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1 | /* |
2 | * phantdefs.h - important constants for Phantasia | |
3 | */ | |
4 | ||
5 | /* ring constants */ | |
6 | #define R_NONE 0 /* no ring */ | |
7 | #define R_NAZREG 1 /* regular Nazgul ring (expires) */ | |
8 | #define R_DLREG 2 /* regular Dark Lord ring (does not expire) */ | |
9 | #define R_BAD 3 /* bad ring */ | |
10 | #define R_SPOILED 4 /* ring which has gone bad */ | |
11 | ||
12 | /* status constants */ | |
13 | #define S_NOTUSED 0 /* record not in use */ | |
14 | #define S_OFF 1 /* not playing */ | |
15 | #define S_PLAYING 2 /* playing - nothing else */ | |
16 | #define S_CLOAKED 3 /* playing - cloaked */ | |
17 | #define S_INBATTLE 4 /* playing - in battle */ | |
18 | #define S_MONSTER 5 /* playing - fighting monster */ | |
19 | #define S_TRADING 6 /* playing - at a trading post */ | |
20 | #define S_HUNGUP 7 /* error occured with character */ | |
21 | ||
22 | /* tampered constants */ | |
23 | #define T_OFF 0 /* nothing */ | |
24 | #define T_NRGVOID 1 /* hit an energy void */ | |
25 | #define T_GRAIL 2 /* landed on the holy grail */ | |
26 | #define T_TRANSPORT 3 /* transported by king */ | |
27 | #define T_BESTOW 4 /* gold bestowed by king */ | |
28 | #define T_CURSED 5 /* cursed by king */ | |
29 | #define T_MONSTER 6 /* monster lobbed by valar */ | |
30 | #define T_BLESSED 7 /* blessed by valar */ | |
31 | #define T_RELOCATE 8 /* moved by valar */ | |
32 | #define T_HEAL 9 /* healed by valar */ | |
33 | #define T_VAPORIZED 10 /* vaporized by wizard */ | |
34 | #define T_EXVALAR 11 /* no longer valar */ | |
35 | ||
36 | /* inter-terminal battle status constants */ | |
37 | #define I_OFF 0 /* nothing */ | |
38 | #define I_RAN 1 /* ran away */ | |
39 | #define I_STUCK 2 /* tried to run unsuccessfully */ | |
40 | #define I_BLEWIT 3 /* tried to luckout unsuccessfully */ | |
41 | #define I_KILLED 4 /* killed foe */ | |
42 | ||
43 | /* constants for altering coordinates */ | |
44 | #define A_SPECIFIC 0 /* coordinates specified */ | |
45 | #define A_FORCED 1 /* coordinates specified, ignore Beyond */ | |
46 | #define A_NEAR 2 /* coordinates not specified, move near */ | |
47 | #define A_FAR 3 /* coordinates not specified, move far */ | |
48 | ||
49 | /* constants for character types */ | |
50 | #define C_MAGIC 0 /* magic user */ | |
51 | #define C_FIGHTER 1 /* fighter */ | |
52 | #define C_ELF 2 /* elf */ | |
53 | #define C_DWARF 3 /* dwarf */ | |
54 | #define C_HALFLING 4 /* halfling */ | |
55 | #define C_EXPER 5 /* experimento */ | |
56 | #define C_SUPER 6 /* super being */ | |
57 | ||
58 | /* constants for special character types */ | |
59 | #define SC_NONE 0 /* not a special character */ | |
60 | #define SC_KING 1 /* king */ | |
61 | #define SC_COUNCIL 2 /* council of the wise */ | |
62 | #define SC_VALAR 3 /* valar */ | |
63 | #define SC_EXVALAR 4 /* ex-valar */ | |
64 | ||
65 | /* special monster constants */ | |
66 | #define SM_NONE 0 /* nothing special */ | |
67 | #define SM_UNICORN 1 /* unicorn */ | |
68 | #define SM_MODNAR 2 /* Modnar */ | |
69 | #define SM_MIMIC 3 /* mimic */ | |
70 | #define SM_DARKLORD 4 /* Dark Lord */ | |
71 | #define SM_LEANAN 5 /* Leanan-Sidhe */ | |
72 | #define SM_SARUMAN 6 /* Saruman */ | |
73 | #define SM_THAUMATURG 7 /* thaumaturgist */ | |
74 | #define SM_BALROG 8 /* balrog */ | |
75 | #define SM_VORTEX 9 /* vortex */ | |
76 | #define SM_NAZGUL 10 /* nazgul */ | |
77 | #define SM_TIAMAT 11 /* Tiamat */ | |
78 | #define SM_KOBOLD 12 /* kobold */ | |
79 | #define SM_SHELOB 13 /* Shelob */ | |
80 | #define SM_FAERIES 14 /* assorted faeries */ | |
