| 1 | /* |
| 2 | * rogue.h |
| 3 | * |
| 4 | * This source herein may be modified and/or distributed by anybody who |
| 5 | * so desires, with the following restrictions: |
| 6 | * 1.) This notice shall not be removed. |
| 7 | * 2.) Credit shall not be taken for the creation of this source. |
| 8 | * 3.) This code is not to be traded, sold, or used for personal |
| 9 | * gain or profit. |
| 10 | * |
| 11 | * @(#)rogue.h 5.2 (Berkeley) %G% |
| 12 | */ |
| 13 | |
| 14 | #define boolean char |
| 15 | |
| 16 | #define NOTHING ((unsigned short) 0) |
| 17 | #define OBJECT ((unsigned short) 01) |
| 18 | #define MONSTER ((unsigned short) 02) |
| 19 | #define STAIRS ((unsigned short) 04) |
| 20 | #define HORWALL ((unsigned short) 010) |
| 21 | #define VERTWALL ((unsigned short) 020) |
| 22 | #define DOOR ((unsigned short) 040) |
| 23 | #define FLOOR ((unsigned short) 0100) |
| 24 | #define TUNNEL ((unsigned short) 0200) |
| 25 | #define TRAP ((unsigned short) 0400) |
| 26 | #define HIDDEN ((unsigned short) 01000) |
| 27 | |
| 28 | #define ARMOR ((unsigned short) 01) |
| 29 | #define WEAPON ((unsigned short) 02) |
| 30 | #define SCROL ((unsigned short) 04) |
| 31 | #define POTION ((unsigned short) 010) |
| 32 | #define GOLD ((unsigned short) 020) |
| 33 | #define FOOD ((unsigned short) 040) |
| 34 | #define WAND ((unsigned short) 0100) |
| 35 | #define RING ((unsigned short) 0200) |
| 36 | #define AMULET ((unsigned short) 0400) |
| 37 | #define ALL_OBJECTS ((unsigned short) 0777) |
| 38 | |
| 39 | #define LEATHER 0 |
| 40 | #define RINGMAIL 1 |
| 41 | #define SCALE 2 |
| 42 | #define CHAIN 3 |
| 43 | #define BANDED 4 |
| 44 | #define SPLINT 5 |
| 45 | #define PLATE 6 |
| 46 | #define ARMORS 7 |
| 47 | |
| 48 | #define BOW 0 |
| 49 | #define DART 1 |
| 50 | #define ARROW 2 |
| 51 | #define DAGGER 3 |
| 52 | #define SHURIKEN 4 |
| 53 | #define MACE 5 |
| 54 | #define LONG_SWORD 6 |
| 55 | #define TWO_HANDED_SWORD 7 |
| 56 | #define WEAPONS 8 |
| 57 | |
| 58 | #define MAX_PACK_COUNT 24 |
| 59 | |
| 60 | #define PROTECT_ARMOR 0 |
| 61 | #define HOLD_MONSTER 1 |
| 62 | #define ENCH_WEAPON 2 |
| 63 | #define ENCH_ARMOR 3 |
| 64 | #define IDENTIFY 4 |
| 65 | #define TELEPORT 5 |
| 66 | #define SLEEP 6 |
| 67 | #define SCARE_MONSTER 7 |
| 68 | #define REMOVE_CURSE 8 |
| 69 | #define CREATE_MONSTER 9 |
| 70 | #define AGGRAVATE_MONSTER 10 |
| 71 | #define MAGIC_MAPPING 11 |
| 72 | #define CON_MON 12 |
| 73 | #define SCROLS 13 |
| 74 | |
| 75 | #define INCREASE_STRENGTH 0 |
| 76 | #define RESTORE_STRENGTH 1 |
| 77 | #define HEALING 2 |
| 78 | #define EXTRA_HEALING 3 |
| 79 | #define POISON 4 |
| 80 | #define RAISE_LEVEL 5 |
| 81 | #define BLINDNESS 6 |
| 82 | #define HALLUCINATION 7 |
| 83 | #define DETECT_MONSTER 8 |
| 84 | #define DETECT_OBJECTS 9 |
| 85 | #define CONFUSION 10 |
| 86 | #define LEVITATION 11 |
| 87 | #define HASTE_SELF 12 |
| 88 | #define SEE_INVISIBLE 13 |
