Minor fixes
[unix-history] / usr / src / games / wump / wump.6
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1.\" Copyright (c) 1989 The Regents of the University of California.
2.\" All rights reserved.
15984f2a 3.\"
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4.\" This code is derived from software contributed to Berkeley by
5.\" Dave Taylor, of Intuitive Systems.
6.\"
91cff1e1 7.\" %sccs.include.redist.man%
08f5cb2c 8.\"
91cff1e1 9.\" @(#)wump.6 6.3 (Berkeley) %G%
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10.\"
11.TH WUMP 6 ""
12.UC 7
15984f2a 13.SH NAME
08f5cb2c 14wump \- hunt the wumpus in an underground cave
15984f2a 15.SH SYNOPSIS
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16.ft B
17wump [-h] [-a arrows] [-b bats] [-p pits] [-r rooms] [-t tunnels]
18.ft R
15984f2a 19.SH DESCRIPTION
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20The game
21.I wump
22is based on a fantasy game first presented in the pages of
23.I "People's Computer Company"
24in 1973.
25In Hunt the Wumpus you are placed in a cave built of many different rooms,
26all interconnected by tunnels.
27Your quest is to find and shoot the evil Wumpus that resides elsewhere in
28the cave without running into any pits or using up your limited supply of
29arrows.
30.PP
31The options are as follows:
32.TP
33.I -a
34Specifies the number of magic arrows the adventurer gets.
35The default is five.
36.TP
37.I -b
38Specifies the number of rooms in the cave which contain bats.
39The default is three.
40.TP
41.I -h
42Play the hard version -- more pits, more bats, and a generally more
43dangerous cave.
44.TP
45.I -n
46Specifies the number of rooms in the cave which contain bottomless pits.
47The default is three.
48.TP
49.I -r
50Specifies the number of rooms in the cave.
51The default cave size is twenty-five rooms.
52.TP
53.I -t
54Specifies the number of tunnels connecting each room in the cave to
55another room.
56Beware, too many tunnels in a small cave can easily cause it to collapse!
57The default cave room has three tunnels to other rooms.
58.PP
59While wandering through the cave you'll notice that, while there are tunnels
60everywhere, there are some mysterious quirks to the cave topology, including
61some tunnels that go from one room to another, but not necessarily back!
62Also, most pesky of all are the rooms that are home to large numbers of bats,
63which, upon being disturbed, will en masse grab you and move you to another
64portion of the cave (including those housing bottomless pits, sure
65death for unwary explorers).
66.PP
67Fortunately, you're not going into the cave without any weapons or tools,
68and in fact your biggest aids are your senses; you can often smell the
69rather odiferous Wumpus up to
70.I two
71rooms away, and you can always feel the drafts created by the occasional
72bottomless pit and hear the rustle of the bats in caves they might be
73sleeping within.
15984f2a 74.PP
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75To kill the wumpus, you'll need to shoot it with one of your magic arrows.
76Fortunately, you don't have to be in the same room as the creature, and can
77instead shoot the arrow from as far as three or four rooms away!
15984f2a 78.PP
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79When you shoot an arrow, you do so by typing in a list of rooms that you'd
80like it to travel to.
81If at any point in its travels it cannot find a tunnel to the room you
82specify from the room it's in, it will instead randomly fly down one of the
83tunnels, possibly, if you're real unlucky, even flying back into the room
84you're in and hitting you!