BSD 1 development
[unix-history] / trek / setup.c
CommitLineData
520d5775
EA
1# include "trek.h"
2# include "getpar.h"
3
4/*
5** INITIALIZE THE GAME
6**
7** The length, skill, and password are read, and the game
8** is initialized. It is far too difficult to describe all
9** that goes on in here, but it is all straight-line code;
10** give it a look.
11**
12** Game restart and tournament games are handled here.
13*/
14
15struct cvntab Lentab[]
16{
17 "s", "hort", 1, 0,
18 "m", "edium", 2, 0,
19 "l", "ong", 4, 0,
20 "restart", "", 0, 0,
21 0
22};
23
24struct cvntab Skitab[]
25{
26 "n", "ovice", 1, 0,
27 "f", "air", 2, 0,
28 "g", "ood", 3, 0,
29 "e", "xpert", 4, 0,
30 "c", "ommodore", 5, 0,
31 "i", "mpossible", 6, 0,
32 0
33};
34
35setup()
36{
37 struct cvntab *r;
38 register int i, j;
39 float f;
40 int d;
41 int fd;
42 int klump;
43 int ix, iy;
44 register struct quad *q;
45 struct event *e;
46
47 while (1)
48 {
49 r = getcodpar("What length game", Lentab);
50 Game.length = r->value;
51 if (Game.length == 0)
52 {
53 if (restartgame())
54 continue;
55 return;
56 }
57 break;
58 }
59 r = getcodpar("What skill game", Skitab);
60 Game.skill = r->value;
61 Game.tourn = 0;
62 getstrpar("Enter a password", Game.passwd, 14, 0);
63 if (sequal(Game.passwd, "tournament"))
64 {
65 getstrpar("Enter tournament code", Game.passwd, 14, 0);
66 Game.tourn = 1;
67 d = 0;
68 for (i = 0; Game.passwd[i]; i++)
69 d =+ Game.passwd[i] << i;
70 srand(d);
71 }
72 Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
73 if (Game.skill == 6)
74 Param.bases = Now.bases = 1;
75 Param.time = Now.time = 6.0 * Game.length + 2.0;
76 i = Game.skill;
77 j = Game.length;
78 Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
79 if (Param.klings < i * j * 5)
80 Param.klings = Now.klings = i * j * 5;
81 if (Param.klings <= i) /* numerical overflow problems */
82 Param.klings = Now.klings = 127;
83 Param.energy = Ship.energy = 5000;
84 Param.torped = Ship.torped = 10;
85 Ship.ship = ENTERPRISE;
86 Ship.shipname = "Enterprise";
87 Param.shield = Ship.shield = 1500;
88 Param.resource = Now.resource = Param.klings * Param.time;
89 Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
90 Param.crew = Ship.crew = 387;
91 Param.brigfree = Ship.brigfree = 400;
92 Ship.shldup = 1;
93 Ship.cond = GREEN;
94 Ship.warp = 5.0;
95 Ship.warp2 = 25.0;
96 Ship.warp3 = 125.0;
97 Ship.sinsbad = 0;
98 Ship.cloaked = 0;
99 Param.date = Now.date = (ranf(20) + 20) * 100;
100 f = Game.skill;
101 f = log(f + 0.5);
102 for (i = 0; i < NDEV; i++)
103 if (Device[i].name[0] == '*')
104 Param.damfac[i] = 0;
105 else
106 Param.damfac[i] = f;
107 /* these probabilities must sum to 1000 */
108 Param.damprob[WARP] = 70; /* warp drive 7.0% */
109 Param.damprob[SRSCAN] = 110; /* short range scanners 11.0% */
110 Param.damprob[LRSCAN] = 110; /* long range scanners 11.0% */
111 Param.damprob[PHASER] = 125; /* phasers 12.5% */
112 Param.damprob[TORPED] = 125; /* photon torpedoes 12.5% */
113 Param.damprob[IMPULSE] = 75; /* impulse engines 7.5% */
114 Param.damprob[SHIELD] = 150; /* shield control 15.0% */
115 Param.damprob[COMPUTER] = 20; /* computer 2.0% */
116 Param.damprob[SSRADIO] = 35; /* subspace radio 3.5% */
117 Param.damprob[LIFESUP] = 30; /* life support 3.0% */
118 Param.damprob[SINS] = 20; /* navigation system 2.0% */
119 Param.damprob[CLOAK] = 50; /* cloaking device 5.0% */
120 Param.damprob[XPORTER] = 80; /* transporter 8.0% */
121 /* check to see that I didn't blow it */
122 for (i = j = 0; i < NDEV; i++)
123 j =+ Param.damprob[i];
124 if (j != 1000)
