add Berkeley copyright
[unix-history] / usr / src / games / trek / setup.c
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1/*
2 * Copyright (c) 1980 Regents of the University of California.
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3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms are permitted
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6 * provided that the above copyright notice and this paragraph are
7 * duplicated in all such forms and that any documentation,
8 * advertising materials, and other materials related to such
9 * distribution and use acknowledge that the software was developed
10 * by the University of California, Berkeley. The name of the
11 * University may not be used to endorse or promote products derived
12 * from this software without specific prior written permission.
13 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15 * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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16 */
17
3a55e852 18#ifndef lint
d99e6414 19static char sccsid[] = "@(#)setup.c 5.3 (Berkeley) %G%";
e9fb6bea 20#endif /* not lint */
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21
22# include "trek.h"
23# include "getpar.h"
24
25/*
26** INITIALIZE THE GAME
27**
28** The length, skill, and password are read, and the game
29** is initialized. It is far too difficult to describe all
30** that goes on in here, but it is all straight-line code;
31** give it a look.
32**
33** Game restart and tournament games are handled here.
34*/
35
401a08c7 36struct cvntab Lentab[] =
3a55e852 37{
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38 "s", "hort", (int (*)())1, 0,
39 "m", "edium", (int (*)())2, 0,
40 "l", "ong", (int (*)())4, 0,
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41 "restart", "", 0, 0,
42 0
43};
44
401a08c7 45struct cvntab Skitab[] =
3a55e852 46{
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47 "n", "ovice", (int (*)())1, 0,
48 "f", "air", (int (*)())2, 0,
49 "g", "ood", (int (*)())3, 0,
50 "e", "xpert", (int (*)())4, 0,
51 "c", "ommodore", (int (*)())5, 0,
52 "i", "mpossible", (int (*)())6, 0,
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53 0
54};
55
56setup()
57{
58 struct cvntab *r;
59 register int i, j;
401a08c7 60 double f;
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61 int d;
62 int fd;
63 int klump;
64 int ix, iy;
65 register struct quad *q;
66 struct event *e;
67
68 while (1)
69 {
70 r = getcodpar("What length game", Lentab);
401a08c7 71 Game.length = (int) r->value;
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72 if (Game.length == 0)
73 {
74 if (restartgame())
75 continue;
76 return;
77 }
78 break;
79 }
80 r = getcodpar("What skill game", Skitab);
401a08c7 81 Game.skill = (int) r->value;
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82 Game.tourn = 0;
83 getstrpar("Enter a password", Game.passwd, 14, 0);
84 if (sequal(Game.passwd, "tournament"))
85 {
86 getstrpar("Enter tournament code", Game.passwd, 14, 0);
87 Game.tourn = 1;
88 d = 0;
89 for (i = 0; Game.passwd[i]; i++)
401a08c7 90 d += Game.passwd[i] << i;
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91 srand(d);
92 }
93 Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
94 if (Game.skill == 6)
95 Param.bases = Now.bases = 1;
96 Param.time = Now.time = 6.0 * Game.length + 2.0;
97 i = Game.skill;
98 j = Game.length;
99 Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
100 if (Param.klings < i * j * 5)
101 Param.klings = Now.klings = i * j * 5;
102 if (Param.klings <= i) /* numerical overflow problems */
103 Param.klings = Now.klings = 127;
104 Param.energy = Ship.energy = 5000;
105 Param.torped = Ship.torped = 10;
106 Ship.ship = ENTERPRISE;
107 Ship.shipname = "Enterprise";
108 Param.shield = Ship.shield = 1500;
109 Param.resource = Now.resource = Param.klings * Param.time;
110 Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
111 Param.crew = Ship.crew = 387;
112 Param.brigfree = Ship.brigfree = 400;
113 Ship.shldup = 1;
114 Ship.cond = GREEN;
115 Ship.warp = 5.0;
116 Ship.warp2 = 25.0;
117 Ship.warp3 = 125.0;
118 Ship.sinsbad = 0;
119 Ship.cloaked = 0;
120 Param.date = Now.date = (ranf(20) + 20) * 100;
121 f = Game.skill;
122 f = log(f + 0.5);
123 for (i = 0; i < NDEV; i++)
124 if (Device[i].name[0] == '*')
125 Param.damfac[i] = 0;
126 else
127 Param.damfac[i] = f;
128 /* these probabilities must sum to 1000 */
129 Param.damprob[WARP] = 70; /* warp drive 7.0% */
130 Param.damprob[SRSCAN] = 110; /* short range scanners 11.0% */
131 Param.damprob[LRSCAN] = 110; /* long range scanners 11.0% */