| 89 | #define POTIONS 14 |
| 90 | |
| 91 | #define TELE_AWAY 0 |
| 92 | #define SLOW_MONSTER 1 |
| 93 | #define INVISIBILITY 2 |
| 94 | #define POLYMORPH 3 |
| 95 | #define HASTE_MONSTER 4 |
| 96 | #define MAGIC_MISSILE 5 |
| 97 | #define CANCELLATION 6 |
| 98 | #define DO_NOTHING 7 |
| 99 | #define DRAIN_LIFE 8 |
| 100 | #define COLD 9 |
| 101 | #define FIRE 10 |
| 102 | #define WANDS 11 |
| 103 | |
| 104 | #define STEALTH 0 |
| 105 | #define R_TELEPORT 1 |
| 106 | #define REGENERATION 2 |
| 107 | #define SLOW_DIGEST 3 |
| 108 | #define ADD_STRENGTH 4 |
| 109 | #define SUSTAIN_STRENGTH 5 |
| 110 | #define DEXTERITY 6 |
| 111 | #define ADORNMENT 7 |
| 112 | #define R_SEE_INVISIBLE 8 |
| 113 | #define MAINTAIN_ARMOR 9 |
| 114 | #define SEARCHING 10 |
| 115 | #define RINGS 11 |
| 116 | |
| 117 | #define RATION 0 |
| 118 | #define FRUIT 1 |
| 119 | |
| 120 | #define NOT_USED ((unsigned short) 0) |
| 121 | #define BEING_WIELDED ((unsigned short) 01) |
| 122 | #define BEING_WORN ((unsigned short) 02) |
| 123 | #define ON_LEFT_HAND ((unsigned short) 04) |
| 124 | #define ON_RIGHT_HAND ((unsigned short) 010) |
| 125 | #define ON_EITHER_HAND ((unsigned short) 014) |
| 126 | #define BEING_USED ((unsigned short) 017) |
| 127 | |
| 128 | #define NO_TRAP -1 |
| 129 | #define TRAP_DOOR 0 |
| 130 | #define BEAR_TRAP 1 |
| 131 | #define TELE_TRAP 2 |
| 132 | #define DART_TRAP 3 |
| 133 | #define SLEEPING_GAS_TRAP 4 |
| 134 | #define RUST_TRAP 5 |
| 135 | #define TRAPS 6 |
| 136 | |
| 137 | #define STEALTH_FACTOR 3 |
| 138 | #define R_TELE_PERCENT 8 |
| 139 | |
| 140 | #define UNIDENTIFIED ((unsigned short) 00) /* MUST BE ZERO! */ |
| 141 | #define IDENTIFIED ((unsigned short) 01) |
| 142 | #define CALLED ((unsigned short) 02) |
| 143 | |
| 144 | #define DROWS 24 |
| 145 | #define DCOLS 80 |
| 146 | #define NMESSAGES 5 |
| 147 | #define MAX_TITLE_LENGTH 30 |
| 148 | #define MAXSYLLABLES 40 |
| 149 | #define MAX_METAL 14 |
| 150 | #define WAND_MATERIALS 30 |
| 151 | #define GEMS 14 |
| 152 | |
| 153 | #define GOLD_PERCENT 46 |
| 154 | |
| 155 | #define SCORE_FILE "/usr/games/lib/rogue.scores" |
| 156 | #define LOCK_FILE "/usr/games/lib/rogue.lock" |
| 157 | |
| 158 | #define MAX_OPT_LEN 40 |
| 159 | |
| 160 | struct id { |
| 161 | short value; |
| 162 | char *title; |
| 163 | char *real; |
| 164 | unsigned short id_status; |
| 165 | }; |
| 166 | |
| 167 | /* The following #defines provide more meaningful names for some of the |
| 168 | * struct object fields that are used for monsters. This, since each monster |
| 169 | * and object (scrolls, potions, etc) are represented by a struct object. |
| 170 | * Ideally, this should be handled by some kind of union structure. |
| 171 | */ |
| 172 | |
| 173 | #define m_damage damage |
| 174 | #define hp_to_kill quantity |
| 175 | #define m_char ichar |
| 176 | #define first_level is_protected |
| 177 | #define last_level is_cursed |
