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| 4 | MILLE(6) BSD Reference Manual MILLE(6) |
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| 6 | |
| 7 | N\bNA\bAM\bME\bE |
| 8 | mille - play Mille Bornes |
| 9 | |
| 10 | S\bSY\bYN\bNO\bOP\bPS\bSI\bIS\bS |
| 11 | /\b/u\bus\bsr\br/\b/g\bga\bam\bme\bes\bs/\b/m\bmi\bil\bll\ble\be [ file ] |
| 12 | |
| 13 | D\bDE\bES\bSC\bCR\bRI\bIP\bPT\bTI\bIO\bON\bN |
| 14 | _\bM_\bi_\bl_\bl_\be plays a two-handed game reminiscent of the Parker |
| 15 | Brother's game of Mille Bornes with you. The rules are |
| 16 | described below. If a file name is given on the command |
| 17 | line, the game saved in that file is started. |
| 18 | |
| 19 | When a game is started up, the bottom of the score window |
| 20 | will contain a list of commands. They are: |
| 21 | |
| 22 | P Pick a card from the deck. This card is placed in |
| 23 | the `P' slot in your hand. |
| 24 | |
| 25 | D Discard a card from your hand. To indicate which |
| 26 | card, type the number of the card in the hand (or |
| 27 | "P" for the just-picked card) followed by a |
| 28 | <RETURN> or <SPACE>. The <RETURN or <SPACE> is |
| 29 | required to allow recovery from typos which can be |
| 30 | very expensive, like discarding safeties. |
| 31 | |
| 32 | U Use a card. The card is again indicated by its |
| 33 | number, followed by a <RETURN> or <SPACE>. |
| 34 | |
| 35 | O Toggle ordering the hand. By default off, if |
| 36 | turned on it will sort the cards in your hand |
| 37 | appropriately. This is not recommended for the |
| 38 | impatient on slow terminals. |
| 39 | |
| 40 | Q Quit the game. This will ask for confirmation, |
| 41 | just to be sure. Hitting <DELETE> (or <RUBOUT>) is |
| 42 | equivalent. |
| 43 | |
| 44 | S Save the game in a file. If the game was started |
| 45 | from a file, you will be given an opportunity to |
| 46 | save it on the same file. If you don't wish to, or |
| 47 | you did not start from a file, you will be asked |
| 48 | for the file name. If you type a <RETURN> without |
| 49 | a name, the save will be terminated and the game |
| 50 | resumed. |
| 51 | |
| 52 | R Redraw the screen from scratch. The command ^L |
| 53 | (control `L') will also work. |
| 54 | |
| 55 | W Toggle window type. This switches the score window |
| 56 | between the startup window (with all the command |
| 57 | names) and the end-of-game window. Using the end- |
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| 61 | 4th Berkeley Distribution June 1, 1994 1 |
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| 70 | MILLE(6) BSD Reference Manual MILLE(6) |
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| 72 | |
| 73 | of-game window saves time by eliminating the switch |
| 74 | at the end of the game to show the final score. |
| 75 | Recommended for hackers and other miscreants. |
| 76 | |
| 77 | If you make a mistake, an error message will be printed on |
| 78 | the last line of the score window, and a bell will beep. |
| 79 | |