81 | #define SM_LAMPREY 15 /* lamprey */ | |
82 | #define SM_SHRIEKER 16 /* shrieker */ | |
83 | #define SM_BONNACON 17 /* bonnacon */ | |
84 | #define SM_SMEAGOL 18 /* Smeagol */ | |
85 | #define SM_SUCCUBUS 19 /* succubus */ | |
86 | #define SM_CERBERUS 20 /* Cerberus */ | |
87 | #define SM_UNGOLIANT 21 /* Ungoliant */ | |
88 | #define SM_JABBERWOCK 22 /* jabberwock */ | |
89 | #define SM_MORGOTH 23 /* Morgoth */ | |
90 | #define SM_TROLL 24 /* troll */ | |
91 | #define SM_WRAITH 25 /* wraith */ | |
92 | ||
93 | /* constants for spells */ | |
94 | #define ML_ALLORNOTHING 0.0 /* magic level for 'all or nothing' */ | |
95 | #define MM_ALLORNOTHING 1.0 /* mana used for 'all or nothing' */ | |
96 | #define ML_MAGICBOLT 5.0 /* magic level for 'magic bolt' */ | |
97 | #define ML_FORCEFIELD 15.0 /* magic level for 'force field' */ | |
98 | #define MM_FORCEFIELD 30.0 /* mana used for 'force field' */ | |
99 | #define ML_XFORM 25.0 /* magic level for 'transform' */ | |
100 | #define MM_XFORM 50.0 /* mana used for 'transform' */ | |
101 | #define ML_INCRMIGHT 35.0 /* magic level for 'increase might' */ | |
102 | #define MM_INCRMIGHT 75.0 /* mana used for 'increase might' */ | |
103 | #define ML_INVISIBLE 45.0 /* magic level for 'invisibility' */ | |
104 | #define MM_INVISIBLE 90.0 /* mana used for 'invisibility' */ | |
105 | #define ML_XPORT 60.0 /* magic level for 'transport' */ | |
106 | #define MM_XPORT 125.0 /* mana used for 'transport' */ | |
107 | #define ML_PARALYZE 75.0 /* magic level for 'paralyze' */ | |
108 | #define MM_PARALYZE 150.0 /* mana used for 'paralyze' */ | |
109 | #define MM_SPECIFY 1000.0 /* mana used for 'specify' */ | |
110 | #define ML_CLOAK 20.0 /* magic level for 'cloak' */ | |
111 | #define MEL_CLOAK 7.0 /* experience level for 'cloak' */ | |
112 | #define MM_CLOAK 35.0 /* mana used for 'cloak' */ | |
113 | #define ML_TELEPORT 40.0 /* magic level for 'teleport' */ | |
114 | #define MEL_TELEPORT 12.0 /* experience level for 'teleport' */ | |
115 | #define MM_INTERVENE 1000.0 /* mana used to 'intervene' */ | |
116 | ||
117 | /* some miscellaneous constants */ | |
118 | #define SZ_DATABUF 100 /* size of input buffer */ | |
119 | #define SZ_PLAYERSTRUCT sizeof(struct player) /* size of player structure */ | |
120 | #define SZ_VOIDSTRUCT sizeof(struct energyvoid) /* size of energy void struct */ | |
121 | #define SZ_SCORESTRUCT sizeof(struct scoreboard) /* size of score board entry */ | |
122 | #define SZ_MONSTERSTRUCT sizeof(struct monster) /* size of monster structure */ | |
123 | #define SZ_NAME 21 /* size of player name (incl. trailing nul) */ | |
124 | #define SZ_PASSWORD 9 /* size of password (incl. trailing nul) */ | |
125 | #define SZ_LOGIN 9 /* size of login (incl. trailing nul) */ | |
126 | ||
127 | #define N_DAYSOLD 21 /* number of days old for purge */ | |
128 | #define N_AGE 500 /* age to degenerate ratio */ | |
129 | #define N_GEMVALUE (1000.0) /* number of gold pieces to gem ratio */ | |
130 | #define N_TAXAMOUNT (7.0) /* tax percent */ | |
131 | #ifdef OK_TO_PLAY | |
132 | #define N_MAXUSERS 30 /* max. number of users allowed on system */ | |
133 | #endif | |
134 | ||
135 | #define D_BEYOND (1.1e6) /* distance to beyond point of no return */ | |
136 | #define D_EXPER (2000.0) /* distance experimentos are allowed */ | |
137 | ||
138 | #define CH_MARKDELETE '\001' /* used to alter name of deleted players */ | |
139 | #define CH_KILL '\030' /* kill character (ctrl-X) */ | |
140 | #define CH_ERASE '\010' /* erase character (ctrl-H) */ | |
141 | #define CH_NEWLINE '\n' /* newline */ | |
142 | #define CH_REDRAW '\014' /* redraw screen character (ctrl-L) */ |