
402 "the caster becomes aware of things around him",
403 "restores some hp to the caster",
404 "restores sight to one so unfortunate as to be blinded",
405 "creates a monster near the caster appropriate for the location",
406 "creates illusions, and if believed, monsters die",
407 "the caster becomes invisible",
408/* 15 */
409 "makes a ball of fire that burns on what it hits",
410 "sends forth a cone of cold which freezes what it touches",
411 "you can find out what this does for yourself",
412 "negates the ability of a monster to use his special abilities",
413 "speeds up the casters movements",
414 "creates a fog of poisonous gas which kills all that is within it",
415 "this changes rock to air",
416/* 22 */
417 "dries up water in the immediate vicinity",
418 "you finger will emit a lightning bolt when this spell is cast",
419 "subtracts hit points from both you and a monster",
420 "this globe helps to protect the player from physical attack",
421 "this creates an avalanche of H2O to flood the immediate chamber",
422 "this is a holy spell and calls upon your god to back you up",
423/* 28 */
424 "terrifies the monster so that hopefully he wont hit the magic user",
425 "the monster is frozen in his tracks if this is successful",
426 "all movement in the caverns ceases for a limited duration",
427 "moves a particular monster around in the dungeon (hopefully away from you)",
428 "this causes a curtain of fire to appear all around you",
429/* 33 */
430 "anything caught in this sphere is instantly killed. Warning -- dangerous",
431 "eliminates a species of monster from the game -- use sparingly",
432 "summons a demon who hopefully helps you out",
433 "allows the player to walk through walls for a short period of time",
434 "god only knows what this will do",
435 "makes a character spell permanent, i. e. protection, strength, etc.",
436 ""
437 };
438
439char spelweird[MAXMONST+8][SPNUM] = {
440/* p m d s c s w s e h c c p i b c p c h c v d l d g f f s h s t m s g s w a p */
441/* r l e l h s e t n e b r h n a l l a a k p r i r l l g c l t e f p e u t l e */
442/* o e x e m p b r l l l e a v l d y n s l r y t l o o r a d p l i h n m w t r */
443
444
445/* bat */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
446/* gnome */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
447/* hobgoblin */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
448/* jackal */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
449/* kobold */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
450
451/* orc */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
452/* snake */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
453/*giant centipede */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
454/* jaculi */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
455/* troglodyte */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
456
457/* giant ant */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
458/* floating eye */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
459/* leprechaun */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
460/* nymph */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
461/* quasit */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
462
463/* rust monster */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
464/* zombie */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
465/* assassin bug */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
466/* bugbear */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
467/* hell hound */ { 0,6,0,0,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
468
469/* ice lizard */ { 0,0,0,0,0,0, 11,0,0,0,0,0,0,0, 0,15,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
470/* centaur */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
471/* troll */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
472/* yeti */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,15,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
473/* white dragon */ { 0,0,0,0,0,0, 0,0,0,0,0,0,14,0, 0,15,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
474
475/* elf */ { 0,0,0,0,0,0, 0,0,0,0,0,0,14,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
476/*gelatinous cube */ { 0,0,0,0,0,0, 2,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
477/* metamorph */ { 0,13,0,0,0,0, 2,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
478/* vortex */ { 0,13,0,0,0,10, 1,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
479/* ziller */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
480
481/* violet fungi */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
482/* wraith */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
483/* forvalaka */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
484/* lama nobe */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
485/* osequip */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
486
487/* rothe */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
488/* xorn */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
489/* vampire */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
490/*invisible staker*/ { 0,0,0,0,0,0, 1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
491/* poltergeist */ { 0,13,0,8,0,4, 1,0,0,0,0,0,0,0, 0,4,0,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
492
493/* disenchantress */ { 0,0,0,8,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
494/*shambling mound */ { 0,0,0,0,0,10, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
495/* yellow mold */ { 0,0,0,8,0,0, 1,0,0,0,0,0,4,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
496/* umber hulk */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
497/* gnome king */ { 0,7,0,0,3,0, 0,0,0,0,0,0,0,5, 0,0,9,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
498
499/* mimic */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
500/* water lord */ { 0,13,0,8,3,4, 1,0,0,0,0,0,0,0, 0,0,9,0,0,4,0, 0,0,0,0,16,4, 0,0,0,0,0, 0,0,0,0,0,0 },
501/* bronze dragon */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
502/* green dragon */ { 0,7,0,0,0,0, 11,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
503/* purple worm */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
504
505/* xvart */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
