Commit | Line | Data |
---|---|---|
b1823ffa | 1 | #ifndef lint |
fcc6b1db | 2 | static char *sccsid = "@(#)pl_3.c 1.6 83/10/28"; |
b1823ffa EW |
3 | #endif |
4 | ||
5 | #include "player.h" | |
6 | ||
7 | acceptcombat() | |
8 | { | |
9 | int men = 0; | |
10 | int target, temp; | |
11 | int n, r; | |
12 | int index, rakehim, sternrake; | |
13 | int hhits = 0, ghits = 0, rhits = 0, chits = 0; | |
14 | int crew[3]; | |
15 | int load; | |
16 | int guns, car, ready, shootat, hit; | |
17 | int roll; | |
18 | struct ship *closest; | |
19 | ||
20 | crew[0] = mc->crew1; | |
21 | crew[1] = mc->crew2; | |
22 | crew[2] = mc->crew3; | |
23 | for (n = 0; n < 3; n++) { | |
24 | if (mf->OBP[n].turnsent) | |
25 | men += mf->OBP[n].mensent; | |
26 | } | |
27 | for (n = 0; n < 3; n++) { | |
28 | if (mf->DBP[n].turnsent) | |
29 | men += mf->DBP[n].mensent; | |
30 | } | |
31 | if (men) { | |
32 | crew[0] = men/100 ? 0 : crew[0] != 0; | |
33 | crew[1] = (men%100)/10 ? 0 : crew[1] != 0; | |
34 | crew[2] = men%10 ? 0 : crew[2] != 0; | |
35 | } | |
36 | for (r = 0; r < 2; r++) { | |
37 | if (r) { | |
38 | ready = mf->readyR; | |
39 | load = mf->loadR; | |
40 | guns = mc->gunR; | |
41 | car = mc->carR; | |
42 | } else { | |
43 | ready = mf->readyL; | |
44 | load = mf->loadL; | |
45 | guns = mc->gunL; | |
46 | car = mc->carL; | |
47 | } | |
48 | if (!guns && !car || load == L_EMPTY || (ready & R_LOADED) == 0) | |
49 | goto cant; | |
50 | if (mf->struck || !crew[2]) | |
51 | goto cant; | |
52 | closest = closestenemy(ms, (r ? 'r' : 'l'), 1); | |
53 | if (closest == 0) | |
54 | goto cant; | |
55 | if (closest->file->struck) | |
56 | goto cant; | |
57 | target = range(ms, closest); | |
58 | if (target > rangeofshot[load] || !guns && target >= 3) | |
59 | goto cant; | |
60 | Signal("%s (%c%c) within range of %s broadside.", | |
61 | closest, r ? "right" : "left"); | |
62 | if (load > L_CHAIN && target < 6) { | |
789d5e82 EW |
63 | switch (sgetch("Aim for hull or rigging? ", |
64 | (struct ship *)0, 1)) { | |
b1823ffa EW |
65 | case 'r': |
66 | shootat = RIGGING; | |
67 | break; | |
68 | case 'h': | |
69 | shootat = HULL; | |
70 | break; | |
71 | default: | |
72 | shootat = -1; | |
73 | Signal("'Avast there! Hold your fire.'", | |
74 | (struct ship *)0); | |
75 | } | |
76 | } else { | |
789d5e82 | 77 | if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') { |
b1823ffa EW |
78 | shootat = -1; |
79 | Signal("Belay that! Hold your fire.", | |
80 | (struct ship *)0); | |
81 | } else | |
82 | shootat = RIGGING; | |
83 | } | |
84 | if (shootat == -1) | |
85 | continue; | |
86 | fired = 1; | |
87 | rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms); | |
88 | temp = portside(closest, ms, 1) - closest->file->dir + 1; | |
89 | if (temp < 1) | |
90 | temp += 8; | |
91 | else if (temp > 8) | |
92 | temp -= 8; | |
93 | sternrake = temp > 4 && temp < 6; | |
94 | if (rakehim) | |
95 | if (!sternrake) | |
96 | Signal("Raking the %s!", closest); | |
97 | else | |
98 | Signal("Stern Rake! %s splintering!", closest); | |
99 | index = guns; | |
100 | if (target < 3) | |
101 | index += car; | |
102 | index = (index - 1)/3; | |
103 | index = index > 8 ? 8 : index; | |
104 | if (!rakehim) | |
105 | hit = HDT[index][target-1]; | |
106 | else | |
107 | hit = HDTrake[index][target-1]; | |
108 | if (rakehim && sternrake) | |
109 | hit++; | |
110 | hit += QUAL[index][mc->qual-1]; | |
111 | for (n = 0; n < 3 && mf->captured == 0; n++) | |
112 | if (!crew[n]) | |
113 | if (index <= 5) | |
114 | hit--; | |
115 | else | |
116 | hit -= 2; | |
117 | if (ready & R_INITIAL) | |
118 | if (index <= 3) | |
119 | hit++; | |
120 | else | |
121 | hit += 2; | |
122 | if (mf->captured != 0) | |
123 | if (index <= 1) | |
124 | hit--; | |
125 | else | |
126 | hit -= 2; | |
127 | hit += AMMO[index][load - 1]; | |
128 | if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5) | |
