| 1 | /* |
| 2 | * fight.c Phantasia monster fighting routines |
| 3 | */ |
| 4 | |
| 5 | #include "include.h" |
| 6 | |
| 7 | /************************************************************************ |
| 8 | / |
| 9 | / FUNCTION NAME: encounter() |
| 10 | / |
| 11 | / FUNCTION: monster battle routine |
| 12 | / |
| 13 | / AUTHOR: E. A. Estes, 2/20/86 |
| 14 | / |
| 15 | / ARGUMENTS: |
| 16 | / int particular - particular monster to fight if >= 0 |
| 17 | / |
| 18 | / RETURN VALUE: none |
| 19 | / |
| 20 | / MODULES CALLED: monsthits(), playerhits(), readmessage(), callmonster(), |
| 21 | / writerecord(), pickmonster(), displaystats(), pow(), cancelmonster(), |
| 22 | / awardtreasure(), more(), death(), wmove(), setjmp(), drandom(), printw(), |
| 23 | / longjmp(), wrefresh(), mvprintw(), wclrtobot() |
| 24 | / |
| 25 | / GLOBAL INPUTS: Curmonster, Whichmonster, LINES, Lines, Circle, Shield, |
| 26 | / Player, *stdscr, Fileloc, Fightenv[], *Enemyname |
| 27 | / |
| 28 | / GLOBAL OUTPUTS: Curmonster, Whichmonster, Lines, Shield, Player, Luckout |
| 29 | / |
| 30 | / DESCRIPTION: |
| 31 | / Choose a monster and check against some special types. |
| 32 | / Arbitrate between monster and player. Watch for either |
| 33 | / dying. |
| 34 | / |
| 35 | /************************************************************************/ |
| 36 | |
| 37 | encounter(particular) |
| 38 | int particular; |
| 39 | { |
| 40 | bool firsthit = Player.p_blessing; /* set if player gets the first hit */ |
| 41 | int howmany = 1; /* how many time flocked */ |
| 42 | |
| 43 | /* let others know what we are doing */ |
| 44 | Player.p_status = S_MONSTER; |
| 45 | writerecord(&Player, Fileloc); |
| 46 | |
| 47 | #ifdef SYS5 |
| 48 | flushinp(); |
| 49 | #endif |
| 50 | |
| 51 | Shield = 0.0; /* no shield up yet */ |
| 52 | |
| 53 | if (particular >= 0) |
| 54 | /* monster is specified */ |
| 55 | Whichmonster = particular; |
| 56 | else |
| 57 | /* pick random monster */ |
| 58 | Whichmonster = pickmonster(); |
| 59 | |
| 60 | setjmp(Fightenv); /* this is to enable changing fight state */ |
| 61 | |
| 62 | move(6, 0); |
| 63 | clrtobot(); /* clear bottom area of screen */ |
| 64 | |
| 65 | Lines = 9; |
| 66 | callmonster(Whichmonster); /* set up monster to fight */ |
| 67 | |
| 68 | Luckout = FALSE; /* haven't tried to luckout yet */ |
| 69 | |
| 70 | if (Curmonster.m_type == SM_MORGOTH) |
| 71 | mvprintw(4, 0, "You've encountered %s, Bane of the Council and Valar.\n", |
| 72 | Enemyname); |
| 73 | |
| 74 | if (Curmonster.m_type == SM_UNICORN) |
| 75 | { |
| 76 | if (Player.p_virgin) |
| 77 | { |
| 78 | printw("You just subdued %s, thanks to the virgin.\n", Enemyname); |
| 79 | Player.p_virgin = FALSE; |
| 80 | } |
| 81 | else |
| 82 | { |
| 83 | printw("You just saw %s running away!\n", Enemyname); |
| 84 | Curmonster.m_experience = 0.0; |
| 85 | Curmonster.m_treasuretype = 0; |
| 86 | } |
| 87 | } |
| 88 | else |
| 89 | /* not a special monster */ |
| 90 | for (;;) |
| 91 | /* print header, and arbitrate between player and monster */ |
| 92 | { |
| 93 | mvprintw(6, 0, "You are being attacked by %s, EXP: %.0f (Size: %.0f)\n", |
| 94 | Enemyname, Curmonster.m_experience, Circle); |
| 95 | |
| 96 | displaystats(); |
| 97 | mvprintw(1, 26, "%20.0f", Player.p_energy + Shield); /* overprint energy */ |
| 98 | readmessage(); |
| 99 | |
| 100 | if (Curmonster.m_type == SM_DARKLORD |
| 101 | && Player.p_blessing |
| 102 | && Player.p_charms > 0) |
| 103 | /* overpower Dark Lord with blessing and charm */ |
| 104 | { |
| 105 | mvprintw(7, 0, "You just overpowered %s!", Enemyname); |
| 106 | Lines = 8; |
| 107 | Player.p_blessing = FALSE; |
| 108 | --Player.p_charms; |
| 109 | break; |
| 110 | } |
| 111 | |
| 112 | /* allow paralyzed monster to wake up */ |
| 113 | Curmonster.m_speed = MIN(Curmonster.m_speed + 1.0, Curmonster.m_maxspeed); |
| 114 | |
| 115 | if (drandom() * Curmonster.m_speed > drandom() * Player.p_speed |
| 116 | /* monster is faster */ |
| 117 | && Curmonster.m_type != SM_DARKLORD |
| 118 | /* not D. L. */ |
| 119 | && Curmonster.m_type != SM_SHRIEKER |
| 120 | /* not mimic */ |
| 121 | && !firsthit) |
| 122 | /* monster gets a hit */ |
| 123 | monsthits(); |
| 124 | else |
| 125 | /* player gets a hit */ |
| 126 | { |
| 127 | firsthit = FALSE; |
| 128 | playerhits(); |
| 129 | } |
| 130 | |
| 131 | refresh(); |
| 132 | |
| 133 | if (Lines > LINES - 2) |
| 134 | /* near bottom of screen - pause */ |
| 135 | { |
| 136 | more(Lines); |
| 137 | move(Lines = 8, 0); |
| 138 | clrtobot(); |
| 139 | } |
| 140 | |
| 141 | if (Player.p_energy <= 0.0) |
| 142 | /* player died */ |
| 143 | { |
| 144 | more(Lines); |
| 145 | death(Enemyname); |
| 146 | cancelmonster(); |
| 147 | break; /* fight ends if the player is saved from death */ |
| 148 | } |
| 149 | |
| 150 | if (Curmonster.m_energy <= 0.0) |
| 151 | /* monster died */ |
| 152 | break; |
| 153 | } |
| 154 | |
| 155 | /* give player credit for killing monster */ |
| 156 | Player.p_experience += Curmonster.m_experience; |
| 157 | |
| 158 | if (drandom() < Curmonster.m_flock / 100.0) |
| 159 | /* monster flocks */ |
| 160 | { |
| 161 | more(Lines); |
| 162 | ++howmany; |
| 163 | longjmp(Fightenv, 0); |
| 164 | /*NOTREACHED*/ |
| 165 | } |
| 166 | else if (Circle > 1.0 |
| 167 | && Curmonster.m_treasuretype > 0 |
| 168 | && drandom() > 0.2 + pow(0.4, (double) (howmany / 3 + Circle / 3.0))) |
| 169 | /* monster has treasure; this takes # of flocks and size into account */ |
| 170 | { |
| 171 | more(Lines); |
| 172 | awardtreasure(); |
| 173 | } |
| 174 | |
| 175 | /* pause before returning */ |
| 176 | getyx(stdscr, Lines, howmany); |
| 177 | more(Lines + 1); |
| 178 | |
| 179 | Player.p_ring.ring_inuse = FALSE; /* not using ring */ |
| 180 | |
| 181 | /* clean up the screen */ |
| 182 | move(4, 0); |
| 183 | clrtobot(); |
| 184 | } |
| 185 | /*\f*/ |
| 186 | /************************************************************************ |
| 187 | / |
| 188 | / FUNCTION NAME: pickmonster() |
| 189 | / |
| 190 | / FUNCTION: choose a monster based upon where we are |
| 191 | / |
| 192 | / AUTHOR: E. A. Estes, 2/20/86 |
| 193 | / |
| 194 | / ARGUMENTS: none |
| 195 | / |
| 196 | / RETURN VALUE: monster number to call |
| 197 | / |
| 198 | / MODULES CALLED: floor(), drandom() |
| 199 | / |
| 200 | / GLOBAL INPUTS: Marsh, Circle, Player |
| 201 | / |
| 202 | / GLOBAL OUTPUTS: none |
| 203 | / |
| 204 | / DESCRIPTION: |
| 205 | / Certain monsters can be found in certain areas of the grid. |
| 206 | / We take care of rolling them here. |
| 207 | / Unfortunately, this routine assumes that the monster data |
| 208 | / base is arranged in a particular order. If the data base |
| 209 | / is altered (to add monsters, or make them tougher), this |
| 210 | / routine may also need to be changed. |
| 211 | / |
| 212 | /************************************************************************/ |
