| 1 | # @(#)Makefile 5.9 (Berkeley) 7/25/90 |
| 2 | |
| 3 | # EXTRA |
| 4 | # Incorporates code to gather additional performance statistics |
| 5 | # SYSV |
| 6 | # Use system III/V (instead of V7) type ioctl calls |
| 7 | # BSD |
| 8 | # Use BSD specific features (mostly timer and signal stuff) |
| 9 | # BSD4.1 |
| 10 | # Use BSD4.1 to avoid some 4.2 dependencies (must be used with |
| 11 | # BSD above; do not mix with SYSV) |
| 12 | # HIDEBYLINK |
| 13 | # If defined, the program attempts to hide from ps |
| 14 | # DOCHECKPOINTS |
| 15 | # If not defined, checkpoint files are periodically written by the |
| 16 | # larn process (no forking) if enabled in the .larnopts description |
| 17 | # file. Checkpointing is handy on an unreliable system, but takes |
| 18 | # CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the |
| 19 | # checkpoints (again if enabled in the .larnopts file). This usually |
| 20 | # avoids pauses in larn while the checkpointing is being done (on |
| 21 | # large machines). |
| 22 | # VER |
| 23 | # This is the version of the software, example: 12 |
| 24 | # SUBVER |
| 25 | # This is the revision of the software, example: 1 |
| 26 | # FLUSHNO=# |
| 27 | # Set the input queue excess flushing threshold (default 5) |
| 28 | # NOVARARGS |
| 29 | # Define for systems that don't have varargs (a default varargs will |
| 30 | # be used). |
| 31 | # MACRORND |
| 32 | # Define to use macro version of rnd() and rund() (fast and big) |
| 33 | # UIDSCORE |
| 34 | # Define to use user id's to manage scoreboard. Leaving this out will |
| 35 | # cause player id's from the file ".playerids" to be used instead. |
| 36 | # (.playerids is created upon demand). Only one entry per id # is |
| 37 | # allowed in each scoreboard (winning & non-winning). |
| 38 | # VT100 |
| 39 | # Compile for using vt100 family of terminals. Omission of this |
| 40 | # define will cause larn to use termcap, but it will be MUCH slower |
| 41 | # due to an extra layer of output interpretation. Also, only VT100 |
| 42 | # mode allows 2 different standout modes, inverse video, and bold video. |
| 43 | # And only in VT100 mode is the scrolling region of the terminal used |
| 44 | # (much nicer than insert/delete line sequences to simulate it, if |
| 45 | # VT100 is omitted). |
| 46 | # NONAP |
| 47 | # This causes napms() to return immediately instead of delaying n |
| 48 | # milliseconds. This define may be needed on some systems if the nap |
| 49 | # stuff does not work correctly (possible hang). nap() is primarilly |
| 50 | # used to delay for effect when casting missile type spells. |
| 51 | # NOLOG |
| 52 | # Turn off logging. |
| 53 | |
| 54 | PROG= larn |
| 55 | MAN6= larn.0 |
| 56 | CFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP |
| 57 | SRCS= main.c object.c create.c tok.c display.c global.c data.c io.c \ |
| 58 | monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \ |
| 59 | signal.c moreobj.c movem.c regen.c fortune.c savelev.c |
| 60 | DPADD= ${LIBTERM} ${LIBCOMPAT} |
| 61 | LDADD= -ltermcap -lcompat |
| 62 | HIDEGAME=hidegame |
| 63 | |
| 64 | beforeinstall: |
| 65 | (cd ${.CURDIR}/datfiles; install -c -o ${BINOWN} -g ${BINGRP} -m 444 \ |
| 66 | larnmaze larnopts lfortune larn.help \ |
| 67 | ${DESTDIR}/usr/share/games/larn) |
| 68 | |
| 69 | .include <bsd.prog.mk> |