| 1 | /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ |
| 2 | /* def.objects.h - version 1.0.3 */ |
| 3 | |
| 4 | /* objects have letter " % ) ( 0 _ ` [ ! ? / = * */ |
| 5 | #include "config.h" |
| 6 | #include "def.objclass.h" |
| 7 | #define NULL (char *)0 |
| 8 | |
| 9 | struct objclass objects[] = { |
| 10 | |
| 11 | { "strange object", NULL, NULL, 1, 0, |
| 12 | ILLOBJ_SYM, 0, 0, 0, 0, 0, 0 }, |
| 13 | { "amulet of Yendor", NULL, NULL, 1, 0, |
| 14 | AMULET_SYM, 100, 0, 2, 0, 0, 0 }, |
| 15 | |
| 16 | #define FOOD(name,prob,delay,weight,nutrition) { name, NULL, NULL, 1, 1,\ |
| 17 | FOOD_SYM, prob, delay, weight, 0, 0, nutrition } |
| 18 | |
| 19 | /* dog eats foods 0-4 but prefers 1 above 0,2,3,4 */ |
| 20 | /* food 4 can be read */ |
| 21 | /* food 5 improves your vision */ |
| 22 | /* food 6 makes you stronger (like Popeye) */ |
| 23 | /* foods CORPSE up to CORPSE+52 are cadavers */ |
| 24 | |
| 25 | FOOD("food ration", 50, 5, 4, 800), |
| 26 | FOOD("tripe ration", 20, 1, 2, 200), |
| 27 | FOOD("pancake", 3, 1, 1, 200), |
| 28 | FOOD("dead lizard", 3, 0, 1, 40), |
| 29 | FOOD("fortune cookie", 7, 0, 1, 40), |
| 30 | FOOD("carrot", 2, 0, 1, 50), |
| 31 | FOOD("tin", 7, 0, 1, 0), |
| 32 | FOOD("orange", 1, 0, 1, 80), |
| 33 | FOOD("apple", 1, 0, 1, 50), |
| 34 | FOOD("pear", 1, 0, 1, 50), |
| 35 | FOOD("melon", 1, 0, 1, 100), |
| 36 | FOOD("banana", 1, 0, 1, 80), |
| 37 | FOOD("candy bar", 1, 0, 1, 100), |
| 38 | FOOD("egg", 1, 0, 1, 80), |
| 39 | FOOD("clove of garlic", 1, 0, 1, 40), |
| 40 | FOOD("lump of royal jelly", 0, 0, 1, 200), |
| 41 | |
| 42 | FOOD("dead human", 0, 4, 40, 400), |
| 43 | FOOD("dead giant ant", 0, 1, 3, 30), |
| 44 | FOOD("dead giant bat", 0, 1, 3, 30), |
| 45 | FOOD("dead centaur", 0, 5, 50, 500), |
| 46 | FOOD("dead dragon", 0, 15, 150, 1500), |
| 47 | FOOD("dead floating eye", 0, 1, 1, 10), |
| 48 | FOOD("dead freezing sphere", 0, 1, 1, 10), |
| 49 | FOOD("dead gnome", 0, 1, 10, 100), |
| 50 | FOOD("dead hobgoblin", 0, 2, 20, 200), |
| 51 | FOOD("dead stalker", 0, 4, 40, 400), |
| 52 | FOOD("dead jackal", 0, 1, 10, 100), |
| 53 | FOOD("dead kobold", 0, 1, 10, 100), |
| 54 | FOOD("dead leprechaun", 0, 4, 40, 400), |
| 55 | FOOD("dead mimic", 0, 4, 40, 400), |
| 56 | FOOD("dead nymph", 0, 4, 40, 400), |
| 57 | FOOD("dead orc", 0, 2, 20, 200), |
| 58 | FOOD("dead purple worm", 0, 7, 70, 700), |
| 59 | FOOD("dead quasit", 0, 2, 20, 200), |
| 60 | FOOD("dead rust monster", 0, 5, 50, 500), |
| 61 | FOOD("dead snake", 0, 1, 10, 100), |
| 62 | FOOD("dead troll", 0, 4, 40, 400), |
