| 1 | #ifndef lint |
| 2 | static char *sccsid = "@(#)pl_3.c 2.1 83/10/31"; |
| 3 | #endif |
| 4 | |
| 5 | #include "player.h" |
| 6 | |
| 7 | acceptcombat() |
| 8 | { |
| 9 | int men = 0; |
| 10 | int target, temp; |
| 11 | int n, r; |
| 12 | int index, rakehim, sternrake; |
| 13 | int hhits = 0, ghits = 0, rhits = 0, chits = 0; |
| 14 | int crew[3]; |
| 15 | int load; |
| 16 | int guns, car, ready, shootat, hit; |
| 17 | int roll; |
| 18 | struct ship *closest; |
| 19 | |
| 20 | crew[0] = mc->crew1; |
| 21 | crew[1] = mc->crew2; |
| 22 | crew[2] = mc->crew3; |
| 23 | for (n = 0; n < 3; n++) { |
| 24 | if (mf->OBP[n].turnsent) |
| 25 | men += mf->OBP[n].mensent; |
| 26 | } |
| 27 | for (n = 0; n < 3; n++) { |
| 28 | if (mf->DBP[n].turnsent) |
| 29 | men += mf->DBP[n].mensent; |
| 30 | } |
| 31 | if (men) { |
| 32 | crew[0] = men/100 ? 0 : crew[0] != 0; |
| 33 | crew[1] = (men%100)/10 ? 0 : crew[1] != 0; |
| 34 | crew[2] = men%10 ? 0 : crew[2] != 0; |
| 35 | } |
| 36 | for (r = 0; r < 2; r++) { |
| 37 | if (r) { |
| 38 | ready = mf->readyR; |
| 39 | load = mf->loadR; |
| 40 | guns = mc->gunR; |
| 41 | car = mc->carR; |
| 42 | } else { |
| 43 | ready = mf->readyL; |
| 44 | load = mf->loadL; |
| 45 | guns = mc->gunL; |
| 46 | car = mc->carL; |
| 47 | } |
| 48 | if (!guns && !car || load == L_EMPTY || (ready & R_LOADED) == 0) |
| 49 | goto cant; |
| 50 | if (mf->struck || !crew[2]) |
| 51 | goto cant; |
| 52 | closest = closestenemy(ms, (r ? 'r' : 'l'), 1); |
| 53 | if (closest == 0) |
| 54 | goto cant; |
| 55 | if (closest->file->struck) |
| 56 | goto cant; |
| 57 | target = range(ms, closest); |
| 58 | if (target > rangeofshot[load] || !guns && target >= 3) |
| 59 | goto cant; |
| 60 | Signal("%s (%c%c) within range of %s broadside.", |
| 61 | closest, r ? "right" : "left"); |
| 62 | if (load > L_CHAIN && target < 6) { |
| 63 | switch (sgetch("Aim for hull or rigging? ", |
| 64 | (struct ship *)0, 1)) { |
| 65 | case 'r': |
| 66 | shootat = RIGGING; |
| 67 | break; |
| 68 | case 'h': |
| 69 | shootat = HULL; |
| 70 | break; |
| 71 | default: |
| 72 | shootat = -1; |
| 73 | Signal("'Avast there! Hold your fire.'", |
| 74 | (struct ship *)0); |
| 75 | } |
| 76 | } else { |
| 77 | if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') { |
| 78 | shootat = -1; |
| 79 | Signal("Belay that! Hold your fire.", |
| 80 | (struct ship *)0); |
| 81 | } else |
| 82 | shootat = RIGGING; |
| 83 | } |
| 84 | if (shootat == -1) |
| 85 | continue; |
| 86 | fired = 1; |
| 87 | rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms); |
| 88 | temp = portside(closest, ms, 1) - closest->file->dir + 1; |
| 89 | if (temp < 1) |
| 90 | temp += 8; |
| 91 | else if (temp > 8) |
| 92 | temp -= 8; |
| 93 | sternrake = temp > 4 && temp < 6; |
| 94 | if (rakehim) |
| 95 | if (!sternrake) |
| 96 | Signal("Raking the %s!", closest); |
| 97 | else |
| 98 | Signal("Stern Rake! %s splintering!", closest); |
| 99 | index = guns; |
| 100 | if (target < 3) |
| 101 | index += car; |
| 102 | index = (index - 1)/3; |
| 103 | index = index > 8 ? 8 : index; |
| 104 | if (!rakehim) |
| 105 | hit = HDT[index][target-1]; |
| 106 | else |
| 107 | hit = HDTrake[index][target-1]; |
| 108 | if (rakehim && sternrake) |
| 109 | hit++; |
| 110 | hit += QUAL[index][mc->qual-1]; |
| 111 | for (n = 0; n < 3 && mf->captured == 0; n++) |
| 112 | if (!crew[n]) |
| 113 | if (index <= 5) |
| 114 | hit--; |
| 115 | else |
| 116 | hit -= 2; |
| 117 | if (ready & R_INITIAL) |
| 118 | if (index <= 3) |
| 119 | hit++; |
| 120 | else |
| 121 | hit += 2; |
| 122 | if (mf->captured != 0) |
| 123 | if (index <= 1) |
| 124 | hit--; |
| 125 | else |
| 126 | hit -= 2; |
| 127 | hit += AMMO[index][load - 1]; |
