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| 4 | MONOP(6) BSD Reference Manual MONOP(6) |
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| 7 | N\bNA\bAM\bME\bE |
| 8 | monop - Monopoly game |
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| 10 | S\bSY\bYN\bNO\bOP\bPS\bSI\bIS\bS |
| 11 | /\b/u\bus\bsr\br/\b/g\bga\bam\bme\bes\bs/\b/m\bmo\bon\bno\bop\bp [ file ] |
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| 13 | D\bDE\bES\bSC\bCR\bRI\bIP\bPT\bTI\bIO\bON\bN |
| 14 | _\bM_\bo_\bn_\bo_\bp is reminiscent of the Parker Brother's game |
| 15 | Monopoly, and monitors a game between 1 to 9 users. It is |
| 16 | assumed that the rules of Monopoly are known. The game |
| 17 | follows the standard rules, with the exception that, if a |
| 18 | property goes up for auction and there are only two sol- |
| 19 | vent players, no auction is held and the property remains |
| 20 | unowned. |
| 21 | |
| 22 | The game, in effect, lends the player money, so it is pos- |
| 23 | sible to buy something which you cannot afford. However, |
| 24 | as soon as a person goes into debt, he must "fix the prob- |
| 25 | lem", _\bi_\b._\be_\b., make himself solvent, before play can con- |
| 26 | tinue. If this is not possible, the player's property |
| 27 | reverts to his debtee, either a player or the bank. A |
| 28 | player can resign at any time to any person or the bank, |
| 29 | which puts the property back on the board, unowned. |
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| 31 | Any time that the response to a question is a _\bs_\bt_\br_\bi_\bn_\bg, |
| 32 | e.g., a name, place or person, you can type `?' to get a |
| 33 | list of valid answers. It is not possible to input a neg- |
| 34 | ative number, nor is it ever necessary. |
| 35 | |
| 36 | _\bA _\bS_\bu_\bm_\bm_\ba_\br_\by _\bo_\bf _\bC_\bo_\bm_\bm_\ba_\bn_\bd_\bs: |
| 37 | _\bq_\bu_\bi_\bt: quit game: This allows you to quit the game. It |
| 38 | asks you if you're sure. |
| 39 | _\bp_\br_\bi_\bn_\bt: print board: This prints out the current board. |
| 40 | The columns have the following meanings (column |
| 41 | headings are the same for the w\bwh\bhe\ber\bre\be, o\bow\bwn\bn h\bho\bol\bld\bd-\b- |
| 42 | i\bin\bng\bgs\bs, and h\bho\bol\bld\bdi\bin\bng\bgs\bs commands): |
| 43 | Name The first ten characters of the name of |
| 44 | the square |
| 45 | Own The _\bn_\bu_\bm_\bb_\be_\br of the owner of the property. |
| 46 | Price The cost of the property (if any) |
| 47 | Mg This field has a `*' in it if the property |
| 48 | is mortgaged |
| 49 | # If the property is a Utility or Railroad, |
| 50 | this is the number of such owned by the |
| 51 | owner. If the property is land, this is |
| 52 | the number of houses on it. |
| 53 | Rent Current rent on the property. If it is |
| 54 | not owned, there is no rent. |
| 55 | _\bw_\bh_\be_\br_\be: where players are: Tells you where all the play- |
| 56 | ers are. A `*' indicates the current player. |
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| 70 | MONOP(6) BSD Reference Manual MONOP(6) |
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| 73 | _\bo_\bw_\bn _\bh_\bo_\bl_\bd_\bi_\bn_\bg_\bs: |
| 74 | List your own holdings, _\bi_\b._\be_\b., money, get-out-of- |
| 75 | jail-free cards, and property. |
| 76 | _\bh_\bo_\bl_\bd_\bi_\bn_\bg_\bs: holdings list: Look at anyone's holdings. It |
| 77 | will ask you whose holdings you wish to look at. |
| 78 | When you are finished, type "done". |
| 79 | _\bm_\bo_\br_\bt_\bg_\ba_\bg_\be: mortgage property: Sets up a list of mortgage- |
| 80 | able property, and asks which you wish to mort- |
| 81 | gage. |
| 82 | _\bu_\bn_\bm_\bo_\br_\bt_\bg_\ba_\bg_\be: |
| 83 | unmortgage property: Unmortgage mortgaged prop- |
| 84 | erty. |
| 85 | _\bb_\bu_\by: buy houses: Sets up a list of monopolies on |
| 86 | which you can buy houses. If there is more than |
| 87 | one, it asks you which you want to buy for. It |
| 88 | then asks you how many for each piece of prop- |
| 89 | erty, giving the current amount in parentheses |
| 90 | after the property name. If you build in an |
| 91 | unbalanced manner (a disparity of more than one |
| 92 | house within the same monopoly), it asks you to |
| 93 | re-input things. |
| 94 | _\bs_\be_\bl_\bl: sell houses: Sets up a list of monopolies from |
| 95 | which you can sell houses. It operates in an |
| 96 | analogous manner to _\bb_\bu_\by_\b. |
| 97 | _\bc_\ba_\br_\bd: card for jail: Use a get-out-of-jail-free card |
| 98 | to get out of jail. If you're not in jail, or |
| 99 | you don't have one, it tells you so. |
| 100 | _\bp_\ba_\by: pay for jail: Pay $50 to get out of jail, from |
| 101 | whence you are put on Just Visiting. Difficult |
| 102 | to do if you're not there. |
| 103 | _\bt_\br_\ba_\bd_\be: This allows you to trade with another player. |
| 104 | It asks you whom you wish to trade with, and |
| 105 | then asks you what each wishes to give up. You |
| 106 | can get a summary at the end, and, in all cases, |
| 107 | it asks for confirmation of the trade before |
| 108 | doing it. |
| 109 | _\br_\be_\bs_\bi_\bg_\bn: Resign to another player or the bank. If you |
| 110 | resign to the bank, all property reverts to its |
| 111 | virgin state, and get-out-of-jail free cards |
| 112 | revert to the deck. |
| 113 | _\bs_\ba_\bv_\be: save game: Save the current game in a file for |
| 114 | later play. You can continue play after saving, |
| 115 | either by adding the file in which you saved the |
| 116 | game after the _\bm_\bo_\bn_\bo_\bp command, or by using the |
| 117 | _\br_\be_\bs_\bt_\bo_\br_\be command (see below). It will ask you |
| 118 | which file you wish to save it in, and, if the |
| 119 | file exists, confirm that you wish to overwrite |
| 120 | it. |
| 121 | _\br_\be_\bs_\bt_\bo_\br_\be: restore game: Read in a previously saved game |
| 122 | from a file. It leaves the file intact. |
| 123 | _\br_\bo_\bl_\bl: Roll the dice and move forward to your new |
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| 136 | MONOP(6) BSD Reference Manual MONOP(6) |
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| 139 | location. If you simply hit the <RETURN> key |
| 140 | instead of a command, it is the same as typing |
| 141 | _\br_\bo_\bl_\bl. |
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| 143 | A\bAU\bUT\bTH\bHO\bOR\bR |
| 144 | Ken Arnold |
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| 146 | F\bFI\bIL\bLE\bES\bS |
| 147 | /usr/games/lib/cards.pck Chance and Community Chest cards |
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| 149 | B\bBU\bUG\bGS\bS |
| 150 | No command can be given an argument instead of a response |
| 151 | to a query. |
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