| 178 | #define m_hit_chance class |
| 179 | #define stationary_damage identified |
| 180 | #define drop_percent which_kind |
| 181 | #define trail_char d_enchant |
| 182 | #define slowed_toggle quiver |
| 183 | #define moves_confused hit_enchant |
| 184 | #define nap_length picked_up |
| 185 | #define disguise what_is |
| 186 | #define next_monster next_object |
| 187 | |
| 188 | struct obj { /* comment is monster meaning */ |
| 189 | unsigned long m_flags; /* monster flags */ |
| 190 | char *damage; /* damage it does */ |
| 191 | short quantity; /* hit points to kill */ |
| 192 | short ichar; /* 'A' is for aquatar */ |
| 193 | short kill_exp; /* exp for killing it */ |
| 194 | short is_protected; /* level starts */ |
| 195 | short is_cursed; /* level ends */ |
| 196 | short class; /* chance of hitting you */ |
| 197 | short identified; /* 'F' damage, 1,2,3... */ |
| 198 | unsigned short which_kind; /* item carry/drop % */ |
| 199 | short o_row, o_col, o; /* o is how many times stuck at o_row, o_col */ |
| 200 | short row, col; /* current row, col */ |
| 201 | short d_enchant; /* room char when detect_monster */ |
| 202 | short quiver; /* monster slowed toggle */ |
| 203 | short trow, tcol; /* target row, col */ |
| 204 | short hit_enchant; /* how many moves is confused */ |
| 205 | unsigned short what_is; /* imitator's charactor (?!%: */ |
| 206 | short picked_up; /* sleep from wand of sleep */ |
| 207 | unsigned short in_use_flags; |
| 208 | struct obj *next_object; /* next monster */ |
| 209 | }; |
| 210 | |
| 211 | typedef struct obj object; |
| 212 | |
| 213 | #define INIT_AW (object*)0,(object*)0 |
| 214 | #define INIT_RINGS (object*)0,(object*)0 |
| 215 | #define INIT_HP 12,12 |
| 216 | #define INIT_STR 16,16 |
| 217 | #define INIT_EXP 1,0 |
| 218 | #define INIT_PACK {0} |
| 219 | #define INIT_GOLD 0 |
| 220 | #define INIT_CHAR '@' |
| 221 | #define INIT_MOVES 1250 |
| 222 | |
| 223 | struct fightr { |
| 224 | object *armor; |
| 225 | object *weapon; |
| 226 | object *left_ring, *right_ring; |
| 227 | short hp_current; |
| 228 | short hp_max; |
| 229 | short str_current; |
| 230 | short str_max; |
| 231 | object pack; |
| 232 | long gold; |
| 233 | short exp; |
| 234 | long exp_points; |
| 235 | short row, col; |
| 236 | short fchar; |
| 237 | short moves_left; |
| 238 | }; |
| 239 | |
| 240 | typedef struct fightr fighter; |
| 241 | |
| 242 | struct dr { |
| 243 | short oth_room; |
| 244 | short oth_row, |
| 245 | oth_col; |
| 246 | short door_row, |
| 247 | door_col; |
| 248 | }; |
| 249 | |
| 250 | typedef struct dr door; |
| 251 | |
| 252 | struct rm { |
| 253 | short bottom_row, right_col, left_col, top_row; |
| 254 | door doors[4]; |
| 255 | unsigned short is_room; |
| 256 | }; |
| 257 | |
| 258 | typedef struct rm room; |
| 259 | |
| 260 | #define MAXROOMS 9 |
| 261 | #define BIG_ROOM 10 |
| 262 | |
| 263 | #define NO_ROOM -1 |
| 264 | |
