Fixed up compiler warnings.
[unix-history] / games / larn / Makefile
CommitLineData
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1# @(#)Makefile 5.9 (Berkeley) 7/25/90
2
3# EXTRA
4# Incorporates code to gather additional performance statistics
5# SYSV
6# Use system III/V (instead of V7) type ioctl calls
7# BSD
8# Use BSD specific features (mostly timer and signal stuff)
9# BSD4.1
10# Use BSD4.1 to avoid some 4.2 dependencies (must be used with
11# BSD above; do not mix with SYSV)
12# HIDEBYLINK
13# If defined, the program attempts to hide from ps
14# DOCHECKPOINTS
15# If not defined, checkpoint files are periodically written by the
16# larn process (no forking) if enabled in the .larnopts description
17# file. Checkpointing is handy on an unreliable system, but takes
18# CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the
19# checkpoints (again if enabled in the .larnopts file). This usually
20# avoids pauses in larn while the checkpointing is being done (on
21# large machines).
22# VER
23# This is the version of the software, example: 12
24# SUBVER
25# This is the revision of the software, example: 1
26# FLUSHNO=#
27# Set the input queue excess flushing threshold (default 5)
28# NOVARARGS
29# Define for systems that don't have varargs (a default varargs will
30# be used).
31# MACRORND
32# Define to use macro version of rnd() and rund() (fast and big)
33# UIDSCORE
34# Define to use user id's to manage scoreboard. Leaving this out will
35# cause player id's from the file ".playerids" to be used instead.
36# (.playerids is created upon demand). Only one entry per id # is
37# allowed in each scoreboard (winning & non-winning).
38# VT100
39# Compile for using vt100 family of terminals. Omission of this
40# define will cause larn to use termcap, but it will be MUCH slower
41# due to an extra layer of output interpretation. Also, only VT100
42# mode allows 2 different standout modes, inverse video, and bold video.
43# And only in VT100 mode is the scrolling region of the terminal used
44# (much nicer than insert/delete line sequences to simulate it, if
45# VT100 is omitted).
46# NONAP
47# This causes napms() to return immediately instead of delaying n
48# milliseconds. This define may be needed on some systems if the nap
49# stuff does not work correctly (possible hang). nap() is primarilly
50# used to delay for effect when casting missile type spells.
51# NOLOG
52# Turn off logging.
53
54PROG= larn
4f136fcc 55MAN6= larn.6
6d09adc4 56CFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP -fwritable-strings
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57SRCS= main.c object.c create.c tok.c display.c global.c data.c io.c \
58 monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \
59 signal.c moreobj.c movem.c regen.c fortune.c savelev.c
60DPADD= ${LIBTERM}
61LDADD= -ltermcap
62HIDEGAME=hidegame
63
64beforeinstall:
65 (cd ${.CURDIR}/datfiles; install -c -o ${BINOWN} -g ${BINGRP} -m 444 \
66 larnmaze larnopts lfortune larn.help \
67 ${DESTDIR}/usr/share/games/larn)
68
69.include <bsd.prog.mk>