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b3afadef KB |
1 | /* |
2 | * move.c | |
3 | * | |
4 | * This source herein may be modified and/or distributed by anybody who | |
5 | * so desires, with the following restrictions: | |
6 | * 1.) No portion of this notice shall be removed. | |
7 | * 2.) Credit shall not be taken for the creation of this source. | |
8 | * 3.) This code is not to be traded, sold, or used for personal | |
9 | * gain or profit. | |
10 | * | |
11 | */ | |
12 | ||
13 | #ifndef lint | |
14 | static char sccsid[] = "@(#)move.c 5.1 (Berkeley) %G%"; | |
15 | #endif /* not lint */ | |
16 | ||
17 | #include "rogue.h" | |
18 | ||
19 | short m_moves = 0; | |
20 | boolean jump = 0; | |
21 | char *you_can_move_again = "you can move again"; | |
22 | ||
23 | extern short cur_room, halluc, blind, levitate; | |
24 | extern short cur_level, max_level; | |
25 | extern short bear_trap, haste_self, confused; | |
26 | extern short e_rings, regeneration, auto_search; | |
27 | extern char hunger_str[]; | |
28 | extern boolean being_held, interrupted, r_teleport, passgo; | |
29 | ||
30 | one_move_rogue(dirch, pickup) | |
31 | short dirch, pickup; | |
32 | { | |
33 | short row, col; | |
34 | object *obj; | |
35 | char desc[DCOLS]; | |
36 | short n, status, d; | |
37 | ||
38 | row = rogue.row; | |
39 | col = rogue.col; | |
40 | ||
41 | if (confused) { | |
42 | dirch = gr_dir(); | |
43 | } | |
44 | (void) is_direction(dirch, &d); | |
45 | get_dir_rc(d, &row, &col, 1); | |
46 | ||
47 | if (!can_move(rogue.row, rogue.col, row, col)) { | |
48 | return(MOVE_FAILED); | |
49 | } | |
50 | if (being_held || bear_trap) { | |
51 | if (!(dungeon[row][col] & MONSTER)) { | |
52 | if (being_held) { | |
53 | message("you are being held", 1); | |
54 | } else { | |
55 | message("you are still stuck in the bear trap", 0); | |
56 | (void) reg_move(); | |
57 | } | |
58 | return(MOVE_FAILED); | |
59 | } | |
60 | } | |
61 | if (r_teleport) { | |
62 | if (rand_percent(R_TELE_PERCENT)) { | |
63 | tele(); | |
64 | return(STOPPED_ON_SOMETHING); | |
65 | } | |
66 | } | |
67 | if (dungeon[row][col] & MONSTER) { | |
68 | rogue_hit(object_at(&level_monsters, row, col), 0); | |
69 | (void) reg_move(); | |
70 | return(MOVE_FAILED); | |
71 | } | |
72 | if (dungeon[row][col] & DOOR) { | |
73 | if (cur_room == PASSAGE) { | |
74 | cur_room = get_room_number(row, col); | |
75 | light_up_room(cur_room); | |
76 | wake_room(cur_room, 1, row, col); | |
77 | } else { | |
78 | light_passage(row, col); | |
79 | } | |
80 | } else if ((dungeon[rogue.row][rogue.col] & DOOR) && | |
81 | (dungeon[row][col] & TUNNEL)) { | |
82 | light_passage(row, col); | |
83 | wake_room(cur_room, 0, rogue.row, rogue.col); | |
84 | darken_room(cur_room); | |
85 | cur_room = PASSAGE; | |
86 | } else if (dungeon[row][col] & TUNNEL) { | |
87 | light_passage(row, col); | |
88 | } | |
89 | mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col)); | |
90 | mvaddch(row, col, rogue.fchar); | |
91 | ||
92 | if (!jump) { | |
93 | refresh(); | |
94 | } | |
95 | rogue.row = row; | |
96 | rogue.col = col; | |
97 | if (dungeon[row][col] & OBJECT) { | |
98 | if (levitate && pickup) { | |