506/* spirit naga */ { 0,13,0,8,3,4, 1,0,0,0,0,0,0,5, 0,4,9,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
507/* silver dragon */ { 0,6,0,9,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
508/*platinum dragon */ { 0,7,0,9,0,0, 11,0,0,0,0,0,14,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
509/* green urchin */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
510/* red dragon */ { 0,6,0,0,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
511
512/* p m d s c s w s e h c c p i b c p c h c v d l d g f f s h s t m s g s w a p */
513/* r l e l h s e t n e b r h n a l l a a k p r i r l l g c l t e f p e u t l e */
514/* o e x e m p b r l l l e a v l d y n s l r y t l o o r a d p l i h n m w t r */
515
516/* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
517/* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
518/* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
519/* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
520/* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
521/* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
522/* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
523/* demon prince */ { 0,7,0,4,3,9, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 4,0,0,0,4, 9,0,0,0,0,0 }
524
525 };
526
527char *spelmes[] = { "",
528/* 1 */ "the web had no effect on the %s",
529/* 2 */ "the %s changed shape to avoid the web",
530/* 3 */ "the %s isn't afraid of you",
531/* 4 */ "the %s isn't affected",
532/* 5 */ "the %s can see you with his infravision",
533/* 6 */ "the %s vaporizes your missile",
534/* 7 */ "your missile bounces off the %s",
535/* 8 */ "the %s doesn't sleep",
536/* 9 */ "the %s resists",
537/* 10 */ "the %s can't hear the noise",
538/* 11 */ "the %s's tail cuts it free of the web",
539/* 12 */ "the %s burns through the web",
540/* 13 */ "your missiles pass right through the %s",
541/* 14 */ "the %s sees through your illusions",
542/* 15 */ "the %s loves the cold!",
543/* 16 */ "the %s loves the water!"
544 };
545
546char to_lower[]= /* tolower[character] = lower case converted character */
547 {
548 0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
549 0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
550 0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
551 0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
552 0100,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* @-O */
553 0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0133,0134,0135,0136,0137, /* P-_ */
554 0140,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* `-o */
555 0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0173,0174,0175,0176,0177, /* p-DEL */
556 };
557
558char to_upper[]= /* toupper[character] = upper case converted character */
559 {
560 0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
561 0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
562 0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
563 0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
564 0100,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* @-O */
565 0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0133,0134,0135,0136,0137, /* P-_ */
566 0140,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* `-o */
567 0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0173,0174,0175,0176,0177, /* p-DEL */
568 };
569
570char is_digit[]= /* isdigit[character] = TRUE || FALSE */
571 {
572 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
573 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
574 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
575 1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, /* 0-? */
576 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* @-O */
577 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* P-_ */
578 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* `-o */
579 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* p-DEL */
580 };
581
582char is_alpha[]= /* isalpha[character] = TRUE || FALSE */
583 {
584 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
585 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
586 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
587 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* 0-? */
588 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* @-O */
589 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* P-_ */
590 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* `-o */
591 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* p-DEL */
592 };
593
594/*
595 * function to create scroll numbers with appropriate probability of
596 * occurrence
597 *
598 * 0 - armor 1 - weapon 2 - enlightenment 3 - paper
599 * 4 - create monster 5 - create item 6 - aggravate 7 - time warp
600 * 8 - teleportation 9 - expanded awareness 10 - haste monst
601 * 11 - heal monster 12 - spirit protection 13 - undead protection
602 * 14 - stealth 15 - magic mapping 16 - hold monster
603 * 17 - gem perfection 18 - spell extension 19 - identify
604 * 20 - remove curse 21 - annihilation 22 - pulverization
605 * 23 - life protection
606 */
607char scprob[]= { 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3,
608 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9,
609 9, 9, 10, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14,
610 15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 20, 21, 22,
611 22, 22, 23 };
612
613/*
614 * function to return a potion number created with appropriate probability
615 * of occurrence
616 *
617 * 0 - sleep 1 - healing 2 - raise level
618 * 3 - increase ability 4 - gain wisdom 5 - gain strength
619 * 6 - charismatic character 7 - dizziness 8 - learning
620 * 9 - gold detection 10 - monster detection 11 - forgetfulness
621 * 12 - water 13 - blindness 14 - confusion
622 * 15 - heroism 16 - sturdiness 17 - giant strength
623 * 18 - fire resistance 19 - treasure finding 20 - instant healing
624 * 21 - cure dianthroritis 22 - poison 23 - see invisible
625 */
626char potprob[] = { 0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23 };
627
628char nlpts[] = { 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7 };
629char nch[] = { 0, 0, 0, 1, 1, 1, 2, 2, 3, 4 };
630char nplt[] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 4 };
631char ndgg[] = { 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5 };
632char nsw[] = { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3 };