| 213 | |
| 214 | pickmonster() |
| 215 | { |
| 216 | if (Player.p_specialtype == SC_VALAR) |
| 217 | /* even chance of any monster */ |
| 218 | return((int) ROLL(0.0, 100.0)); |
| 219 | |
| 220 | if (Marsh) |
| 221 | /* water monsters */ |
| 222 | return((int) ROLL(0.0, 15.0)); |
| 223 | |
| 224 | else if (Circle > 24) |
| 225 | /* even chance of all non-water monsters */ |
| 226 | return((int) ROLL(14.0, 86.0)); |
| 227 | |
| 228 | else if (Circle > 15) |
| 229 | /* chance of all non-water monsters, weighted toward middle */ |
| 230 | return((int) (ROLL(0.0, 50.0) + ROLL(14.0, 37.0))); |
| 231 | |
| 232 | else if (Circle > 8) |
| 233 | /* not all non-water monsters, weighted toward middle */ |
| 234 | return((int) (ROLL(0.0, 50.0) + ROLL(14.0, 26.0))); |
| 235 | |
| 236 | else if (Circle > 3) |
| 237 | /* even chance of some tamer non-water monsters */ |
| 238 | return((int) ROLL(14.0, 50.0)); |
| 239 | |
| 240 | else |
| 241 | /* even chance of some of the tamest non-water monsters */ |
| 242 | return((int) ROLL(14.0, 25.0)); |
| 243 | } |
| 244 | /*\f*/ |
| 245 | /************************************************************************ |
| 246 | / |
| 247 | / FUNCTION NAME: playerhits() |
| 248 | / |
| 249 | / FUNCTION: prompt player for action in monster battle, and process |
| 250 | / |
| 251 | / AUTHOR: E. A. Estes, 12/4/85 |
| 252 | / |
| 253 | / ARGUMENTS: none |
| 254 | / |
| 255 | / RETURN VALUE: none |
| 256 | / |
| 257 | / MODULES CALLED: hitmonster(), throwspell(), inputoption(), cancelmonster(), |
| 258 | / floor(), wmove(), drandom(), altercoordinates(), waddstr(), mvprintw(), |
| 259 | / wclrtoeol(), wclrtobot() |
| 260 | / |
| 261 | / GLOBAL INPUTS: Curmonster, Lines, Player, *stdscr, Luckout, *Enemyname |
| 262 | / |
| 263 | / GLOBAL OUTPUTS: Curmonster, Lines, Player, Luckout |
| 264 | / |
| 265 | / DESCRIPTION: |
| 266 | / Process all monster battle options. |
| 267 | / |
| 268 | /************************************************************************/ |
| 269 | |
| 270 | playerhits() |
| 271 | { |
| 272 | double inflict; /* damage inflicted */ |
| 273 | int ch; /* input */ |
| 274 | |
| 275 | mvaddstr(7, 0, "1:Melee 2:Skirmish 3:Evade 4:Spell 5:Nick "); |
| 276 | |
| 277 | if (!Luckout) |
| 278 | /* haven't tried to luckout yet */ |
| 279 | if (Curmonster.m_type == SM_MORGOTH) |
| 280 | /* cannot luckout against Morgoth */ |
| 281 | addstr("6:Ally "); |
| 282 | else |
| 283 | addstr("6:Luckout "); |
| 284 | |
| 285 | if (Player.p_ring.ring_type != R_NONE) |
| 286 | /* player has a ring */ |
| 287 | addstr("7:Use Ring "); |
| 288 | else |
| 289 | clrtoeol(); |
| 290 | |
| 291 | ch = inputoption(); |
| 292 | |
| 293 | move(8, 0); |
| 294 | clrtobot(); /* clear any messages from before */ |
| 295 | Lines = 9; |
| 296 | mvaddstr(4, 0, "\n\n"); /* clear status area */ |
| 297 | |
| 298 | switch (ch) |
| 299 | { |
| 300 | case 'T': /* timeout; lose turn */ |
| 301 | break; |
| 302 | |
| 303 | case ' ': |
| 304 | case '1': /* melee */ |
| 305 | /* melee affects monster's energy and strength */ |
| 306 | inflict = ROLL(Player.p_might / 2.0 + 5.0, 1.3 * Player.p_might) |
| 307 | + (Player.p_ring.ring_inuse ? Player.p_might : 0.0); |
| 308 | |
| 309 | Curmonster.m_melee += inflict; |
| 310 | Curmonster.m_strength = Curmonster.m_o_strength |
| 311 | - Curmonster.m_melee / Curmonster.m_o_energy |
| 312 | * Curmonster.m_o_strength / 4.0; |
| 313 | hitmonster(inflict); |
| 314 | break; |
| 315 | |
| 316 | case '2': /* skirmish */ |
| 317 | /* skirmish affects monter's energy and speed */ |
| 318 | inflict = ROLL(Player.p_might / 3.0 + 3.0, 1.1 * Player.p_might) |
| 319 | + (Player.p_ring.ring_inuse ? Player.p_might : 0.0); |
| 320 | |
| 321 | Curmonster.m_skirmish += inflict; |
| 322 | Curmonster.m_maxspeed = Curmonster.m_o_speed |
| 323 | - Curmonster.m_skirmish / Curmonster.m_o_energy |
| 324 | * Curmonster.m_o_speed / 4.0; |
| 325 | hitmonster(inflict); |
| 326 | break; |
| 327 | |
| 328 | case '3': /* evade */ |
| 329 | /* use brains and speed to try to evade */ |
| 330 | if ((Curmonster.m_type == SM_DARKLORD |
| 331 | || Curmonster.m_type == SM_SHRIEKER |
| 332 | /* can always run from D. L. and shrieker */ |
| 333 | || drandom() * Player.p_speed * Player.p_brains |
| 334 | > drandom() * Curmonster.m_speed * Curmonster.m_brains) |
| 335 | && (Curmonster.m_type != SM_MIMIC)) |
| 336 | /* cannot run from mimic */ |
| 337 | { |
| 338 | mvaddstr(Lines++, 0, "You got away!"); |
| 339 | cancelmonster(); |
| 340 | altercoordinates(0.0, 0.0, A_NEAR); |
| 341 | } |
| 342 | else |
| 343 | mvprintw(Lines++, 0, "%s is still after you!", Enemyname); |
| 344 | |
| 345 | break; |
| 346 | |
| 347 | case 'M': |
| 348 | case '4': /* magic spell */ |
| 349 | throwspell(); |
| 350 | break; |
| 351 | |
| 352 | case '5': /* nick */ |
| 353 | /* hit 1 plus sword; give some experience */ |
| 354 | inflict = 1.0 + Player.p_sword; |
| 355 | Player.p_experience += floor(Curmonster.m_experience / 10.0); |
| 356 | Curmonster.m_experience *= 0.92; |
| 357 | /* monster gets meaner */ |
| 358 | Curmonster.m_maxspeed += 2.0; |
| 359 | Curmonster.m_speed = (Curmonster.m_speed < 0.0) ? 0.0 : Curmonster.m_speed + 2.0; |
| 360 | if (Curmonster.m_type == SM_DARKLORD) |
| 361 | /* Dark Lord; doesn't like to be nicked */ |
| 362 | { |
| 363 | mvprintw(Lines++, 0, |
| 364 | "You hit %s %.0f times, and made him mad!", Enemyname, inflict); |
| 365 | Player.p_quickness /= 2.0; |
| 366 | altercoordinates(0.0, 0.0, A_FAR); |
| 367 | cancelmonster(); |
| 368 | } |
| 369 | else |
| 370 | hitmonster(inflict); |
| 371 | break; |
| 372 | |
| 373 | case 'B': |
| 374 | case '6': /* luckout */ |
| 375 | if (Luckout) |
| 376 | mvaddstr(Lines++, 0, "You already tried that."); |
| 377 | else |
| 378 | { |
| 379 | Luckout = TRUE; |
| 380 | if (Curmonster.m_type == SM_MORGOTH) |
| 381 | /* Morgoth; ally */ |
| 382 | { |
| 383 | if (drandom() < Player.p_sin / 100.0) |
| 384 | { |
| 385 | mvprintw(Lines++, 0, "%s accepted!", Enemyname); |
| 386 | cancelmonster(); |
| 387 | } |
| 388 | else |
| 389 | mvaddstr(Lines++, 0, "Nope, he's not interested."); |
| 390 | } |
| 391 | else |
| 392 | /* normal monster; use brains for success */ |
| 393 | { |
| 394 | if ((drandom() + 0.333) * Player.p_brains |
| 395 | < (drandom() + 0.333) * Curmonster.m_brains) |
| 396 | mvprintw(Lines++, 0, "You blew it, %s.", Player.p_name); |
| 397 | else |
| 398 | { |
| 399 | mvaddstr(Lines++, 0, "You made it!"); |
| 400 | Curmonster.m_energy = 0.0; |
| 401 | } |
| 402 | } |
| 403 | } |
| 404 | break; |
| 405 | |
| 406 | case '7': /* use ring */ |
| 407 | if (Player.p_ring.ring_type != R_NONE) |
| 408 | { |
| 409 | mvaddstr(Lines++, 0, "Now using ring."); |
| 410 | Player.p_ring.ring_inuse = TRUE; |
| 411 | if (Player.p_ring.ring_type != R_DLREG) |
| 412 | /* age ring */ |
| 413 | --Player.p_ring.ring_duration; |
| 414 | } |
