| 1 | # Makefile for creating dungeon |
| 2 | # Edit BIN DDIR and FFLAGS suitable for your system |
| 3 | # Also, if you are running System V change the .F.o production |
| 4 | # and production for dinit.F as indicated. |
| 5 | # |
| 6 | # need SUFFIXES for System V (doesn't grok .F) |
| 7 | .SUFFIXES: .F |
| 8 | .c.o: |
| 9 | cc -c $(CFLAGS) $*.c |
| 10 | .F.o: |
| 11 | # f77 -c $(FFLAGS) $*.F |
| 12 | # For System V use the following production instead: |
| 13 | @/lib/cpp $(CPPFLAGS) $*.F > $*.f |
| 14 | f77 -c $(FFLAGS) $*.f |
| 15 | rm $*.f |
| 16 | |
| 17 | # define SYSV if running System V or V7 |
| 18 | # define SYSV *and* XELOS if running the XELOS OS |
| 19 | CFLAGS = -O -DSYSV # -DXELOS -g -i |
| 20 | # use -DNOCC if system does not react on carriage control (e.g. Unix) |
| 21 | CPPFLAGS = -P -DNOCC -DSYSV # -DXELOS -Ddebug |
| 22 | # |
| 23 | # f77 compiler flags for BSD Vax (and other similar machines) |
| 24 | #FOPTS = -q # -g -Ddebug |
| 25 | # use -Nn650 for System V to increase default symbol table size |
| 26 | # also, no -g flag (causes runtime errors) |
| 27 | FOPTS = -q -Nn650 |
| 28 | # f77 compiler flags for pdp (64K split I/D) |
| 29 | #FOPTS = -q -I2 -L1 -i -DPDP # -Ddebug |
| 30 | FFLAGS = -O $(FOPTS) |
| 31 | |
| 32 | # flags for the loader |
| 33 | LDFLAGS = # -s -g -v |
| 34 | |
| 35 | # Directory path for main program - default /usr/games |
| 36 | BIN = /usr/games |
| 37 | # Directory path for data files - default is /usr/games/lib/dunlib |
| 38 | LIB = /usr/games/lib/dunlib |
| 39 | DDIR = \'/usr/games/lib/dunlib |
| 40 | DCDIR =\"/usr/games/lib/dunlib |
| 41 | # Directory path for man page - default /usr/manl/man6 |
| 42 | MDIR = /usr/manl/man6 |
| 43 | # userid for wizard - allows invoking game debugging tool - default 0 |
| 44 | WIZDEF = -DWIZARDID=320 |
| 45 | |
| 46 | HDRS = advers.h clock.h curxt.h debug.h exits.h files.h flags.h\ |
| 47 | gamestate.h io.h mindex.h objects.h oflags.h oindex.h\ |
| 48 | parser.h puzzle.h rflag.h rindex.h rooms.h screen.h state.h\ |
| 49 | verbs.h villians.h vocab.h xpars.h xsrch.h |
| 50 | |
| 51 | FSRC = actors.F ballop.F clockr.F demons.F\ |
| 52 | dgame.F dinit.F dmain.F dso1.F dso2.F\ |
| 53 | dso3.F dso4.F dso5.F dso6.F dso7.F\ |
| 54 | dsub.F dverb1.F dverb2.F exit.F gdt.F lightp.F\ |
| 55 | nobjs.F np.F np1.F np2.F np3.F nrooms.F objcts.F\ |
| 56 | rooms.F sobjs.F sverbs.F verbs.F villns.F |
| 57 | |
| 58 | CSRC = cinit.c cio.c cspeak.c decode.c lex.c listen.c rtim.c |
| 59 | |
| 60 | OBJS = actors.o ballop.o clockr.o demons.o\ |
| 61 | dgame.o dinit.o dmain.o dso1.o dso2.o\ |
| 62 | dso3.o dso4.o dso5.o dso6.o dso7.o\ |
| 63 | dsub.o dverb1.o dverb2.o exit.o gdt.o lightp.o\ |
| 64 | nobjs.o np.o np1.o np2.o np3.o nrooms.o objcts.o\ |
| 65 | rooms.o rtim.o sobjs.o sverbs.o verbs.o villns.o |
| 66 | |
| 67 | PDPOBJS = cinit.o cio.o lex.o |
| 68 | LISTEN = listen.o |
| 69 | SPEAK = cspeak.o speak.o |
| 70 | |
