Commit | Line | Data |
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b5f0675e | 1 | /* |
1e008c14 | 2 | * Copyright (c) 1983 Regents of the University of California. |
c0ca48ec KB |
3 | * All rights reserved. |
4 | * | |
5 | * Redistribution and use in source and binary forms are permitted | |
65c7d3b6 KB |
6 | * provided that the above copyright notice and this paragraph are |
7 | * duplicated in all such forms and that any documentation, | |
8 | * advertising materials, and other materials related to such | |
9 | * distribution and use acknowledge that the software was developed | |
10 | * by the University of California, Berkeley. The name of the | |
11 | * University may not be used to endorse or promote products derived | |
12 | * from this software without specific prior written permission. | |
13 | * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR | |
14 | * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED | |
15 | * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. | |
b5f0675e EW |
16 | */ |
17 | ||
b1823ffa | 18 | #ifndef lint |
65c7d3b6 | 19 | static char sccsid[] = "@(#)pl_3.c 5.3 (Berkeley) %G%"; |
c0ca48ec | 20 | #endif /* not lint */ |
b1823ffa EW |
21 | |
22 | #include "player.h" | |
23 | ||
24 | acceptcombat() | |
25 | { | |
26 | int men = 0; | |
27 | int target, temp; | |
28 | int n, r; | |
29 | int index, rakehim, sternrake; | |
30 | int hhits = 0, ghits = 0, rhits = 0, chits = 0; | |
31 | int crew[3]; | |
32 | int load; | |
33 | int guns, car, ready, shootat, hit; | |
34 | int roll; | |
35 | struct ship *closest; | |
36 | ||
37 | crew[0] = mc->crew1; | |
38 | crew[1] = mc->crew2; | |
39 | crew[2] = mc->crew3; | |
40 | for (n = 0; n < 3; n++) { | |
41 | if (mf->OBP[n].turnsent) | |
42 | men += mf->OBP[n].mensent; | |
43 | } | |
44 | for (n = 0; n < 3; n++) { | |
45 | if (mf->DBP[n].turnsent) | |
46 | men += mf->DBP[n].mensent; | |
47 | } | |
48 | if (men) { | |
49 | crew[0] = men/100 ? 0 : crew[0] != 0; | |
50 | crew[1] = (men%100)/10 ? 0 : crew[1] != 0; | |
51 | crew[2] = men%10 ? 0 : crew[2] != 0; | |
52 | } | |
53 | for (r = 0; r < 2; r++) { | |
54 | if (r) { | |
55 | ready = mf->readyR; | |
56 | load = mf->loadR; | |
57 | guns = mc->gunR; | |
58 | car = mc->carR; | |
59 | } else { | |
60 | ready = mf->readyL; | |
61 | load = mf->loadL; | |
62 | guns = mc->gunL; | |
63 | car = mc->carL; | |
64 | } | |
65 | if (!guns && !car || load == L_EMPTY || (ready & R_LOADED) == 0) | |
66 | goto cant; | |
67 | if (mf->struck || !crew[2]) | |
68 | goto cant; | |
69 | closest = closestenemy(ms, (r ? 'r' : 'l'), 1); | |
70 | if (closest == 0) | |
71 | goto cant; | |
72 | if (closest->file->struck) | |
73 | goto cant; | |
74 | target = range(ms, closest); | |
75 | if (target > rangeofshot[load] || !guns && target >= 3) | |
76 | goto cant; | |
77 | Signal("%s (%c%c) within range of %s broadside.", | |
78 | closest, r ? "right" : "left"); | |
79 | if (load > L_CHAIN && target < 6) { | |
789d5e82 EW |
80 | switch (sgetch("Aim for hull or rigging? ", |
81 | (struct ship *)0, 1)) { | |
b1823ffa EW |
82 | case 'r': |
83 | shootat = RIGGING; | |
84 | break; | |
85 | case 'h': | |
86 | shootat = HULL; | |
87 | break; | |
88 | default: | |
89 | shootat = -1; | |
90 | Signal("'Avast there! Hold your fire.'", | |
91 | (struct ship *)0); | |
92 | } | |
93 | } else { | |
789d5e82 | 94 | if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') { |
b1823ffa EW |
95 | shootat = -1; |
96 | Signal("Belay that! Hold your fire.", | |
97 | (struct ship *)0); | |
98 | } else | |
99 | shootat = RIGGING; | |
100 | } | |
101 | if (shootat == -1) | |
102 | continue; | |
103 | fired = 1; | |
104 | rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms); | |
105 | temp = portside(closest, ms, 1) - closest->file->dir + 1; | |
106 | if (temp < 1) | |
107 | temp += 8; | |
108 | else if (temp > 8) | |
109 | temp -= 8; | |
110 | sternrake = temp > 4 && temp < 6; | |
111 | if (rakehim) | |
112 | if (!sternrake) | |
113 | Signal("Raking the %s!", closest); | |
114 | else | |
115 | Signal("Stern Rake! %s splintering!", closest); | |
116 | index = guns; | |
117 | if (target < 3) | |
118 | index += car; | |
119 | index = (index - 1)/3; | |
120 | index = index > 8 ? 8 : index; | |
