| 1 | #ifndef lint |
| 2 | static char sccsid[] = "@(#)systemname.c 4.2 (Berkeley) %G%"; |
| 3 | #endif not lint |
| 4 | |
| 5 | # include "trek.h" |
| 6 | |
| 7 | /* |
| 8 | ** RETRIEVE THE STARSYSTEM NAME |
| 9 | ** |
| 10 | ** Very straightforward, this routine just gets the starsystem |
| 11 | ** name. It returns zero if none in the specified quadrant |
| 12 | ** (which, by the way, is passed it). |
| 13 | ** |
| 14 | ** This routine knows all about such things as distressed |
| 15 | ** starsystems, etc. |
| 16 | */ |
| 17 | |
| 18 | char *systemname(q1) |
| 19 | struct quad *q1; |
| 20 | { |
| 21 | register struct quad *q; |
| 22 | register int i; |
| 23 | |
| 24 | q = q1; |
| 25 | |
| 26 | i = q->qsystemname; |
| 27 | if (i & Q_DISTRESSED) |
| 28 | i = Event[i & Q_SYSTEM].systemname; |
| 29 | |
| 30 | i &= Q_SYSTEM; |
| 31 | if (i == 0) |
| 32 | return (0); |
| 33 | return (Systemname[i]); |
| 34 | } |