386BSD 0.1 development
[unix-history] / usr / othersrc / games / cribbage / support.c
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f6ce5b77
WJ
1/*
2 * Copyright (c) 1980 Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
34#ifndef lint
35static char sccsid[] = "@(#)support.c 5.6 (Berkeley) 2/28/91";
36#endif /* not lint */
37
38#include <curses.h>
39#include "deck.h"
40#include "cribbage.h"
41#include "cribcur.h"
42
43
44#define NTV 10 /* number scores to test */
45
46/* score to test reachability of, and order to test them in */
47int tv[ NTV ] = { 8, 7, 9, 6, 11, 12, 13, 14, 10, 5 };
48
49
50/*
51 * computer chooses what to play in pegging...
52 * only called if no playable card will score points
53 */
54
55cchose( h, n, s )
56
57 CARD h[];
58 int n;
59 int s;
60{
61 register int i, j, l;
62
63 if( n <= 1 ) return( 0 );
64 if( s < 4 ) { /* try for good value */
65 if( ( j = anysumto(h, n, s, 4) ) >= 0 ) return( j );
66 if( ( j = anysumto(h, n, s, 3) ) >= 0 && s == 0 )
67 return( j );
68 }
69 if( s > 0 && s < 20 ) {
70 for( i = 1; i <= 10; i++ ) { /* try for retaliation to 31 */
71 if( ( j = anysumto(h, n, s, 21-i) ) >= 0 ) {
72 if( ( l = numofval(h, n, i) ) > 0 ) {
73 if( l > 1 || VAL( h[j].rank ) != i ) return( j );
74 }
75 }
76 }
77 }
78 if( s < 15 ) {
79 for( i = 0; i < NTV; i++ ) { /* for retaliation after 15 */
80 if( ( j = anysumto(h, n, s, tv[i]) ) >= 0 ) {
81 if( ( l = numofval(h, n, 15-tv[i]) ) > 0 ) {
82 if( l > 1 || VAL( h[j].rank ) != 15-tv[i] ) return( j );
83 }
84 }
85 }
86 }
87 j = -1;
88 for( i = n - 1; i >= 0; --i ) { /* remember: h is sorted */
89 l = s + VAL( h[i].rank );
90 if( l > 31 ) continue;
91 if( l != 5 && l != 10 && l != 21 ) {
92 j = i;
93 break;
94 }
95 }
96 if( j >= 0 ) return( j );
97 for( i = n - 1; i >= 0; --i ) {
98 l = s + VAL( h[i].rank );
99 if( l > 31 ) continue;
100 if( j < 0 ) j = i;
101 if( l != 5 && l != 21 ) {
102 j = i;
103 break;
104 }
105 }
106 return( j );
107}
108
109
110
111/*
112 * plyrhand:
113 * Evaluate and score a player hand or crib
114 */
115plyrhand(hand, s)
116CARD hand[];
117char *s;
118{
119 register int i, j;
120 register BOOLEAN win;
121 static char prompt[BUFSIZ];
122
123 prhand(hand, CINHAND, Playwin, FALSE);
124 (void)sprintf(prompt, "Your %s scores ", s);
125 i = scorehand(hand, turnover, CINHAND, strcmp(s, "crib") == 0, explain);
126 if ((j = number(0, 29, prompt)) == 19)
127 j = 0;
128 if (i != j) {
129 if (i < j) {
130 win = chkscr(&pscore, i);
131 msg("It's really only %d points; I get %d", i, 2);
132 if (!win)
133 win = chkscr(&cscore, 2);
134 }
135 else {
136 win = chkscr(&pscore, j);
137 msg("You should have taken %d, not %d!", i, j);
138 }
139 if (explain)
140 msg("Explanation: %s", expl);
141 do_wait();
142 }
143 else
144 win = chkscr(&pscore, i);
145 return win;
146}
147
148/*
149 * comphand:
150 * Handle scoring and displaying the computers hand
151 */
152comphand(h, s)
153CARD h[];
154char *s;
155{
156 register int j;
157
158 j = scorehand(h, turnover, CINHAND, strcmp(s, "crib") == 0, FALSE);
159 prhand(h, CINHAND, Compwin, FALSE);
160 msg("My %s scores %d", s, (j == 0 ? 19 : j));
161 return chkscr(&cscore, j);
162}
163
164/*
165 * chkscr:
166 * Add inc to scr and test for > glimit, printing on the scoring
167 * board while we're at it.
168 */
169
170int Lastscore[2] = {-1, -1};
171
172chkscr(scr, inc)
173int *scr, inc;
174{
175 BOOLEAN myturn;
176
177 myturn = (scr == &cscore);
178 if (inc != 0) {
179 prpeg(Lastscore[myturn], '.', myturn);
180 Lastscore[myturn] = *scr;
181 *scr += inc;
182 prpeg(*scr, PEG, myturn);
183 refresh();
184 }
185 return (*scr >= glimit);
186}
187
188/*
189 * prpeg:
190 * Put out the peg character on the score board and put the
191 * score up on the board.
