| 1 | .\" Copyright (c) 1990 The Regents of the University of California. |
| 2 | .\" All rights reserved. |
| 3 | .\" |
| 4 | .\" This code is derived from software contributed to Berkeley by |
| 5 | .\" Ed James. |
| 6 | .\" |
| 7 | .\" Redistribution and use in source and binary forms, with or without |
| 8 | .\" modification, are permitted provided that the following conditions |
| 9 | .\" are met: |
| 10 | .\" 1. Redistributions of source code must retain the above copyright |
| 11 | .\" notice, this list of conditions and the following disclaimer. |
| 12 | .\" 2. Redistributions in binary form must reproduce the above copyright |
| 13 | .\" notice, this list of conditions and the following disclaimer in the |
| 14 | .\" documentation and/or other materials provided with the distribution. |
| 15 | .\" 3. All advertising materials mentioning features or use of this software |
| 16 | .\" must display the following acknowledgement: |
| 17 | .\" This product includes software developed by the University of |
| 18 | .\" California, Berkeley and its contributors. |
| 19 | .\" 4. Neither the name of the University nor the names of its contributors |
| 20 | .\" may be used to endorse or promote products derived from this software |
| 21 | .\" without specific prior written permission. |
| 22 | .\" |
| 23 | .\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND |
| 24 | .\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 25 | .\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 26 | .\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE |
| 27 | .\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| 28 | .\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS |
| 29 | .\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| 30 | .\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| 31 | .\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| 32 | .\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| 33 | .\" SUCH DAMAGE. |
| 34 | .\" |
| 35 | .\" @(#)atc.6 5.4 (Berkeley) 6/23/90 |
| 36 | .\" |
| 37 | . \" XP - exdented paragraph |
| 38 | .de XP |
| 39 | .RT |
| 40 | .if \\n(1T .sp \\n(PDu |
| 41 | .ne 1.1 |
| 42 | .if !\\n(IP .nr IP +1 |
| 43 | .in +\\n(I\\n(IRu |
| 44 | .ti -\\n(I\\n(IRu |
| 45 | .. |
| 46 | .\" Copyright (c) 1986 Ed James. All rights reserved. |
| 47 | .\" |
| 48 | .TH ATC 6 "June 23, 1990" |
| 49 | .UC |
| 50 | .SH NAME |
| 51 | atc \- Air Traffic Controller Game |
| 52 | .SH SYNOPSIS |
| 53 | .B atc |
| 54 | -[u?lstp] [-[gf] game_name] [-r random seed] |
| 55 | .SH DESCRIPTION |
| 56 | .LP |
| 57 | .I Atc |
| 58 | lets you try your hand at the nerve wracking duties of the air traffic |
| 59 | controller without endangering the lives of millions of |
| 60 | travelers each year. |
| 61 | Your responsibilities require you to direct the flight of jets |
| 62 | and prop planes into and out of the flight arena and airports. |
| 63 | The speed (update time) and frequency of the planes depend on the |
| 64 | difficulty of the chosen arena. |
| 65 | .SH OPTIONS |
| 66 | .LP |
| 67 | .TP 8 |
| 68 | .B \-u |
| 69 | Print the usage line and exit. |
| 70 | .TP |
| 71 | .B \-? |
| 72 | Same as |
| 73 | .B \-u. |
| 74 | .TP |
| 75 | .B \-l |
| 76 | Print a list of available games and exit. |
| 77 | The first game name printed is the default game. |
| 78 | .TP |
| 79 | .B \-s |
| 80 | Print the score list (formerly the Top Ten list). |
| 81 | .TP |
| 82 | .B \-t |
| 83 | Same as |
| 84 | .B \-s. |
| 85 | .TP |
| 86 | .B \-p |
| 87 | Print the path to the special directory where |
| 88 | .I atc |
| 89 | expects to find its private files. This is used during the |
| 90 | installation of the program. |
| 91 | .TP |
| 92 | .B "\-g game" |
