add ppt, add Berkeley specific copyright
[unix-history] / usr / src / games / sail / extern.h
... / ...
CommitLineData
1/*
2 * Copyright (c) 1983 Regents of the University of California.
3 * All rights reserved. The Berkeley software License Agreement
4 * specifies the terms and conditions for redistribution.
5 *
6 * @(#)extern.h 5.1 (Berkeley) %G%
7 */
8
9#include <stdio.h>
10#include <signal.h>
11#include <ctype.h>
12#include <setjmp.h>
13#include "machdep.h"
14
15 /* program mode */
16int mode;
17jmp_buf restart;
18#define MODE_PLAYER 1
19#define MODE_DRIVER 2
20#define MODE_LOGGER 3
21
22 /* command line flags */
23char debug; /* -D */
24char randomize; /* -x, give first available ship */
25char longfmt; /* -l, print score in long format */
26char nobells; /* -b, don't ring bell before Signal */
27
28 /* other initial modes */
29char issetuid; /* running setuid */
30
31#define die() ((rand() >> 3) % 6 + 1)
32#define sqr(a) ((a) * (a))
33#define abs(a) ((a) > 0 ? (a) : -(a))
34#define min(a,b) ((a) < (b) ? (a) : (b))
35
36#define grappled(a) ((a)->file->ngrap)
37#define fouled(a) ((a)->file->nfoul)
38#define snagged(a) (grappled(a) + fouled(a))
39
40#define grappled2(a, b) ((a)->file->grap[(b)->file->index].sn_count)
41#define fouled2(a, b) ((a)->file->foul[(b)->file->index].sn_count)
42#define snagged2(a, b) (grappled2(a, b) + fouled2(a, b))
43
44#define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 ? grappled2(a, b) : 0)
45#define Xfouled2(a, b) ((a)->file->foul[(b)->file->index].sn_turn < turn-1 ? fouled2(a, b) : 0)
46#define Xsnagged2(a, b) (Xgrappled2(a, b) + Xfouled2(a, b))
47
48#define cleangrapple(a, b, c) Cleansnag(a, b, c, 1)
49#define cleanfoul(a, b, c) Cleansnag(a, b, c, 2)
50#define cleansnag(a, b, c) Cleansnag(a, b, c, 3)
51
52#define sterncolour(sp) ((sp)->file->stern+'0'-((sp)->file->captured?10:0))
53#define sternrow(sp) ((sp)->file->row + dr[(sp)->file->dir])
54#define sterncol(sp) ((sp)->file->col + dc[(sp)->file->dir])
55
56#define capship(sp) ((sp)->file->captured?(sp)->file->captured:(sp))
57
58#define readyname(r) ((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
59
60/* loadL and loadR, should match loadname[] */
61#define L_EMPTY 0 /* should be 0, don't change */
62#define L_GRAPE 1
63#define L_CHAIN 2
64#define L_ROUND 3
65#define L_DOUBLE 4
66#define L_EXPLODE 5
67
68/*
69 * readyL and readyR, these are bits, except R_EMPTY
70 */
71#define R_EMPTY 0 /* not loaded and not loading */
72#define R_LOADING 1 /* loading */
73#define R_DOUBLE 2 /* loading double */
74#define R_LOADED 4 /* loaded */
75#define R_INITIAL 8 /* loaded initial */
76
77#define HULL 0
78#define RIGGING 1
79
80#define W_CAPTAIN 1
81#define W_CAPTURED 2
82#define W_CLASS 3
83#define W_CREW 4
84#define W_DBP 5
85#define W_DRIFT 6
86#define W_EXPLODE 7
87#define W_FILE 8
88#define W_FOUL 9
89#define W_GUNL 10
90#define W_GUNR 11
91#define W_HULL 12
92#define W_MOVE 13
93#define W_OBP 14
94#define W_PCREW 15
95#define W_UNFOUL 16
96#define W_POINTS 17
97#define W_QUAL 18
98#define W_UNGRAP 19
99#define W_RIGG 20
100#define W_COL 21
101#define W_DIR 22
102#define W_ROW 23
103#define W_SIGNAL 24
104#define W_SINK 25
105#define W_STRUCK 26
106#define W_TA 27
107#define W_ALIVE 28
108#define W_TURN 29
109#define W_WIND 30
110#define W_FS 31