| 80 | At the end of each hand or game, you will be asked if you |
| 81 | wish to play another. If not, it will ask you if you want |
| 82 | to save the game. If you do, and the save is unsuccess- |
| 83 | ful, play will be resumed as if you had said you wanted to |
| 84 | play another hand/game. This allows you to use the "S\bS" |
| 85 | command to reattempt the save. |
| 86 | |
| 87 | A\bAU\bUT\bTH\bHO\bOR\bR |
| 88 | Ken Arnold |
| 89 | (The game itself is a product of Parker Brothers, Inc.) |
| 90 | |
| 91 | S\bSE\bEE\bE A\bAL\bLS\bSO\bO |
| 92 | curses(3X), _\bS_\bc_\br_\be_\be_\bn _\bU_\bp_\bd_\ba_\bt_\bi_\bn_\bg _\ba_\bn_\bd _\bC_\bu_\br_\bs_\bo_\br _\bM_\bo_\bv_\be_\bm_\be_\bn_\bt _\bO_\bp_\bt_\bi_\bm_\bi_\bz_\ba_\b- |
| 93 | _\bt_\bi_\bo_\bn_\b: _\bA _\bL_\bi_\bb_\br_\ba_\br_\by _\bP_\ba_\bc_\bk_\ba_\bg_\be, Ken Arnold |
| 94 | |
| 95 | C\bCA\bAR\bRD\bDS\bS |
| 96 | Here is some useful information. The number in parenthe- |
| 97 | ses after the card name is the number of that card in the |
| 98 | deck: |
| 99 | |
| 100 | Hazard Repair Safety |
| 101 | |
| 102 | Out of Gas (2) Gasoline (6) Extra Tank (1) |
| 103 | Flat Tire (2) Spare Tire (6) Puncture Proof (1) |
| 104 | Accident (2) Repairs (6) Driving Ace (1) |
| 105 | Stop (4) Go (14) Right of Way (1) |
| 106 | Speed Limit (3) End of Limit (6) |
| 107 | |
| 108 | 25 - (10), 50 - (10), 75 - (10), 100 - (12), 200 - (4) |
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| 110 | |
| 111 | R\bRU\bUL\bLE\bES\bS |
| 112 | O\bOb\bbj\bje\bec\bct\bt: The point of this game is to get a total of 5000 |
| 113 | points in several hands. Each hand is a race to put down |
| 114 | exactly 700 miles before your opponent does. Beyond the |
| 115 | points gained by putting down milestones, there are sev- |
| 116 | eral other ways of making points. |
| 117 | |
| 118 | O\bOv\bve\ber\brv\bvi\bie\bew\bw: The game is played with a deck of 101 cards. |
| 119 | _\bD_\bi_\bs_\bt_\ba_\bn_\bc_\be cards represent a number of miles traveled. They |
| 120 | come in denominations of 25, 50, 75, 100, and 200. When |
| 121 | one is played, it adds that many miles to the player's |
| 122 | trip so far this hand. _\bH_\ba_\bz_\ba_\br_\bd cards are used to prevent |
| 123 | your opponent from putting down Distance cards. They can |
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| 136 | MILLE(6) BSD Reference Manual MILLE(6) |
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| 138 | |
| 139 | only be played if your opponent has a _\bG_\bo card on top of |
| 140 | the Battle pile. The cards are _\bO_\bu_\bt _\bo_\bf _\bG_\ba_\bs, _\bA_\bc_\bc_\bi_\bd_\be_\bn_\bt, _\bF_\bl_\ba_\bt |
| 141 | _\bT_\bi_\br_\be, _\bS_\bp_\be_\be_\bd _\bL_\bi_\bm_\bi_\bt, and _\bS_\bt_\bo_\bp. _\bR_\be_\bm_\be_\bd_\by cards fix problems |
| 142 | caused by Hazard cards played on you by your opponent. |
| 143 | The cards are _\bG_\ba_\bs_\bo_\bl_\bi_\bn_\be, _\bR_\be_\bp_\ba_\bi_\br_\bs, _\bS_\bp_\ba_\br_\be _\bT_\bi_\br_\be, _\bE_\bn_\bd _\bo_\bf _\bL_\bi_\bm_\bi_\bt, |