132 Param.damprob[PHASER] = 125; /* phasers 12.5% */
133 Param.damprob[TORPED] = 125; /* photon torpedoes 12.5% */
134 Param.damprob[IMPULSE] = 75; /* impulse engines 7.5% */
135 Param.damprob[SHIELD] = 150; /* shield control 15.0% */
136 Param.damprob[COMPUTER] = 20; /* computer 2.0% */
137 Param.damprob[SSRADIO] = 35; /* subspace radio 3.5% */
138 Param.damprob[LIFESUP] = 30; /* life support 3.0% */
139 Param.damprob[SINS] = 20; /* navigation system 2.0% */
140 Param.damprob[CLOAK] = 50; /* cloaking device 5.0% */
141 Param.damprob[XPORTER] = 80; /* transporter 8.0% */
142 /* check to see that I didn't blow it */
143 for (i = j = 0; i < NDEV; i++)
401a08c7 144 j += Param.damprob[i];
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145 if (j != 1000)
146 syserr("Device probabilities sum to %d", j);
147 Param.dockfac = 0.5;
148 Param.regenfac = (5 - Game.skill) * 0.05;
149 if (Param.regenfac < 0.0)
150 Param.regenfac = 0.0;
151 Param.warptime = 10;
152 Param.stopengy = 50;
153 Param.shupengy = 40;
154 i = Game.skill;
155 Param.klingpwr = 100 + 150 * i;
156 if (i >= 6)
401a08c7 157 Param.klingpwr += 150;
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158 Param.phasfac = 0.8;
159 Param.hitfac = 0.5;
160 Param.klingcrew = 200;
161 Param.srndrprob = 0.0035;
162 Param.moveprob[KM_OB] = 45;
163 Param.movefac[KM_OB] = .09;
164 Param.moveprob[KM_OA] = 40;
165 Param.movefac[KM_OA] = -0.05;
166 Param.moveprob[KM_EB] = 40;
167 Param.movefac[KM_EB] = 0.075;
168 Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
169 Param.movefac[KM_EA] = -0.06 * Game.skill;
170 Param.moveprob[KM_LB] = 0;
171 Param.movefac[KM_LB] = 0.0;
172 Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
173 Param.movefac[KM_LA] = 0.25;
174 Param.eventdly[E_SNOVA] = 0.5;
175 Param.eventdly[E_LRTB] = 25.0;
176 Param.eventdly[E_KATSB] = 1.0;
177 Param.eventdly[E_KDESB] = 3.0;
178 Param.eventdly[E_ISSUE] = 1.0;
179 Param.eventdly[E_SNAP] = 0.5;
180 Param.eventdly[E_ENSLV] = 0.5;
181 Param.eventdly[E_REPRO] = 2.0;
182 Param.navigcrud[0] = 1.50;
183 Param.navigcrud[1] = 0.75;
184 Param.cloakenergy = 1000;
185 Param.energylow = 1000;
186 for (i = 0; i < MAXEVENTS; i++)
187 {
188 e = &Event[i];
189 e->date = 1e50;
190 e->evcode = 0;
191 }
192 xsched(E_SNOVA, 1, 0, 0, 0);
193 xsched(E_LRTB, Param.klings, 0, 0, 0);
194 xsched(E_KATSB, 1, 0, 0, 0);
195 xsched(E_ISSUE, 1, 0, 0, 0);
196 xsched(E_SNAP, 1, 0, 0, 0);
197 Ship.sectx = ranf(NSECTS);
198 Ship.secty = ranf(NSECTS);
199 Game.killk = Game.kills = Game.killb = 0;
200 Game.deaths = Game.negenbar = 0;
201 Game.captives = 0;
202 Game.killinhab = 0;
203 Game.helps = 0;
204 Game.killed = 0;
205 Game.snap = 0;
206 Move.endgame = 0;
207
208 /* setup stars */
209 for (i = 0; i < NQUADS; i++)
210 for (j = 0; j < NQUADS; j++)
211 {
212 q = &Quad[i][j];
213 q->klings = q->bases = 0;
214 q->scanned = -1;
215 q->stars = ranf(9) + 1;
216 q->holes = ranf(3) - q->stars / 5;
401a08c7 217 q->qsystemname = 0;
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218 }
219
220 /* select inhabited starsystems */
221 for (d = 1; d < NINHAB; d++)
222 {
223 do
224 {
225 i = ranf(NQUADS);
226 j = ranf(NQUADS);
227 q = &Quad[i][j];
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228 } while (q->qsystemname);
229 q->qsystemname = d;
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230 }
231
232 /* position starbases */
233 for (i = 0; i < Param.bases; i++)
234 {
235 while (1)
236 {
237 ix = ranf(NQUADS);
238 iy = ranf(NQUADS);
239 q = &Quad[ix][iy];
240 if (q->bases > 0)
241 continue;
242 break;
243 }
244 q->bases = 1;
245 Now.base[i].x = ix;
246 Now.base[i].y = iy;
247 q->scanned = 1001;
248 /* start the Enterprise near starbase */
249 if (i == 0)
250 {
251 Ship.quadx = ix;
252 Ship.quady = iy;
253 }
254 }
255
256 /* position klingons */
257 for (i = Param.klings; i > 0; )
258 {
259 klump = ranf(4) + 1;
260 if (klump > i)
261 klump = i;
262 while (1)
263 {
264 ix = ranf(NQUADS);
265 iy = ranf(NQUADS);
266 q = &Quad[ix][iy];
267 if (q->klings + klump > MAXKLQUAD)
268 continue;
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269 q->klings += klump;
270 i -= klump;
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271 break;
272 }
273 }
274
275 /* initialize this quadrant */
276 printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
277 if (Param.bases > 1)
278 printf("s");
279 printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
280 for (i = 1; i < Param.bases; i++)
281 printf(", %d,%d", Now.base[i].x, Now.base[i].y);
282 printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
283 Move.free = 0;
284 initquad(0);
285 srscan(1);
286 attack(0);
287}