| 415 | break; |
| 416 | } |
| 417 | |
| 418 | } |
| 419 | /*\f*/ |
| 420 | /************************************************************************ |
| 421 | / |
| 422 | / FUNCTION NAME: monsthits() |
| 423 | / |
| 424 | / FUNCTION: process a monster hitting the player |
| 425 | / |
| 426 | / AUTHOR: E. A. Estes, 12/4/85 |
| 427 | / |
| 428 | / ARGUMENTS: none |
| 429 | / |
| 430 | / RETURN VALUE: none |
| 431 | / |
| 432 | / MODULES CALLED: cancelmonster(), scramblestats(), more(), floor(), wmove(), |
| 433 | / drandom(), altercoordinates(), longjmp(), waddstr(), mvprintw(), |
| 434 | / getanswer() |
| 435 | / |
| 436 | / GLOBAL INPUTS: Curmonster, Lines, Circle, Shield, Player, *stdscr, |
| 437 | / Fightenv[], *Enemyname |
| 438 | / |
| 439 | / GLOBAL OUTPUTS: Curmonster, Whichmonster, Lines, Shield, Player, |
| 440 | / *Enemyname |
| 441 | / |
| 442 | / DESCRIPTION: |
| 443 | / Handle all special monsters here. If the monster is not a special |
| 444 | / one, simply roll a hit against the player. |
| 445 | / |
| 446 | /************************************************************************/ |
| 447 | |
| 448 | monsthits() |
| 449 | { |
| 450 | double inflict; /* damage inflicted */ |
| 451 | int ch; /* input */ |
| 452 | |
| 453 | switch (Curmonster.m_type) |
| 454 | /* may be a special monster */ |
| 455 | { |
| 456 | case SM_DARKLORD: |
| 457 | /* hits just enough to kill player */ |
| 458 | inflict = (Player.p_energy + Shield) * 1.02; |
| 459 | goto SPECIALHIT; |
| 460 | |
| 461 | case SM_SHRIEKER: |
| 462 | /* call a big monster */ |
| 463 | mvaddstr(Lines++, 0, |
| 464 | "Shrieeeek!! You scared it, and it called one of its friends."); |
| 465 | more(Lines); |
| 466 | Whichmonster = (int) ROLL(70.0, 30.0); |
| 467 | longjmp(Fightenv, 0); |
| 468 | /*NOTREACHED*/ |
| 469 | |
| 470 | case SM_BALROG: |
| 471 | /* take experience away */ |
| 472 | inflict = ROLL(10.0, Curmonster.m_strength); |
| 473 | inflict = MIN(Player.p_experience, inflict); |
| 474 | mvprintw(Lines++, 0, |
| 475 | "%s took away %.0f experience points.", Enemyname, inflict); |
| 476 | Player.p_experience -= inflict; |
| 477 | return; |
| 478 | |
| 479 | case SM_FAERIES: |
| 480 | if (Player.p_holywater > 0) |
| 481 | /* holy water kills when monster tries to hit */ |
| 482 | { |
| 483 | mvprintw(Lines++, 0, "Your holy water killed it!"); |
| 484 | --Player.p_holywater; |
| 485 | Curmonster.m_energy = 0.0; |
| 486 | return; |
| 487 | } |
| 488 | break; |
| 489 | |
| 490 | case SM_NONE: |
| 491 | /* normal hit */ |
| 492 | break; |
| 493 | |
| 494 | default: |
| 495 | if (drandom() > 0.2) |
| 496 | /* normal hit */ |
| 497 | break; |
| 498 | |
| 499 | /* else special things */ |
| 500 | switch (Curmonster.m_type) |
| 501 | { |
| 502 | case SM_LEANAN: |
| 503 | /* takes some of the player's strength */ |
| 504 | inflict = ROLL(1.0, (Circle - 1.0) / 2.0); |
| 505 | inflict = MIN(Player.p_strength, inflict); |
| 506 | mvprintw(Lines++, 0, "%s sapped %0.f of your strength!", |
| 507 | Enemyname, inflict); |
| 508 | Player.p_strength -= inflict; |
| 509 | Player.p_might -= inflict; |
| 510 | break; |
| 511 | |
| 512 | case SM_SARUMAN: |
| 513 | if (Player.p_palantir) |
| 514 | /* take away palantir */ |
| 515 | { |
| 516 | mvprintw(Lines++, 0, "Wormtongue stole your palantir!"); |
| 517 | Player.p_palantir = FALSE; |
| 518 | } |
| 519 | else if (drandom() > 0.5) |
| 520 | /* gems turn to gold */ |
| 521 | { |
| 522 | mvprintw(Lines++, 0, |
| 523 | "%s transformed your gems into gold!", Enemyname); |
| 524 | Player.p_gold += Player.p_gems; |
| 525 | Player.p_gems = 0.0; |
| 526 | } |
| 527 | else |
| 528 | /* scramble some stats */ |
| 529 | { |
| 530 | mvprintw(Lines++, 0, "%s scrambled your stats!", Enemyname); |
| 531 | scramblestats(); |
| 532 | } |
| 533 | break; |
| 534 | |
| 535 | case SM_THAUMATURG: |
| 536 | /* transport player */ |
| 537 | mvprintw(Lines++, 0, "%s transported you!", Enemyname); |
| 538 | altercoordinates(0.0, 0.0, A_FAR); |
| 539 | cancelmonster(); |
| 540 | break; |
| 541 | |
| 542 | case SM_VORTEX: |
| 543 | /* suck up some mana */ |
| 544 | inflict = ROLL(0, 7.5 * Circle); |
| 545 | inflict = MIN(Player.p_mana, floor(inflict)); |
| 546 | mvprintw(Lines++, 0, |
| 547 | "%s sucked up %.0f of your mana!", Enemyname, inflict); |
| 548 | Player.p_mana -= inflict; |
| 549 | break; |
| 550 | |
| 551 | case SM_NAZGUL: |
| 552 | /* try to take ring if player has one */ |
| 553 | if (Player.p_ring.ring_type != R_NONE) |
| 554 | /* player has a ring */ |
| 555 | { |
| 556 | mvaddstr(Lines++, 0, "Will you relinguish your ring ? "); |
| 557 | ch = getanswer("YN", FALSE); |
| 558 | if (ch == 'Y') |
| 559 | /* take ring away */ |
| 560 | { |
| 561 | Player.p_ring.ring_type = R_NONE; |
| 562 | Player.p_ring.ring_inuse = FALSE; |
| 563 | cancelmonster(); |
| 564 | break; |
| 565 | } |
| 566 | } |
| 567 | |
| 568 | /* otherwise, take some brains */ |
| 569 | mvprintw(Lines++, 0, |
| 570 | "%s neutralized 1/5 of your brain!", Enemyname); |
| 571 | Player.p_brains *= 0.8; |
| 572 | break; |
| 573 | |
| 574 | case SM_TIAMAT: |
| 575 | /* take some gold and gems */ |
| 576 | mvprintw(Lines++, 0, |
| 577 | "%s took half your gold and gems and flew off.", Enemyname); |
| 578 | Player.p_gold /= 2.0; |
| 579 | Player.p_gems /= 2.0; |
| 580 | cancelmonster(); |
| 581 | break; |
| 582 | |
| 583 | case SM_KOBOLD: |
| 584 | /* steal a gold piece and run */ |
| 585 | mvprintw(Lines++, 0, |
| 586 | "%s stole one gold piece and ran away.", Enemyname); |
| 587 | Player.p_gold = MAX(0.0, Player.p_gold - 1.0); |
| 588 | cancelmonster(); |
| 589 | break; |
| 590 | |
| 591 | case SM_SHELOB: |
| 592 | /* bite and (medium) poison */ |
| 593 | mvprintw(Lines++, 0, |
| 594 | "%s has bitten and poisoned you!", Enemyname); |
| 595 | Player.p_poison -= 1.0; |
| 596 | break; |
| 597 | |
| 598 | case SM_LAMPREY: |
| 599 | /* bite and (small) poison */ |
| 600 | mvprintw(Lines++, 0, "%s bit and poisoned you!", Enemyname); |
| 601 | Player.p_poison += 0.25; |
| 602 | break; |
| 603 | |
| 604 | case SM_BONNACON: |
| 605 | /* fart and run */ |
| 606 | mvprintw(Lines++, 0, "%s farted and scampered off.", Enemyname); |
| 607 | Player.p_energy /= 2.0; /* damage from fumes */ |
| 608 | cancelmonster(); |
| 609 | break; |
| 610 | |
| 611 | case SM_SMEAGOL: |
| 612 | if (Player.p_ring.ring_type != R_NONE) |
| 613 | /* try to steal ring */ |
| 614 | { |
| 615 | mvprintw(Lines++, 0, |
| 616 | "%s tried to steal your ring, ", Enemyname); |
| 617 | if (drandom() > 0.1) |
| 618 | addstr("but was unsuccessful."); |
| 619 | else |
| 620 | { |
| 621 | addstr("and ran away with it!"); |
| 622 | Player.p_ring.ring_type = R_NONE; |
| 623 | cancelmonster(); |
| 624 | } |
| 625 | } |
| 626 | break; |
| 627 | |
| 628 | case SM_SUCCUBUS: |
| 629 | /* inflict damage through shield */ |
| 630 | inflict = ROLL(15.0, Circle * 10.0); |