129 | hit--; | |
130 | if (windspeed == 6 && temp == 4) | |
131 | hit -= 2; | |
132 | if (windspeed == 6 && temp <= 3) | |
133 | hit--; | |
134 | if (hit >= 0) { | |
135 | roll = die(); | |
136 | if (load == L_GRAPE) | |
137 | chits = hit; | |
138 | else { | |
139 | struct Tables *t; | |
140 | if (hit > 10) | |
141 | hit = 10; | |
142 | t = &(shootat == RIGGING ? RigTable : HullTable) | |
143 | [hit][roll-1]; | |
144 | chits = t->C; | |
145 | rhits = t->R; | |
146 | hhits = t->H; | |
147 | ghits = t->G; | |
148 | if (closest->file->FS) | |
149 | rhits *= 2; | |
150 | if (load == L_CHAIN) { | |
151 | ghits = 0; | |
152 | hhits = 0; | |
153 | } | |
154 | } | |
155 | table(shootat, load, hit, closest, ms, roll); | |
156 | } | |
789d5e82 EW |
157 | Signal("Damage inflicted on the %s:", |
158 | (struct ship *)0, closest->shipname); | |
159 | Signal("\t%d HULL, %d GUNS, %d CREW, %d RIGGING", | |
160 | (struct ship *)0, hhits, ghits, chits, rhits); | |
b1823ffa EW |
161 | if (!r) { |
162 | mf->loadL = L_EMPTY; | |
163 | mf->readyL = R_EMPTY; | |
164 | } else { | |
165 | mf->loadR = L_EMPTY; | |
166 | mf->readyR = R_EMPTY; | |
167 | } | |
168 | continue; | |
169 | cant: | |
170 | Signal("Unable to fire %s broadside", | |
171 | (struct ship *)0, r ? "right" : "left"); | |
172 | } | |
fcc6b1db | 173 | draw_stat(); |
b1823ffa EW |
174 | } |
175 | ||
176 | grapungrap() | |
177 | { | |
178 | register struct ship *sp; | |
179 | register int n, k; | |
180 | register struct snag *p; | |
70461436 | 181 | int r; |
b1823ffa EW |
182 | |
183 | n = -1; | |
184 | foreachship(sp) { | |
185 | n++; | |
186 | if (sp == ms) | |
187 | continue; | |
70461436 | 188 | r = range(ms, sp); |
789d5e82 | 189 | if ((r < 0 || r > 1) && !grappled2(ms, sp)) |
b1823ffa | 190 | continue; |
789d5e82 EW |
191 | switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ", |
192 | sp, 1)) { | |
b1823ffa EW |
193 | case 'g': |
194 | if (die() < 3 | |
195 | || ms->nationality == capship(sp)->nationality) { | |
196 | for (k = 0, p = mf->grapples; | |
197 | k < NSHIP && p->turnfoul; k++, p++) | |
198 | ; /* XXX */ | |
199 | if (k < NSHIP) | |
200 | Write(W_GRAP, ms, 0, k, turn, n, 0); | |
201 | for (k = 0, p = sp->file->grapples; | |
202 | k < NSHIP && p->turnfoul; k++, p++) | |
203 | ; /* XXX */ | |
204 | if (k < NSHIP) | |
205 | Write(W_GRAP, sp, 0, | |
206 | k, turn, player, 0); | |
207 | Signal("Attempt succeeds!", (struct ship *)0); | |
208 | makesignal(ms, "grappled with %s (%c%c)", sp); | |
209 | } else | |
210 | Signal("Attempt fails.", (struct ship *)0); | |
211 | break; | |
212 | case 'u': | |
213 | for (k = 0; k < NSHIP; k++) { | |
214 | if (!mf->grapples[k].turnfoul) | |
215 | continue; | |
216 | if (sp != mf->grapples[k].toship) | |
217 | continue; | |
218 | if (die() < 3 || ms->nationality | |
219 | == capship(sp)->nationality) { | |
220 | cleangrapple(ms, sp, k); | |
221 | Signal("Attempt succeeds!", | |
222 | (struct ship *)0); | |
223 | makesignal(ms, | |
224 | "ungrappling with %s (%c%c)", | |
225 | sp); | |
226 | } else | |
227 | Signal("Attempt fails.", | |
228 | (struct ship *)0); | |
229 | } | |
230 | } | |
231 | } | |
232 | } | |
233 | ||
234 | unfoulplayer() | |
235 | { | |
236 | register struct snag *s = mf->fouls; | |
237 | register struct ship *to; | |
238 | int n; | |
239 | ||
240 | for (n = 0; n < NSHIP; n++, s++) { | |
241 | if (s->turnfoul == 0) | |
242 | continue; | |
243 | to = s->toship; | |
789d5e82 EW |
244 | if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to, 1) |
245 | == 'y') { | |
b1823ffa EW |
246 | if (die() < 3) { |
247 | cleanfoul(ms, to, n); | |
789d5e82 | 248 | Signal("Attempt succeeds!", (struct ship *)0); |
b1823ffa EW |
249 | makesignal(ms, "Unfouling %s (%c%c)", to); |
250 | } else | |
251 | Signal("Attempt fails.", (struct ship *)0); | |
252 | } | |
253 | } | |
254 | } |