| 1 | /* |
| 2 | * Copyright (c) 1980 Regents of the University of California. |
| 3 | * All rights reserved. |
| 4 | * |
| 5 | * Redistribution and use in source and binary forms, with or without |
| 6 | * modification, are permitted provided that the following conditions |
| 7 | * are met: |
| 8 | * 1. Redistributions of source code must retain the above copyright |
| 9 | * notice, this list of conditions and the following disclaimer. |
| 10 | * 2. Redistributions in binary form must reproduce the above copyright |
| 11 | * notice, this list of conditions and the following disclaimer in the |
| 12 | * documentation and/or other materials provided with the distribution. |
| 13 | * 3. All advertising materials mentioning features or use of this software |
| 14 | * must display the following acknowledgement: |
| 15 | * This product includes software developed by the University of |
| 16 | * California, Berkeley and its contributors. |
| 17 | * 4. Neither the name of the University nor the names of its contributors |
| 18 | * may be used to endorse or promote products derived from this software |
| 19 | * without specific prior written permission. |
| 20 | * |
| 21 | * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND |
| 22 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 23 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 24 | * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE |
| 25 | * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| 26 | * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS |
| 27 | * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| 28 | * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| 29 | * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| 30 | * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| 31 | * SUCH DAMAGE. |
| 32 | */ |
| 33 | |
| 34 | #ifndef lint |
| 35 | static char sccsid[] = "@(#)abandon.c 5.4 (Berkeley) 6/1/90"; |
| 36 | #endif /* not lint */ |
| 37 | |
| 38 | # include "trek.h" |
| 39 | |
| 40 | /* |
| 41 | ** Abandon Ship |
| 42 | ** |
| 43 | ** The ship is abandoned. If your current ship is the Faire |
| 44 | ** Queene, or if your shuttlecraft is dead, you're out of |
| 45 | ** luck. You need the shuttlecraft in order for the captain |
| 46 | ** (that's you!!) to escape. |
| 47 | ** |
| 48 | ** Your crew can beam to an inhabited starsystem in the |
| 49 | ** quadrant, if there is one and if the transporter is working. |
| 50 | ** If there is no inhabited starsystem, or if the transporter |
| 51 | ** is out, they are left to die in outer space. |
| 52 | ** |
| 53 | ** These currently just count as regular deaths, but they |
| 54 | ** should count very heavily against you. |
| 55 | ** |
| 56 | ** If there are no starbases left, you are captured by the |
| 57 | ** Klingons, who torture you mercilessly. However, if there |
| 58 | ** is at least one starbase, you are returned to the |
| 59 | ** Federation in a prisoner of war exchange. Of course, this |
| 60 | ** can't happen unless you have taken some prisoners. |
| 61 | ** |
| 62 | ** Uses trace flag 40 |
| 63 | */ |
| 64 | |
| 65 | abandon() |
| 66 | { |
| 67 | register struct quad *q; |
| 68 | register int i; |
| 69 | int j; |
| 70 | register struct event *e; |
| 71 | |
| 72 | if (Ship.ship == QUEENE) |
| 73 | return (printf("You may not abandon ye Faire Queene\n")); |
| 74 | if (Ship.cond != DOCKED) |
| 75 | { |
| 76 | if (damaged(SHUTTLE)) |
| 77 | return (out(SHUTTLE)); |
| 78 | printf("Officers escape in shuttlecraft\n"); |
| 79 | /* decide on fate of crew */ |
| 80 | q = &Quad[Ship.quadx][Ship.quady]; |
| 81 | if (q->qsystemname == 0 || damaged(XPORTER)) |
| 82 | { |
| 83 | printf("Entire crew of %d left to die in outer space\n", |
| 84 | Ship.crew); |
| 85 | Game.deaths += Ship.crew; |
| 86 | } |
| 87 | else |
| 88 | { |
| 89 | printf("Crew beams down to planet %s\n", systemname(q)); |
| 90 | } |
| 91 | } |
| 92 | /* see if you can be exchanged */ |
| 93 | if (Now.bases == 0 || Game.captives < 20 * Game.skill) |
| 94 | lose(L_CAPTURED); |
| 95 | /* re-outfit new ship */ |
| 96 | printf("You are hereby put in charge of an antiquated but still\n"); |
| 97 | printf(" functional ship, the Fairie Queene.\n"); |
| 98 | Ship.ship = QUEENE; |
| 99 | Ship.shipname = "Fairie Queene"; |
| 100 | Param.energy = Ship.energy = 3000; |
| 101 | Param.torped = Ship.torped = 6; |
| 102 | Param.shield = Ship.shield = 1250; |
| 103 | Ship.shldup = 0; |
| 104 | Ship.cloaked = 0; |
| 105 | Ship.warp = 5.0; |
| 106 | Ship.warp2 = 25.0; |
| 107 | Ship.warp3 = 125.0; |
| 108 | Ship.cond = GREEN; |
| 109 | /* clear out damages on old ship */ |
| 110 | for (i = 0; i < MAXEVENTS; i++) |
| 111 | { |
| 112 | e = &Event[i]; |
| 113 | if (e->evcode != E_FIXDV) |
| 114 | continue; |
| 115 | unschedule(e); |
| 116 | } |
| 117 | /* get rid of some devices and redistribute probabilities */ |
| 118 | i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK]; |
| 119 | Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0; |
| 120 | while (i > 0) |
| 121 | for (j = 0; j < NDEV; j++) |
| 122 | { |
| 123 | if (Param.damprob[j] != 0) |
| 124 | { |
| 125 | Param.damprob[j] += 1; |
| 126 | i--; |
| 127 | if (i <= 0) |
| 128 | break; |
| 129 | } |
| 130 | } |
| 131 | /* pick a starbase to restart at */ |
| 132 | i = ranf(Now.bases); |
| 133 | Ship.quadx = Now.base[i].x; |
| 134 | Ship.quady = Now.base[i].y; |
| 135 | /* setup that quadrant */ |
| 136 | while (1) |
| 137 | { |
| 138 | initquad(1); |
| 139 | Sect[Ship.sectx][Ship.secty] = EMPTY; |
| 140 | for (i = 0; i < 5; i++) |
| 141 | { |
| 142 | Ship.sectx = Etc.starbase.x + ranf(3) - 1; |
| 143 | if (Ship.sectx < 0 || Ship.sectx >= NSECTS) |
| 144 | continue; |
| 145 | Ship.secty = Etc.starbase.y + ranf(3) - 1; |
| 146 | if (Ship.secty < 0 || Ship.secty >= NSECTS) |
| 147 | continue; |
| 148 | if (Sect[Ship.sectx][Ship.secty] == EMPTY) |
| 149 | { |
| 150 | Sect[Ship.sectx][Ship.secty] = QUEENE; |
| 151 | dock(); |
| 152 | compkldist(0); |
| 153 | return; |
| 154 | } |
| 155 | } |
| 156 | } |
| 157 | } |