| 63 | FOOD("dead umber hulk", 0, 5, 50, 500), |
| 64 | FOOD("dead vampire", 0, 4, 40, 400), |
| 65 | FOOD("dead wraith", 0, 1, 1, 10), |
| 66 | FOOD("dead xorn", 0, 7, 70, 700), |
| 67 | FOOD("dead yeti", 0, 7, 70, 700), |
| 68 | FOOD("dead zombie", 0, 1, 3, 30), |
| 69 | FOOD("dead acid blob", 0, 1, 3, 30), |
| 70 | FOOD("dead giant beetle", 0, 1, 1, 10), |
| 71 | FOOD("dead cockatrice", 0, 1, 3, 30), |
| 72 | FOOD("dead dog", 0, 2, 20, 200), |
| 73 | FOOD("dead ettin", 0, 1, 3, 30), |
| 74 | FOOD("dead fog cloud", 0, 1, 1, 10), |
| 75 | FOOD("dead gelatinous cube", 0, 1, 10, 100), |
| 76 | FOOD("dead homunculus", 0, 2, 20, 200), |
| 77 | FOOD("dead imp", 0, 1, 1, 10), |
| 78 | FOOD("dead jaguar", 0, 3, 30, 300), |
| 79 | FOOD("dead killer bee", 0, 1, 1, 10), |
| 80 | FOOD("dead leocrotta", 0, 5, 50, 500), |
| 81 | FOOD("dead minotaur", 0, 7, 70, 700), |
| 82 | FOOD("dead nurse", 0, 4, 40, 400), |
| 83 | FOOD("dead owlbear", 0, 7, 70, 700), |
| 84 | FOOD("dead piercer", 0, 2, 20, 200), |
| 85 | FOOD("dead quivering blob", 0, 1, 10, 100), |
| 86 | FOOD("dead giant rat", 0, 1, 3, 30), |
| 87 | FOOD("dead giant scorpion", 0, 1, 10, 100), |
| 88 | FOOD("dead tengu", 0, 3, 30, 300), |
| 89 | FOOD("dead unicorn", 0, 3, 30, 300), |
| 90 | FOOD("dead violet fungi", 0, 1, 10, 100), |
| 91 | FOOD("dead long worm", 0, 5, 50, 500), |
| 92 | /* %% wt of long worm should be proportional to its length */ |
| 93 | FOOD("dead xan", 0, 3, 30, 300), |
| 94 | FOOD("dead yellow light", 0, 1, 1, 10), |
| 95 | FOOD("dead zruty", 0, 6, 60, 600), |
| 96 | |
| 97 | /* weapons ... - ROCK come several at a time */ |
| 98 | /* weapons ... - (ROCK-1) are shot using idem+(BOW-ARROW) */ |
| 99 | /* weapons AXE, SWORD, THSWORD are good for worm-cutting */ |
| 100 | /* weapons (PICK-)AXE, DAGGER, CRYSKNIFE are good for tin-opening */ |
| 101 | #define WEAPON(name,prob,wt,ldam,sdam) { name, NULL, NULL, 1, 0 /*%%*/,\ |
| 102 | WEAPON_SYM, prob, 0, wt, ldam, sdam, 0 } |
| 103 | |
| 104 | WEAPON("arrow", 7, 0, 6, 6), |
| 105 | WEAPON("sling bullet", 7, 0, 4, 6), |
| 106 | WEAPON("crossbow bolt", 7, 0, 4, 6), |
| 107 | WEAPON("dart", 7, 0, 3, 2), |
| 108 | WEAPON("rock", 6, 1, 3, 3), |
| 109 | WEAPON("boomerang", 2, 3, 9, 9), |
| 110 | WEAPON("mace", 9, 3, 6, 7), |
| 111 | WEAPON("axe", 6, 3, 6, 4), |
| 112 | WEAPON("flail", 6, 3, 6, 5), |
| 113 | WEAPON("long sword", 8, 3, 8, 12), |
| 114 | WEAPON("two handed sword", 6, 4, 12, 6), |
| 115 | WEAPON("dagger", 6, 3, 4, 3), |
| 116 | WEAPON("worm tooth", 0, 4, 2, 2), |
| 117 | WEAPON("crysknife", 0, 3, 10, 10), |