99 | return(STOPPED_ON_SOMETHING); | |
100 | } | |
101 | if (pickup && !levitate) { | |
102 | if (obj = pick_up(row, col, &status)) { | |
103 | get_desc(obj, desc); | |
104 | if (obj->what_is == GOLD) { | |
105 | free_object(obj); | |
106 | goto NOT_IN_PACK; | |
107 | } | |
108 | } else if (!status) { | |
109 | goto MVED; | |
110 | } else { | |
111 | goto MOVE_ON; | |
112 | } | |
113 | } else { | |
114 | MOVE_ON: | |
115 | obj = object_at(&level_objects, row, col); | |
116 | (void) strcpy(desc, "moved onto "); | |
117 | get_desc(obj, desc+11); | |
118 | goto NOT_IN_PACK; | |
119 | } | |
120 | n = strlen(desc); | |
121 | desc[n] = '('; | |
122 | desc[n+1] = obj->ichar; | |
123 | desc[n+2] = ')'; | |
124 | desc[n+3] = 0; | |
125 | NOT_IN_PACK: | |
126 | message(desc, 1); | |
127 | (void) reg_move(); | |
128 | return(STOPPED_ON_SOMETHING); | |
129 | } | |
130 | if (dungeon[row][col] & (DOOR | STAIRS | TRAP)) { | |
131 | if ((!levitate) && (dungeon[row][col] & TRAP)) { | |
132 | trap_player(row, col); | |
133 | } | |
134 | (void) reg_move(); | |
135 | return(STOPPED_ON_SOMETHING); | |
136 | } | |
137 | MVED: if (reg_move()) { /* fainted from hunger */ | |
138 | return(STOPPED_ON_SOMETHING); | |
139 | } | |
140 | return((confused ? STOPPED_ON_SOMETHING : MOVED)); | |
141 | } | |
142 | ||
143 | multiple_move_rogue(dirch) | |
144 | short dirch; | |
145 | { | |
146 | short row, col; | |
147 | short m; | |
148 | ||
149 | switch(dirch) { | |
150 | case '\010': | |
151 | case '\012': | |
152 | case '\013': | |
153 | case '\014': | |
154 | case '\031': | |
155 | case '\025': | |
156 | case '\016': | |
157 | case '\002': | |
158 | do { | |
159 | row = rogue.row; | |
160 | col = rogue.col; | |
161 | if (((m = one_move_rogue((dirch + 96), 1)) == MOVE_FAILED) || | |
162 | (m == STOPPED_ON_SOMETHING) || | |
163 | interrupted) { | |
164 | break; | |
165 | } | |
166 | } while (!next_to_something(row, col)); | |
167 | if ( (!interrupted) && passgo && (m == MOVE_FAILED) && | |
168 | (dungeon[rogue.row][rogue.col] & TUNNEL)) { | |
169 | turn_passage(dirch + 96, 0); | |
170 | } | |
171 | break; | |
172 | case 'H': | |
173 | case 'J': | |
174 | case 'K': | |
175 | case 'L': | |
176 | case 'B': | |
177 | case 'Y': | |
178 | case 'U': | |
179 | case 'N': | |
180 | while ((!interrupted) && (one_move_rogue((dirch + 32), 1) == MOVED)) ; | |
181 | ||
182 | if ( (!interrupted) && passgo && | |
183 | (dungeon[rogue.row][rogue.col] & TUNNEL)) { | |
184 | turn_passage(dirch + 32, 1); | |
185 | } | |
186 | break; | |
187 | } | |
188 | } | |
189 | ||
190 | is_passable(row, col) | |
191 | register row, col; | |
192 | { | |
193 | if ((row < MIN_ROW) || (row > (DROWS - 2)) || (col < 0) || | |
194 | (col > (DCOLS-1))) { | |
195 | return(0); | |
196 | } | |
197 | if (dungeon[row][col] & HIDDEN) { | |
198 | return((dungeon[row][col] & TRAP) ? 1 : 0); | |
199 | } | |
200 | return(dungeon[row][col] & (FLOOR | TUNNEL | DOOR | STAIRS | TRAP)); | |
201 | } | |
202 | ||
203 | next_to_something(drow, dcol) | |
204 | register drow, dcol; | |
205 | { | |
206 | short i, j, i_end, j_end, row, col; | |
207 | short pass_count = 0; | |
208 | unsigned short s; | |
209 | ||
210 | if (confused) { | |
