Commit | Line | Data |
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e804469b C |
1 | #ifndef lint |
2 | static char sccsid[] = "@(#)move.c 4.1 12/24/82"; | |
3 | #endif | |
4 | ||
8dd2ca95 C |
5 | #include "mille.h" |
6 | #include "unctrl.h" | |
7 | ||
8dd2ca95 C |
8 | char *Movenames[] = { |
9 | "M_DISCARD", "M_DRAW", "M_PLAY", "M_ORDER" | |
10 | }; | |
11 | ||
12 | domove() | |
13 | { | |
14 | reg PLAY *pp; | |
15 | reg int i, j; | |
16 | reg bool goodplay; | |
17 | ||
18 | pp = &Player[Play]; | |
19 | if (Play == PLAYER) | |
20 | getmove(); | |
21 | else | |
22 | calcmove(); | |
23 | Next = FALSE; | |
24 | goodplay = TRUE; | |
25 | switch (Movetype) { | |
26 | case M_DISCARD: | |
27 | if (haspicked(pp)) { | |
28 | if (pp->hand[Card_no] == C_INIT) | |
29 | if (Card_no == 6) | |
30 | Finished = TRUE; | |
31 | else | |
32 | error("no card there"); | |
33 | else { | |
34 | Discard = pp->hand[Card_no]; | |
35 | pp->hand[Card_no] = C_INIT; | |
36 | Next = TRUE; | |
37 | if (Play == PLAYER) | |
38 | account(Discard); | |
39 | } | |
40 | } | |
41 | else | |
42 | error("must pick first"); | |
43 | break; | |
44 | case M_PLAY: | |
45 | goodplay = playcard(pp); | |
46 | break; | |
47 | case M_DRAW: | |
48 | Card_no = 0; | |
49 | if (Topcard <= Deck) | |
50 | error("no more cards"); | |
51 | else if (haspicked(pp)) | |
52 | error("already picked"); | |
53 | else { | |
54 | pp->hand[0] = *--Topcard; | |
55 | if (Debug) | |
56 | fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]); | |
57 | acc: | |
58 | if (Play == COMP) { | |
59 | account(*Topcard); | |
60 | if (issafety(*Topcard)) | |
61 | pp->safety[*Topcard-S_CONV] = S_IN_HAND; | |
62 | } | |
63 | if (pp->hand[1] == C_INIT && Topcard > Deck) { | |
64 | Card_no = 1; | |
65 | pp->hand[1] = *--Topcard; | |
66 | if (Debug) | |
67 | fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]); | |
68 | goto acc; | |
69 | } | |
70 | pp->new_battle = FALSE; | |
71 | pp->new_speed = FALSE; | |
72 | } | |
73 | break; | |
74 | ||
75 | case M_ORDER: | |
76 | break; | |
77 | } | |
78 | /* | |
79 | * move blank card to top by one of two methods. If the | |
80 | * computer's hand was sorted, the randomness for picking | |
81 | * between equally valued cards would be lost | |
82 | */ | |
83 | if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER]) | |
84 | sort(pp->hand); | |
85 | else | |
86 | for (i = 1; i < HAND_SZ; i++) | |
87 | if (pp->hand[i] == C_INIT) { | |
88 | for (j = 0; pp->hand[j] == C_INIT; j++) | |
89 | if (j >= HAND_SZ) { | |
90 | j = 0; | |
91 | break; | |
92 | } | |
93 | pp->hand[i] = pp->hand[j]; | |
94 | pp->hand[j] = C_INIT; | |
95 | } | |
96 | if (Topcard <= Deck) | |
97 | check_go(); | |
98 | if (Next) | |
99 | nextplay(); | |
100 | } | |
101 | ||
102 | /* | |
103 | * Check and see if either side can go. If they cannot, | |
104 | * the game is over | |
105 | */ | |
106 | check_go() { | |
107 | ||
108 | reg CARD card; | |
109 | reg PLAY *pp, *op; | |
110 | reg int i; | |
111 | ||
112 | for (pp = Player; pp < &Player[2]; pp++) { | |
113 | op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]); | |
114 | for (i = 0; i < HAND_SZ; i++) { | |
115 | card = pp->hand[i]; | |
116 | if (issafety(card) || canplay(pp, op, card)) { | |
117 | if (Debug) { | |