| 71 | vax: dungeon dtext.dat |
| 72 | pdp: dungpdp speak listen dtext.dat |
| 73 | |
| 74 | dungeon: $(OBJS) |
| 75 | f77 -o dungeon $(OBJS) $(LDFLAGS) |
| 76 | @echo done |
| 77 | |
| 78 | dungpdp: $(OBJS) $(PDPOBJS) |
| 79 | f77 -i -s -o dungpdp $(OBJS) $(PDPOBJS) |
| 80 | @echo done |
| 81 | |
| 82 | speak: $(SPEAK) |
| 83 | f77 -i -s -o speak $(SPEAK) |
| 84 | |
| 85 | speak.o: speak.F |
| 86 | # f77 $(FFLAGS) -DDDIR=$(DDIR) -c speak.F |
| 87 | # For System V use the following instead: |
| 88 | @/lib/cpp $(CPPFLAGS) speak.F > speak.f |
| 89 | f77 $(FFLAGS) -DDDIR=$(DDIR) -c speak.f |
| 90 | rm $*.f |
| 91 | |
| 92 | listen: $(LISTEN) |
| 93 | cc $(CFLAGS) -o listen $(LISTEN) |
| 94 | |
| 95 | listen.o: listen.c |
| 96 | cc $(CFLAGS) -DCINDEXFILE=$(DCDIR)/dindx.dat\" -c listen.c |
| 97 | |
| 98 | dinit.o: dinit.F |
| 99 | # f77 $(FFLAGS) -DDDIR=$(DDIR) $(WIZDEF) -c dinit.F |
| 100 | # For System V use the following instead: |
| 101 | @/lib/cpp $(CPPFLAGS) dinit.F > dinit.f |
| 102 | f77 $(FFLAGS) -DDDIR=$(DDIR) $(WIZDEF) -c dinit.f |
| 103 | rm $*.f |
| 104 | |
| 105 | # uncomment the following for Suns to get around an optimizer bug |
| 106 | # -P means partial optimization. |
| 107 | #objcts.o: objcts.F |
| 108 | # f77 $(FOPTS) -P -c objcts.F |
| 109 | |
| 110 | install-vax: vax |
| 111 | cp dungeon $(BIN) |
| 112 | -mkdir $(LIB) |
| 113 | cp dindx.dat dtext.dat $(LIB) |
| 114 | cp dungeon.6 $(MDIR)/dungeon.6 |
| 115 | |
| 116 | install-pdp: pdp |
| 117 | cp dungeon.sh $(BIN) |
| 118 | -mkdir $(LIB) |
| 119 | cp dindx.dat dtext.dat rtext.dat dungpdp $(LIB) |
| 120 | cp dungeon.6 $(MDIR)/dungeon.6 |
| 121 | |
| 122 | dtext.dat: |
| 123 | ./maketxt.sh |
| 124 | |
| 125 | |
| 126 | clean: |
| 127 | -rm $(OBJS) Mk* core makedep eddep |
| 128 | |
| 129 | depend: |
| 130 | grep '^#include' $(FSRC) $(CSRC) $(HDRS) | grep -v '<' | \ |
| 131 | sed -e 's/:[^"]*"\([^"]*\)".*/: \1/' \ |
| 132 | -e 's/\.c/.o/' \ |
| 133 | -e 's/\.F/.o/' \ |
| 134 | -e 's,../[a-zA-Z]*/,,' | \ |
| 135 | awk ' { if ($$1 != prev) { print rec; rec = $$0; prev = $$1; } \ |
| 136 | else { if (length(rec $$2) > 78) { print rec; rec = $$0; } \ |
| 137 | else rec = rec " " $$2 } } \ |
| 138 | END { print rec } ' > makedep |
| 139 | echo '$$r makedep' >>eddep |
| 140 | echo '/^# DO NOT DELETE THIS LINE/+1,$$d' >eddep |
| 141 | echo '$$r makedep' >>eddep |
| 142 | echo 'w' >>eddep |
| 143 | cp Makefile Makefile.bak |
| 144 | ed - Makefile < eddep |
| 145 | rm eddep makedep |
| 146 | |
| 147 | # DO NOT DELETE THIS LINE -- make depend uses it |
| 148 | |
| 149 | actors.o: parser.h gamestate.h rooms.h rflag.h rindex.h xsrch.h objects.h |
| 150 | actors.o: oflags.h oindex.h clock.h advers.h verbs.h flags.h gamestate.h |
| 151 | actors.o: debug.h rooms.h rflag.h rindex.h objects.h oflags.h oindex.h |
| 152 | actors.o: villians.h flags.h |
| 153 | ballop.o: parser.h gamestate.h state.h rooms.h rflag.h curxt.h xpars.h |