211 | return(1); | |
212 | } | |
213 | if (blind) { | |
214 | return(0); | |
215 | } | |
216 | i_end = (rogue.row < (DROWS-2)) ? 1 : 0; | |
217 | j_end = (rogue.col < (DCOLS-1)) ? 1 : 0; | |
218 | ||
219 | for (i = ((rogue.row > MIN_ROW) ? -1 : 0); i <= i_end; i++) { | |
220 | for (j = ((rogue.col > 0) ? -1 : 0); j <= j_end; j++) { | |
221 | if ((i == 0) && (j == 0)) { | |
222 | continue; | |
223 | } | |
224 | if (((rogue.row+i) == drow) && ((rogue.col+j) == dcol)) { | |
225 | continue; | |
226 | } | |
227 | row = rogue.row + i; | |
228 | col = rogue.col + j; | |
229 | s = dungeon[row][col]; | |
230 | if (s & HIDDEN) { | |
231 | continue; | |
232 | } | |
233 | /* If the rogue used to be right, up, left, down, or right of | |
234 | * row,col, and now isn't, then don't stop */ | |
235 | if (s & (MONSTER | OBJECT | STAIRS)) { | |
236 | if (((row == drow) || (col == dcol)) && | |
237 | (!((row == rogue.row) || (col == rogue.col)))) { | |
238 | continue; | |
239 | } | |
240 | return(1); | |
241 | } | |
242 | if (s & TRAP) { | |
243 | if (!(s & HIDDEN)) { | |
244 | if (((row == drow) || (col == dcol)) && | |
245 | (!((row == rogue.row) || (col == rogue.col)))) { | |
246 | continue; | |
247 | } | |
248 | return(1); | |
249 | } | |
250 | } | |
251 | if ((((i - j) == 1) || ((i - j) == -1)) && (s & TUNNEL)) { | |
252 | if (++pass_count > 1) { | |
253 | return(1); | |
254 | } | |
255 | } | |
256 | if ((s & DOOR) && ((i == 0) || (j == 0))) { | |
257 | return(1); | |
258 | } | |
259 | } | |
260 | } | |
261 | return(0); | |
262 | } | |
263 | ||
264 | can_move(row1, col1, row2, col2) | |
265 | { | |
266 | if (!is_passable(row2, col2)) { | |
267 | return(0); | |
268 | } | |
269 | if ((row1 != row2) && (col1 != col2)) { | |
270 | if ((dungeon[row1][col1] & DOOR) || (dungeon[row2][col2] & DOOR)) { | |
271 | return(0); | |
272 | } | |
273 | if ((!dungeon[row1][col2]) || (!dungeon[row2][col1])) { | |
274 | return(0); | |
275 | } | |
276 | } | |
277 | return(1); | |
278 | } | |
279 | ||
280 | move_onto() | |
281 | { | |
282 | short ch, d; | |
283 | boolean first_miss = 1; | |
284 | ||
285 | while (!is_direction(ch = rgetchar(), &d)) { | |
286 | sound_bell(); | |
287 | if (first_miss) { | |
288 | message("direction? ", 0); | |
289 | first_miss = 0; | |
290 | } | |
291 | } | |
292 | check_message(); | |
293 | if (ch != CANCEL) { | |
294 | (void) one_move_rogue(ch, 0); | |
295 | } | |
296 | } | |
297 | ||
298 | boolean | |
299 | is_direction(c, d) | |
300 | short c; | |
301 | short *d; | |
302 | { | |
303 | switch(c) { | |
304 | case 'h': | |
305 | *d = LEFT; | |
306 | break; | |
307 | case 'j': | |
308 | *d = DOWN; | |
309 | break; | |
310 | case 'k': | |
311 | *d = UPWARD; | |
312 | break; | |
313 | case 'l': | |
314 | *d = RIGHT; | |
315 | break; | |
316 | case 'b': | |
317 | *d = DOWNLEFT; | |
318 | break; | |
319 | case 'y': | |
320 | *d = UPLEFT; | |
321 | break; | |
322 | case 'u': | |
323 | *d = UPRIGHT; | |
324 | break; | |
325 | case 'n': | |
326 | *d = DOWNRIGHT; | |
327 | break; | |
328 | case CANCEL: | |
329 | break; | |
330 | default: | |
331 | return(0); | |
332 | } | |
333 | return(1); | |
334 | } | |
335 | ||
336 | boolean | |
