Commit | Line | Data |
---|---|---|
08f5cb2c KB |
1 | .\" Copyright (c) 1989 The Regents of the University of California. |
2 | .\" All rights reserved. | |
15984f2a | 3 | .\" |
08f5cb2c KB |
4 | .\" This code is derived from software contributed to Berkeley by |
5 | .\" Dave Taylor, of Intuitive Systems. | |
6 | .\" | |
91cff1e1 | 7 | .\" %sccs.include.redist.man% |
08f5cb2c | 8 | .\" |
91cff1e1 | 9 | .\" @(#)wump.6 6.3 (Berkeley) %G% |
08f5cb2c KB |
10 | .\" |
11 | .TH WUMP 6 "" | |
12 | .UC 7 | |
15984f2a | 13 | .SH NAME |
08f5cb2c | 14 | wump \- hunt the wumpus in an underground cave |
15984f2a | 15 | .SH SYNOPSIS |
08f5cb2c KB |
16 | .ft B |
17 | wump [-h] [-a arrows] [-b bats] [-p pits] [-r rooms] [-t tunnels] | |
18 | .ft R | |
15984f2a | 19 | .SH DESCRIPTION |
08f5cb2c KB |
20 | The game |
21 | .I wump | |
22 | is based on a fantasy game first presented in the pages of | |
23 | .I "People's Computer Company" | |
24 | in 1973. | |
25 | In Hunt the Wumpus you are placed in a cave built of many different rooms, | |
26 | all interconnected by tunnels. | |
27 | Your quest is to find and shoot the evil Wumpus that resides elsewhere in | |
28 | the cave without running into any pits or using up your limited supply of | |
29 | arrows. | |
30 | .PP | |
31 | The options are as follows: | |
32 | .TP | |
33 | .I -a | |
34 | Specifies the number of magic arrows the adventurer gets. | |
35 | The default is five. | |
36 | .TP | |
37 | .I -b | |
38 | Specifies the number of rooms in the cave which contain bats. | |
39 | The default is three. | |
40 | .TP | |
41 | .I -h | |
42 | Play the hard version -- more pits, more bats, and a generally more | |
43 | dangerous cave. | |
44 | .TP | |
45 | .I -n | |
46 | Specifies the number of rooms in the cave which contain bottomless pits. | |
47 | The default is three. | |
48 | .TP | |
49 | .I -r | |
50 | Specifies the number of rooms in the cave. | |
51 | The default cave size is twenty-five rooms. | |
52 | .TP | |
53 | .I -t | |
54 | Specifies the number of tunnels connecting each room in the cave to | |
55 | another room. | |
56 | Beware, too many tunnels in a small cave can easily cause it to collapse! | |
57 | The default cave room has three tunnels to other rooms. | |
58 | .PP | |
59 | While wandering through the cave you'll notice that, while there are tunnels | |
60 | everywhere, there are some mysterious quirks to the cave topology, including | |
61 | some tunnels that go from one room to another, but not necessarily back! | |
62 | Also, most pesky of all are the rooms that are home to large numbers of bats, | |
63 | which, upon being disturbed, will en masse grab you and move you to another | |
64 | portion of the cave (including those housing bottomless pits, sure | |
65 | death for unwary explorers). | |
66 | .PP | |
67 | Fortunately, you're not going into the cave without any weapons or tools, | |
68 | and in fact your biggest aids are your senses; you can often smell the | |
69 | rather odiferous Wumpus up to | |
70 | .I two | |
71 | rooms away, and you can always feel the drafts created by the occasional | |
72 | bottomless pit and hear the rustle of the bats in caves they might be | |
73 | sleeping within. | |
15984f2a | 74 | .PP |
08f5cb2c KB |
75 | To kill the wumpus, you'll need to shoot it with one of your magic arrows. |
76 | Fortunately, you don't have to be in the same room as the creature, and can | |
77 | instead shoot the arrow from as far as three or four rooms away! | |
15984f2a | 78 | .PP |
08f5cb2c KB |
79 | When you shoot an arrow, you do so by typing in a list of rooms that you'd |
80 | like it to travel to. | |
81 | If at any point in its travels it cannot find a tunnel to the room you | |
82 | specify from the room it's in, it will instead randomly fly down one of the | |
83 | tunnels, possibly, if you're real unlucky, even flying back into the room | |
84 | you're in and hitting you! |