set Mpos properly in endmsg()
[unix-history] / usr / src / games / trek / win.c
CommitLineData
4e84ca61
KM
1#ifndef lint
2static char sccsid[] = "@(#)win.c 4.1 (Berkeley) %G%";
3#endif not lint
4
5# include "trek.h"
6# include "getpar.h"
7
8/*
9** Signal game won
10**
11** This routine prints out the win message, arranges to print out
12** your score, tells you if you have a promotion coming to you,
13** cleans up the current input line, and arranges to have you
14** asked whether or not you want another game (via the reset()
15** call).
16**
17** Pretty straightforward, although the promotion algorithm is
18** pretty off the wall.
19*/
20
21win()
22{
23 long s;
24 extern long score();
25 extern struct cvntab Skitab[];
26 register struct cvntab *p;
27
28 sleep(1);
29 printf("\nCongratulations, you have saved the Federation\n");
30 Move.endgame = 1;
31
32 /* print and return the score */
33 s = score();
34
35 /* decide if she gets a promotion */
36 if (Game.helps == 0 && Game.killb == 0 && Game.killinhab == 0 && 5 * Game.kills + Game.deaths < 100 &&
37 s >= 1000 && Ship.ship == ENTERPRISE)
38 {
39 printf("In fact, you are promoted one step in rank,\n");
40 if (Game.skill >= 6)
41 printf("to the exalted rank of Commodore Emeritus\n");
42 else
43 {
44 p = &Skitab[Game.skill - 1];
45 printf("from %s%s ", p->abrev, p->full);
46 p++;
47 printf("to %s%s\n", p->abrev, p->full);
48 }
49 }
50
51 /* clean out input, and request new game */
52 skiptonl(0);
53 reset();
54}