| 631 | inflict = MIN(inflict, Player.p_energy); |
| 632 | mvprintw(Lines++, 0, "%s sapped %.0f of your energy.", |
| 633 | Enemyname, inflict); |
| 634 | Player.p_energy -= inflict; |
| 635 | break; |
| 636 | |
| 637 | case SM_CERBERUS: |
| 638 | /* take all metal treasures */ |
| 639 | mvprintw(Lines++, 0, |
| 640 | "%s took all your metal treasures!", Enemyname); |
| 641 | Player.p_crowns = 0; |
| 642 | Player.p_sword = |
| 643 | Player.p_shield = |
| 644 | Player.p_gold = 0.0; |
| 645 | cancelmonster(); |
| 646 | break; |
| 647 | |
| 648 | case SM_UNGOLIANT: |
| 649 | /* (large) poison and take a quickness */ |
| 650 | mvprintw(Lines++, 0, |
| 651 | "%s poisoned you, and took one quik.", Enemyname); |
| 652 | Player.p_poison += 5.0; |
| 653 | Player.p_quickness -= 1.0; |
| 654 | break; |
| 655 | |
| 656 | case SM_JABBERWOCK: |
| 657 | /* fly away, and leave either a Jubjub bird or Bonnacon */ |
| 658 | mvprintw(Lines++, 0, |
| 659 | "%s flew away, and left you to contend with one of its friends.", |
| 660 | Enemyname); |
| 661 | Whichmonster = 55 + (drandom() > 0.5) ? 22 : 0; |
| 662 | longjmp(Fightenv, 0); |
| 663 | /*NOTREACHED*/ |
| 664 | |
| 665 | case SM_TROLL: |
| 666 | /* partially regenerate monster */ |
| 667 | mvprintw(Lines++, 0, |
| 668 | "%s partially regenerated his energy.!", Enemyname); |
| 669 | Curmonster.m_energy += |
| 670 | floor((Curmonster.m_o_energy - Curmonster.m_energy) / 2.0); |
| 671 | Curmonster.m_strength = Curmonster.m_o_strength; |
| 672 | Curmonster.m_melee = Curmonster.m_skirmish = 0.0; |
| 673 | Curmonster.m_maxspeed = Curmonster.m_o_speed; |
| 674 | break; |
| 675 | |
| 676 | case SM_WRAITH: |
| 677 | if (!Player.p_blindness) |
| 678 | /* make blind */ |
| 679 | { |
| 680 | mvprintw(Lines++, 0, "%s blinded you!", Enemyname); |
| 681 | Player.p_blindness = TRUE; |
| 682 | Enemyname = "A monster"; |
| 683 | } |
| 684 | break; |
| 685 | } |
| 686 | return; |
| 687 | } |
| 688 | |
| 689 | /* fall through to here if monster inflicts a normal hit */ |
| 690 | inflict = drandom() * Curmonster.m_strength + 0.5; |
| 691 | SPECIALHIT: |
| 692 | mvprintw(Lines++, 0, "%s hit you %.0f times!", Enemyname, inflict); |
| 693 | |
| 694 | if ((Shield -= inflict) < 0) |
| 695 | { |
| 696 | Player.p_energy += Shield; |
| 697 | Shield = 0.0; |
| 698 | } |
| 699 | } |
| 700 | /*\f*/ |
| 701 | /************************************************************************ |
| 702 | / |
| 703 | / FUNCTION NAME: cancelmonster() |
| 704 | / |
| 705 | / FUNCTION: mark current monster as no longer active |
| 706 | / |
| 707 | / AUTHOR: E. A. Estes, 12/4/85 |
| 708 | / |
| 709 | / ARGUMENTS: none |
| 710 | / |
| 711 | / RETURN VALUE: none |
| 712 | / |
| 713 | / MODULES CALLED: none |
| 714 | / |
| 715 | / GLOBAL INPUTS: none |
| 716 | / |
| 717 | / GLOBAL OUTPUTS: Curmonster |
| 718 | / |
| 719 | / DESCRIPTION: |
| 720 | / Clear current monster's energy, experience, treasure type, and |
| 721 | / flock. This is the same as having the monster run away. |
| 722 | / |
| 723 | /************************************************************************/ |
| 724 | |
| 725 | cancelmonster() |
| 726 | { |
| 727 | Curmonster.m_energy = 0.0; |
| 728 | Curmonster.m_experience = 0.0; |
| 729 | Curmonster.m_treasuretype = 0; |
| 730 | Curmonster.m_flock = 0.0; |
| 731 | } |
| 732 | /*\f*/ |
| 733 | /************************************************************************ |
| 734 | / |
| 735 | / FUNCTION NAME: hitmonster() |
| 736 | / |
| 737 | / FUNCTION: inflict damage upon current monster |
| 738 | / |
| 739 | / AUTHOR: E. A. Estes, 12/4/85 |
| 740 | / |
| 741 | / ARGUMENTS: |
| 742 | / double inflict - damage to inflict upon monster |
| 743 | / |
| 744 | / RETURN VALUE: none |
| 745 | / |
| 746 | / MODULES CALLED: monsthits(), wmove(), strcmp(), waddstr(), mvprintw() |
| 747 | / |
| 748 | / GLOBAL INPUTS: Curmonster, Lines, Player, *stdscr, *Enemyname |
| 749 | / |
| 750 | / GLOBAL OUTPUTS: Curmonster, Lines |
| 751 | / |
| 752 | / DESCRIPTION: |
| 753 | / Hit monster specified number of times. Handle when monster dies, |
| 754 | / and a few special monsters. |
| 755 | / |
| 756 | /************************************************************************/ |
| 757 | |
| 758 | hitmonster(inflict) |
| 759 | double inflict; |
| 760 | { |
| 761 | mvprintw(Lines++, 0, "You hit %s %.0f times!", Enemyname, inflict); |
| 762 | Curmonster.m_energy -= inflict; |
| 763 | if (Curmonster.m_energy > 0.0) |
| 764 | { |
| 765 | if (Curmonster.m_type == SM_DARKLORD || Curmonster.m_type == SM_SHRIEKER) |
| 766 | /* special monster didn't die */ |
| 767 | monsthits(); |
| 768 | } |
| 769 | else |
| 770 | /* monster died. print message. */ |
| 771 | { |
| 772 | if (Curmonster.m_type == SM_MORGOTH) |
| 773 | mvaddstr(Lines++, 0, "You have defeated Morgoth, but he may return. . ."); |
| 774 | else |
| 775 | /* all other types of monsters */ |
| 776 | { |
| 777 | mvprintw(Lines++, 0, "You killed it. Good work, %s.", Player.p_name); |
| 778 | |
| 779 | if (Curmonster.m_type == SM_MIMIC |
| 780 | && strcmp(Curmonster.m_name, "A Mimic") != 0 |
| 781 | && !Player.p_blindness) |
| 782 | mvaddstr(Lines++, 0, "The body slowly changes into the form of a mimic."); |
| 783 | } |
| 784 | } |
| 785 | } |
| 786 | /*\f*/ |
| 787 | /************************************************************************ |
| 788 | / |
| 789 | / FUNCTION NAME: throwspell() |
| 790 | / |
| 791 | / FUNCTION: throw a magic spell |
| 792 | / |
| 793 | / AUTHOR: E. A. Estes, 12/4/85 |
| 794 | / |
| 795 | / ARGUMENTS: none |
| 796 | / |
| 797 | / RETURN VALUE: none |
| 798 | / |
| 799 | / MODULES CALLED: hitmonster(), cancelmonster(), sqrt(), floor(), wmove(), |
| 800 | / drandom(), altercoordinates(), longjmp(), infloat(), waddstr(), mvprintw(), |
| 801 | / getanswer() |
| 802 | / |
| 803 | / GLOBAL INPUTS: Curmonster, Whichmonster, Nomana[], Player, *stdscr, |
| 804 | / Fightenv[], Illspell[], *Enemyname |
| 805 | / |
| 806 | / GLOBAL OUTPUTS: Curmonster, Whichmonster, Shield, Player |
| 807 | / |
| 808 | / DESCRIPTION: |
| 809 | / Prompt player and process magic spells. |
| 810 | / |
| 811 | /************************************************************************/ |
| 812 | |
| 813 | throwspell() |
| 814 | { |
| 815 | double inflict; /* damage inflicted */ |
| 816 | double dtemp; /* for dtemporary calculations */ |
| 817 | int ch; /* input */ |
| 818 | |
| 819 | mvaddstr(7, 0, "\n\n"); /* clear menu area */ |
| 820 | |
| 821 | if (Player.p_magiclvl >= ML_ALLORNOTHING) |
| 822 | mvaddstr(7, 0, "1:All or Nothing "); |
| 823 | if (Player.p_magiclvl >= ML_MAGICBOLT) |
| 824 | addstr("2:Magic Bolt "); |
| 825 | if (Player.p_magiclvl >= ML_FORCEFIELD) |
| 826 | addstr("3:Force Field "); |
| 827 | if (Player.p_magiclvl >= ML_XFORM) |
| 828 | addstr("4:Transform "); |
| 829 | if (Player.p_magiclvl >= ML_INCRMIGHT) |
| 830 | addstr("5:Increase Might\n"); |