| 93 | Play the named game. If the game listed is not one of the |
| 94 | ones printed from the |
| 95 | .B \-l |
| 96 | option, the default game is played. |
| 97 | .TP |
| 98 | .B "\-f game" |
| 99 | Same as |
| 100 | .B \-g. |
| 101 | .TP |
| 102 | .B "\-r seed" |
| 103 | Set the random seed. The purpose of this flag is questionable. |
| 104 | .SH GOALS |
| 105 | .LP |
| 106 | Your goal in |
| 107 | .I atc |
| 108 | is to keep the game going as long as possible. |
| 109 | There is no winning state, except to beat the times of other players. |
| 110 | You will need to: launch planes at airports (by instructing them to |
| 111 | increase their altitude); land planes at airports (by instructing them to |
| 112 | go to altitude zero when exactly over the airport); and maneuver planes |
| 113 | out of exit points. |
| 114 | .LP |
| 115 | Several things will cause the end of the game. |
| 116 | Each plane has a destination (see information area), and |
| 117 | sending a plane to the wrong destination is an error. |
| 118 | Planes can run out of fuel, or can collide. Collision is defined as |
| 119 | adjacency in any of the three dimensions. A plane leaving the arena |
| 120 | in any other way than through its destination exit is an error as well. |
| 121 | .LP |
| 122 | Scores are sorted in order of the number of planes safe. The other |
| 123 | statistics are provided merely for fun. There is no penalty for |
| 124 | taking longer than another player (except in the case of ties). |
| 125 | .LP |
| 126 | Suspending a game is not permitted. If you get a talk message, tough. |
| 127 | When was the last time an Air Traffic Controller got called away to |
| 128 | the phone? |
| 129 | .SH "THE DISPLAY" |
| 130 | .LP |
| 131 | Depending on the terminal you run |
| 132 | .I atc |
| 133 | on, the screen will be divided into 4 areas. |
| 134 | It should be stressed that the terminal driver portion of the |
| 135 | game was designed to be reconfigurable, so the display format can vary |
| 136 | depending the version you are playing. The descriptions here are based |
| 137 | on the ascii version |
| 138 | of the game. The game rules and input format, however, |
| 139 | should remain consistent. |
| 140 | Control-L redraws the screen, should it become muddled. |
| 141 | .SS RADAR |
| 142 | .IP |
| 143 | The first screen area is the radar display, showing the relative locations |
| 144 | of the planes, airports, standard entry/exit points, radar |
| 145 | beacons, and "lines" which simply serve to aid you in guiding |
| 146 | the planes. |
| 147 | .IP |
| 148 | Planes are shown as a single letter with an altitude. If |
| 149 | the numerical altitude is a single digit, then it represents |
| 150 | thousands of feet. |
| 151 | Some distinction is made between the prop |
| 152 | planes and the jets. On ascii terminals, prop planes are |
| 153 | represented by a upper case letter, jets by a lower case letter. |
| 154 | .IP |
| 155 | Airports are shown as a number and some indication of the direction |
| 156 | planes must be going to land at the airport. |
| 157 | On ascii terminals, this is one of '^', '>', '<', and 'v', to indicate |
| 158 | north (0 degrees), east (90), west (270) and south (180), respectively. |
| 159 | The planes will also |
| 160 | take off in this direction. |
| 161 | .IP |
| 162 | Beacons are represented as circles or asterisks and a number. |
| 163 | Their purpose is to offer a place of easy reference to the plane pilots. |
| 164 | See 'the delay command' under the input section of this manual. |
| 165 | .IP |
| 166 | Entry/exit points are displayed as numbers along the border of the |
| 167 | radar screen. Planes will enter the arena from these points without |