| 144 | and _\bG_\bo. _\bS_\ba_\bf_\be_\bt_\by cards prevent your opponent from putting |
| 145 | specific Hazard cards on you in the first place. They are |
| 146 | _\bE_\bx_\bt_\br_\ba _\bT_\ba_\bn_\bk, _\bD_\br_\bi_\bv_\bi_\bn_\bg _\bA_\bc_\be, _\bP_\bu_\bn_\bc_\bt_\bu_\br_\be _\bP_\br_\bo_\bo_\bf, and _\bR_\bi_\bg_\bh_\bt _\bo_\bf _\bW_\ba_\by, |
| 147 | and there are only one of each in the deck. |
| 148 | |
| 149 | B\bBo\boa\bar\brd\bd L\bLa\bay\byo\bou\but\bt: The board is split into several areas. From |
| 150 | top to bottom, they are: S\bSA\bAF\bFE\bET\bTY\bY A\bAR\bRE\bEA\bA (unlabeled): This is |
| 151 | where the safeties will be placed as they are played. |
| 152 | H\bHA\bAN\bND\bD: These are the cards in your hand. B\bBA\bAT\bTT\bTL\bLE\bE: This is |
| 153 | the Battle pile. All the Hazard and Remedy Cards are |
| 154 | played here, except the _\bS_\bp_\be_\be_\bd _\bL_\bi_\bm_\bi_\bt and _\bE_\bn_\bd _\bo_\bf _\bL_\bi_\bm_\bi_\bt |
| 155 | cards. Only the top card is displayed, as it is the only |
| 156 | effective one. S\bSP\bPE\bEE\bED\bD: The Speed pile. The _\bS_\bp_\be_\be_\bd _\bL_\bi_\bm_\bi_\bt |
| 157 | and _\bE_\bn_\bd _\bo_\bf _\bL_\bi_\bm_\bi_\bt cards are played here to control the |
| 158 | speed at which the player is allowed to put down miles. |
| 159 | M\bMI\bIL\bLE\bEA\bAG\bGE\bE: Miles are placed here. The total of the numbers |
| 160 | shown here is the distance traveled so far. |
| 161 | |
| 162 | P\bPl\bla\bay\by: The first pick alternates between the two players. |
| 163 | Each turn usually starts with a pick from the deck. The |
| 164 | player then plays a card, or if this is not possible or |
| 165 | desirable, discards one. Normally, a play or discard of a |
| 166 | single card constitutes a turn. If the card played is a |
| 167 | safety, however, the same player takes another turn imme- |
| 168 | diately. |
| 169 | |
| 170 | This repeats until one of the players reaches 700 points |
| 171 | or the deck runs out. If someone reaches 700, they have |
| 172 | the option of going for an _\bE_\bx_\bt_\be_\bn_\bs_\bi_\bo_\bn, which means that the |
| 173 | play continues until someone reaches 1000 miles. |
| 174 | |
| 175 | H\bHa\baz\bza\bar\brd\bd a\ban\bnd\bd R\bRe\bem\bme\bed\bdy\by C\bCa\bar\brd\bds\bs: Hazard Cards are played on your |
| 176 | opponent's Battle and Speed piles. Remedy Cards are used |
| 177 | for undoing the effects of your opponent's nastiness. |
| 178 | |
| 179 | G\bGo\bo (Green Light) must be the top card on your Battle |
| 180 | pile for you to play any mileage, unless you have played |
| 181 | the _\bR_\bi_\bg_\bh_\bt _\bo_\bf _\bW_\ba_\by card (see below). |
| 182 | S\bSt\bto\bop\bp is played on your opponent's _\bG_\bo card to prevent |
| 183 | them from playing mileage until they play a _\bG_\bo card. |
| 184 | S\bSp\bpe\bee\bed\bd L\bLi\bim\bmi\bit\bt is played on your opponent's Speed pile. |
| 185 | Until they play an _\bE_\bn_\bd _\bo_\bf _\bL_\bi_\bm_\bi_\bt they can only play 25 or |