| 154 | ballop.o: objects.h oflags.h oindex.h clock.h verbs.h flags.h |
| 155 | clockr.o: gamestate.h state.h rooms.h rflag.h rindex.h objects.h oflags.h |
| 156 | clockr.o: oindex.h clock.h curxt.h xsrch.h villians.h advers.h flags.h |
| 157 | clockr.o: gamestate.h objects.h oflags.h clock.h |
| 158 | demons.o: parser.h gamestate.h objects.h oflags.h oindex.h villians.h advers.h |
| 159 | demons.o: verbs.h flags.h gamestate.h parser.h objects.h oflags.h clock.h |
| 160 | demons.o: advers.h verbs.h gamestate.h curxt.h xsrch.h objects.h oindex.h |
| 161 | demons.o: villians.h advers.h rindex.h objects.h oindex.h villians.h flags.h |
| 162 | dgame.o: parser.h gamestate.h state.h io.h rooms.h rindex.h objects.h oflags.h |
| 163 | dgame.o: oindex.h advers.h verbs.h flags.h parser.h villians.h gamestate.h |
| 164 | dgame.o: objects.h advers.h |
| 165 | dinit.o: files.h parser.h gamestate.h state.h screen.h mindex.h io.h debug.h |
| 166 | dinit.o: rooms.h rflag.h rindex.h exits.h curxt.h xpars.h objects.h oindex.h |
| 167 | dinit.o: clock.h villians.h advers.h flags.h |
| 168 | dmain.o: parser.h gamestate.h state.h screen.h puzzle.h io.h debug.h rooms.h |
| 169 | dmain.o: rflag.h rindex.h exits.h curxt.h xpars.h xsrch.h objects.h oflags.h |
| 170 | dmain.o: oindex.h clock.h villians.h advers.h verbs.h flags.h |
| 171 | dso1.o: gamestate.h rooms.h rflag.h objects.h oflags.h oindex.h advers.h |
| 172 | dso1.o: flags.h gamestate.h objects.h oflags.h advers.h objects.h |
| 173 | dso2.o: gamestate.h rooms.h rflag.h objects.h oindex.h advers.h gamestate.h |
| 174 | dso2.o: state.h advers.h flags.h gamestate.h state.h clock.h advers.h flags.h |
| 175 | dso3.o: rooms.h exits.h curxt.h xpars.h objects.h oflags.h |
| 176 | dso4.o: objects.h oflags.h objects.h oflags.h objects.h state.h advers.h |
| 177 | dso4.o: parser.h objects.h oflags.h oindex.h villians.h flags.h |
| 178 | dso5.o: parser.h objects.h oflags.h verbs.h rooms.h rflag.h objects.h oflags.h |
| 179 | dso5.o: advers.h objects.h |
| 180 | dso6.o: rooms.h rflag.h rindex.h rindex.h flags.h |
| 181 | dso7.o: rooms.h rflag.h rindex.h objects.h oflags.h flags.h flags.h |
| 182 | dsub.o: gamestate.h mindex.h io.h parser.h objects.h debug.h objects.h |
| 183 | dsub.o: objects.h objects.h parser.h gamestate.h state.h io.h debug.h rooms.h |
| 184 | dsub.o: rflag.h rindex.h objects.h oflags.h oindex.h advers.h flags.h advers.h |
| 185 | dsub.o: flags.h parser.h gamestate.h screen.h rooms.h rflag.h xsrch.h objects.h |
| 186 | dsub.o: advers.h verbs.h flags.h |
| 187 | dverb1.o: parser.h gamestate.h state.h objects.h oflags.h advers.h parser.h |
| 188 | dverb1.o: gamestate.h rindex.h objects.h oflags.h advers.h verbs.h parser.h |
| 189 | dverb1.o: gamestate.h objects.h oflags.h advers.h verbs.h parser.h gamestate.h |
| 190 | dverb1.o: objects.h oflags.h verbs.h |
| 191 | dverb2.o: parser.h gamestate.h state.h screen.h puzzle.h rooms.h exits.h |