111#define W_GRAP 32
112#define W_RIG1 33
113#define W_RIG2 34
114#define W_RIG3 35
115#define W_RIG4 36
116#define W_BEGIN 37
117#define W_END 38
118#define W_DDEAD 39
119
120#define NLOG 10
121struct logs {
122 char l_name[20];
123 int l_uid;
124 int l_shipnum;
125 int l_gamenum;
126 int l_netpoints;
127};
128
129struct BP {
130 short turnsent;
131 struct ship *toship;
132 short mensent;
133};
134
135struct snag {
136 short sn_count;
137 short sn_turn;
138};
139
140#define NSCENE nscene
141#define NSHIP 10
142#define NBP 3
143
144#define NNATION 8
145#define N_A 0
146#define N_B 1
147#define N_S 2
148#define N_F 3
149#define N_J 4
150#define N_D 5
151#define N_K 6
152#define N_O 7
153
154struct File {
155 int index;
156 char captain[20]; /* 0 */
157 short points; /* 20 */
158 char loadL; /* 22 */
159 char loadR; /* 24 */
160 char readyL; /* 26 */
161 char readyR; /* 28 */
162 struct BP OBP[NBP]; /* 30 */
163 struct BP DBP[NBP]; /* 48 */
164 char struck; /* 66 */
165 struct ship *captured; /* 68 */
166 short pcrew; /* 70 */
167 char movebuf[10]; /* 72 */
168 char drift; /* 82 */
169 short nfoul;
170 short ngrap;
171 struct snag foul[NSHIP]; /* 84 */
172 struct snag grap[NSHIP]; /* 124 */
173 char RH; /* 224 */
174 char RG; /* 226 */
175 char RR; /* 228 */
176 char FS; /* 230 */
177 char explode; /* 232 */
178 char sink; /* 234 */
179 char dir;
180 short col;
181 short row;
182 char loadwith;
183 char stern;
184};
185
186struct ship {
187 char *shipname; /* 0 */
188 struct shipspecs *specs; /* 2 */
189 char nationality; /* 4 */
190 short shiprow; /* 6 */
191 short shipcol; /* 8 */
192 char shipdir; /* 10 */
193 struct File *file; /* 12 */
194};
195
196struct scenario {
197 char winddir; /* 0 */
198 char windspeed; /* 2 */
199 char windchange; /* 4 */
200 char vessels; /* 12 */
201 char *name; /* 14 */
202 struct ship ship[NSHIP]; /* 16 */
203};
204struct scenario scene[];
205int nscene;
206
207struct shipspecs {
208 char bs;
209 char fs;
210 char ta;
211 short guns;
212 char class;
213 char hull;
214 char qual;
215 char crew1;
216 char crew2;
217 char crew3;
218 char gunL;
219 char gunR;
220 char carL;
221 char carR;
222 char rig1;
223 char rig2;
224 char rig3;
225 char rig4;
226 short pts;
227};
228struct shipspecs specs[];
229
230struct scenario *cc; /* the current scenario */
231struct ship *ls; /* &cc->ship[cc->vessels] */
232
233#define SHIP(s) (&cc->ship[s])
234#define foreachship(sp) for ((sp) = cc->ship; (sp) < ls; (sp)++)
235
236struct windeffects {
237 char A, B, C, D;
238};
239struct windeffects WET[7][6];
240
241struct Tables {
242 char H, G, C, R;
243};
244struct Tables RigTable[11][6];
245struct Tables HullTable[11][6];
246
247char AMMO[9][4];
248char HDT[9][10];
249char HDTrake[9][10];
250char QUAL[9][5];
251char MT[9][3];
252
253char *countryname[];
254char *classname[];
255char *directionname[];
256char *qualname[];
257char loadname[];
258
259char rangeofshot[];
260
261char dr[], dc[];
262
263int winddir;
264int windspeed;
265int turn;
266int game;
267int alive;
268int people;
269char hasdriver;
270
271char *info();
272char *quality();
273double arctan();
274char *saywhat();
275struct ship *closestenemy();
276
277char *calloc();
278char *rindex();
279char *strcpy();
280char *strcat();
281char *strncpy();
282char *getenv();
283char *gets();