118 | fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card); | |
119 | fprintf(outf, "issafety(card) = %d, ", issafety(card)); | |
120 | fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card)); | |
121 | } | |
122 | return; | |
123 | } | |
124 | else if (Debug) | |
125 | fprintf(outf, "CHECK_GO: cannot play %s\n", | |
126 | C_name[card]); | |
127 | } | |
128 | } | |
129 | Finished = TRUE; | |
130 | } | |
131 | ||
132 | playcard(pp) | |
133 | reg PLAY *pp; | |
134 | { | |
135 | reg int v; | |
136 | reg CARD card; | |
137 | ||
138 | /* | |
139 | * check and see if player has picked | |
140 | */ | |
141 | switch (pp->hand[Card_no]) { | |
142 | default: | |
143 | if (!haspicked(pp)) | |
144 | mustpick: | |
145 | return error("must pick first"); | |
146 | case C_GAS_SAFE: case C_SPARE_SAFE: | |
147 | case C_DRIVE_SAFE: case C_RIGHT_WAY: | |
148 | break; | |
149 | } | |
150 | ||
151 | card = pp->hand[Card_no]; | |
152 | if (Debug) | |
153 | fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]); | |
154 | Next = FALSE; | |
155 | switch (card) { | |
156 | case C_200: | |
157 | if (pp->nummiles[C_200] == 2) | |
158 | return error("only two 200's per hand"); | |
159 | case C_100: case C_75: | |
160 | if (pp->speed == C_LIMIT) | |
161 | return error("limit of 50"); | |
162 | case C_50: | |
163 | if (pp->mileage + Value[card] > End) | |
164 | return error("puts you over %d", End); | |
165 | case C_25: | |
166 | if (!pp->can_go) | |
167 | return error("cannot move now"); | |
168 | pp->nummiles[card]++; | |
169 | v = Value[card]; | |
170 | pp->total += v; | |
171 | pp->hand_tot += v; | |
172 | if ((pp->mileage += v) == End) | |
173 | check_ext(FALSE); | |
174 | break; | |
175 | ||
176 | case C_GAS: case C_SPARE: case C_REPAIRS: | |
177 | if (pp->battle != opposite(card)) | |
178 | return error("can't play \"%s\"", C_name[card]); | |
179 | pp->battle = card; | |
180 | if (pp->safety[S_RIGHT_WAY] == S_PLAYED) | |
181 | pp->can_go = TRUE; | |
182 | break; | |
183 | ||
184 | case C_GO: | |
185 | if (pp->battle != C_INIT && pp->battle != C_STOP | |
186 | && !isrepair(pp->battle)) | |
187 | return error("cannot play \"Go\" on a \"%s\"", | |
188 | C_name[pp->battle]); | |
189 | pp->battle = C_GO; | |
190 | pp->can_go = TRUE; | |
191 | break; | |
192 | ||
193 | case C_END_LIMIT: | |
194 | if (pp->speed != C_LIMIT) | |
195 | return error("not limited"); | |
196 | pp->speed = C_END_LIMIT; | |
197 | break; | |
198 | ||
199 | case C_EMPTY: case C_FLAT: case C_CRASH: | |
200 | case C_STOP: | |
201 | pp = &Player[other(Play)]; | |
202 | if (!pp->can_go) | |
203 | return error("opponent cannot go"); | |
204 | else if (pp->safety[safety(card) - S_CONV] == S_PLAYED) | |
205 | protected: | |
206 | return error("opponent is protected"); | |
207 | pp->battle = card; | |
208 | pp->new_battle = TRUE; | |
209 | pp->can_go = FALSE; | |
210 | pp = &Player[Play]; | |
211 | break; | |
212 | ||
213 | case C_LIMIT: | |
214 | pp = &Player[other(Play)]; | |
215 | if (pp->speed == C_LIMIT) | |
216 | return error("opponent has limit"); | |
217 | if (pp->safety[S_RIGHT_WAY] == S_PLAYED) | |
218 | goto protected; | |
219 | pp->speed = C_LIMIT; | |
220 | pp->new_speed = TRUE; | |
221 | pp = &Player[Play]; | |
222 | break; | |
223 | ||
224 | case C_GAS_SAFE: case C_SPARE_SAFE: | |
