| 1 | # Configuration options |
| 2 | # |
| 3 | # Updated by jgd for csd1 and bruno for csd4. |
| 4 | # Check this against Omakefile for changes. |
| 5 | # |
| 6 | # LARNHOME is the directory where the larn data files will be installed. |
| 7 | # BINDIR is the directory where the larn binary will be installed. |
| 8 | |
| 9 | # LARNHOME = /c/noah/public/.lfiles |
| 10 | LARNHOME = /usr/games/lib/larnfiles |
| 11 | # BINDIR = /c/noah/public |
| 12 | BINDIR = /usr/games |
| 13 | CC= cc |
| 14 | |
| 15 | # -ltermlib may need to be changed to -ltermcap on some systems |
| 16 | # TERMLIB= -ltermlib |
| 17 | TERMLIB= -ltermcap |
| 18 | |
| 19 | # Available compile time options: |
| 20 | # WIZID=xxx - this is the userid (or playerid) of the wizard. Default is |
| 21 | # zero (superuser), which disables all wizard functions. |
| 22 | # Players must have this userid (or playerid) in order |
| 23 | # to become the non-scoring wizard player. Definition |
| 24 | # of WIZID to non-zero will enable the special wizard |
| 25 | # debugging commands. For root to become wizard, use |
| 26 | # WIZID= -1. |
| 27 | # EXTRA - incorporates code to gather additional performance statistics |
| 28 | # TIMECHECK - incorporates code to disable play during working hours (8-5) |
| 29 | # SYSV - use system III/V (instead of V7) type ioctl calls |
| 30 | # BSD - use BSD specific features (mostly timer and signal stuff) |
| 31 | # BSD4.1 - use BSD4.1 to avoid some 4.2 dependencies (must be used with |
| 32 | # BSD above; do not mix with SYSV) |
| 33 | # HIDEBYLINK - if defined, the program attempts to hide from ps |
| 34 | # DOCHECKPOINTS - if not defined, checkpoint files are periodically written |
| 35 | # by the larn process (no forking) if enabled in the .larnopts |
| 36 | # description file. Checkpointing is handy on an unreliable |
| 37 | # system, but takes CPU. Inclusion of DOCHECKPOINTS will cause |
| 38 | # fork()ing to perform the checkpoints (again if enabled in |
| 39 | # the .larnopts file). This usually avoids pauses in larn |
| 40 | # while the checkpointing is being done (on large machines). |
| 41 | # SAVEINHOME - put save files in users HOME instead of LARNHOME the as default |
| 42 | # VER - This is the version of the software, example: 12 |
| 43 | # SUBVER - This is the revision of the software, example: 1 |
| 44 | # FLUSHNO=# - Set the input queue excess flushing threshold (default 5) |
| 45 | # NOVARARGS - Define for systems that don't have varargs (a default |
| 46 | # varargs will be used). |
| 47 | # MACRORND - Define to use macro version of rnd() and rund() (fast |
| 48 | # and big) |
| 49 | # UIDSCORE - Define to use user id's to manage scoreboard. Leaving |
| 50 | # this out will cause player id's from the file ".playerids" |
| 51 | # to be used instead. (.playerids is created upon demand). |
| 52 | # Only one entry per id # is allowed in each scoreboard |
| 53 | # (winning & non-winning). |
| 54 | # VT100 - Compile for using vt100 family of terminals. Omission of |
| 55 | # this define will cause larn to use termcap, but it will be |
| 56 | # MUCH slower due to an extra layer of output interpretation. |
| 57 | # Also, only VT100 mode allows 2 different standout modes, |
| 58 | # inverse video, and bold video. And only in VT100 mode is |
| 59 | # the scrolling region of the terminal used (much nicer than |
| 60 | # insert/delete line sequences to simulate it, if VT100 is |
| 61 | # omitted). |
| 62 | # NONAP - This causes napms() to return immediately instead of |
| 63 | # delaying n milliseconds. This define may be needed on |
| 64 | # some systems if the nap stuff does not work correctly |
| 65 | # (possible hang). nap() is primarilly used to delay for |
