add Berkeley copyright notice; add Tim's copyright notice to random.c
[unix-history] / usr / src / games / rogue / spec_hit.c
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1/*
2 * Copyright (c) 1988 The Regents of the University of California.
3 * All rights reserved.
4 *
5 * This code is derived from software contributed to Berkeley by
6 * Timothy C. Stoehr.
7 *
8 * Redistribution and use in source and binary forms are permitted
9 * provided that the above copyright notice and this paragraph are
10 * duplicated in all such forms and that any documentation,
11 * advertising materials, and other materials related to such
12 * distribution and use acknowledge that the software was developed
13 * by the University of California, Berkeley. The name of the
14 * University may not be used to endorse or promote products derived
15 * from this software without specific prior written permission.
16 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
17 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
19 */
20
21#ifndef lint
22static char sccsid[] = "@(#)spec_hit.c 5.2 (Berkeley) %G%";
23#endif /* not lint */
24
b3afadef
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25/*
26 * special_hit.c
27 *
28 * This source herein may be modified and/or distributed by anybody who
29 * so desires, with the following restrictions:
30 * 1.) No portion of this notice shall be removed.
31 * 2.) Credit shall not be taken for the creation of this source.
32 * 3.) This code is not to be traded, sold, or used for personal
33 * gain or profit.
34 *
35 */
36
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37#include "rogue.h"
38
39short less_hp = 0;
40boolean being_held;
41
42extern short cur_level, max_level, blind, levitate, ring_exp;
43extern long level_points[];
44extern boolean detect_monster, mon_disappeared;
45extern boolean sustain_strength, maintain_armor;
46extern char *you_can_move_again;
47
48special_hit(monster)
49object *monster;
50{
51 if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
52 return;
53 }
54 if (monster->m_flags & RUSTS) {
55 rust(monster);
56 }
57 if ((monster->m_flags & HOLDS) && !levitate) {
58 being_held = 1;
59 }
60 if (monster->m_flags & FREEZES) {
61 freeze(monster);
62 }
63 if (monster->m_flags & STINGS) {
64 sting(monster);
65 }
66 if (monster->m_flags & DRAINS_LIFE) {
67 drain_life();
68 }
69 if (monster->m_flags & DROPS_LEVEL) {
70 drop_level();
71 }
72 if (monster->m_flags & STEALS_GOLD) {
73 steal_gold(monster);
74 } else if (monster->m_flags & STEALS_ITEM) {
75 steal_item(monster);
76 }
77}
78
79rust(monster)
80object *monster;
81{
82 if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
83 (rogue.armor->which_kind == LEATHER)) {
84 return;
85 }
86 if ((rogue.armor->is_protected) || maintain_armor) {
87 if (monster && (!(monster->m_flags & RUST_VANISHED))) {
88 message("the rust vanishes instantly", 0);
89 monster->m_flags |= RUST_VANISHED;
90 }
91 } else {
92 rogue.armor->d_enchant--;
93 message("your armor weakens", 0);
94 print_stats(STAT_ARMOR);
95 }
96}
97
98freeze(monster)
99object *monster;
100{
101 short freeze_percent = 99;
102 short i, n;
103
104 if (rand_percent(12)) {
105 return;
106 }
107 freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
108 freeze_percent -= ((rogue.exp + ring_exp) * 4);
109 freeze_percent -= (get_armor_class(rogue.armor) * 5);
110 freeze_percent -= (rogue.hp_max / 3);
111
112 if (freeze_percent > 10) {
113 monster->m_flags |= FREEZING_ROGUE;
114 message("you are frozen", 1);
115
116 n = get_rand(4, 8);
117 for (i = 0; i < n; i++) {
118 mv_mons();
119 }
120 if (rand_percent(freeze_percent)) {
121 for (i = 0; i < 50; i++) {
122 mv_mons();
123 }
124 killed_by((object *)0, HYPOTHERMIA);
125 }
126 message(you_can_move_again, 1);
127 monster->m_flags &= (~FREEZING_ROGUE);
128 }
129}
130
131steal_gold(monster)
132object *monster;
133{
134 int amount;
135
136 if ((rogue.gold <= 0) || rand_percent(10)) {
137 return;
138 }
139