| 265 | #define PASSAGE -3 /* cur_room value */ |
| 266 | |
| 267 | #define AMULET_LEVEL 26 |
| 268 | |
| 269 | #define R_NOTHING ((unsigned short) 01) |
| 270 | #define R_ROOM ((unsigned short) 02) |
| 271 | #define R_MAZE ((unsigned short) 04) |
| 272 | #define R_DEADEND ((unsigned short) 010) |
| 273 | #define R_CROSS ((unsigned short) 020) |
| 274 | |
| 275 | #define MAX_EXP_LEVEL 21 |
| 276 | #define MAX_EXP 10000001L |
| 277 | #define MAX_GOLD 999999 |
| 278 | #define MAX_ARMOR 99 |
| 279 | #define MAX_HP 999 |
| 280 | #define MAX_STRENGTH 99 |
| 281 | #define LAST_DUNGEON 99 |
| 282 | |
| 283 | #define STAT_LEVEL 01 |
| 284 | #define STAT_GOLD 02 |
| 285 | #define STAT_HP 04 |
| 286 | #define STAT_STRENGTH 010 |
| 287 | #define STAT_ARMOR 020 |
| 288 | #define STAT_EXP 040 |
| 289 | #define STAT_HUNGER 0100 |
| 290 | #define STAT_LABEL 0200 |
| 291 | #define STAT_ALL 0377 |
| 292 | |
| 293 | #define PARTY_TIME 10 /* one party somewhere in each 10 level span */ |
| 294 | |
| 295 | #define MAX_TRAPS 10 /* maximum traps per level */ |
| 296 | |
| 297 | #define HIDE_PERCENT 12 |
| 298 | |
| 299 | struct tr { |
| 300 | short trap_type; |
| 301 | short trap_row, trap_col; |
| 302 | }; |
| 303 | |
| 304 | typedef struct tr trap; |
| 305 | |
| 306 | extern fighter rogue; |
| 307 | extern room rooms[]; |
| 308 | extern trap traps[]; |
| 309 | extern unsigned short dungeon[DROWS][DCOLS]; |
| 310 | extern object level_objects; |
| 311 | |
| 312 | extern struct id id_scrolls[]; |
| 313 | extern struct id id_potions[]; |
| 314 | extern struct id id_wands[]; |
| 315 | extern struct id id_rings[]; |
| 316 | extern struct id id_weapons[]; |
| 317 | extern struct id id_armors[]; |
| 318 | |
| 319 | extern object mon_tab[]; |
| 320 | extern object level_monsters; |
| 321 | |
| 322 | #define MONSTERS 26 |
| 323 | |
| 324 | #define HASTED 01L |
| 325 | #define SLOWED 02L |
| 326 | #define INVISIBLE 04L |
| 327 | #define ASLEEP 010L |
| 328 | #define WAKENS 020L |
| 329 | #define WANDERS 040L |
| 330 | #define FLIES 0100L |
| 331 | #define FLITS 0200L |
| 332 | #define CAN_FLIT 0400L /* can, but usually doesn't, flit */ |
| 333 | #define CONFUSED 01000L |
| 334 | #define RUSTS 02000L |
| 335 | #define HOLDS 04000L |
| 336 | #define FREEZES 010000L |
| 337 | #define STEALS_GOLD 020000L |
| 338 | #define STEALS_ITEM 040000L |
| 339 | #define STINGS 0100000L |
| 340 | #define DRAINS_LIFE 0200000L |
| 341 | #define DROPS_LEVEL 0400000L |
| 342 | #define SEEKS_GOLD 01000000L |
| 343 | #define FREEZING_ROGUE 02000000L |
| 344 | #define RUST_VANISHED 04000000L |
| 345 | #define CONFUSES 010000000L |
| 346 | #define IMITATES 020000000L |
| 347 | #define FLAMES 040000000L |
| 348 | #define STATIONARY 0100000000L /* damage will be 1,2,3,... */ |
| 349 | #define NAPPING 0200000000L /* can't wake up for a while */ |
| 350 | #define ALREADY_MOVED 0400000000L |
| 351 | |