125 syserr("Device probabilities sum to %d", j);
126 Param.dockfac = 0.5;
127 Param.regenfac = (5 - Game.skill) * 0.05;
128 if (Param.regenfac < 0.0)
129 Param.regenfac = 0.0;
130 Param.warptime = 10;
131 Param.stopengy = 50;
132 Param.shupengy = 40;
133 i = Game.skill;
134 Param.klingpwr = 100 + 150 * i;
135 if (i >= 6)
136 Param.klingpwr =+ 150;
137 Param.phasfac = 0.8;
138 Param.hitfac = 0.5;
139 Param.klingcrew = 200;
140 Param.srndrprob = 0.0035;
141 Param.moveprob[KM_OB] = 45;
142 Param.movefac[KM_OB] = .09;
143 Param.moveprob[KM_OA] = 40;
144 Param.movefac[KM_OA] = -0.05;
145 Param.moveprob[KM_EB] = 40;
146 Param.movefac[KM_EB] = 0.075;
147 Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
148 Param.movefac[KM_EA] = -0.06 * Game.skill;
149 Param.moveprob[KM_LB] = 0;
150 Param.movefac[KM_LB] = 0.0;
151 Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
152 Param.movefac[KM_LA] = 0.25;
153 Param.eventdly[E_SNOVA] = 0.5;
154 Param.eventdly[E_LRTB] = 25.0;
155 Param.eventdly[E_KATSB] = 1.0;
156 Param.eventdly[E_KDESB] = 3.0;
157 Param.eventdly[E_ISSUE] = 1.0;
158 Param.eventdly[E_SNAP] = 0.5;
159 Param.eventdly[E_ENSLV] = 0.5;
160 Param.eventdly[E_REPRO] = 2.0;
161 Param.navigcrud[0] = 1.50;
162 Param.navigcrud[1] = 0.75;
163 Param.cloakenergy = 1000;
164 Param.energylow = 1000;
165 for (i = 0; i < MAXEVENTS; i++)
166 {
167 e = &Event[i];
168 e->date = 1e50;
169 e->evcode = 0;
170 }
171 xsched(E_SNOVA, 1, 0, 0, 0);
172 xsched(E_LRTB, Param.klings, 0, 0, 0);
173 xsched(E_KATSB, 1, 0, 0, 0);
174 xsched(E_ISSUE, 1, 0, 0, 0);
175 xsched(E_SNAP, 1, 0, 0, 0);
176 Ship.sectx = ranf(NSECTS);
177 Ship.secty = ranf(NSECTS);
178 Game.killk = Game.kills = Game.killb = 0;
179 Game.deaths = Game.negenbar = 0;
180 Game.captives = 0;
181 Game.killinhab = 0;
182 Game.helps = 0;
183 Game.killed = 0;
184 Game.snap = 0;
185 Move.endgame = 0;
186
187 /* setup stars */
188 for (i = 0; i < NQUADS; i++)
189 for (j = 0; j < NQUADS; j++)
190 {
191 q = &Quad[i][j];
192 q->klings = q->bases = 0;
193 q->scanned = -1;
194 q->stars = ranf(9) + 1;
195 q->holes = ranf(3) - q->stars / 5;
196 q->systemname = 0;
197 }
198
199 /* select inhabited starsystems */
200 for (d = 1; d < NINHAB; d++)
201 {
202 do
203 {
204 i = ranf(NQUADS);
205 j = ranf(NQUADS);
206 q = &Quad[i][j];
207 } while (q->systemname);
208 q->systemname = d;
209 }
210
211 /* position starbases */
212 for (i = 0; i < Param.bases; i++)
213 {
214 while (1)
215 {
216 ix = ranf(NQUADS);
217 iy = ranf(NQUADS);
218 q = &Quad[ix][iy];
219 if (q->bases > 0)
220 continue;
221 break;
222 }
223 q->bases = 1;
224 Now.base[i].x = ix;
225 Now.base[i].y = iy;
226 q->scanned = 1001;
227 /* start the Enterprise near starbase */
228 if (i == 0)
229 {
230 Ship.quadx = ix;
231 Ship.quady = iy;
232 }
233 }
234
235 /* position klingons */
236 for (i = Param.klings; i > 0; )
237 {
238 klump = ranf(4) + 1;
239 if (klump > i)
240 klump = i;
241 while (1)
242 {
243 ix = ranf(NQUADS);
244 iy = ranf(NQUADS);
245 q = &Quad[ix][iy];
246 if (q->klings + klump > MAXKLQUAD)
247 continue;
248 q->klings =+ klump;
249 i =- klump;
250 break;
251 }
252 }
253
254 /* initialize this quadrant */
255 printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
256 if (Param.bases > 1)
257 printf("s");
258 printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
259 for (i = 1; i < Param.bases; i++)
260 printf(", %d,%d", Now.base[i].x, Now.base[i].y);
261 printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
262 Move.free = 0;
263 initquad(0);
264 srscan(1);
265 attack(0);
266}