| 168 | warning. These points have a direction associated with them, and |
| 169 | planes will always enter the arena from this direction. On the |
| 170 | ascii version of |
| 171 | .I atc, |
| 172 | this direction is not displayed. It will become apparent |
| 173 | what this direction is as the game progresses. |
| 174 | .IP |
| 175 | Incoming planes will always enter at the same altitude: 7000 feet. |
| 176 | For a plane to successfully depart through an entry/exit point, |
| 177 | it must be flying at 9000 feet. |
| 178 | It is not necessary for the planes to be flying in any particular |
| 179 | direction when they leave the arena (yet). |
| 180 | .SS "INFORMATION AREA" |
| 181 | .IP |
| 182 | The second area of the display is the information area, which lists |
| 183 | the time (number of updates since start), and the number of planes you |
| 184 | have directed safely out of the arena. |
| 185 | Below this is a list of planes currently in the air, followed by a |
| 186 | blank line, and then a list of planes on the ground (at airports). |
| 187 | Each line lists the plane name and its current altitude, |
| 188 | an optional asterisk indicating low fuel, the plane's destination, |
| 189 | and the plane's current command. Changing altitude is not considered |
| 190 | to be a command and is therefore not displayed. The following are |
| 191 | some possible information lines: |
| 192 | .IP |
| 193 | B4*A0: Circle @ b1 |
| 194 | .br |
| 195 | g7 E4: 225 |
| 196 | .IP |
| 197 | The first example shows a prop plane named 'B' that is flying at 4000 |
| 198 | feet. It is low on fuel (note the '*'). It's destination is |
| 199 | Airport #0. |
| 200 | The next command it expects |
| 201 | to do is circle when it reaches Beacon #1. |
| 202 | The second example shows a jet named 'g' at 7000 feet, destined for |
| 203 | Exit #4. It is just now executing a turn to 225 degrees (South-West). |
| 204 | .SS "INPUT AREA" |
| 205 | .IP |
| 206 | The third area of the display is the input area. It is here that |
| 207 | your input is reflected. See the INPUT heading of this manual |
| 208 | for more details. |
| 209 | .SS "AUTHOR AREA" |
| 210 | .IP |
| 211 | This area is used simply to give credit where credit is due. :-) |
| 212 | .SH INPUT |
| 213 | .LP |
| 214 | A command completion interface is built into |
| 215 | the game. At any time, typing '?' will list possible input characters. |
| 216 | Typing a backspace (your erase character) backs up, erasing the last part |
| 217 | of the command. When a command is complete, a return enters it, and |
| 218 | any semantic checking is done at that time. If no errors are detected, |
| 219 | the command is sent to the appropriate plane. If an error is discovered |
| 220 | during the check, the offending statement will be underscored and a |
| 221 | (hopefully) descriptive message will be printed under it. |
| 222 | .LP |
| 223 | The command syntax is broken into two parts: |
| 224 | .I "Immediate Only" |
| 225 | and |
| 226 | .I Delayable |
| 227 | commands. |
| 228 | .I "Immediate Only" |
| 229 | commands happen on the next |
| 230 | update. |
| 231 | .I Delayable |
| 232 | commands also happen on the next update unless they |
| 233 | are followed by an optional predicate called the |
| 234 | .I Delay |
| 235 | command. |
| 236 | .LP |
| 237 | In the following tables, the syntax |
| 238 | .B [0\-9] |
| 239 | means any single digit, and |
| 240 | .B <dir> |
| 241 | refers to the keys around the 's' key, namely ``wedcxzaq''. |
| 242 | In absolute references, 'q' refers to North-West or 315 degrees, and 'w' |
| 243 | refers to North, or 0 degrees. |
| 244 | In relative references, 'q' refers to -45 degrees or 45 degrees left, and 'w' |
