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0b80611a KM |
1 | .\" Copyright (c) 1980 Regents of the University of California. |
2 | .\" All rights reserved. The Berkeley software License Agreement | |
3 | .\" specifies the terms and conditions for redistribution. | |
4 | .\" | |
d9738c8f | 5 | .\" @(#)chase.6 5.1 (Berkeley) %G% |
0b80611a | 6 | .\" |
d9738c8f | 7 | .TH CHASE 6 "1 April 1981" |
0b80611a KM |
8 | .UC 4 |
9 | .SH NAME | |
10 | chase \- Try to escape to killer robots | |
11 | .SH SYNOPSIS | |
12 | .B /usr/games/chase | |
13 | [ | |
14 | .I nrobots | |
15 | ] [ | |
16 | .I nfences | |
17 | ] | |
18 | .SH DESCRIPTION | |
19 | .PP | |
20 | The object of the game chase is to move around inside of the box on the | |
21 | screen without getting eaten by the robots chasing and without running | |
22 | into anything. | |
23 | .PP | |
24 | If a robot runs into another robot while chasing you, they crash and leave | |
25 | a junk heap. If a robot runs into a fence, it is destroyed. | |
26 | .PP | |
27 | If you can survive until all the robots are destroyed, you have won! | |
28 | .PP | |
29 | If you do not specify either | |
30 | .I nrobots | |
31 | or | |
32 | .I nfences, | |
33 | chase will prompt you for them. |