| 1 | #ifndef lint |
| 2 | static char sccsid[] = "@(#)dock.c 4.2 (Berkeley) %G%"; |
| 3 | #endif not lint |
| 4 | |
| 5 | # include "trek.h" |
| 6 | |
| 7 | /* |
| 8 | ** DOCK TO STARBASE |
| 9 | ** |
| 10 | ** The starship is docked to a starbase. For this to work you |
| 11 | ** must be adjacent to a starbase. |
| 12 | ** |
| 13 | ** You get your supplies replenished and your captives are |
| 14 | ** disembarked. Note that your score is updated now, not when |
| 15 | ** you actually take the captives. |
| 16 | ** |
| 17 | ** Any repairs that need to be done are rescheduled to take |
| 18 | ** place sooner. This provides for the faster repairs when you |
| 19 | ** are docked. |
| 20 | */ |
| 21 | |
| 22 | dock() |
| 23 | { |
| 24 | register int i, j; |
| 25 | int ok; |
| 26 | register struct event *e; |
| 27 | |
| 28 | if (Ship.cond == DOCKED) |
| 29 | return (printf("Chekov: But captain, we are already docked\n")); |
| 30 | /* check for ok to dock, i.e., adjacent to a starbase */ |
| 31 | ok = 0; |
| 32 | for (i = Ship.sectx - 1; i <= Ship.sectx + 1 && !ok; i++) |
| 33 | { |
| 34 | if (i < 0 || i >= NSECTS) |
| 35 | continue; |
| 36 | for (j = Ship.secty - 1; j <= Ship.secty + 1; j++) |
| 37 | { |
| 38 | if (j < 0 || j >= NSECTS) |
| 39 | continue; |
| 40 | if (Sect[i][j] == BASE) |
| 41 | { |
| 42 | ok++; |
| 43 | break; |
| 44 | } |
| 45 | } |
| 46 | } |
| 47 | if (!ok) |
| 48 | return (printf("Chekov: But captain, we are not adjacent to a starbase.\n")); |
| 49 | |
| 50 | /* restore resources */ |
| 51 | Ship.energy = Param.energy; |
| 52 | Ship.torped = Param.torped; |
| 53 | Ship.shield = Param.shield; |
| 54 | Ship.crew = Param.crew; |
| 55 | Game.captives += Param.brigfree - Ship.brigfree; |
| 56 | Ship.brigfree = Param.brigfree; |
| 57 | |
| 58 | /* reset ship's defenses */ |
| 59 | Ship.shldup = 0; |
| 60 | Ship.cloaked = 0; |
| 61 | Ship.cond = DOCKED; |
| 62 | Ship.reserves = Param.reserves; |
| 63 | |
| 64 | /* recalibrate space inertial navigation system */ |
| 65 | Ship.sinsbad = 0; |
| 66 | |
| 67 | /* output any saved radio messages */ |
| 68 | dumpssradio(); |
| 69 | |
| 70 | /* reschedule any device repairs */ |
| 71 | for (i = 0; i < MAXEVENTS; i++) |
| 72 | { |
| 73 | e = &Event[i]; |
| 74 | if (e->evcode != E_FIXDV) |
| 75 | continue; |
| 76 | reschedule(e, (e->date - Now.date) * Param.dockfac); |
| 77 | } |
| 78 | return; |
| 79 | } |
| 80 | |
| 81 | |
| 82 | /* |
| 83 | ** LEAVE A STARBASE |
| 84 | ** |
| 85 | ** This is the inverse of dock(). The main function it performs |
| 86 | ** is to reschedule any damages so that they will take longer. |
| 87 | */ |
| 88 | |
| 89 | undock() |
| 90 | { |
| 91 | register struct event *e; |
| 92 | register int i; |
| 93 | |
| 94 | if (Ship.cond != DOCKED) |
| 95 | { |
| 96 | printf("Sulu: Pardon me captain, but we are not docked.\n"); |
| 97 | return; |
| 98 | } |
| 99 | Ship.cond = GREEN; |
| 100 | Move.free = 0; |
| 101 | |
| 102 | /* reschedule device repair times (again) */ |
| 103 | for (i = 0; i < MAXEVENTS; i++) |
| 104 | { |
| 105 | e = &Event[i]; |
| 106 | if (e->evcode != E_FIXDV) |
| 107 | continue; |
| 108 | reschedule(e, (e->date - Now.date) / Param.dockfac); |
| 109 | } |
| 110 | return; |
| 111 | } |