| 1 | To translate and execute a program with pix, place the source in a file |
| 2 | whose name ends in the characters ".p", i.e. "prog.p". The command |
| 3 | pix prog.p |
| 4 | will translate the program into interpreter code which will be then be executed |
| 5 | If there are compilation errors `E', then execution will be suppressed. |
| 6 | To create a permanent "obj" file which you can interpret, use "pi". |
| 7 | Type "pi" for basic information on pi. |
| 8 | |
| 9 | The complete command line syntax for pix is |
| 10 | pix [ -blnpstuw ] [ -i file ... ] name.p [ arg ... ] |
| 11 | Here the trailing arguments are passed to your Pascal program. |
| 12 | This command is equivalent to |
| 13 | pi [ -blnpstuw ] [ -i file ... ] name.p |
| 14 | and then |
| 15 | px scratch [ arg ... ] |
| 16 | where scratch is a temporary file which is then removed. |
| 17 | |
| 18 | The command "man pi" will give information as to the options of pix. |
| 19 | Refer to the UNIX Pascal User's Manual for more details. |