| 245 | refers to 0 degrees, or no change in direction. |
| 246 | .LP |
| 247 | All commands start with a plane letter. This indicates the recipient |
| 248 | of the command. Case is ignored. |
| 249 | .SS "IMMEDIATE ONLY COMMANDS" |
| 250 | .RS |
| 251 | .B "\- a Altitude:" |
| 252 | .RS |
| 253 | Affect a plane's altitude (and take off). |
| 254 | .RE |
| 255 | .RS |
| 256 | .B "\- [0\-9] Number:" |
| 257 | .RS |
| 258 | Go to the given altitude (thousands of feet). |
| 259 | .RE |
| 260 | .B "\- c/+ Climb:" |
| 261 | .RS |
| 262 | Relative altitude change. |
| 263 | .RE |
| 264 | .RS |
| 265 | .B "\- [0\-9] Number:" |
| 266 | .RS |
| 267 | Difference in thousands of feet. |
| 268 | .RE |
| 269 | .RE |
| 270 | .B "\- d/\- Descend:" |
| 271 | .RS |
| 272 | Relative altitude change. |
| 273 | .RE |
| 274 | .RS |
| 275 | .B "\- [0\-9] Number:" |
| 276 | .RS |
| 277 | Difference in thousands of feet. |
| 278 | .RE |
| 279 | .RE |
| 280 | .RE |
| 281 | .B "\- m Mark:" |
| 282 | .RS |
| 283 | Display in highlighted mode. Command is displayed normally. |
| 284 | .RE |
| 285 | .B "\- i Ignore:" |
| 286 | .RS |
| 287 | Do not display highlighted. Command is displayed as a |
| 288 | line of dashes if there is no command. |
| 289 | .RE |
| 290 | .B "\- u Unmark:" |
| 291 | .RS |
| 292 | Same as ignore, but if a delayed command is processed, |
| 293 | the plane will become marked. This is useful if you want |
| 294 | to forget about a plane during part, but not all, of its |
| 295 | journey. |
| 296 | .RE |
| 297 | .RE |
| 298 | .SS "DELAYABLE COMMANDS" |
| 299 | .RS |
| 300 | .B "\- c Circle:" |
| 301 | .RS |
| 302 | Have the plane circle (clockwise by default). |
| 303 | .RE |
| 304 | .RS |
| 305 | .B "\- l Left:" |
| 306 | .RS |
| 307 | Circle counterclockwise. |
| 308 | .RE |
| 309 | .B "\- r Right:" |
| 310 | .RS |
| 311 | Circle clockwise. |
| 312 | .RE |
| 313 | .RE |
| 314 | .B "\- t Turn:" |
| 315 | .RS |
| 316 | Change direction. |
| 317 | .RE |
| 318 | .RS |
| 319 | .B "\- l Left:" |
| 320 | .RS |
| 321 | Turn counterclockwise (45 degrees by default). |
| 322 | .RE |
| 323 | .RS |
| 324 | .B "\- <dir> Direction:" |
| 325 | .RS |
| 326 | Turn ccw the given number of degrees. |
| 327 | Zero degrees is no turn. A ccw turn |
| 328 | of -45 degrees is 45 cw. |
| 329 | .RE |
| 330 | .RE |
| 331 | .B "\- r Right:" |
| 332 | .RS |
| 333 | Turn clockwise (45 degrees by default). |
| 334 | .RE |
| 335 | .RS |
| 336 | .B "\- <dir> Direction:" |
| 337 | .RS |
| 338 | Same as turn left <dir>. |
| 339 | .RE |
| 340 | .RE |
| 341 | .B "\- L Left 90:" |
| 342 | .RS |
| 343 | Turn counterclockwise 90 degrees. |
| 344 | .RE |
| 345 | .B "\- R Right 90:" |
| 346 | .RS |
| 347 | Turn clockwise 90 degrees. |
| 348 | .RE |
| 349 | .B "\- <dir> Direction:" |
| 350 | .RS |
| 351 | Turn to the absolute compass heading given. |
| 352 | The shortest turn will be taken. |
| 353 | .RE |
| 354 | .B "\- t Towards:" |
| 355 | .RS |
| 356 | Turn towards a beacon, airport or exit. The turn is |
| 357 | just an estimate. |
| 358 | .RE |
| 359 | .RS |
| 360 | .B "\- b/* Beacon:" |
| 361 | .RS |
| 362 | Turn towards the beacon. |
| 363 | .RE |
| 364 | .RS |
| 365 | .B "\- [0-9] Number:" |
| 366 | .RS |
| 367 | The beacon number. |
| 368 | .RE |
| 369 | .RE |
| 370 | .B "\- e Exit:" |
| 371 | .RS |
| 372 | Turn towards the exit. |
| 373 | .RE |
| 374 | .RS |
| 375 | .B "\- [0-9] Number:" |
| 376 | .RS |
| 377 | The exit number. |
| 378 | .RE |
| 379 | .RE |
| 380 | .B "\- a Airport:" |
| 381 | .RS |
| 382 | Turn towards the airport. |
| 383 | .RE |
| 384 | .RS |
| 385 | .B "\- [0-9] Number:" |
| 386 | .RS |
| 387 | The airport number. |
| 388 | .RE |
| 389 | .RE |
| 390 | .RE |
| 391 | .RE |
| 392 | .RE |
| 393 | .SS THE DELAY COMMAND |