337 | check_hunger(msg_only) | |
338 | boolean msg_only; | |
339 | { | |
340 | register short i, n; | |
341 | boolean fainted = 0; | |
342 | ||
343 | if (rogue.moves_left == HUNGRY) { | |
344 | (void) strcpy(hunger_str, "hungry"); | |
345 | message(hunger_str, 0); | |
346 | print_stats(STAT_HUNGER); | |
347 | } | |
348 | if (rogue.moves_left == WEAK) { | |
349 | (void) strcpy(hunger_str, "weak"); | |
350 | message(hunger_str, 1); | |
351 | print_stats(STAT_HUNGER); | |
352 | } | |
353 | if (rogue.moves_left <= FAINT) { | |
354 | if (rogue.moves_left == FAINT) { | |
355 | (void) strcpy(hunger_str, "faint"); | |
356 | message(hunger_str, 1); | |
357 | print_stats(STAT_HUNGER); | |
358 | } | |
359 | n = get_rand(0, (FAINT - rogue.moves_left)); | |
360 | if (n > 0) { | |
361 | fainted = 1; | |
362 | if (rand_percent(40)) { | |
363 | rogue.moves_left++; | |
364 | } | |
365 | message("you faint", 1); | |
366 | for (i = 0; i < n; i++) { | |
367 | if (coin_toss()) { | |
368 | mv_mons(); | |
369 | } | |
370 | } | |
371 | message(you_can_move_again, 1); | |
372 | } | |
373 | } | |
374 | if (msg_only) { | |
375 | return(fainted); | |
376 | } | |
377 | if (rogue.moves_left <= STARVE) { | |
378 | killed_by((object *) 0, STARVATION); | |
379 | } | |
380 | ||
381 | switch(e_rings) { | |
382 | /*case -2: | |
383 | Subtract 0, i.e. do nothing. | |
384 | break;*/ | |
385 | case -1: | |
386 | rogue.moves_left -= (rogue.moves_left % 2); | |
387 | break; | |
388 | case 0: | |
389 | rogue.moves_left--; | |
390 | break; | |
391 | case 1: | |
392 | rogue.moves_left--; | |
393 | (void) check_hunger(1); | |
394 | rogue.moves_left -= (rogue.moves_left % 2); | |
395 | break; | |
396 | case 2: | |
397 | rogue.moves_left--; | |
398 | (void) check_hunger(1); | |
399 | rogue.moves_left--; | |
400 | break; | |
401 | } | |
402 | return(fainted); | |
403 | } | |
404 | ||
405 | boolean | |
406 | reg_move() | |
407 | { | |
408 | boolean fainted; | |
409 | ||
410 | if ((rogue.moves_left <= HUNGRY) || (cur_level >= max_level)) { | |
411 | fainted = check_hunger(0); | |
412 | } else { | |
413 | fainted = 0; | |
414 | } | |
415 | ||
416 | mv_mons(); | |
417 | ||
418 | if (++m_moves >= 120) { | |
419 | m_moves = 0; | |
420 | wanderer(); | |
421 | } | |
422 | if (halluc) { | |
423 | if (!(--halluc)) { | |
424 | unhallucinate(); | |
425 | } else { | |
426 | hallucinate(); | |
427 | } | |
428 | } | |
429 | if (blind) { | |
430 | if (!(--blind)) { | |
431 | unblind(); | |
432 | } | |
433 | } | |
434 | if (confused) { | |
435 | if (!(--confused)) { | |
436 | unconfuse(); | |
437 | } | |
438 | } | |
439 | if (bear_trap) { | |
440 | bear_trap--; | |
441 | } | |
442 | if (levitate) { | |
443 | if (!(--levitate)) { | |
444 | message("you float gently to the ground", 1); | |
445 | if (dungeon[rogue.row][rogue.col] & TRAP) { | |
446 | trap_player(rogue.row, rogue.col); | |
447 | } | |
448 | } | |
449 | } | |
450 | if (haste_self) { | |
451 | if (!(--haste_self)) { | |
452 | message("you feel yourself slowing down", 0); | |
453 | } | |
454 | } | |
455 | heal(); | |
456 | if (auto_search > 0) { | |
457 | search(auto_search, auto_search); | |
458 | } | |
459 | return(fainted); | |
