| 1 | .\" Copyright (c) 1980 The Regents of the University of California. |
| 2 | .\" All rights reserved. |
| 3 | .\" |
| 4 | .\" Redistribution and use in source and binary forms are permitted |
| 5 | .\" provided that the above copyright notice and this paragraph are |
| 6 | .\" duplicated in all such forms and that any documentation, |
| 7 | .\" advertising materials, and other materials related to such |
| 8 | .\" distribution and use acknowledge that the software was developed |
| 9 | .\" by the University of California, Berkeley. The name of the |
| 10 | .\" University may not be used to endorse or promote products derived |
| 11 | .\" from this software without specific prior written permission. |
| 12 | .\" THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR |
| 13 | .\" IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED |
| 14 | .\" WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. |
| 15 | .\" |
| 16 | .\" @(#)monop.6 6.3 (Berkeley) %G% |
| 17 | .\" |
| 18 | .de Sc \" start command list macro |
| 19 | .ie n .PD 0 |
| 20 | .el .PD 0.5 |
| 21 | .sp |
| 22 | .. |
| 23 | .de Cm \" define command macro |
| 24 | .TP 10 |
| 25 | .ie t .BR "\\$1" : |
| 26 | .el .IR "\\$1" : |
| 27 | .. |
| 28 | .de Ec \" end command macro |
| 29 | .PD 1 |
| 30 | .. |
| 31 | .TH MONOP 6 "" |
| 32 | .UC 4 |
| 33 | .SH NAME |
| 34 | monop \- Monopoly game |
| 35 | .SH SYNOPSIS |
| 36 | .B /usr/games/monop |
| 37 | [ file ] |
| 38 | .SH DESCRIPTION |
| 39 | .I Monop |
| 40 | is reminiscent of the Parker Brother's game Monopoly, and |
| 41 | monitors a game between 1 to 9 users. |
| 42 | It is assumed that the rules of Monopoly are known. |
| 43 | The game follows the standard rules, with the exception that, |
| 44 | if a property goes up for auction and there are only two solvent players, |
| 45 | no auction is held and the property remains unowned. |
| 46 | .PP |
| 47 | The game, in effect, lends the player money, |
| 48 | so it is possible to buy something which you cannot afford. |
| 49 | However, as soon as a person goes into debt, |
| 50 | he must \*(lqfix the problem\*(rq, |
| 51 | .IR i.e. , |
| 52 | make himself solvent, before play can continue. |
| 53 | If this is not possible, the player's property reverts to his debtee, |
| 54 | either a player or the bank. |
| 55 | A player can resign at any time to any person or the bank, |
| 56 | which puts the property back on the board, unowned. |
| 57 | .PP |
| 58 | Any time that the response to a question is a |
| 59 | .IR string , |
| 60 | e.g., a name, place or person, you can type `?' to get a list of valid answers. |
| 61 | It is not possible to input a negative number, nor is it ever necessary. |
| 62 | .Sc |
| 63 | .IR "A Summary of Commands" : |
| 64 | .Cm quit |
| 65 | quit game: This allows you to quit the game. It asks you if you're sure. |
| 66 | .Cm print |
| 67 | print board: This prints out the current board. |
| 68 | The columns have the following meanings (column headings are the same for the |
| 69 | .BR where , |
| 70 | .BR "own holdings" , |
| 71 | and |
| 72 | .B holdings |
| 73 | commands): |
| 74 | .PP |
| 75 | .RS 10 |
| 76 | .TP "\w'Name\ \ 'u" |
| 77 | Name |
| 78 | The first ten characters of the name of the square |
| 79 | .TP |
| 80 | Own |
| 81 | The \fInumber\fR of the owner of the property. |
| 82 | .TP |
| 83 | Price |
| 84 | The cost of the property (if any) |
| 85 | .TP |
| 86 | Mg |
| 87 | This field has a `*' in it if the property is mortgaged |
| 88 | .TP |
| 89 | # |
| 90 | If the property is a Utility or Railroad, this is the number |
| 91 | of such owned by the owner. |