| 831 | if (Player.p_magiclvl >= ML_INVISIBLE) |
| 832 | mvaddstr(8, 0, "6:Invisibility "); |
| 833 | if (Player.p_magiclvl >= ML_XPORT) |
| 834 | addstr("7:Transport "); |
| 835 | if (Player.p_magiclvl >= ML_PARALYZE) |
| 836 | addstr("8:Paralyze "); |
| 837 | if (Player.p_specialtype >= SC_COUNCIL) |
| 838 | addstr("9:Specify"); |
| 839 | mvaddstr(4, 0, "Spell ? "); |
| 840 | |
| 841 | ch = getanswer(" ", TRUE); |
| 842 | |
| 843 | mvaddstr(7, 0, "\n\n"); /* clear menu area */ |
| 844 | |
| 845 | if (Curmonster.m_type == SM_MORGOTH && ch != '3') |
| 846 | /* can only throw force field against Morgoth */ |
| 847 | ILLSPELL(); |
| 848 | else |
| 849 | switch (ch) |
| 850 | { |
| 851 | case '1': /* all or nothing */ |
| 852 | if (drandom() < 0.25) |
| 853 | /* success */ |
| 854 | { |
| 855 | inflict = Curmonster.m_energy * 1.01 + 1.0; |
| 856 | |
| 857 | if (Curmonster.m_type == SM_DARKLORD) |
| 858 | /* all or nothing doesn't quite work against D. L. */ |
| 859 | inflict *= 0.9; |
| 860 | } |
| 861 | else |
| 862 | /* failure -- monster gets stronger and quicker */ |
| 863 | { |
| 864 | Curmonster.m_o_strength = Curmonster.m_strength *= 2.0; |
| 865 | Curmonster.m_maxspeed *= 2.0; |
| 866 | Curmonster.m_o_speed *= 2.0; |
| 867 | |
| 868 | /* paralyzed monsters wake up a bit */ |
| 869 | Curmonster.m_speed = MAX(1.0, Curmonster.m_speed * 2.0); |
| 870 | } |
| 871 | |
| 872 | if (Player.p_mana >= MM_ALLORNOTHING) |
| 873 | /* take a mana if player has one */ |
| 874 | Player.p_mana -= MM_ALLORNOTHING; |
| 875 | |
| 876 | hitmonster(inflict); |
| 877 | break; |
| 878 | |
| 879 | case '2': /* magic bolt */ |
| 880 | if (Player.p_magiclvl < ML_MAGICBOLT) |
| 881 | ILLSPELL(); |
| 882 | else |
| 883 | { |
| 884 | do |
| 885 | /* prompt for amount to expend */ |
| 886 | { |
| 887 | mvaddstr(4, 0, "How much mana for bolt? "); |
| 888 | dtemp = floor(infloat()); |
| 889 | } |
| 890 | while (dtemp < 0.0 || dtemp > Player.p_mana); |
| 891 | |
| 892 | Player.p_mana -= dtemp; |
| 893 | |
| 894 | if (Curmonster.m_type == SM_DARKLORD) |
| 895 | /* magic bolts don't work against D. L. */ |
| 896 | inflict = 0.0; |
| 897 | else |
| 898 | inflict = dtemp * ROLL(15.0, sqrt(Player.p_magiclvl / 3.0 + 1.0)); |
| 899 | mvaddstr(5, 0, "Magic Bolt fired!\n"); |
| 900 | hitmonster(inflict); |
| 901 | } |
| 902 | break; |
| 903 | |
| 904 | case '3': /* force field */ |
| 905 | if (Player.p_magiclvl < ML_FORCEFIELD) |
| 906 | ILLSPELL(); |
| 907 | else if (Player.p_mana < MM_FORCEFIELD) |
| 908 | NOMANA(); |
| 909 | else |
| 910 | { |
| 911 | Player.p_mana -= MM_FORCEFIELD; |
| 912 | Shield = (Player.p_maxenergy + Player.p_shield) * 4.2 + 45.0; |
| 913 | mvaddstr(5, 0, "Force Field up.\n"); |
| 914 | } |
| 915 | break; |
| 916 | |
| 917 | case '4': /* transform */ |
| 918 | if (Player.p_magiclvl < ML_XFORM) |
| 919 | ILLSPELL(); |
| 920 | else if (Player.p_mana < MM_XFORM) |
| 921 | NOMANA(); |
| 922 | else |
| 923 | { |
| 924 | Player.p_mana -= MM_XFORM; |
| 925 | Whichmonster = (int) ROLL(0.0, 100.0); |
| 926 | longjmp(Fightenv, 0); |
| 927 | /*NOTREACHED*/ |
| 928 | } |
| 929 | break; |
| 930 | |
| 931 | case '5': /* increase might */ |
| 932 | if (Player.p_magiclvl < ML_INCRMIGHT) |
| 933 | ILLSPELL(); |
| 934 | else if (Player.p_mana < MM_INCRMIGHT) |
| 935 | NOMANA(); |
| 936 | else |
| 937 | { |
| 938 | Player.p_mana -= MM_INCRMIGHT; |
| 939 | Player.p_might += |
| 940 | (1.2 * (Player.p_strength + Player.p_sword) |
| 941 | + 5.0 - Player.p_might) / 2.0; |
| 942 | mvprintw(5, 0, "New strength: %.0f\n", Player.p_might); |
| 943 | } |
| 944 | break; |
| 945 | |
| 946 | case '6': /* invisible */ |
| 947 | if (Player.p_magiclvl < ML_INVISIBLE) |
| 948 | ILLSPELL(); |
| 949 | else if (Player.p_mana < MM_INVISIBLE) |
| 950 | NOMANA(); |
| 951 | else |
| 952 | { |
| 953 | Player.p_mana -= MM_INVISIBLE; |
| 954 | Player.p_speed += |
| 955 | (1.2 * (Player.p_quickness + Player.p_quksilver) |
| 956 | + 5.0 - Player.p_speed) / 2.0; |
| 957 | mvprintw(5, 0, "New quickness: %.0f\n", Player.p_speed); |
| 958 | } |
| 959 | break; |
| 960 | |
| 961 | case '7': /* transport */ |
| 962 | if (Player.p_magiclvl < ML_XPORT) |
| 963 | ILLSPELL(); |
| 964 | else if (Player.p_mana < MM_XPORT) |
| 965 | NOMANA(); |
| 966 | else |
| 967 | { |
| 968 | Player.p_mana -= MM_XPORT; |
| 969 | if (Player.p_brains + Player.p_magiclvl |
| 970 | < Curmonster.m_experience / 200.0 * drandom()) |
| 971 | { |
| 972 | mvaddstr(5, 0, "Transport backfired!\n"); |
| 973 | altercoordinates(0.0, 0.0, A_FAR); |
| 974 | cancelmonster(); |
| 975 | } |
| 976 | else |
| 977 | { |
| 978 | mvprintw(5, 0, "%s is transported.\n", Enemyname); |
| 979 | if (drandom() < 0.3) |
| 980 | /* monster didn't drop its treasure */ |
| 981 | Curmonster.m_treasuretype = 0; |
| 982 | |
| 983 | Curmonster.m_energy = 0.0; |
| 984 | } |
| 985 | } |
| 986 | break; |
| 987 | |
| 988 | case '8': /* paralyze */ |
| 989 | if (Player.p_magiclvl < ML_PARALYZE) |
| 990 | ILLSPELL(); |
| 991 | else if (Player.p_mana < MM_PARALYZE) |
| 992 | NOMANA(); |
| 993 | else |
| 994 | { |
| 995 | Player.p_mana -= MM_PARALYZE; |
| 996 | if (Player.p_magiclvl > |
| 997 | Curmonster.m_experience / 1000.0 * drandom()) |
| 998 | { |
| 999 | mvprintw(5, 0, "%s is held.\n", Enemyname); |
| 1000 | Curmonster.m_speed = -2.0; |
| 1001 | } |
| 1002 | else |
| 1003 | mvaddstr(5, 0, "Monster unaffected.\n"); |
| 1004 | } |
| 1005 | break; |
| 1006 | |
| 1007 | case '9': /* specify */ |
| 1008 | if (Player.p_specialtype < SC_COUNCIL) |
| 1009 | ILLSPELL(); |
| 1010 | else if (Player.p_mana < MM_SPECIFY) |
| 1011 | NOMANA(); |
| 1012 | else |
| 1013 | { |
| 1014 | Player.p_mana -= MM_SPECIFY; |
| 1015 | mvaddstr(5, 0, "Which monster do you want [0-99] ? "); |
| 1016 | Whichmonster = (int) infloat(); |
| 1017 | Whichmonster = MAX(0, MIN(99, Whichmonster)); |
| 1018 | longjmp(Fightenv, 0); |
| 1019 | /*NOTREACHED*/ |
| 1020 | } |
| 1021 | break; |
| 1022 | } |
| 1023 | } |
| 1024 | /*\f*/ |
| 1025 | /************************************************************************ |
| 1026 | / |
| 1027 | / FUNCTION NAME: callmonster() |
| 1028 | / |
| 1029 | / FUNCTION: read monster from file, and fill structure |
| 1030 | / |
| 1031 | / AUTHOR: E. A. Estes, 2/25/86 |
| 1032 | / |
| 1033 | / ARGUMENTS: |
| 1034 | / int which - which monster to call |
| 1035 | / |
| 1036 | / RETURN VALUE: none |
| 1037 | / |
| 1038 | / MODULES CALLED: truncstring(), fread(), fseek(), floor(), drandom(), |
| 1039 | / strcpy() |
| 1040 | / |
| 1041 | / GLOBAL INPUTS: Curmonster, Circle, Player, *Monstfp |
| 1042 | / |
| 1043 | / GLOBAL OUTPUTS: Curmonster, Player, *Enemyname |
| 1044 | / |
| 1045 | / DESCRIPTION: |
| 1046 | / Read specified monster from monster database and fill up |
| 1047 | / current monster structure. |
| 1048 | / Adjust statistics based upon current size. |
| 1049 | / Handle some special monsters. |