| 118 | WEAPON("spear", 6, 3, 6, 8), |
| 119 | WEAPON("bow", 6, 3, 4, 6), |
| 120 | WEAPON("sling", 5, 3, 6, 6), |
| 121 | WEAPON("crossbow", 6, 3, 4, 6), |
| 122 | |
| 123 | { "whistle", "whistle", NULL, 0, 0, |
| 124 | TOOL_SYM, 90, 0, 2, 0, 0, 0 }, |
| 125 | { "magic whistle", "whistle", NULL, 0, 0, |
| 126 | TOOL_SYM, 10, 0, 2, 0, 0, 0 }, |
| 127 | { "expensive camera", NULL, NULL, 1, 1, |
| 128 | TOOL_SYM, 0, 0, 3, 0, 0, 0 }, |
| 129 | { "ice box", "large box", NULL, 0, 0, |
| 130 | TOOL_SYM, 0, 0, 40, 0, 0, 0 }, |
| 131 | { "pick-axe", NULL, NULL, 1, 1, |
| 132 | TOOL_SYM, 0, 0, 5, 6, 3, 0 }, |
| 133 | { "can opener", NULL, NULL, 1, 1, |
| 134 | TOOL_SYM, 0, 0, 1, 0, 0, 0 }, |
| 135 | { "heavy iron ball", NULL, NULL, 1, 0, |
| 136 | BALL_SYM, 100, 0, 20, 0, 0, 0 }, |
| 137 | { "iron chain", NULL, NULL, 1, 0, |
| 138 | CHAIN_SYM, 100, 0, 20, 0, 0, 0 }, |
| 139 | { "enormous rock", NULL, NULL, 1, 0, |
| 140 | ROCK_SYM, 100, 0, 200 /* > MAX_CARR_CAP */, 0, 0, 0 }, |
| 141 | |
| 142 | #define ARMOR(name,prob,delay,ac,can) { name, NULL, NULL, 1, 0,\ |
| 143 | ARMOR_SYM, prob, delay, 8, ac, can, 0 } |
| 144 | ARMOR("helmet", 3, 1, 9, 0), |
| 145 | ARMOR("plate mail", 5, 5, 3, 2), |
| 146 | ARMOR("splint mail", 8, 5, 4, 1), |
| 147 | ARMOR("banded mail", 10, 5, 4, 0), |
| 148 | ARMOR("chain mail", 10, 5, 5, 1), |
| 149 | ARMOR("scale mail", 10, 5, 6, 0), |
| 150 | ARMOR("ring mail", 15, 5, 7, 0), |
| 151 | /* the armors below do not rust */ |
| 152 | ARMOR("studded leather armor", 13, 3, 7, 1), |
| 153 | ARMOR("leather armor", 17, 3, 8, 0), |
| 154 | ARMOR("elven cloak", 5, 0, 9, 3), |
| 155 | ARMOR("shield", 3, 0, 9, 0), |
| 156 | ARMOR("pair of gloves", 1, 1, 9, 0), |
| 157 | |
| 158 | #define POTION(name,color) { name, color, NULL, 0, 1,\ |
| 159 | POTION_SYM, 0, 0, 2, 0, 0, 0 } |
| 160 | |
| 161 | POTION("restore strength", "orange"), |
| 162 | POTION("booze", "bubbly"), |
| 163 | POTION("invisibility", "glowing"), |
| 164 | POTION("fruit juice", "smoky"), |
| 165 | POTION("healing", "pink"), |
| 166 | POTION("paralysis", "puce"), |
| 167 | POTION("monster detection", "purple"), |
| 168 | POTION("object detection", "yellow"), |
| 169 | POTION("sickness", "white"), |
| 170 | POTION("confusion", "swirly"), |
| 171 | POTION("gain strength", "purple-red"), |
| 172 | POTION("speed", "ruby"), |
| 173 | POTION("blindness", "dark green"), |
| 174 | POTION("gain level", "emerald"), |
| 175 | POTION("extra healing", "sky blue"), |
| 176 | POTION("levitation", "brown"), |
| 177 | POTION(NULL, "brilliant blue"), |
| 178 | POTION(NULL, "clear"), |