| 394 | .LP |
| 395 | The |
| 396 | .B Delay |
| 397 | (a/@) |
| 398 | command may be appended to any |
| 399 | .B Delayable |
| 400 | command. It allows the controller to instruct a plane to do an action |
| 401 | when the plane reaches a particular beacon (or other objects in future |
| 402 | versions). |
| 403 | .sp |
| 404 | .RS |
| 405 | .B "\- a/@ At:" |
| 406 | .RS |
| 407 | Do the given delayable command when the plane reaches the given beacon. |
| 408 | .RE |
| 409 | .RS |
| 410 | .B "\- b/* Beacon:" |
| 411 | .RS |
| 412 | This is redundant to allow for expansion. |
| 413 | .RE |
| 414 | .RS |
| 415 | .B "\- [0-9] Number:" |
| 416 | .RS |
| 417 | The beacon number. |
| 418 | .RE |
| 419 | .RE |
| 420 | .RE |
| 421 | .RE |
| 422 | .SS "MARKING, UNMARKING AND IGNORING" |
| 423 | .LP |
| 424 | Planes are |
| 425 | .B marked |
| 426 | when they enter the arena. This means they are displayed in highlighted |
| 427 | mode on the radar display. A plane may also be either |
| 428 | .B unmarked |
| 429 | or |
| 430 | .B ignored. |
| 431 | An |
| 432 | .B unmarked |
| 433 | plane is drawn in unhighlighted mode, and a line of dashes is displayed in |
| 434 | the command field of the information area. The plane will remain this |
| 435 | way until a mark command has been issued. Any other command will be issued, |
| 436 | but the command line will return to a line of dashes when the command |
| 437 | is completed. |
| 438 | .LP |
| 439 | An |
| 440 | .B ignored |
| 441 | plane is treated the same as an unmarked plane, except that it will |
| 442 | automatically switch to |
| 443 | .B marked |
| 444 | status when a delayed command has been processed. This is useful if |
| 445 | you want to forget about a plane for a while, but its flight path has |
| 446 | not yet been completely set. |
| 447 | .LP |
| 448 | As with all of the commands, marking, unmarking and ignoring will take effect |
| 449 | at the beginning of the next update. Do not be surprised if the plane does |
| 450 | not immediately switch to unhighlighted mode. |
| 451 | .SS EXAMPLES |
| 452 | .RS |
| 453 | .TP 16 |
| 454 | atlab1 |
| 455 | a: turn left at beacon #1 |
| 456 | .TP 16 |
| 457 | cc |
| 458 | C: circle |
| 459 | .TP 16 |
| 460 | gtte4ab2 |
| 461 | g: turn towards exit #4 at beacon #2 |
| 462 | .TP 16 |
| 463 | ma+2 |
| 464 | m: altitude: climb 2000 feet |
| 465 | .TP 16 |
| 466 | stq |
| 467 | S: turn to 315 |
| 468 | .TP 16 |
| 469 | xi |
| 470 | x: ignore |
| 471 | .RE |
| 472 | .SH "OTHER INFORMATION" |
| 473 | .LP |
| 474 | Jets move every update; prop planes move every other update. |
| 475 | .LP |
| 476 | All planes turn a most 90 degrees per movement. |
| 477 | .LP |
| 478 | Planes enter at 7000 feet and leave at 9000 feet. |
| 479 | .LP |
| 480 | Planes flying at an altitude of 0 crash if they are not over an airport. |
| 481 | .LP |
| 482 | Planes waiting at airports can only be told to take off (climb in altitude). |
| 483 | .SH "NEW GAMES" |
| 484 | .LP |
| 485 | The |
| 486 | .B Game_List |
| 487 | file lists the currently available play fields. New field description |
| 488 | file names must be placed in this file to be 'playable'. If a player |
| 489 | specifies a game not in this file, his score will not be logged. |
| 490 | .LP |
| 491 | The game field description files are broken into two parts. The first |
| 492 | part is the definition section. Here, the four tunable game parameters |
| 493 | must be set. These variables are set with the syntax: |
| 494 | .IP |
| 495 | variable = number; |
| 496 | .LP |
| 497 | Variable may be one of: |
| 498 | .B update, |
| 499 | indicating the number of seconds between forced updates; |
| 500 | .B newplane, |