| 1050 | / |
| 1051 | /************************************************************************/ |
| 1052 | |
| 1053 | callmonster(which) |
| 1054 | int which; |
| 1055 | { |
| 1056 | struct monster Othermonster; /* to find a name for mimics */ |
| 1057 | |
| 1058 | which = MIN(which, 99); /* make sure within range */ |
| 1059 | |
| 1060 | /* fill structure */ |
| 1061 | fseek(Monstfp, (long) which * (long) SZ_MONSTERSTRUCT, 0); |
| 1062 | fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp); |
| 1063 | |
| 1064 | /* handle some special monsters */ |
| 1065 | if (Curmonster.m_type == SM_MODNAR) |
| 1066 | { |
| 1067 | if (Player.p_specialtype < SC_COUNCIL) |
| 1068 | /* randomize some stats */ |
| 1069 | { |
| 1070 | Curmonster.m_strength *= drandom() + 0.5; |
| 1071 | Curmonster.m_brains *= drandom() + 0.5; |
| 1072 | Curmonster.m_speed *= drandom() + 0.5; |
| 1073 | Curmonster.m_energy *= drandom() + 0.5; |
| 1074 | Curmonster.m_experience *= drandom() + 0.5; |
| 1075 | Curmonster.m_treasuretype = |
| 1076 | (int) ROLL(0.0, (double) Curmonster.m_treasuretype); |
| 1077 | } |
| 1078 | else |
| 1079 | /* make Modnar into Morgoth */ |
| 1080 | { |
| 1081 | strcpy(Curmonster.m_name, "Morgoth"); |
| 1082 | Curmonster.m_strength = drandom() * (Player.p_maxenergy + Player.p_shield) / 1.4 |
| 1083 | + drandom() * (Player.p_maxenergy + Player.p_shield) / 1.5; |
| 1084 | Curmonster.m_brains = Player.p_brains; |
| 1085 | Curmonster.m_energy = Player.p_might * 30.0; |
| 1086 | Curmonster.m_type = SM_MORGOTH; |
| 1087 | Curmonster.m_speed = Player.p_speed * 1.1 |
| 1088 | + (Player.p_specialtype == SC_EXVALAR) ? Player.p_speed : 0.0; |
| 1089 | Curmonster.m_flock = 0.0; |
| 1090 | Curmonster.m_treasuretype = 0; |
| 1091 | Curmonster.m_experience = 0.0; |
| 1092 | } |
| 1093 | } |
| 1094 | else if (Curmonster.m_type == SM_MIMIC) |
| 1095 | /* pick another name */ |
| 1096 | { |
| 1097 | which = (int) ROLL(0.0, 100.0); |
| 1098 | fseek(Monstfp, (long) which * (long) SZ_MONSTERSTRUCT, 0); |
| 1099 | fread(&Othermonster, SZ_MONSTERSTRUCT, 1, Monstfp); |
| 1100 | strcpy(Curmonster.m_name, Othermonster.m_name); |
| 1101 | } |
| 1102 | |
| 1103 | truncstring(Curmonster.m_name); |
| 1104 | |
| 1105 | if (Curmonster.m_type != SM_MORGOTH) |
| 1106 | /* adjust stats based on which circle player is in */ |
| 1107 | { |
| 1108 | Curmonster.m_strength *= (1.0 + Circle / 2.0); |
| 1109 | Curmonster.m_brains *= Circle; |
| 1110 | Curmonster.m_speed += Circle * 1.e-9; |
| 1111 | Curmonster.m_energy *= Circle; |
| 1112 | Curmonster.m_experience *= Circle; |
| 1113 | } |
| 1114 | |
| 1115 | if (Player.p_blindness) |
| 1116 | /* cannot see monster if blind */ |
| 1117 | Enemyname = "A monster"; |
| 1118 | else |
| 1119 | Enemyname = Curmonster.m_name; |
| 1120 | |
| 1121 | if (Player.p_speed <= 0.0) |
| 1122 | /* make Player.p_speed positive */ |
| 1123 | { |
| 1124 | Curmonster.m_speed += -Player.p_speed; |
| 1125 | Player.p_speed = 1.0; |
| 1126 | } |
| 1127 | |
| 1128 | /* fill up the rest of the structure */ |
| 1129 | Curmonster.m_o_strength = Curmonster.m_strength; |
| 1130 | Curmonster.m_o_speed = Curmonster.m_maxspeed = Curmonster.m_speed; |
| 1131 | Curmonster.m_o_energy = Curmonster.m_energy; |
| 1132 | Curmonster.m_melee = Curmonster.m_skirmish = 0.0; |
| 1133 | } |
| 1134 | /*\f*/ |
| 1135 | /************************************************************************ |
| 1136 | / |
| 1137 | / FUNCTION NAME: awardtreasure() |
| 1138 | / |
| 1139 | / FUNCTION: select a treasure |
| 1140 | / |
| 1141 | / AUTHOR: E. A. Estes, 12/4/85 |
| 1142 | / |
| 1143 | / ARGUMENTS: none |
| 1144 | / |
| 1145 | / RETURN VALUE: none |
| 1146 | / |
| 1147 | / MODULES CALLED: pickmonster(), collecttaxes(), more(), cursedtreasure(), |
| 1148 | / floor(), wmove(), drandom(), sscanf(), printw(), altercoordinates(), |
| 1149 | / longjmp(), infloat(), waddstr(), getanswer(), getstring(), wclrtobot() |
| 1150 | / |
| 1151 | / GLOBAL INPUTS: Somebetter[], Curmonster, Whichmonster, Circle, Player, |
| 1152 | / *stdscr, Databuf[], *Statptr, Fightenv[] |
| 1153 | / |
| 1154 | / GLOBAL OUTPUTS: Whichmonster, Shield, Player |
| 1155 | / |
| 1156 | / DESCRIPTION: |
| 1157 | / Roll up a treasure based upon monster type and size, and |
| 1158 | / certain player statistics. |
| 1159 | / Handle cursed treasure. |
| 1160 | / |
| 1161 | /************************************************************************/ |
| 1162 | |
| 1163 | awardtreasure() |
| 1164 | { |
| 1165 | register int whichtreasure; /* calculated treasure to grant */ |
| 1166 | int temp; /* temporary */ |
| 1167 | int ch; /* input */ |
| 1168 | double treasuretype; /* monster's treasure type */ |
| 1169 | double gold = 0.0; /* gold awarded */ |
| 1170 | double gems = 0.0; /* gems awarded */ |
| 1171 | double dtemp; /* for temporary calculations */ |
| 1172 | |
| 1173 | whichtreasure = (int) ROLL(1.0, 3.0); /* pick a treasure */ |
| 1174 | treasuretype = (double) Curmonster.m_treasuretype; |
| 1175 | |
| 1176 | move(4, 0); |
| 1177 | clrtobot(); |
| 1178 | move(6, 0); |
| 1179 | |
| 1180 | if (drandom() > 0.65) |
| 1181 | /* gold and gems */ |
| 1182 | { |
| 1183 | if (Curmonster.m_treasuretype > 7) |
| 1184 | /* gems */ |
| 1185 | { |
| 1186 | gems = ROLL(1.0, (treasuretype - 7.0) |
| 1187 | * (treasuretype - 7.0) * (Circle - 1.0) / 4.0); |
| 1188 | printw("You have discovered %.0f gems!", gems); |
| 1189 | } |
| 1190 | else |
| 1191 | /* gold */ |
| 1192 | { |
| 1193 | gold = ROLL(treasuretype * 10.0, treasuretype |
| 1194 | * treasuretype * 10.0 * (Circle - 1.0)); |
| 1195 | printw("You have found %.0f gold pieces.", gold); |
| 1196 | } |
| 1197 | |
| 1198 | addstr(" Do you want to pick them up ? "); |
| 1199 | ch = getanswer("NY", FALSE); |
| 1200 | addstr("\n\n"); |
| 1201 | |
| 1202 | if (ch == 'Y') |
| 1203 | if (drandom() < treasuretype / 35.0 + 0.04) |
| 1204 | /* cursed */ |
| 1205 | { |
| 1206 | addstr("They were cursed!\n"); |
| 1207 | cursedtreasure(); |
| 1208 | } |
| 1209 | else |
| 1210 | collecttaxes(gold, gems); |
| 1211 | |
| 1212 | return; |
| 1213 | } |
| 1214 | else |
| 1215 | /* other treasures */ |
| 1216 | { |
| 1217 | addstr("You have found some treasure. Do you want to inspect it ? "); |
| 1218 | ch = getanswer("NY", FALSE); |
| 1219 | addstr("\n\n"); |
| 1220 | |
| 1221 | if (ch != 'Y') |
| 1222 | return; |
| 1223 | else |
| 1224 | if (drandom() < 0.08 && Curmonster.m_treasuretype != 4) |
| 1225 | { |
| 1226 | addstr("It was cursed!\n"); |
| 1227 | cursedtreasure(); |
| 1228 | return; |
| 1229 | } |
| 1230 | else |
| 1231 | switch (Curmonster.m_treasuretype) |
| 1232 | { |
| 1233 | case 1: /* treasure type 1 */ |
| 1234 | switch (whichtreasure) |
| 1235 | { |
| 1236 | case 1: |
| 1237 | addstr("You've discovered a power booster!\n"); |
| 1238 | Player.p_mana += ROLL(Circle * 4.0, Circle * 30.0); |
| 1239 | break; |
| 1240 | |