| 179 | POTION(NULL, "magenta"), |
| 180 | POTION(NULL, "ebony"), |
| 181 | |
| 182 | #define SCROLL(name,text,prob) { name, text, NULL, 0, 1,\ |
| 183 | SCROLL_SYM, prob, 0, 3, 0, 0, 0 } |
| 184 | SCROLL("mail", "KIRJE", 0), |
| 185 | SCROLL("enchant armor", "ZELGO MER", 6), |
| 186 | SCROLL("destroy armor", "JUYED AWK YACC", 5), |
| 187 | SCROLL("confuse monster", "NR 9", 5), |
| 188 | SCROLL("scare monster", "XIXAXA XOXAXA XUXAXA", 4), |
| 189 | SCROLL("blank paper", "READ ME", 3), |
| 190 | SCROLL("remove curse", "PRATYAVAYAH", 6), |
| 191 | SCROLL("enchant weapon", "DAIYEN FOOELS", 6), |
| 192 | SCROLL("damage weapon", "HACKEM MUCHE", 5), |
| 193 | SCROLL("create monster", "LEP GEX VEN ZEA", 5), |
| 194 | SCROLL("taming", "PRIRUTSENIE", 1), |
| 195 | SCROLL("genocide", "ELBIB YLOH",2), |
| 196 | SCROLL("light", "VERR YED HORRE", 10), |
| 197 | SCROLL("teleportation", "VENZAR BORGAVVE", 5), |
| 198 | SCROLL("gold detection", "THARR", 4), |
| 199 | SCROLL("food detection", "YUM YUM", 1), |
| 200 | SCROLL("identify", "KERNOD WEL", 18), |
| 201 | SCROLL("magic mapping", "ELAM EBOW", 5), |
| 202 | SCROLL("amnesia", "DUAM XNAHT", 3), |
| 203 | SCROLL("fire", "ANDOVA BEGARIN", 5), |
| 204 | SCROLL("punishment", "VE FORBRYDERNE", 1), |
| 205 | SCROLL(NULL, "VELOX NEB", 0), |
| 206 | SCROLL(NULL, "FOOBIE BLETCH", 0), |
| 207 | SCROLL(NULL, "TEMOV", 0), |
| 208 | SCROLL(NULL, "GARVEN DEH", 0), |
| 209 | |
| 210 | #define WAND(name,metal,prob,flags) { name, metal, NULL, 0, 0,\ |
| 211 | WAND_SYM, prob, 0, 3, flags, 0, 0 } |
| 212 | |
| 213 | WAND("light", "iridium", 10, NODIR), |
| 214 | WAND("secret door detection", "tin", 5, NODIR), |
| 215 | WAND("create monster", "platinum", 5, NODIR), |
| 216 | WAND("wishing", "glass", 1, NODIR), |
| 217 | WAND("striking", "zinc", 9, IMMEDIATE), |
| 218 | WAND("slow monster", "balsa", 5, IMMEDIATE), |
| 219 | WAND("speed monster", "copper", 5, IMMEDIATE), |
| 220 | WAND("undead turning", "silver", 5, IMMEDIATE), |
| 221 | WAND("polymorph", "brass", 5, IMMEDIATE), |
| 222 | WAND("cancellation", "maple", 5, IMMEDIATE), |
| 223 | WAND("teleportation", "pine", 5, IMMEDIATE), |
| 224 | WAND("make invisible", "marble", 9, IMMEDIATE), |
| 225 | WAND("digging", "iron", 5, RAY), |
| 226 | WAND("magic missile", "aluminium", 10, RAY), |
| 227 | WAND("fire", "steel", 5, RAY), |
| 228 | WAND("sleep", "curved", 5, RAY), |
| 229 | WAND("cold", "short", 5, RAY), |
| 230 | WAND("death", "long", 1, RAY), |
| 231 | WAND(NULL, "oak", 0, 0), |
| 232 | WAND(NULL, "ebony", 0, 0), |
