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| 4 | WORM(6) 1990 WORM(6) |
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| 8 | N\bNA\bAM\bME\bE |
| 9 | worm - Play the growing worm game |
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| 11 | S\bSY\bYN\bNO\bOP\bPS\bSI\bIS\bS |
| 12 | w\bwo\bor\brm\bm [ _\bs_\bi_\bz_\be ] |
| 13 | |
| 14 | D\bDE\bES\bSC\bCR\bRI\bIP\bPT\bTI\bIO\bON\bN |
| 15 | In _\bw_\bo_\br_\bm, you are a little worm, your body is the "o"'s on |
| 16 | the screen and your head is the "@". You move with the hjkl |
| 17 | keys (as in the game snake). If you don't press any keys, |
| 18 | you continue in the direction you last moved. The upper |
| 19 | case HJKL keys move you as if you had pressed several (9 for |
| 20 | HL and 5 for JK) of the corresponding lower case key (unless |
| 21 | you run into a digit, then it stops). |
| 22 | |
| 23 | On the screen you will see a digit, if your worm eats the |
| 24 | digit is will grow longer, the actual amount longer depends |
| 25 | on which digit it was that you ate. The object of the game |
| 26 | is to see how long you can make the worm grow. |
| 27 | |
| 28 | The game ends when the worm runs into either the sides of |
| 29 | the screen, or itself. The current score (how much the worm |
| 30 | has grown) is kept in the upper left corner of the screen. |
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| 32 | The optional argument, if present, is the initial length of |
| 33 | the worm. |
| 34 | |
| 35 | B\bBU\bUG\bGS\bS |
| 36 | If the initial length of the worm is set to less than one or |
| 37 | more than 75, various strange things happen. |
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| 63 | Printed 7/27/90 June 1 |
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