| 352 | #define SPECIAL_HIT (RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL) |
| 353 | |
| 354 | #define WAKE_PERCENT 45 |
| 355 | #define FLIT_PERCENT 40 |
| 356 | #define PARTY_WAKE_PERCENT 75 |
| 357 | |
| 358 | #define HYPOTHERMIA 1 |
| 359 | #define STARVATION 2 |
| 360 | #define POISON_DART 3 |
| 361 | #define QUIT 4 |
| 362 | #define WIN 5 |
| 363 | #define KFIRE 6 |
| 364 | |
| 365 | #define UPWARD 0 |
| 366 | #define UPRIGHT 1 |
| 367 | #define RIGHT 2 |
| 368 | #define DOWNRIGHT 3 |
| 369 | #define DOWN 4 |
| 370 | #define DOWNLEFT 5 |
| 371 | #define LEFT 6 |
| 372 | #define UPLEFT 7 |
| 373 | #define DIRS 8 |
| 374 | |
| 375 | #define ROW1 7 |
| 376 | #define ROW2 15 |
| 377 | |
| 378 | #define COL1 26 |
| 379 | #define COL2 52 |
| 380 | |
| 381 | #define MOVED 0 |
| 382 | #define MOVE_FAILED -1 |
| 383 | #define STOPPED_ON_SOMETHING -2 |
| 384 | #define CANCEL '\033' |
| 385 | #define LIST '*' |
| 386 | |
| 387 | #define HUNGRY 300 |
| 388 | #define WEAK 150 |
| 389 | #define FAINT 20 |
| 390 | #define STARVE 0 |
| 391 | |
| 392 | #define MIN_ROW 1 |
| 393 | |
| 394 | /* external routine declarations. |
| 395 | */ |
| 396 | char *strcpy(); |
| 397 | char *strncpy(); |
| 398 | char *strcat(); |
| 399 | |
| 400 | char *mon_name(); |
| 401 | char *get_ench_color(); |
| 402 | char *name_of(); |
| 403 | char *md_gln(); |
| 404 | char *md_getenv(); |
| 405 | char *md_malloc(); |
| 406 | boolean is_direction(); |
| 407 | boolean mon_sees(); |
| 408 | boolean mask_pack(); |
| 409 | boolean mask_room(); |
| 410 | boolean is_digit(); |
| 411 | boolean check_hunger(); |
| 412 | boolean reg_move(); |
| 413 | boolean md_df(); |
| 414 | boolean has_been_touched(); |
| 415 | object *add_to_pack(); |
| 416 | object *alloc_object(); |
| 417 | object *get_letter_object(); |
| 418 | object *gr_monster(); |
| 419 | object *get_thrown_at_monster(); |
| 420 | object *get_zapped_monster(); |
| 421 | object *check_duplicate(); |
| 422 | object *gr_object(); |
| 423 | object *object_at(); |
| 424 | object *pick_up(); |
| 425 | struct id *get_id_table(); |
| 426 | unsigned short gr_what_is(); |
| 427 | long rrandom(); |
| 428 | long lget_number(); |
| 429 | long xxx(); |
| 430 | int byebye(), onintr(), error_save(); |
| 431 | |
| 432 | struct rogue_time { |
| 433 | short year; /* >= 1987 */ |
| 434 | short month; /* 1 - 12 */ |
| 435 | short day; /* 1 - 31 */ |
| 436 | short hour; /* 0 - 23 */ |
| 437 | short minute; /* 0 - 59 */ |
| 438 | short second; /* 0 - 59 */ |
| 439 | }; |
| 440 | |
| 441 | #ifdef CURSES |
| 442 | struct _win_st { |
| 443 | short _cury, _curx; |
| 444 | short _maxy, _maxx; |
| 445 | }; |
| 446 | |
| 447 | typedef struct _win_st WINDOW; |
| 448 | |
| 449 | extern int LINES, COLS; |
| 450 | extern WINDOW *curscr; |
| 451 | extern char *CL; |
| 452 | |
| 453 | char *md_gdtcf(); |
| 454 | |
| 455 | #else |
| 456 | #include <curses.h> |
| 457 | #endif |