140 amount = get_rand((cur_level * 10), (cur_level * 30));
141
142 if (amount > rogue.gold) {
143 amount = rogue.gold;
144 }
145 rogue.gold -= amount;
146 message("your purse feels lighter", 0);
147 print_stats(STAT_GOLD);
148 disappear(monster);
149}
150
151steal_item(monster)
152object *monster;
153{
154 object *obj;
155 short i, n, t;
156 char desc[80];
157 boolean has_something = 0;
158
159 if (rand_percent(15)) {
160 return;
161 }
162 obj = rogue.pack.next_object;
163
164 if (!obj) {
165 goto DSPR;
166 }
167 while (obj) {
168 if (!(obj->in_use_flags & BEING_USED)) {
169 has_something = 1;
170 break;
171 }
172 obj = obj->next_object;
173 }
174 if (!has_something) {
175 goto DSPR;
176 }
177 n = get_rand(0, MAX_PACK_COUNT);
178 obj = rogue.pack.next_object;
179
180 for (i = 0; i <= n; i++) {
181 obj = obj->next_object;
182 while ((!obj) || (obj->in_use_flags & BEING_USED)) {
183 if (!obj) {
184 obj = rogue.pack.next_object;
185 } else {
186 obj = obj->next_object;
187 }
188 }
189 }
190 (void) strcpy(desc, "she stole ");
191 if (obj->what_is != WEAPON) {
192 t = obj->quantity;
193 obj->quantity = 1;
194 }
195 get_desc(obj, desc+10);
196 message(desc, 0);
197
198 obj->quantity = ((obj->what_is != WEAPON) ? t : 1);
199
200 vanish(obj, 0, &rogue.pack);
201DSPR:
202 disappear(monster);
203}
204
205disappear(monster)
206object *monster;
207{
208 short row, col;
209
210 row = monster->row;
211 col = monster->col;
212
213 dungeon[row][col] &= ~MONSTER;
214 if (rogue_can_see(row, col)) {
215 mvaddch(row, col, get_dungeon_char(row, col));
216 }
217 take_from_pack(monster, &level_monsters);
218 free_object(monster);
219 mon_disappeared = 1;
220}
221
222cough_up(monster)
223object *monster;
224{
225 object *obj;
226 short row, col, i, n;
227
228 if (cur_level < max_level) {
229 return;
230 }
231
232 if (monster->m_flags & STEALS_GOLD) {
233 obj = alloc_object();
234 obj->what_is = GOLD;
235 obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
236 } else {
237 if (!rand_percent((int) monster->drop_percent)) {
238 return;
239 }
240 obj = gr_object();
241 }
242 row = monster->row;
243 col = monster->col;
244
245 for (n = 0; n <= 5; n++) {
246 for (i = -n; i <= n; i++) {
247 if (try_to_cough(row+n, col+i, obj)) {
248 return;
249 }
250 if (try_to_cough(row-n, col+i, obj)) {
251 return;
252 }
253 }
254 for (i = -n; i <= n; i++) {
255 if (try_to_cough(row+i, col-n, obj)) {
256 return;
257 }
258 if (try_to_cough(row+i, col+n, obj)) {
259 return;
260 }
261 }
262 }
263 free_object(obj);
264}
265
266try_to_cough(row, col, obj)
267short row, col;
268object *obj;
269{
270 if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
271 return(0);
272 }
273 if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
274 (dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
275 place_at(obj, row, col);
276 if (((row != rogue.row) || (col != rogue.col)) &&
277 (!(dungeon[row][col] & MONSTER))) {
278 mvaddch(row, col, get_dungeon_char(row, col));
279 }
280 return(1);
281 }
282 return(0);
283}
284
285seek_gold(monster)
286object *monster;
287{
288 short i, j, rn, s;
289
290 if ((rn = get_room_number(monster->row, monster->col)) < 0) {
291 return(0);
292 }
293 for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
294 for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
295 if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
296 monster->m_flags |= CAN_FLIT;
297 s = mon_can_go(monster, i, j);
298 monster->m_flags &= (~CAN_FLIT);
299 if (s) {
300 move_mon_to(monster, i, j);
301 monster->m_flags |= ASLEEP;
302 monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
303 return(1);
304 }
305 monster->m_flags &= (~SEEKS_GOLD);
306 monster->m_flags |= CAN_FLIT;
307 mv_1_monster(monster, i, j);
308 monster->m_flags &= (~CAN_FLIT);
309 monster->m_flags |= SEEKS_GOLD;
310 return(1);
311 }
312 }
313 }
314 return(0);
315}
316
317gold_at(row, col)
318short row, col;
319{
320 if (dungeon[row][col] & OBJECT) {
321 object *obj;
322