| 66 | # effect when casting missile type spells. |
| 67 | # NOLOG - Turn off logging. |
| 68 | # |
| 69 | |
| 70 | OPTIONS = -DBSD -DVER=12 -DSUBVER=0 -DWIZID=57 -DSAVEINHOME -DNONAP -DNOLOG |
| 71 | |
| 72 | # End of configurable make options |
| 73 | ######################################################################## |
| 74 | # |
| 75 | OBJS= main.o object.o create.o tok.o display.o global.o data.o io.o monster.o\ |
| 76 | store.o diag.o help.o config.o nap.o bill.o scores.o signal.o moreobj.o\ |
| 77 | movem.o regen.o fortune.o savelev.o |
| 78 | SRCS= main.c object.c create.c tok.c display.c global.c data.c io.c monster.c\ |
| 79 | store.c diag.c help.c config.c nap.c bill.c scores.c signal.c moreobj.c\ |
| 80 | movem.c regen.c fortune.c savelev.c |
| 81 | |
| 82 | DOTFILES= .larn.help .larnmaze .larnopts .lfortune |
| 83 | |
| 84 | CFLAGS= -O $(OPTIONS) -DLARNHOME=\"$(LARNHOME)/\" |
| 85 | |
| 86 | all: larn |
| 87 | |
| 88 | larn: $(OBJS) ${LIBC} |
| 89 | $(CC) $(CFLAGS) $(OBJS) -o $@ $(TERMLIB) |
| 90 | |
| 91 | install: |
| 92 | -[ -d ${DESTDIR}/usr/games/lib/larnfiles ] || mkdir ${DESTDIR}/usr/games/lib/larnfiles |
| 93 | chmod 700 ${DESTDIR}/usr/games/lib/larnfiles |
| 94 | chown games.src ${DESTDIR}/usr/games/lib/larnfiles |
| 95 | install -s -o games -g bin -m 4700 larn ${DESTDIR}/usr/games/hide |
| 96 | (cd ${DESTDIR}/usr/games; rm -f larn; ln -s dm larn; chown games.bin larn) |
| 97 | install -c -o games -g bin -m 444 .larn.help ${DESTDIR}/usr/games/lib/larnfiles |
| 98 | install -c -o games -g bin -m 444 .larnmaze ${DESTDIR}/usr/games/lib/larnfiles |
| 99 | install -c -o games -g bin -m 444 .larnopts ${DESTDIR}/usr/games/lib/larnfiles |
| 100 | install -c -o games -g bin -m 444 .lfortune ${DESTDIR}/usr/games/lib/larnfiles |
| 101 | |
| 102 | clean: FRC |
| 103 | rm -f ${OBJS} core larn |
| 104 | |
| 105 | depend: FRC |
| 106 | mkdep ${CFLAGS} ${SRCS} |
| 107 | |
| 108 | lint: FRC |
| 109 | lint ${CFLAGS} ${SRCS} |
| 110 | |
| 111 | tags: FRC |
| 112 | ctags ${SRCS} |
| 113 | |
| 114 | FRC: |
| 115 | |
| 116 | # DO NOT DELETE THIS LINE -- mkdep uses it. |
| 117 | # DO NOT PUT ANYTHING AFTER THIS LINE, IT WILL GO AWAY. |
| 118 | |
| 119 | main.o: main.c header.h /usr/include/pwd.h |
| 120 | object.o: object.c header.h |
| 121 | create.o: create.c header.h |
| 122 | tok.o: tok.c /usr/include/sys/types.h /usr/include/sys/ioctl.h |
| 123 | tok.o: /usr/include/sys/ttychars.h /usr/include/sys/ttydev.h header.h |
| 124 | display.o: display.c header.h |
| 125 | global.o: global.c header.h |
| 126 | data.o: data.c header.h |
| 127 | io.o: io.c header.h /usr/include/sgtty.h /usr/include/sys/ioctl.h |
| 128 | io.o: /usr/include/sys/ttychars.h /usr/include/sys/ttydev.h |
| 129 | io.o: /usr/include/varargs.h |
| 130 | monster.o: monster.c header.h |
| 131 | store.o: store.c header.h |
| 132 | diag.o: diag.c /usr/include/sys/types.h /usr/include/sys/times.h |
| 133 | diag.o: /usr/include/sys/stat.h header.h |
| 134 | help.o: help.c header.h |
| 135 | config.o: config.c header.h |
| 136 | nap.o: nap.c /usr/include/signal.h /usr/include/sys/types.h |
| 137 | nap.o: /usr/include/sys/timeb.h |
| 138 | bill.o: bill.c header.h |
| 139 | scores.o: scores.c /usr/include/sys/types.h /usr/include/sys/times.h |
| 140 | scores.o: /usr/include/sys/stat.h header.h |
| 141 | signal.o: signal.c /usr/include/signal.h header.h |
| 142 | moreobj.o: moreobj.c header.h |
| 143 | movem.o: movem.c header.h |
| 144 | regen.o: regen.c header.h |
| 145 | fortune.o: fortune.c /usr/include/sys/types.h /usr/include/sys/stat.h |
| 146 | fortune.o: /usr/include/fcntl.h header.h |
| 147 | savelev.o: savelev.c header.h |
| 148 | |
| 149 | # IF YOU PUT ANYTHING HERE IT WILL GO AWAY |