| 128 | if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5) |
| 129 | hit--; |
| 130 | if (windspeed == 6 && temp == 4) |
| 131 | hit -= 2; |
| 132 | if (windspeed == 6 && temp <= 3) |
| 133 | hit--; |
| 134 | if (hit >= 0) { |
| 135 | roll = die(); |
| 136 | if (load == L_GRAPE) |
| 137 | chits = hit; |
| 138 | else { |
| 139 | struct Tables *t; |
| 140 | if (hit > 10) |
| 141 | hit = 10; |
| 142 | t = &(shootat == RIGGING ? RigTable : HullTable) |
| 143 | [hit][roll-1]; |
| 144 | chits = t->C; |
| 145 | rhits = t->R; |
| 146 | hhits = t->H; |
| 147 | ghits = t->G; |
| 148 | if (closest->file->FS) |
| 149 | rhits *= 2; |
| 150 | if (load == L_CHAIN) { |
| 151 | ghits = 0; |
| 152 | hhits = 0; |
| 153 | } |
| 154 | } |
| 155 | table(shootat, load, hit, closest, ms, roll); |
| 156 | } |
| 157 | Signal("Damage inflicted on the %s:", |
| 158 | (struct ship *)0, closest->shipname); |
| 159 | Signal("\t%d HULL, %d GUNS, %d CREW, %d RIGGING", |
| 160 | (struct ship *)0, hhits, ghits, chits, rhits); |
| 161 | if (!r) { |
| 162 | mf->loadL = L_EMPTY; |
| 163 | mf->readyL = R_EMPTY; |
| 164 | } else { |
| 165 | mf->loadR = L_EMPTY; |
| 166 | mf->readyR = R_EMPTY; |
| 167 | } |
| 168 | continue; |
| 169 | cant: |
| 170 | Signal("Unable to fire %s broadside", |
| 171 | (struct ship *)0, r ? "right" : "left"); |
| 172 | } |
| 173 | draw_stat(); |
| 174 | } |
| 175 | |
| 176 | grapungrap() |
| 177 | { |
| 178 | register struct ship *sp; |
| 179 | register int n, k; |
| 180 | register struct snag *p; |
| 181 | int r; |
| 182 | |
| 183 | n = -1; |
| 184 | foreachship(sp) { |
| 185 | n++; |
| 186 | if (sp == ms) |
| 187 | continue; |
| 188 | r = range(ms, sp); |
| 189 | if ((r < 0 || r > 1) && !grappled2(ms, sp)) |
| 190 | continue; |
| 191 | switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ", |
| 192 | sp, 1)) { |
| 193 | case 'g': |
| 194 | if (die() < 3 |
| 195 | || ms->nationality == capship(sp)->nationality) { |
| 196 | for (k = 0, p = mf->grapples; |
| 197 | k < NSHIP && p->turnfoul; k++, p++) |
| 198 | ; /* XXX */ |
| 199 | if (k < NSHIP) |
| 200 | Write(W_GRAP, ms, 0, k, turn, n, 0); |
| 201 | for (k = 0, p = sp->file->grapples; |
| 202 | k < NSHIP && p->turnfoul; k++, p++) |
| 203 | ; /* XXX */ |
| 204 | if (k < NSHIP) |
| 205 | Write(W_GRAP, sp, 0, |
| 206 | k, turn, player, 0); |
| 207 | Signal("Attempt succeeds!", (struct ship *)0); |
| 208 | makesignal(ms, "grappled with %s (%c%c)", sp); |
| 209 | } else |
| 210 | Signal("Attempt fails.", (struct ship *)0); |
| 211 | break; |
| 212 | case 'u': |
| 213 | for (k = 0; k < NSHIP; k++) { |
| 214 | if (!mf->grapples[k].turnfoul) |
| 215 | continue; |
| 216 | if (sp != mf->grapples[k].toship) |
| 217 | continue; |
| 218 | if (die() < 3 || ms->nationality |
| 219 | == capship(sp)->nationality) { |
| 220 | cleangrapple(ms, sp, k); |
| 221 | Signal("Attempt succeeds!", |
| 222 | (struct ship *)0); |
| 223 | makesignal(ms, |
| 224 | "ungrappling with %s (%c%c)", |
| 225 | sp); |
| 226 | } else |
| 227 | Signal("Attempt fails.", |
| 228 | (struct ship *)0); |
| 229 | } |
| 230 | } |
| 231 | } |
| 232 | } |
| 233 | |
| 234 | unfoulplayer() |
| 235 | { |
| 236 | register struct snag *s = mf->fouls; |
| 237 | register struct ship *to; |
| 238 | int n; |
| 239 | |
| 240 | for (n = 0; n < NSHIP; n++, s++) { |
| 241 | if (s->turnfoul == 0) |
| 242 | continue; |
| 243 | to = s->toship; |
| 244 | if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to, 1) |
| 245 | == 'y') { |
| 246 | if (die() < 3) { |
| 247 | cleanfoul(ms, to, n); |
| 248 | Signal("Attempt succeeds!", (struct ship *)0); |
| 249 | makesignal(ms, "Unfouling %s (%c%c)", to); |
| 250 | } else |
| 251 | Signal("Attempt fails.", (struct ship *)0); |
| 252 | } |
| 253 | } |
| 254 | } |