| 186 | 50 mile cards, presuming their _\bG_\bo card allows them to do |
| 187 | even that. |
| 188 | E\bEn\bnd\bd o\bof\bf L\bLi\bim\bmi\bit\bt is played on your Speed pile to nullify a |
| 189 | _\bS_\bp_\be_\be_\bd _\bL_\bi_\bm_\bi_\bt played by your opponent. |
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| 202 | MILLE(6) BSD Reference Manual MILLE(6) |
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| 205 | O\bOu\but\bt o\bof\bf G\bGa\bas\bs is played on your opponent's _\bG_\bo card. They |
| 206 | must then play a _\bG_\ba_\bs_\bo_\bl_\bi_\bn_\be card, and then a _\bG_\bo card before |
| 207 | they can play any more mileage. |
| 208 | F\bFl\bla\bat\bt T\bTi\bir\bre\be is played on your opponent's _\bG_\bo card. They |
| 209 | must then play a _\bS_\bp_\ba_\br_\be _\bT_\bi_\br_\be card, and then a _\bG_\bo card |
| 210 | before they can play any more mileage. |
| 211 | A\bAc\bcc\bci\bid\bde\ben\bnt\bt is played on your opponent's _\bG_\bo card. They |
| 212 | must then play a _\bR_\be_\bp_\ba_\bi_\br_\bs card, and then a _\bG_\bo card before |
| 213 | they can play any more mileage. |
| 214 | |
| 215 | S\bSa\baf\bfe\bet\bty\by C\bCa\bar\brd\bds\bs: Safety cards prevent your opponent from |
| 216 | playing the corresponding Hazard cards on you for the rest |
| 217 | of the hand. It cancels an attack in progress, and _\ba_\bl_\bw_\ba_\by_\bs |
| 218 | _\be_\bn_\bt_\bi_\bt_\bl_\be_\bs _\bt_\bh_\be _\bp_\bl_\ba_\by_\be_\br _\bt_\bo _\ba_\bn _\be_\bx_\bt_\br_\ba _\bt_\bu_\br_\bn. |
| 219 | R\bRi\big\bgh\bht\bt o\bof\bf W\bWa\bay\by prevents your opponent from playing both |
| 220 | _\bS_\bt_\bo_\bp and _\bS_\bp_\be_\be_\bd _\bL_\bi_\bm_\bi_\bt cards on you. It also acts as a per- |
| 221 | manent _\bG_\bo card for the rest of the hand, so you can play |
| 222 | mileage as long as there is not a Hazard card on top of |
| 223 | your Battle pile. In this case only, your opponent can |
| 224 | play Hazard cards directly on a Remedy card other than a |
| 225 | Go card. |
| 226 | E\bEx\bxt\btr\bra\ba T\bTa\ban\bnk\bk When played, your opponent cannot play an |
| 227 | _\bO_\bu_\bt _\bo_\bf _\bG_\ba_\bs on your Battle Pile. |
| 228 | P\bPu\bun\bnc\bct\btu\bur\bre\be P\bPr\bro\boo\bof\bf When played, your opponent cannot play |
| 229 | a _\bF_\bl_\ba_\bt _\bT_\bi_\br_\be on your Battle Pile. |
| 230 | D\bDr\bri\biv\bvi\bin\bng\bg A\bAc\bce\be When played, your opponent cannot play an |
| 231 | _\bA_\bc_\bc_\bi_\bd_\be_\bn_\bt on your Battle Pile. |
| 232 | |
| 233 | D\bDi\bis\bst\bta\ban\bnc\bce\be C\bCa\bar\brd\bds\bs: Distance cards are played when you have a |
| 234 | _\bG_\bo card on your Battle pile, or a Right of Way in your |
| 235 | Safety area and are not stopped by a Hazard Card. They |
| 236 | can be played in any combination that totals exactly 700 |
| 237 | miles, except that _\by_\bo_\bu _\bc_\ba_\bn_\bn_\bo_\bt _\bp_\bl_\ba_\by _\bm_\bo_\br_\be _\bt_\bh_\ba_\bn _\bt_\bw_\bo _\b2_\b0_\b0 _\bm_\bi_\bl_\be |