121 | if (!rakehim) | |
122 | hit = HDT[index][target-1]; | |
123 | else | |
124 | hit = HDTrake[index][target-1]; | |
125 | if (rakehim && sternrake) | |
126 | hit++; | |
127 | hit += QUAL[index][mc->qual-1]; | |
128 | for (n = 0; n < 3 && mf->captured == 0; n++) | |
129 | if (!crew[n]) | |
130 | if (index <= 5) | |
131 | hit--; | |
132 | else | |
133 | hit -= 2; | |
134 | if (ready & R_INITIAL) | |
135 | if (index <= 3) | |
136 | hit++; | |
137 | else | |
138 | hit += 2; | |
139 | if (mf->captured != 0) | |
140 | if (index <= 1) | |
141 | hit--; | |
142 | else | |
143 | hit -= 2; | |
144 | hit += AMMO[index][load - 1]; | |
145 | if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5) | |
146 | hit--; | |
147 | if (windspeed == 6 && temp == 4) | |
148 | hit -= 2; | |
149 | if (windspeed == 6 && temp <= 3) | |
150 | hit--; | |
151 | if (hit >= 0) { | |
152 | roll = die(); | |
153 | if (load == L_GRAPE) | |
154 | chits = hit; | |
155 | else { | |
156 | struct Tables *t; | |
157 | if (hit > 10) | |
158 | hit = 10; | |
159 | t = &(shootat == RIGGING ? RigTable : HullTable) | |
160 | [hit][roll-1]; | |
161 | chits = t->C; | |
162 | rhits = t->R; | |
163 | hhits = t->H; | |
164 | ghits = t->G; | |
165 | if (closest->file->FS) | |
166 | rhits *= 2; | |
167 | if (load == L_CHAIN) { | |
168 | ghits = 0; | |
169 | hhits = 0; | |
170 | } | |
171 | } | |
172 | table(shootat, load, hit, closest, ms, roll); | |
173 | } | |
789d5e82 EW |
174 | Signal("Damage inflicted on the %s:", |
175 | (struct ship *)0, closest->shipname); | |
176 | Signal("\t%d HULL, %d GUNS, %d CREW, %d RIGGING", | |
177 | (struct ship *)0, hhits, ghits, chits, rhits); | |
b1823ffa EW |
178 | if (!r) { |
179 | mf->loadL = L_EMPTY; | |
180 | mf->readyL = R_EMPTY; | |
181 | } else { | |
182 | mf->loadR = L_EMPTY; | |
183 | mf->readyR = R_EMPTY; | |
184 | } | |
185 | continue; | |
186 | cant: | |
187 | Signal("Unable to fire %s broadside", | |
188 | (struct ship *)0, r ? "right" : "left"); | |
189 | } | |
490c485f | 190 | blockalarm(); |
fcc6b1db | 191 | draw_stat(); |
490c485f | 192 | unblockalarm(); |
b1823ffa EW |
193 | } |
194 | ||
195 | grapungrap() | |
196 | { | |
197 | register struct ship *sp; | |
6ca45914 | 198 | register int i; |
b1823ffa | 199 | |
b1823ffa | 200 | foreachship(sp) { |
6ca45914 | 201 | if (sp == ms || sp->file->dir == 0) |
b1823ffa | 202 | continue; |
6ca45914 | 203 | if (range(ms, sp) > 1 && !grappled2(ms, sp)) |
b1823ffa | 204 | continue; |
789d5e82 EW |
205 | switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ", |
206 | sp, 1)) { | |
b1823ffa EW |
207 | case 'g': |
208 | if (die() < 3 | |
209 | || ms->nationality == capship(sp)->nationality) { | |
6ca45914 EW |
210 | Write(W_GRAP, ms, 0, sp->file->index, 0, 0, 0); |
211 | Write(W_GRAP, sp, 0, player, 0, 0, 0); | |
b1823ffa EW |
212 | Signal("Attempt succeeds!", (struct ship *)0); |
213 | makesignal(ms, "grappled with %s (%c%c)", sp); | |
214 | } else | |
215 | Signal("Attempt fails.", (struct ship *)0); | |
216 | break; | |
217 | case 'u': | |
6ca45914 EW |
218 | for (i = grappled2(ms, sp); --i >= 0;) { |
219 | if (ms->nationality | |
220 | == capship(sp)->nationality | |
221 | || die() < 3) { | |
222 | cleangrapple(ms, sp, 0); | |
b1823ffa EW |
223 | Signal("Attempt succeeds!", |
224 | (struct ship *)0); | |
225 | makesignal(ms, | |
226 | "ungrappling with %s (%c%c)", | |
227 | sp); | |
228 | } else | |
229 | Signal("Attempt fails.", | |
230 | (struct ship *)0); | |
231 | } | |
6ca45914 | 232 | break; |
b1823ffa EW |
233 | } |
234 | } | |
235 | } | |
236 | ||
237 | unfoulplayer() | |
238 | { | |
b1823ffa | 239 | register struct ship *to; |
6ca45914 | 240 | register i; |
b1823ffa | 241 | |
6ca45914 EW |
242 | foreachship(to) { |
243 | if (fouled2(ms, to) == 0) | |
244 | continue; | |
245 | if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to, 1) != 'y') | |
b1823ffa | 246 | continue; |
6ca45914 EW |
247 | for (i = fouled2(ms, to); --i >= 0;) { |
248 | if (die() <= 2) { | |
249 | cleanfoul(ms, to, 0); | |
789d5e82 | 250 | Signal("Attempt succeeds!", (struct ship *)0); |
b1823ffa EW |
251 | makesignal(ms, "Unfouling %s (%c%c)", to); |
252 | } else | |
253 | Signal("Attempt fails.", (struct ship *)0); | |
254 | } | |
255 | } | |
256 | } |