323 if ((obj = object_at(&level_objects, row, col)) &&
324 (obj->what_is == GOLD)) {
325 return(1);
326 }
327 }
328 return(0);
329}
330
331check_gold_seeker(monster)
332object *monster;
333{
334 monster->m_flags &= (~SEEKS_GOLD);
335}
336
337check_imitator(monster)
338object *monster;
339{
340 char msg[80];
341
342 if (monster->m_flags & IMITATES) {
343 wake_up(monster);
344 if (!blind) {
345 mvaddch(monster->row, monster->col,
346 get_dungeon_char(monster->row, monster->col));
347 check_message();
348 sprintf(msg, "wait, that's a %s!", mon_name(monster));
349 message(msg, 1);
350 }
351 return(1);
352 }
353 return(0);
354}
355
356imitating(row, col)
357register short row, col;
358{
359 if (dungeon[row][col] & MONSTER) {
360 object *object_at(), *monster;
361
362 if (monster = object_at(&level_monsters, row, col)) {
363 if (monster->m_flags & IMITATES) {
364 return(1);
365 }
366 }
367 }
368 return(0);
369}
370
371sting(monster)
372object *monster;
373{
374 short sting_chance = 35;
375 char msg[80];
376
377 if ((rogue.str_current <= 3) || sustain_strength) {
378 return;
379 }
380 sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
381
382 if ((rogue.exp + ring_exp) > 8) {
383 sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
384 }
385 if (rand_percent(sting_chance)) {
386 sprintf(msg, "the %s's bite has weakened you",
387 mon_name(monster));
388 message(msg, 0);
389 rogue.str_current--;
390 print_stats(STAT_STRENGTH);
391 }
392}
393
394drop_level()
395{
396 int hp;
397
398 if (rand_percent(80) || (rogue.exp <= 5)) {
399 return;
400 }
401 rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
402 rogue.exp -= 2;
403 hp = hp_raise();
404 if ((rogue.hp_current -= hp) <= 0) {
405 rogue.hp_current = 1;
406 }
407 if ((rogue.hp_max -= hp) <= 0) {
408 rogue.hp_max = 1;
409 }
410 add_exp(1, 0);
411}
412
413drain_life()
414{
415 short n;
416
417 if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
418 return;
419 }
420 n = get_rand(1, 3); /* 1 Hp, 2 Str, 3 both */
421
422 if ((n != 2) || (!sustain_strength)) {
423 message("you feel weaker", 0);
424 }
425 if (n != 2) {
426 rogue.hp_max--;
427 rogue.hp_current--;
428 less_hp++;
429 }
430 if (n != 1) {
431 if ((rogue.str_current > 3) && (!sustain_strength)) {
432 rogue.str_current--;
433 if (coin_toss()) {
434 rogue.str_max--;
435 }
436 }
437 }
438 print_stats((STAT_STRENGTH | STAT_HP));
439}
440
441m_confuse(monster)
442object *monster;
443{
444 char msg[80];
445
446 if (!rogue_can_see(monster->row, monster->col)) {
447 return(0);
448 }
449 if (rand_percent(45)) {
450 monster->m_flags &= (~CONFUSES); /* will not confuse the rogue */
451 return(0);
452 }
453 if (rand_percent(55)) {
454 monster->m_flags &= (~CONFUSES);
455 sprintf(msg, "the gaze of the %s has confused you", mon_name(monster));
456 message(msg, 1);
457 cnfs();
458 return(1);
459 }
460 return(0);
461}
462
463flame_broil(monster)
464object *monster;
465{
466 short row, col, dir;
467
468 if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
469 return(0);
470 }
471 row = rogue.row - monster->row;
472 col = rogue.col - monster->col;
473 if (row < 0) {
474 row = -row;
475 }
476 if (col < 0) {
477 col = -col;
478 }
479 if (((row != 0) && (col != 0) && (row != col)) ||
480 ((row > 7) || (col > 7))) {
481 return(0);
482 }
483 dir = get_dir(monster->row, monster->col, row, col);
484 bounce(FIRE, dir, monster->row, monster->col, 0);
485
486 return(1);
487}
488
489get_dir(srow, scol, drow, dcol)
490short srow, scol, drow, dcol;
491{
492 if (srow == drow) {
493 if (scol < dcol) {
494 return(RIGHT);
495 } else {
496 return(LEFT);
497 }
498 }
499 if (scol == dcol) {
500 if (srow < drow) {
501 return(DOWN);
502 } else {
503 return(UPWARD);
504 }
505 }
506 if ((srow > drow) && (scol > dcol)) {
507 return(UPLEFT);
508 }
509 if ((srow < drow) && (scol < dcol)) {
510 return(DOWNRIGHT);
511 }
512 if ((srow < drow) && (scol > dcol)) {
513 return(DOWNLEFT);
514 }
515 /*if ((srow > drow) && (scol < dcol)) {*/
516 return(UPRIGHT);
517 /*}*/
518}