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[unix-history] / usr / src / games / trek / win.c
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bb0cfa24
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1/*
2 * Copyright (c) 1980 Regents of the University of California.
3 * All rights reserved. The Berkeley software License Agreement
4 * specifies the terms and conditions for redistribution.
5 */
6
4e84ca61 7#ifndef lint
bb0cfa24 8static char sccsid[] = "@(#)win.c 5.1 (Berkeley) %G%";
4e84ca61
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9#endif not lint
10
11# include "trek.h"
12# include "getpar.h"
13
14/*
15** Signal game won
16**
17** This routine prints out the win message, arranges to print out
18** your score, tells you if you have a promotion coming to you,
19** cleans up the current input line, and arranges to have you
20** asked whether or not you want another game (via the reset()
21** call).
22**
23** Pretty straightforward, although the promotion algorithm is
24** pretty off the wall.
25*/
26
27win()
28{
29 long s;
30 extern long score();
31 extern struct cvntab Skitab[];
32 register struct cvntab *p;
33
34 sleep(1);
35 printf("\nCongratulations, you have saved the Federation\n");
36 Move.endgame = 1;
37
38 /* print and return the score */
39 s = score();
40
41 /* decide if she gets a promotion */
42 if (Game.helps == 0 && Game.killb == 0 && Game.killinhab == 0 && 5 * Game.kills + Game.deaths < 100 &&
43 s >= 1000 && Ship.ship == ENTERPRISE)
44 {
45 printf("In fact, you are promoted one step in rank,\n");
46 if (Game.skill >= 6)
47 printf("to the exalted rank of Commodore Emeritus\n");
48 else
49 {
50 p = &Skitab[Game.skill - 1];
51 printf("from %s%s ", p->abrev, p->full);
52 p++;
53 printf("to %s%s\n", p->abrev, p->full);
54 }
55 }
56
57 /* clean out input, and request new game */
58 skiptonl(0);
59 reset();
60}