225 | case C_DRIVE_SAFE: case C_RIGHT_WAY: | |
226 | if (pp->battle == opposite(card) | |
227 | || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) { | |
228 | if (!(card == C_RIGHT_WAY && !isrepair(pp->battle))) { | |
229 | pp->battle = C_GO; | |
230 | pp->can_go = TRUE; | |
231 | } | |
232 | if (card == C_RIGHT_WAY && pp->speed == C_LIMIT) | |
233 | pp->speed = C_INIT; | |
234 | if (pp->new_battle | |
235 | || (pp->new_speed && card == C_RIGHT_WAY)) { | |
236 | pp->coups[card - S_CONV] = TRUE; | |
237 | pp->total += SC_COUP; | |
238 | pp->hand_tot += SC_COUP; | |
239 | pp->coupscore += SC_COUP; | |
240 | } | |
241 | } | |
242 | /* | |
243 | * if not coup, must pick first | |
244 | */ | |
245 | else if (pp->hand[0] == C_INIT && Topcard > Deck) | |
246 | goto mustpick; | |
247 | pp->safety[card - S_CONV] = S_PLAYED; | |
248 | pp->total += SC_SAFETY; | |
249 | pp->hand_tot += SC_SAFETY; | |
250 | if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) { | |
251 | pp->total += SC_ALL_SAFE; | |
252 | pp->hand_tot += SC_ALL_SAFE; | |
253 | } | |
254 | if (card == C_RIGHT_WAY) { | |
255 | if (pp->speed == C_LIMIT) | |
256 | pp->speed = C_INIT; | |
257 | if (pp->battle == C_STOP || pp->battle == C_INIT) { | |
258 | pp->can_go = TRUE; | |
259 | pp->battle = C_INIT; | |
260 | } | |
261 | if (!pp->can_go && isrepair(pp->battle)) | |
262 | pp->can_go = TRUE; | |
263 | } | |
264 | Next = -1; | |
265 | break; | |
266 | ||
267 | case C_INIT: | |
268 | error("no card there"); | |
269 | Next = -1; | |
270 | break; | |
271 | } | |
272 | if (pp == &Player[PLAYER]) | |
273 | account(card); | |
274 | pp->hand[Card_no] = C_INIT; | |
275 | Next = (Next == -1 ? FALSE : TRUE); | |
276 | return TRUE; | |
277 | } | |
278 | ||
279 | getmove() | |
280 | { | |
281 | reg char c, *sp; | |
282 | static char moveprompt[] = ">>:Move:"; | |
283 | #ifdef EXTRAP | |
284 | static bool last_ex = FALSE; /* set if last command was E */ | |
285 | ||
286 | if (last_ex) { | |
287 | undoex(); | |
288 | prboard(); | |
289 | last_ex = FALSE; | |
290 | } | |
291 | #endif | |
292 | for (;;) { | |
293 | stand(MOVE_Y, MOVE_X, moveprompt); | |
294 | clrtoeol(); | |
295 | move(MOVE_Y, MOVE_X + sizeof moveprompt); | |
296 | leaveok(Board, FALSE); | |
297 | refresh(); | |
298 | while ((c = getch()) == _tty.sg_kill || c == _tty.sg_erase) | |
299 | continue; | |
300 | if (islower(c)) | |
301 | c = toupper(c); | |
302 | if (isprint(c) && !isspace(c)) { | |
303 | addch(c); | |
304 | refresh(); | |
305 | } | |
306 | switch (c) | |
307 | { | |
308 | case 'P': /* Pick */ | |
309 | Movetype = M_DRAW; | |
310 | goto ret; | |
311 | case 'U': /* Use Card */ | |
312 | case 'D': /* Discard Card */ | |
313 | if ((Card_no = getcard()) < 0) | |
314 | break; | |
315 | Movetype = (c == 'U' ? M_PLAY : M_DISCARD); | |
316 | goto ret; | |
317 | case 'O': /* Order */ | |
318 | Order = !Order; | |
319 | Movetype = M_ORDER; | |
320 | goto ret; | |
321 | case 'Q': /* Quit */ | |
322 | rub(); /* Same as a rubout */ | |
323 | break; | |
324 | case 'W': /* Window toggle */ | |
325 | Window = nextwin(Window); | |
326 | newscore(); | |
327 | prscore(TRUE); | |
328 | wrefresh(Score); | |
329 | break; | |
330 | case 'R': /* Redraw screen */ | |
e804469b | 331 | case CTRL(l): |
8dd2ca95 C |
332 | clearok(curscr, TRUE); |