| 192 | dverb2.o: objects.h clock.h villians.h advers.h flags.h parser.h gamestate.h |
| 193 | dverb2.o: state.h screen.h puzzle.h rooms.h exits.h objects.h clock.h |
| 194 | dverb2.o: villians.h advers.h flags.h parser.h gamestate.h rooms.h rflag.h |
| 195 | dverb2.o: curxt.h xsrch.h objects.h oflags.h clock.h villians.h advers.h |
| 196 | dverb2.o: flags.h gamestate.h parser.h puzzle.h rooms.h rindex.h exits.h |
| 197 | dverb2.o: curxt.h xpars.h xsrch.h objects.h oflags.h oindex.h advers.h flags.h |
| 198 | gdt.o: parser.h gamestate.h state.h screen.h puzzle.h io.h mindex.h debug.h |
| 199 | gdt.o: rooms.h rindex.h exits.h objects.h oindex.h clock.h villians.h advers.h |
| 200 | gdt.o: flags.h |
| 201 | lightp.o: parser.h gamestate.h objects.h oflags.h oindex.h clock.h verbs.h |
| 202 | lightp.o: flags.h |
| 203 | nobjs.o: parser.h gamestate.h state.h screen.h puzzle.h rooms.h rflag.h |
| 204 | nobjs.o: rindex.h objects.h oflags.h oindex.h clock.h villians.h advers.h |
| 205 | nobjs.o: verbs.h flags.h gamestate.h parser.h verbs.h flags.h |
| 206 | np.o: parser.h io.h debug.h parser.h xsrch.h parser.h debug.h |
| 207 | np1.o: parser.h gamestate.h debug.h objects.h oindex.h advers.h verbs.h vocab.h |
| 208 | np2.o: parser.h gamestate.h debug.h objects.h oflags.h advers.h vocab.h |
| 209 | np2.o: objects.h oflags.h vocab.h |
| 210 | np3.o: parser.h vocab.h debug.h vocab.h parser.h objects.h parser.h parser.h |
| 211 | np3.o: gamestate.h state.h objects.h oflags.h advers.h parser.h gamestate.h |
| 212 | np3.o: objects.h oflags.h advers.h |
| 213 | nrooms.o: parser.h gamestate.h state.h io.h rooms.h rflag.h rindex.h objects.h |
| 214 | nrooms.o: oflags.h oindex.h xsrch.h clock.h advers.h verbs.h flags.h |
| 215 | nrooms.o: gamestate.h flags.h rindex.h flags.h |
| 216 | objcts.o: parser.h gamestate.h state.h rooms.h rflag.h rindex.h objects.h |
| 217 | objcts.o: oflags.h oindex.h clock.h advers.h verbs.h flags.h |
| 218 | rooms.o: parser.h gamestate.h state.h rooms.h rflag.h rindex.h objects.h |
| 219 | rooms.o: oflags.h oindex.h clock.h villians.h advers.h verbs.h flags.h |
| 220 | sobjs.o: parser.h gamestate.h state.h rooms.h rflag.h rindex.h objects.h |
| 221 | sobjs.o: oflags.h oindex.h clock.h villians.h advers.h verbs.h flags.h |
| 222 | sverbs.o: parser.h gamestate.h state.h screen.h io.h rooms.h rflag.h rindex.h |
| 223 | sverbs.o: exits.h curxt.h xpars.h xsrch.h objects.h oflags.h oindex.h clock.h |
| 224 | sverbs.o: advers.h verbs.h flags.h |
| 225 | verbs.o: parser.h gamestate.h state.h rooms.h rflag.h rindex.h xsrch.h |
| 226 | verbs.o: objects.h oflags.h oindex.h advers.h verbs.h clock.h |
| 227 | villns.o: parser.h gamestate.h objects.h oflags.h oindex.h verbs.h flags.h |
| 228 | villns.o: parser.h gamestate.h objects.h oflags.h oindex.h verbs.h flags.h |
| 229 | villns.o: parser.h gamestate.h rindex.h objects.h oflags.h oindex.h clock.h |
| 230 | villns.o: villians.h verbs.h flags.h |