192 */
193prpeg(score, peg, myturn)
194register int score;
195char peg;
196BOOLEAN myturn;
197{
198 register int y, x;
199
200 if (!myturn)
201 y = SCORE_Y + 2;
202 else
203 y = SCORE_Y + 5;
204
205 if (score <= 0 || score >= glimit) {
206 if (peg == '.')
207 peg = ' ';
208 if (score == 0)
209 x = SCORE_X + 2;
210 else {
211 x = SCORE_X + 2;
212 y++;
213 }
214 }
215 else {
216 x = (score - 1) % 30;
217 if (score > 90 || (score > 30 && score <= 60)) {
218 y++;
219 x = 29 - x;
220 }
221 x += x / 5;
222 x += SCORE_X + 3;
223 }
224 mvaddch(y, x, peg);
225 mvprintw(SCORE_Y + (myturn ? 7 : 1), SCORE_X + 10, "%3d", score);
226}
227
228/*
229 * cdiscard -- the computer figures out what is the best discard for
230 * the crib and puts the best two cards at the end
231 */
232
233cdiscard( mycrib )
234
235 BOOLEAN mycrib;
236{
237 CARD d[ CARDS ], h[ FULLHAND ], cb[ 2 ];
238 register int i, j, k;
239 int nc, ns;
240 long sums[ 15 ];
241 static int undo1[15] = {0,0,0,0,0,1,1,1,1,2,2,2,3,3,4};
242 static int undo2[15] = {1,2,3,4,5,2,3,4,5,3,4,5,4,5,5};
243
244 makedeck( d );
245 nc = CARDS;
246 for( i = 0; i < knownum; i++ ) { /* get all other cards */
247 cremove( known[i], d, nc-- );
248 }
249 for( i = 0; i < 15; i++ ) sums[i] = 0L;
250 ns = 0;
251 for( i = 0; i < (FULLHAND - 1); i++ ) {
252 cb[0] = chand[i];
253 for( j = i + 1; j < FULLHAND; j++ ) {
254 cb[1] = chand[j];
255 for( k = 0; k < FULLHAND; k++ ) h[k] = chand[k];
256 cremove( chand[i], h, FULLHAND );
257 cremove( chand[j], h, FULLHAND - 1 );
258 for( k = 0; k < nc; k++ ) {
259 sums[ns] += scorehand( h, d[k], CINHAND, TRUE, FALSE );
260 if( mycrib ) sums[ns] += adjust( cb, d[k] );
261 else sums[ns] -= adjust( cb, d[k] );
262 }
263 ++ns;
264 }
265 }
266 j = 0;
267 for( i = 1; i < 15; i++ ) if( sums[i] > sums[j] ) j = i;
268 for( k = 0; k < FULLHAND; k++ ) h[k] = chand[k];
269 cremove( h[ undo1[j] ], chand, FULLHAND );
270 cremove( h[ undo2[j] ], chand, FULLHAND - 1 );
271 chand[4] = h[ undo1[j] ];
272 chand[5] = h[ undo2[j] ];
273}
274
275
276
277/*
278 * returns true if some card in hand can be played without exceeding 31
279 */
280
281anymove( hand, n, sum )
282
283 CARD hand[];
284 int n;
285 int sum;
286{
287 register int i, j;
288
289 if( n < 1 ) return( FALSE );
290 j = hand[0].rank;
291 for( i = 1; i < n; i++ ) {
292 if( hand[i].rank < j ) j = hand[i].rank;
293 }
294 return( sum + VAL( j ) <= 31 );
295}
296
297
298
299/*
300 * anysumto returns the index (0 <= i < n) of the card in hand that brings
301 * the s up to t, or -1 if there is none
302 */
303
304anysumto( hand, n, s, t )
305
306 CARD hand[];
307 int n;
308 int s, t;
309{
310 register int i;
311
312 for( i = 0; i < n; i++ ) {
313 if( s + VAL( hand[i].rank ) == t ) return( i );
314 }
315 return( -1 );
316}
317
318
319
320
321/*
322 * return the number of cards in h having the given rank value
323 */
324
325numofval( h, n, v )
326
327 CARD h[];
328 int n;
329 int v;
330{
331 register int i, j;
332
333 j = 0;
334 for( i = 0; i < n; i++ ) {
335 if( VAL( h[i].rank ) == v ) ++j;
336 }
337 return( j );
338}
339
340
341
342/*
343 * makeknown remembers all n cards in h for future recall
344 */
345
346makeknown( h, n )
347
348 CARD h[];
349 int n;
350{
351 register int i;
352
353 for( i = 0; i < n; i++ ) {
354 known[ knownum++ ] = h[i];
355 }
356}
357