| 92 | If the property is land, this is the number of houses on it. |
| 93 | .TP |
| 94 | Rent |
| 95 | Current rent on the property. If it is not owned, there is no rent. |
| 96 | .RE |
| 97 | .Cm where |
| 98 | where players are: Tells you where all the players are. |
| 99 | A `*' indicates the current player. |
| 100 | .Cm "own\ holdings" |
| 101 | List your own holdings, |
| 102 | .IR i.e. , |
| 103 | money, get-out-of-jail-free cards, and property. |
| 104 | .Cm holdings |
| 105 | holdings list: Look at anyone's holdings. |
| 106 | It will ask you whose holdings you wish to look at. |
| 107 | When you are finished, type \*(lqdone\*(rq. |
| 108 | .Cm shell |
| 109 | shell escape: Escape to a shell. When the shell dies, |
| 110 | the program continues where you left off. |
| 111 | .Cm mortgage |
| 112 | mortgage property: |
| 113 | Sets up a list of mortgageable property, and asks which you wish to mortgage. |
| 114 | .Cm unmortgage |
| 115 | unmortgage property: |
| 116 | Unmortgage mortgaged property. |
| 117 | .Cm buy |
| 118 | buy houses: |
| 119 | Sets up a list of monopolies on which you can buy houses. |
| 120 | If there is more than one, it asks you which you want to buy for. |
| 121 | It then asks you how many for each piece of property, |
| 122 | giving the current amount in parentheses after the property name. |
| 123 | If you build in an unbalanced manner |
| 124 | (a disparity of more than one house within the same monopoly), |
| 125 | it asks you to re-input things. |
| 126 | .Cm sell |
| 127 | sell houses: |
| 128 | Sets up a list of monopolies from which you can sell houses. |
| 129 | It operates in an analogous manner to |
| 130 | .I buy. |
| 131 | .Cm card |
| 132 | card for jail: |
| 133 | Use a get-out-of-jail-free card to get out of jail. |
| 134 | If you're not in jail, or you don't have one, it tells you so. |
| 135 | .Cm pay |
| 136 | pay for jail: |
| 137 | Pay $50 to get out of jail, from whence you are put on Just Visiting. |
| 138 | Difficult to do if you're not there. |
| 139 | .Cm trade |
| 140 | This allows you to trade with another player. |
| 141 | It asks you whom you wish to trade with, |
| 142 | and then asks you what each wishes to give up. |
| 143 | You can get a summary at the end, and, in all cases, |
| 144 | it asks for confirmation of the trade before doing it. |
| 145 | .Cm resign |
| 146 | Resign to another player or the bank. |
| 147 | If you resign to the bank, all property reverts to its virgin state, |
| 148 | and get-out-of-jail free cards revert to the deck. |
| 149 | .Cm save |
| 150 | save game: |
| 151 | Save the current game in a file for later play. |
| 152 | You can continue play after saving, |
| 153 | either by adding the file in which you saved the game after the |
| 154 | .I monop |
| 155 | command, or by using the |
| 156 | .I restore |
| 157 | command (see below). |
| 158 | It will ask you which file you wish to save it in, |
| 159 | and, if the file exists, confirm that you wish to overwrite it. |
| 160 | .Cm restore |
| 161 | restore game: |
| 162 | Read in a previously saved game from a file. |
| 163 | It leaves the file intact. |
| 164 | .Cm roll |
| 165 | Roll the dice and move forward to your new location. |
| 166 | If you simply hit the <RETURN> key instead of a command, |
| 167 | it is the same as typing |
| 168 | .IR roll . |
| 169 | .Ec |
| 170 | .SH AUTHOR |
| 171 | Ken Arnold |
| 172 | .SH FILES |
| 173 | /usr/games/lib/cards.pck Chance and Community Chest cards |
| 174 | .SH BUGS |
| 175 | No command can be given an argument instead of a response to a query. |