| 238 | _\bc_\ba_\br_\bd_\bs _\bi_\bn _\bo_\bn_\be _\bh_\ba_\bn_\bd. A hand ends whenever one player gets |
| 239 | exactly 700 miles or the deck runs out. In that case, |
| 240 | play continues until neither someone reaches 700, or nei- |
| 241 | ther player can use any cards in their hand. If the trip |
| 242 | is completed after the deck runs out, this is called |
| 243 | _\bD_\be_\bl_\ba_\by_\be_\bd _\bA_\bc_\bt_\bi_\bo_\bn. |
| 244 | |
| 245 | C\bCo\bou\bup\bp F\bFo\bou\bur\brr\br'\b'\be\be: This is a French fencing term for a counter- |
| 246 | thrust move as part of a parry to an opponent's attack. |
| 247 | In current French colloquial language it means a sneaky, |
| 248 | underhanded blow. In Mille Bornes, it is used as follows: |
| 249 | If an opponent plays a Hazard card, and you have the cor- |
| 250 | responding Safety in your hand, you play it immediately, |
| 251 | even _\bb_\be_\bf_\bo_\br_\be you draw. This immediately removes the Hazard |
| 252 | card from your Battle pile, and protects you from that |
| 253 | card for the rest of the game. This gives you more points |
| 254 | (see "Scoring" below). |
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| 271 | S\bSc\bco\bor\bri\bin\bng\bg: Scores are totaled at the end of each hand, |
| 272 | whether or not anyone completed the trip. The terms used |
| 273 | in the Score window have the following meanings: |
| 274 | M\bMi\bil\ble\bes\bst\bto\bon\bne\bes\bs P\bPl\bla\bay\bye\bed\bd: Each player scores as many miles as |
| 275 | they played before the trip ended. |
| 276 | E\bEa\bac\bch\bh S\bSa\baf\bfe\bet\bty\by: 100 points for each safety in the Safety |
| 277 | area. |
| 278 | A\bAl\bll\bl 4\b4 S\bSa\baf\bfe\bet\bti\bie\bes\bs: 300 points if all four safeties are |
| 279 | played. |
| 280 | E\bEa\bac\bch\bh C\bCo\bou\bup\bp F\bFo\bou\bur\brr\br'\b'\be\be: 300 points for each Coup Fourr'\be |
| 281 | accomplished. |
| 282 | |
| 283 | The following bonus scores can apply only to the winning |
| 284 | player. |
| 285 | T\bTr\bri\bip\bp C\bCo\bom\bmp\bpl\ble\bet\bte\bed\bd: 400 points bonus for completing the |
| 286 | trip to 700 or 1000. |
| 287 | S\bSa\baf\bfe\be T\bTr\bri\bip\bp: 300 points bonus for completing the trip |
| 288 | without using any 200 mile cards. |
| 289 | D\bDe\bel\bla\bay\bye\bed\bd A\bAc\bct\bti\bio\bon\bn: 300 points bonus for finishing after |
| 290 | the deck was exhausted. |
| 291 | E\bEx\bxt\bte\ben\bns\bsi\bio\bon\bn: 200 points bonus for completing a 1000 mile |
| 292 | trip. |
| 293 | S\bSh\bhu\but\bt-\b-O\bOu\but\bt: 500 points bonus for completing the trip |
| 294 | before your opponent played any mileage cards. |
| 295 | |
| 296 | Running totals are also kept for the current score for |
| 297 | each player for the hand (H\bHa\ban\bnd\bd T\bTo\bot\bta\bal\bl), the game (O\bOv\bve\ber\bra\bal\bll\bl |
| 298 | T\bTo\bot\bta\bal\bl), and number of games won (G\bGa\bam\bme\bes\bs). |
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