460 | } | |
461 | ||
462 | rest(count) | |
463 | { | |
464 | int i; | |
465 | ||
466 | interrupted = 0; | |
467 | ||
468 | for (i = 0; i < count; i++) { | |
469 | if (interrupted) { | |
470 | break; | |
471 | } | |
472 | (void) reg_move(); | |
473 | } | |
474 | } | |
475 | ||
476 | gr_dir() | |
477 | { | |
478 | short d; | |
479 | ||
480 | d = get_rand(1, 8); | |
481 | ||
482 | switch(d) { | |
483 | case 1: | |
484 | d = 'j'; | |
485 | break; | |
486 | case 2: | |
487 | d = 'k'; | |
488 | break; | |
489 | case 3: | |
490 | d = 'l'; | |
491 | break; | |
492 | case 4: | |
493 | d = 'h'; | |
494 | break; | |
495 | case 5: | |
496 | d = 'y'; | |
497 | break; | |
498 | case 6: | |
499 | d = 'u'; | |
500 | break; | |
501 | case 7: | |
502 | d = 'b'; | |
503 | break; | |
504 | case 8: | |
505 | d = 'n'; | |
506 | break; | |
507 | } | |
508 | return(d); | |
509 | } | |
510 | ||
511 | heal() | |
512 | { | |
513 | static short heal_exp = -1, n, c = 0; | |
514 | static boolean alt; | |
515 | ||
516 | if (rogue.hp_current == rogue.hp_max) { | |
517 | c = 0; | |
518 | return; | |
519 | } | |
520 | if (rogue.exp != heal_exp) { | |
521 | heal_exp = rogue.exp; | |
522 | ||
523 | switch(heal_exp) { | |
524 | case 1: | |
525 | n = 20; | |
526 | break; | |
527 | case 2: | |
528 | n = 18; | |
529 | break; | |
530 | case 3: | |
531 | n = 17; | |
532 | break; | |
533 | case 4: | |
534 | n = 14; | |
535 | break; | |
536 | case 5: | |
537 | n = 13; | |
538 | break; | |
539 | case 6: | |
540 | n = 10; | |
541 | break; | |
542 | case 7: | |
543 | n = 9; | |
544 | break; | |
545 | case 8: | |
546 | n = 8; | |
547 | break; | |
548 | case 9: | |
549 | n = 7; | |
550 | break; | |
551 | case 10: | |
552 | n = 4; | |
553 | break; | |
554 | case 11: | |
555 | n = 3; | |
556 | break; | |
557 | case 12: | |
558 | default: | |
559 | n = 2; | |
560 | } | |
561 | } | |
562 | if (++c >= n) { | |
563 | c = 0; | |
564 | rogue.hp_current++; | |
565 | if (alt = !alt) { | |
566 | rogue.hp_current++; | |
567 | } | |
568 | if ((rogue.hp_current += regeneration) > rogue.hp_max) { | |
569 | rogue.hp_current = rogue.hp_max; | |
570 | } | |
571 | print_stats(STAT_HP); | |
572 | } | |
573 | } | |
574 | ||
575 | static boolean | |
576 | can_turn(nrow, ncol) | |
577 | short nrow, ncol; | |
578 | { | |
579 | if ((dungeon[nrow][ncol] & TUNNEL) && is_passable(nrow, ncol)) { | |
580 | return(1); | |
581 | } | |
582 | return(0); | |
583 | } | |
584 | ||
585 | turn_passage(dir, fast) | |
586 | short dir; | |
587 | boolean fast; | |
588 | { | |
589 | short crow = rogue.row, ccol = rogue.col, turns = 0; | |
590 | short ndir; | |
591 | ||
592 | if ((dir != 'h') && can_turn(crow, ccol + 1)) { | |
593 | turns++; | |
594 | ndir = 'l'; | |
595 | } | |
596 | if ((dir != 'l') && can_turn(crow, ccol - 1)) { | |
597 | turns++; | |
598 | ndir = 'h'; | |
599 | } | |
600 | if ((dir != 'k') && can_turn(crow + 1, ccol)) { | |
601 | turns++; | |
602 | ndir = 'j'; | |
603 | } | |
604 | if ((dir != 'j') && can_turn(crow - 1, ccol)) { | |
605 | turns++; | |
606 | ndir = 'k'; | |
607 | } | |
608 | if (turns == 1) { | |
609 | multiple_move_rogue(ndir - (fast ? 32 : 96)); | |
610 | } | |
611 | } |