| 1 | .\" Copyright (c) 1983 The Regents of the University of California. |
| 2 | .\" All rights reserved. |
| 3 | .\" |
| 4 | .\" Redistribution and use in source and binary forms are permitted |
| 5 | .\" provided that the above copyright notice and this paragraph are |
| 6 | .\" duplicated in all such forms and that any documentation, |
| 7 | .\" advertising materials, and other materials related to such |
| 8 | .\" distribution and use acknowledge that the software was developed |
| 9 | .\" by the University of California, Berkeley. The name of the |
| 10 | .\" University may not be used to endorse or promote products derived |
| 11 | .\" from this software without specific prior written permission. |
| 12 | .\" THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR |
| 13 | .\" IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED |
| 14 | .\" WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. |
| 15 | .\" |
| 16 | .\" @(#)battlestar.6 1.3 (Berkeley) %G% |
| 17 | .\" |
| 18 | .TH BATTLESTAR 6 " |
| 19 | .UC 6 |
| 20 | .SH NAME |
| 21 | battlestar \- a tropical adventure game |
| 22 | .SH SYNOPSIS |
| 23 | .B battlestar |
| 24 | [ |
| 25 | .B -r (recover a saved game) |
| 26 | ] |
| 27 | .br |
| 28 | .fi |
| 29 | .SH DESCRIPTION |
| 30 | .I Battlestar |
| 31 | is an adventure game in the classic style. However, It's slightly less |
| 32 | of a |
| 33 | puzzle and more a game of exploration. There are a few magical words |
| 34 | in the game, but on the whole, simple English |
| 35 | should suffice to make one's desires understandable to the parser. |
| 36 | .SH "THE SETTING" |
| 37 | In the days before the darkness came, when battlestars ruled the |
| 38 | heavens... |
| 39 | .br |
| 40 | .nf |
| 41 | |
| 42 | Three He made and gave them to His daughters, |
| 43 | Beautiful nymphs, the goddesses of the waters. |
| 44 | One to bring good luck and simple feats of wonder, |
| 45 | Two to wash the lands and churn the waves asunder, |
| 46 | Three to rule the world and purge the skies with thunder. |
| 47 | |
| 48 | .fi |
| 49 | .PP |
| 50 | In those times great wizards were known and their powers were beyond |
| 51 | belief. They could take any object from thin air, and, uttering the |
| 52 | word `su' could disappear. |
| 53 | .PP |
| 54 | In those times men were known for their lust of gold and desire to |
| 55 | wear fine weapons. Swords and coats of mail were fashioned that could |
| 56 | withstand a laser blast. |
| 57 | .PP |
| 58 | But when the darkness fell, the rightful reigns were toppled. Swords |
| 59 | and helms and heads of state went rolling across the grass. The entire |
| 60 | fleet of battlestars was reduced to a single ship. |
| 61 | .SH "SAMPLE COMMANDS" |
| 62 | .nf |
| 63 | |
| 64 | take --- take an object |
| 65 | drop --- drop an object |
| 66 | |
| 67 | wear --- wear an object you are holding |
| 68 | draw --- carry an object you are wearing |
| 69 | |
| 70 | puton --- take an object and wear it |
| 71 | take off -- draw an object and drop it |
| 72 | |
| 73 | throw <object> <direction> |
| 74 | |
| 75 | ! <shell esc> |
| 76 | |
| 77 | .fi |
| 78 | .SH "IMPLIED OBJECTS" |
| 79 | .nf |
| 80 | |
| 81 | >-: take watermelon |
| 82 | watermelon: |
| 83 | Taken. |
| 84 | >-: eat |
| 85 | watermelon: |
| 86 | Eaten. |
| 87 | >-: take knife and sword and apple, drop all |
| 88 | knife: |
| 89 | Taken. |
| 90 | broadsword: |
| 91 | Taken. |
| 92 | apple: |
| 93 | Taken. |
| 94 | knife: |
| 95 | Dropped. |
| 96 | broadsword: |
| 97 | Dropped. |
| 98 | apple: |
| 99 | Dropped. |
| 100 | >-: get |
| 101 | knife: |
| 102 | Taken. |
| 103 | |
| 104 | .fi |
| 105 | .PP |
| 106 | Notice that the "shadow" of the next word stays around if you |
| 107 | want to take advantage of it. That is, saying "take knife" and then |
| 108 | "drop" |
| 109 | will drop the knife you just took. |
| 110 | .SH "SCORE & INVEN" |
| 111 | The two commands "score" and "inven" will print out your current status |
| 112 | in |
| 113 | the game. |
| 114 | .SH "SAVING A GAME" |
| 115 | The command "save" will save your game in a file called "Bstar." You |
| 116 | can |
| 117 | recover a saved game by using the "-r" option when you start up the |
| 118 | game. |
| 119 | .SH DIRECTIONS |
| 120 | The compass directions N, S, E, and W can be used if you have a compass. |
| 121 | If you don't have a compass, you'll have to say R, L, A, or B, which |
| 122 | stand for |
| 123 | Right, Left, Ahead, and Back. Directions printed in room descriptions |
| 124 | are |
| 125 | always printed in R, L, A, & B relative directions. |
| 126 | .SH HISTORY |
| 127 | I wrote Battlestar in 1979 in order to experiment with the niceties of |
| 128 | the C Language. |
| 129 | Most interesting things that happen in the game are hardwired into the |
| 130 | code, so don't |
| 131 | send me any hate mail about it! Instead, enjoy art for art's sake! |
| 132 | .SH AUTHOR |
| 133 | David Riggle |
| 134 | .SH "INSPIRATION & ASSISTANCE" |
| 135 | Chris Guthrie |
| 136 | .br |
| 137 | Peter Da Silva |
| 138 | .br |
| 139 | Kevin Brown |
| 140 | .br |
| 141 | Edward Wang |
| 142 | .br |
| 143 | Ken Arnold & Company |
| 144 | .SH BUGS |
| 145 | Countless. |
| 146 | .SH "FAN MAIL" |
| 147 | Send to edward%ucbarpa@Berkeley.arpa, chris%ucbcory@berkeley.arpa, |
| 148 | riggle.pa@xerox.arpa. |