| 1241 | case 2: |
| 1242 | addstr("You have encountered a druid.\n"); |
| 1243 | Player.p_experience += |
| 1244 | ROLL(0.0, 2000.0 + Circle * 400.0); |
| 1245 | break; |
| 1246 | |
| 1247 | case 3: |
| 1248 | addstr("You have found a holy orb.\n"); |
| 1249 | Player.p_sin = MAX(0.0, Player.p_sin - 0.25); |
| 1250 | break; |
| 1251 | } |
| 1252 | break; |
| 1253 | /* end treasure type 1 */ |
| 1254 | |
| 1255 | case 2: /* treasure type 2 */ |
| 1256 | switch (whichtreasure) |
| 1257 | { |
| 1258 | case 1: |
| 1259 | addstr("You have found an amulet.\n"); |
| 1260 | ++Player.p_amulets; |
| 1261 | break; |
| 1262 | |
| 1263 | case 2: |
| 1264 | addstr("You've found some holy water!\n"); |
| 1265 | ++Player.p_holywater; |
| 1266 | break; |
| 1267 | |
| 1268 | case 3: |
| 1269 | addstr("You've met a hermit!\n"); |
| 1270 | Player.p_sin *= 0.75; |
| 1271 | Player.p_mana += 12.0 * Circle; |
| 1272 | break; |
| 1273 | } |
| 1274 | break; |
| 1275 | /* end treasure type 2 */ |
| 1276 | |
| 1277 | case 3: /* treasure type 3 */ |
| 1278 | switch (whichtreasure) |
| 1279 | { |
| 1280 | case 1: |
| 1281 | dtemp = ROLL(7.0, 30.0 + Circle / 10.0); |
| 1282 | printw("You've found a +%.0f shield!\n", dtemp); |
| 1283 | if (dtemp >= Player.p_shield) |
| 1284 | Player.p_shield = dtemp; |
| 1285 | else |
| 1286 | SOMEBETTER(); |
| 1287 | break; |
| 1288 | |
| 1289 | case 2: |
| 1290 | addstr("You have rescued a virgin. Will you be honorable ? "); |
| 1291 | ch = getanswer("NY", FALSE); |
| 1292 | addstr("\n\n"); |
| 1293 | if (ch == 'Y') |
| 1294 | Player.p_virgin = TRUE; |
| 1295 | else |
| 1296 | { |
| 1297 | Player.p_experience += 2000.0 * Circle; |
| 1298 | ++Player.p_sin; |
| 1299 | } |
| 1300 | break; |
| 1301 | |
| 1302 | case 3: |
| 1303 | addstr("You've discovered some athelas!\n"); |
| 1304 | --Player.p_poison; |
| 1305 | break; |
| 1306 | } |
| 1307 | break; |
| 1308 | /* end treasure type 3 */ |
| 1309 | |
| 1310 | case 4: /* treasure type 4 */ |
| 1311 | addstr("You've found a scroll. Will you read it ? "); |
| 1312 | ch = getanswer("NY", FALSE); |
| 1313 | addstr("\n\n"); |
| 1314 | |
| 1315 | if (ch == 'Y') |
| 1316 | switch ((int) ROLL(1, 6)) |
| 1317 | { |
| 1318 | case 1: |
| 1319 | addstr("It throws up a shield for you next monster.\n"); |
| 1320 | getyx(stdscr, whichtreasure, ch); |
| 1321 | more(whichtreasure); |
| 1322 | Shield = |
| 1323 | (Player.p_maxenergy + Player.p_energy) * 5.5 + Circle * 50.0; |
| 1324 | Whichmonster = pickmonster(); |
| 1325 | longjmp(Fightenv, 0); |
| 1326 | /*NOTREACHED*/ |
| 1327 | |
| 1328 | case 2: |
| 1329 | addstr("It makes you invisible for you next monster.\n"); |
| 1330 | getyx(stdscr, whichtreasure, ch); |
| 1331 | more(whichtreasure); |
| 1332 | Player.p_speed = 1e6; |
| 1333 | Whichmonster = pickmonster(); |
| 1334 | longjmp(Fightenv, 0); |
| 1335 | /*NOTREACHED*/ |
| 1336 | |
| 1337 | case 3: |
| 1338 | addstr("It increases your strength ten fold to fight your next monster.\n"); |
| 1339 | getyx(stdscr, whichtreasure, ch); |
| 1340 | more(whichtreasure); |
| 1341 | Player.p_might *= 10.0; |
| 1342 | Whichmonster = pickmonster(); |
| 1343 | longjmp(Fightenv, 0); |
| 1344 | /*NOTREACHED*/ |
| 1345 | |
| 1346 | case 4: |
| 1347 | addstr("It is a general knowledge scroll.\n"); |
| 1348 | Player.p_brains += ROLL(2.0, Circle); |
| 1349 | Player.p_magiclvl += ROLL(1.0, Circle / 2.0); |
| 1350 | break; |
| 1351 | |
| 1352 | case 5: |
| 1353 | addstr("It tells you how to pick your next monster.\n"); |
| 1354 | addstr("Which monster do you want [0-99] ? "); |
| 1355 | Whichmonster = (int) infloat(); |
| 1356 | Whichmonster = MIN(99, MAX(0, Whichmonster)); |
| 1357 | longjmp(Fightenv, 0); |
| 1358 | |
| 1359 | case 6: |
| 1360 | addstr("It was cursed!\n"); |
| 1361 | cursedtreasure(); |
| 1362 | break; |
| 1363 | } |
| 1364 | break; |
| 1365 | /* end treasure type 4 */ |
| 1366 | |
| 1367 | case 5: /* treasure type 5 */ |
| 1368 | switch (whichtreasure) |
| 1369 | { |
| 1370 | case 1: |
| 1371 | dtemp = ROLL(Circle / 4.0 + 5.0, Circle / 2.0 + 9.0); |
| 1372 | printw("You've discovered a +%.0f dagger.\n", dtemp); |
| 1373 | if (dtemp >= Player.p_sword) |
| 1374 | Player.p_sword = dtemp; |
| 1375 | else |
| 1376 | SOMEBETTER(); |
| 1377 | break; |
| 1378 | |
| 1379 | case 2: |
| 1380 | dtemp = ROLL(7.5 + Circle * 3.0, Circle * 2.0 + 160.0); |
| 1381 | printw("You have found some +%.0f armour!\n", dtemp); |
| 1382 | if (dtemp >= Player.p_shield) |
| 1383 | Player.p_shield = dtemp; |
| 1384 | else |
| 1385 | SOMEBETTER(); |
| 1386 | break; |
| 1387 | |
| 1388 | case 3: |
| 1389 | addstr("You've found a tablet.\n"); |
| 1390 | Player.p_brains += 4.5 * Circle; |
| 1391 | break; |
| 1392 | } |
| 1393 | break; |
| 1394 | /* end treasure type 5 */ |
| 1395 | |
| 1396 | case 6: /* treasure type 6 */ |
| 1397 | switch (whichtreasure) |
| 1398 | { |
| 1399 | case 1: |
| 1400 | addstr("You've found a priest.\n"); |
| 1401 | Player.p_energy = Player.p_maxenergy + Player.p_shield; |
| 1402 | Player.p_sin /= 2.0; |
| 1403 | Player.p_mana += 24.0 * Circle; |
| 1404 | Player.p_brains += Circle; |
| 1405 | break; |
| 1406 | |
| 1407 | case 2: |
| 1408 | addstr("You have come upon Robin Hood!\n"); |
| 1409 | Player.p_shield += Circle * 2.0; |
| 1410 | Player.p_strength += Circle / 2.5 + 1.0; |
| 1411 | break; |
| 1412 | |
| 1413 | case 3: |
| 1414 | dtemp = ROLL(2.0 + Circle / 4.0, Circle / 1.2 + 10.0); |
| 1415 | printw("You have found a +%.0f axe!\n", dtemp); |
| 1416 | if (dtemp >= Player.p_sword) |
| 1417 | Player.p_sword = dtemp; |
| 1418 | else |
| 1419 | SOMEBETTER(); |
| 1420 | break; |
| 1421 | } |
| 1422 | break; |
| 1423 | /* end treasure type 6 */ |
| 1424 | |
| 1425 | case 7: /* treasure type 7 */ |
| 1426 | switch (whichtreasure) |
| 1427 | { |
| 1428 | case 1: |
| 1429 | addstr("You've discovered a charm!\n"); |
| 1430 | ++Player.p_charms; |
| 1431 | break; |
| 1432 | |
| 1433 | case 2: |
| 1434 | addstr("You have encountered Merlyn!\n"); |
| 1435 | Player.p_brains += Circle + 5.0; |
| 1436 | Player.p_magiclvl += Circle / 3.0 + 5.0; |
| 1437 | Player.p_mana += Circle * 10.0; |
| 1438 | break; |
| 1439 | |
| 1440 | case 3: |
| 1441 | dtemp = ROLL(5.0 + Circle / 3.0, Circle / 1.5 + 20.0); |
| 1442 | printw("You have found a +%.0f war hammer!\n", dtemp); |
| 1443 | if (dtemp >= Player.p_sword) |
| 1444 | Player.p_sword = dtemp; |
| 1445 | else |
| 1446 | SOMEBETTER(); |
| 1447 | break; |
| 1448 | } |
| 1449 | break; |
| 1450 | /* end treasure type 7 */ |
| 1451 | |
| 1452 | case 8: /* treasure type 8 */ |
| 1453 | switch (whichtreasure) |
| 1454 | { |
| 1455 | case 1: |
| 1456 | addstr("You have found a healing potion.\n"); |
| 1457 | Player.p_poison = MIN(-2.0, Player.p_poison - 2.0); |
| 1458 | break; |
| 1459 | |
| 1460 | case 2: |
| 1461 | addstr("You have discovered a transporter. Do you wish to go anywhere ? "); |
| 1462 | ch = getanswer("NY", FALSE); |