| 233 | WAND(NULL, "runed", 0, 0), |
| 234 | |
| 235 | #define RING(name,stone,spec) { name, stone, NULL, 0, 0,\ |
| 236 | RING_SYM, 0, 0, 1, spec, 0, 0 } |
| 237 | |
| 238 | RING("adornment", "engagement", 0), |
| 239 | RING("teleportation", "wooden", 0), |
| 240 | RING("regeneration", "black onyx", 0), |
| 241 | RING("searching", "topaz", 0), |
| 242 | RING("see invisible", "pearl", 0), |
| 243 | RING("stealth", "sapphire", 0), |
| 244 | RING("levitation", "moonstone", 0), |
| 245 | RING("poison resistance", "agate", 0), |
| 246 | RING("aggravate monster", "tiger eye", 0), |
| 247 | RING("hunger", "shining", 0), |
| 248 | RING("fire resistance", "gold", 0), |
| 249 | RING("cold resistance", "copper", 0), |
| 250 | RING("protection from shape changers", "diamond", 0), |
| 251 | RING("conflict", "jade", 0), |
| 252 | RING("gain strength", "ruby", SPEC), |
| 253 | RING("increase damage", "silver", SPEC), |
| 254 | RING("protection", "granite", SPEC), |
| 255 | RING("warning", "wire", 0), |
| 256 | RING("teleport control", "iron", 0), |
| 257 | RING(NULL, "ivory", 0), |
| 258 | RING(NULL, "blackened", 0), |
| 259 | |
| 260 | /* gems ************************************************************/ |
| 261 | #define GEM(name,color,prob,gval) { name, color, NULL, 0, 1,\ |
| 262 | GEM_SYM, prob, 0, 1, 0, 0, gval } |
| 263 | GEM("diamond", "blue", 1, 4000), |
| 264 | GEM("ruby", "red", 1, 3500), |
| 265 | GEM("sapphire", "blue", 1, 3000), |
| 266 | GEM("emerald", "green", 1, 2500), |
| 267 | GEM("turquoise", "green", 1, 2000), |
| 268 | GEM("aquamarine", "blue", 1, 1500), |
| 269 | GEM("tourmaline", "green", 1, 1000), |
| 270 | GEM("topaz", "yellow", 1, 900), |
| 271 | GEM("opal", "yellow", 1, 800), |
| 272 | GEM("garnet", "dark", 1, 700), |
| 273 | GEM("amethyst", "violet", 2, 650), |
| 274 | GEM("agate", "green", 2, 600), |
| 275 | GEM("onyx", "white", 2, 550), |
| 276 | GEM("jasper", "yellowish brown", 2, 500), |
| 277 | GEM("jade", "green", 2, 450), |
| 278 | GEM("worthless piece of blue glass", "blue", 20, 0), |
| 279 | GEM("worthless piece of red glass", "red", 20, 0), |
| 280 | GEM("worthless piece of yellow glass", "yellow", 20, 0), |
| 281 | GEM("worthless piece of green glass", "green", 20, 0), |
| 282 | { NULL, NULL, NULL, 0, 0, ILLOBJ_SYM, 0, 0, 0, 0, 0, 0 } |
| 283 | }; |
| 284 | |
| 285 | char obj_symbols[] = { |
| 286 | ILLOBJ_SYM, AMULET_SYM, FOOD_SYM, WEAPON_SYM, TOOL_SYM, |
| 287 | BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM, |
| 288 | WAND_SYM, RING_SYM, GEM_SYM, 0 }; |
| 289 | int bases[sizeof(obj_symbols)]; |