333 | newboard(); | |
334 | prboard(); | |
335 | break; | |
336 | case 'S': /* Save game */ | |
337 | On_exit = FALSE; | |
338 | save(); | |
339 | break; | |
340 | case 'E': /* Extrapolate */ | |
341 | #ifdef EXTRAP | |
342 | if (last_ex) | |
343 | break; | |
344 | Finished = TRUE; | |
345 | if (Window != W_FULL) | |
346 | newscore(); | |
347 | prscore(FALSE); | |
348 | wrefresh(Score); | |
349 | last_ex = TRUE; | |
350 | Finished = FALSE; | |
351 | #else | |
352 | error("%c: command not implemented", c); | |
353 | #endif | |
354 | break; | |
355 | case '\r': /* Ignore RETURNs and */ | |
356 | case '\n': /* Line Feeds */ | |
357 | case ' ': /* and Spaces */ | |
358 | break; | |
359 | case 'Z': /* Debug code */ | |
360 | if (geteuid() == ARNOLD) { | |
361 | if (!Debug && outf == NULL) { | |
362 | char buf[40]; | |
363 | over: | |
364 | mvaddstr(MOVE_Y, MOVE_X, "file: "); | |
365 | clrtoeol(); | |
366 | leaveok(Board, FALSE); | |
367 | refresh(); | |
368 | sp = buf; | |
369 | while ((*sp = getch()) != '\n') { | |
370 | if (*sp == _tty.sg_kill) | |
371 | goto over; | |
372 | else if (*sp == _tty.sg_erase) { | |
373 | if (--sp < buf) | |
374 | sp = buf; | |
375 | else { | |
376 | addch('\b'); | |
377 | if (*sp < ' ') | |
378 | addch('\b'); | |
379 | clrtoeol(); | |
380 | } | |
381 | } | |
382 | else | |
383 | addstr(unctrl(*sp++)); | |
384 | refresh(); | |
385 | } | |
386 | *sp = '\0'; | |
387 | leaveok(Board, TRUE); | |
388 | if ((outf = fopen(buf, "w")) == NULL) | |
389 | perror(buf); | |
390 | setbuf(outf, 0); | |
391 | } | |
392 | Debug = !Debug; | |
393 | break; | |
394 | } | |
395 | /* FALLTHROUGH */ | |
396 | default: | |
397 | error("unknown command: %s", unctrl(c)); | |
398 | break; | |
399 | } | |
400 | } | |
401 | ret: | |
402 | leaveok(Board, TRUE); | |
403 | } | |
404 | /* | |
405 | * return whether or not the player has picked | |
406 | */ | |
407 | haspicked(pp) | |
408 | reg PLAY *pp; { | |
409 | ||
410 | reg int card; | |
411 | ||
412 | if (Topcard <= Deck) | |
413 | return TRUE; | |
414 | switch (pp->hand[Card_no]) { | |
415 | case C_GAS_SAFE: case C_SPARE_SAFE: | |
416 | case C_DRIVE_SAFE: case C_RIGHT_WAY: | |
417 | card = 1; | |
418 | break; | |
419 | default: | |
420 | card = 0; | |
421 | break; | |
422 | } | |
423 | return (pp->hand[card] != C_INIT); | |
424 | } | |
425 | ||
426 | account(card) | |
427 | reg CARD card; { | |
428 | ||
429 | reg CARD oppos; | |
430 | ||
431 | if (card == C_INIT) | |
432 | return; | |
433 | ++Numseen[card]; | |
434 | if (Play == COMP) | |
435 | switch (card) { | |
436 | case C_GAS_SAFE: | |
437 | case C_SPARE_SAFE: | |
438 | case C_DRIVE_SAFE: | |
439 | oppos = opposite(card); | |
440 | Numgos += Numcards[oppos] - Numseen[oppos]; | |
441 | break; | |
442 | case C_CRASH: | |
443 | case C_FLAT: | |
444 | case C_EMPTY: | |
445 | case C_STOP: | |
446 | Numgos++; | |
447 | break; | |
448 | } | |
449 | } | |
450 | ||
451 | sort(hand) | |
452 | reg CARD *hand; | |
453 | { | |
454 | reg CARD *cp, *tp; | |
455 | reg int j; | |
456 | reg CARD temp; | |
457 | ||
458 | cp = hand; | |
459 | hand += HAND_SZ; | |
460 | for ( ; cp < &hand[-1]; cp++) | |
461 | for (tp = cp + 1; tp < hand; tp++) | |
462 | if (*cp > *tp) { | |
463 | temp = *cp; | |
464 | *cp = *tp; | |
465 | *tp = temp; | |
466 | } | |
467 | } |