| 1463 | addstr("\n\n"); |
| 1464 | if (ch == 'Y') |
| 1465 | { |
| 1466 | double x, y; |
| 1467 | |
| 1468 | addstr("X Y Coordinates ? "); |
| 1469 | getstring(Databuf, SZ_DATABUF); |
| 1470 | sscanf(Databuf, "%lf %lf", &x, &y); |
| 1471 | altercoordinates(x, y, A_FORCED); |
| 1472 | } |
| 1473 | break; |
| 1474 | |
| 1475 | case 3: |
| 1476 | dtemp = ROLL(10.0 + Circle / 1.2, Circle * 3.0 + 30.0); |
| 1477 | printw("You've found a +%.0f sword!\n", dtemp); |
| 1478 | if (dtemp >= Player.p_sword) |
| 1479 | Player.p_sword = dtemp; |
| 1480 | else |
| 1481 | SOMEBETTER(); |
| 1482 | break; |
| 1483 | } |
| 1484 | break; |
| 1485 | /* end treasure type 8 */ |
| 1486 | |
| 1487 | case 10: |
| 1488 | case 11: |
| 1489 | case 12: |
| 1490 | case 13: /* treasure types 10 - 13 */ |
| 1491 | if (drandom() < 0.33) |
| 1492 | { |
| 1493 | if (Curmonster.m_treasuretype == 10) |
| 1494 | { |
| 1495 | addstr("You've found a pair of elven boots!\n"); |
| 1496 | Player.p_quickness += 2.0; |
| 1497 | break; |
| 1498 | } |
| 1499 | else if (Curmonster.m_treasuretype == 11 |
| 1500 | && !Player.p_palantir) |
| 1501 | { |
| 1502 | addstr("You've acquired Saruman's palantir.\n"); |
| 1503 | Player.p_palantir = TRUE; |
| 1504 | break; |
| 1505 | } |
| 1506 | else if (Player.p_ring.ring_type == R_NONE |
| 1507 | && Player.p_specialtype < SC_COUNCIL |
| 1508 | && (Curmonster.m_treasuretype == 12 |
| 1509 | || Curmonster.m_treasuretype == 13)) |
| 1510 | /* roll up a ring */ |
| 1511 | { |
| 1512 | if (drandom() < 0.8) |
| 1513 | /* regular rings */ |
| 1514 | { |
| 1515 | if (Curmonster.m_treasuretype == 12) |
| 1516 | { |
| 1517 | whichtreasure = R_NAZREG; |
| 1518 | temp = 35; |
| 1519 | } |
| 1520 | else |
| 1521 | { |
| 1522 | whichtreasure = R_DLREG; |
| 1523 | temp = 0; |
| 1524 | } |
| 1525 | } |
| 1526 | else |
| 1527 | /* bad rings */ |
| 1528 | { |
| 1529 | whichtreasure = R_BAD; |
| 1530 | temp = 15 + Statptr->c_ringduration + (int) ROLL(0,5); |
| 1531 | } |
| 1532 | |
| 1533 | addstr("You've discovered a ring. Will you pick it up ? "); |
| 1534 | ch = getanswer("NY", FALSE); |
| 1535 | addstr("\n\n"); |
| 1536 | |
| 1537 | if (ch == 'Y') |
| 1538 | { |
| 1539 | Player.p_ring.ring_type = whichtreasure; |
| 1540 | Player.p_ring.ring_duration = temp; |
| 1541 | } |
| 1542 | |
| 1543 | break; |
| 1544 | } |
| 1545 | } |
| 1546 | /* end treasure types 10 - 13 */ |
| 1547 | /* fall through to treasure type 9 if no treasure from above */ |
| 1548 | |
| 1549 | case 9: /* treasure type 9 */ |
| 1550 | switch (whichtreasure) |
| 1551 | { |
| 1552 | case 1: |
| 1553 | if (Player.p_level <= 1000.0 |
| 1554 | && Player.p_crowns <= 3 |
| 1555 | && Player.p_level >= 10.0) |
| 1556 | { |
| 1557 | addstr("You have found a golden crown!\n"); |
| 1558 | ++Player.p_crowns; |
| 1559 | break; |
| 1560 | } |
| 1561 | /* fall through otherwise */ |
| 1562 | |
| 1563 | case 2: |
| 1564 | addstr("You've been blessed!\n"); |
| 1565 | Player.p_blessing = TRUE; |
| 1566 | Player.p_sin /= 3.0; |
| 1567 | Player.p_energy = Player.p_maxenergy + Player.p_shield; |
| 1568 | Player.p_mana += 100.0 * Circle; |
| 1569 | break; |
| 1570 | |
| 1571 | case 3: |
| 1572 | dtemp = ROLL(1.0, Circle / 5.0 + 5.0); |
| 1573 | dtemp = MIN(dtemp, 99.0); |
| 1574 | printw("You have discovered some +%.0f quicksilver!\n",dtemp); |
| 1575 | if (dtemp >= Player.p_quksilver) |
| 1576 | Player.p_quksilver = dtemp; |
| 1577 | else |
| 1578 | SOMEBETTER(); |
| 1579 | break; |
| 1580 | } |
| 1581 | break; |
| 1582 | /* end treasure type 9 */ |
| 1583 | } |
| 1584 | } |
| 1585 | } |
| 1586 | /*\f*/ |
| 1587 | /************************************************************************ |
| 1588 | / |
| 1589 | / FUNCTION NAME: cursedtreasure() |
| 1590 | / |
| 1591 | / FUNCTION: take care of cursed treasure |
| 1592 | / |
| 1593 | / AUTHOR: E. A. Estes, 12/4/85 |
| 1594 | / |
| 1595 | / ARGUMENTS: none |
| 1596 | / |
| 1597 | / RETURN VALUE: none |
| 1598 | / |
| 1599 | / MODULES CALLED: waddstr() |
| 1600 | / |
| 1601 | / GLOBAL INPUTS: Player, *stdscr |
| 1602 | / |
| 1603 | / GLOBAL OUTPUTS: Player |
| 1604 | / |
| 1605 | / DESCRIPTION: |
| 1606 | / Handle cursed treasure. Look for amulets and charms to save |
| 1607 | / the player from the curse. |
| 1608 | / |
| 1609 | /************************************************************************/ |
| 1610 | |
| 1611 | cursedtreasure() |
| 1612 | { |
| 1613 | if (Player.p_charms > 0) |
| 1614 | { |
| 1615 | addstr("But your charm saved you!\n"); |
| 1616 | --Player.p_charms; |
| 1617 | } |
| 1618 | else if (Player.p_amulets > 0) |
| 1619 | { |
| 1620 | addstr("But your amulet saved you!\n"); |
| 1621 | --Player.p_amulets; |
| 1622 | } |
| 1623 | else |
| 1624 | { |
| 1625 | Player.p_energy = (Player.p_maxenergy + Player.p_shield) / 10.0; |
| 1626 | Player.p_poison += 0.25; |
| 1627 | } |
| 1628 | } |
| 1629 | /*\f*/ |
| 1630 | /************************************************************************ |
| 1631 | / |
| 1632 | / FUNCTION NAME: scramblestats() |
| 1633 | / |
| 1634 | / FUNCTION: scramble some selected statistics |
| 1635 | / |
| 1636 | / AUTHOR: E. A. Estes, 12/4/85 |
| 1637 | / |
| 1638 | / ARGUMENTS: none |
| 1639 | / |
| 1640 | / RETURN VALUE: none |
| 1641 | / |
| 1642 | / MODULES CALLED: floor(), drandom() |
| 1643 | / |
| 1644 | / GLOBAL INPUTS: Player |
| 1645 | / |
| 1646 | / GLOBAL OUTPUTS: Player |
| 1647 | / |
| 1648 | / DESCRIPTION: |
| 1649 | / Swap a few player statistics randomly. |
| 1650 | / |
| 1651 | /************************************************************************/ |
| 1652 | |
| 1653 | scramblestats() |
| 1654 | { |
| 1655 | double dbuf[6]; /* to put statistic in */ |
| 1656 | double dtemp1, dtemp2; /* for swapping values */ |
| 1657 | register int first, second; /* indices for swapping */ |
| 1658 | register double *dptr; /* pointer for filling and emptying buf[] */ |
| 1659 | |
| 1660 | /* fill buffer */ |
| 1661 | dptr = &dbuf[0]; |
| 1662 | *dptr++ = Player.p_strength; |
| 1663 | *dptr++ = Player.p_mana; |
| 1664 | *dptr++ = Player.p_brains; |
| 1665 | *dptr++ = Player.p_magiclvl; |
| 1666 | *dptr++ = Player.p_energy; |
| 1667 | *dptr = Player.p_sin; |
| 1668 | |
| 1669 | /* pick values to swap */ |
| 1670 | first = (int) ROLL(0, 5); |
| 1671 | second = (int) ROLL(0, 5); |
| 1672 | |
| 1673 | /* swap values */ |
| 1674 | dptr = &dbuf[0]; |
| 1675 | dtemp1 = dptr[first]; |
| 1676 | /* this expression is split to prevent a compiler loop on some compilers */ |
| 1677 | dtemp2 = dptr[second]; |
| 1678 | dptr[first] = dtemp2; |
| 1679 | dptr[second] = dtemp1; |
| 1680 | |
| 1681 | /* empty buffer */ |
| 1682 | Player.p_strength = *dptr++; |
| 1683 | Player.p_mana = *dptr++; |
| 1684 | Player.p_brains = *dptr++; |
| 1685 | Player.p_magiclvl = *dptr++; |
| 1686 | Player.p_energy = *dptr++; |
| 1687 | Player.p_sin = *dptr; |
| 1688 | } |