| 501 | indicating (about) the number of updates between new plane entries; |
| 502 | .B width, |
| 503 | indicating the width of the play field; and |
| 504 | .B height, |
| 505 | indicating the height of the play field. |
| 506 | .LP |
| 507 | The second part of the field description files describes the locations |
| 508 | of the exits, the beacons, the airports and the lines. |
| 509 | The syntax is as follows: |
| 510 | .IP |
| 511 | beacon: (x y) ... ; |
| 512 | .br |
| 513 | airport: (x y direction) ... ; |
| 514 | .br |
| 515 | exit: (x y direction) ... ; |
| 516 | .br |
| 517 | line: [ (x1 y1) (x2 y2) ] ... ; |
| 518 | .LP |
| 519 | For beacons, a simple x, y coordinate pair is used (enclosed in parenthesis). |
| 520 | Airports and exits require a third value, a direction, which is one |
| 521 | of |
| 522 | .B wedcxzaq. |
| 523 | For airports, this is the direction that planes must be going to take |
| 524 | off and land, and for exits, this is the direction that planes will going |
| 525 | when they |
| 526 | .B enter |
| 527 | the arena. This may not seem intuitive, but as there is no restriction on |
| 528 | direction of exit, this is appropriate. |
| 529 | Lines are slightly different, since they need two coordinate pairs to |
| 530 | specify the line endpoints. These endpoints must be enclosed in |
| 531 | square brackets. |
| 532 | .LP |
| 533 | All statements are semi-colon (;) terminated. Multiple item statements |
| 534 | accumulate. Each definition must occur exactly once, before any |
| 535 | item statements. Comments begin with a hash (#) symbol |
| 536 | and terminate with a newline. |
| 537 | The coordinates are between zero and width-1 and height-1 |
| 538 | inclusive. All of the exit coordinates must lie on the borders, and |
| 539 | all of the beacons and airports must lie inside of the borders. |
| 540 | Line endpoints may be anywhere within the field, so long as |
| 541 | the lines are horizontal, vertical or |
| 542 | .B "exactly diagonal." |
| 543 | .SS "FIELD FILE EXAMPLE" |
| 544 | .RS |
| 545 | .sp |
| 546 | .nf |
| 547 | .TA 1i 1i |
| 548 | .ta 1i 1i |
| 549 | # This is the default game. |
| 550 | |
| 551 | update = 5; |
| 552 | newplane = 5; |
| 553 | width = 30; |
| 554 | height = 21; |
| 555 | |
| 556 | exit: ( 12 0 x ) ( 29 0 z ) ( 29 7 a ) ( 29 17 a ) |
| 557 | ( 9 20 e ) ( 0 13 d ) ( 0 7 d ) ( 0 0 c ) ; |
| 558 | |
| 559 | beacon: ( 12 7 ) ( 12 17 ) ; |
| 560 | |
| 561 | airport: ( 20 15 w ) ( 20 18 d ) ; |
| 562 | |
| 563 | line: [ ( 1 1 ) ( 6 6 ) ] |
| 564 | [ ( 12 1 ) ( 12 6 ) ] |
| 565 | [ ( 13 7 ) ( 28 7 ) ] |
| 566 | [ ( 28 1 ) ( 13 16 ) ] |
| 567 | [ ( 1 13 ) ( 11 13 ) ] |
| 568 | [ ( 12 8 ) ( 12 16 ) ] |
| 569 | [ ( 11 18 ) ( 10 19 ) ] |
| 570 | [ ( 13 17 ) ( 28 17 ) ] |
| 571 | [ ( 1 7 ) ( 11 7 ) ] ; |
| 572 | .fi |
| 573 | .RE |
| 574 | .SH FILES |
| 575 | .LP |
| 576 | Files are kept in a special directory. See the OPTIONS for a way to |
| 577 | print this path out. |
| 578 | .TP 16 |
| 579 | .B ATC_score |
| 580 | Where the scores are kept. |
| 581 | .TP 16 |
| 582 | .B Game_List |
| 583 | The list of playable games. |
| 584 | .SH AUTHOR |
| 585 | .LP |
| 586 | Ed James, UC Berkeley: edjames@ucbvax.berkeley.edu, ucbvax!edjames |
| 587 | .LP |
| 588 | This game is based on someone's description of the overall flavor |
| 589 | of a game written for some unknown PC many years ago, maybe. |
| 590 | .SH BUGS |
| 591 | .LP |
| 592 | The screen sometimes refreshes after you have quit. |
| 593 | .LP |
| 594 | Yet Another Curses Bug was discovered during the development of this game. |
| 595 | If your curses library clrtobot.o is version 5.1 or earlier, |
| 596 | you will have erase problems with the backspace operator in the input |
| 597 | window. |
| 598 | |