// This may look like C code, but it is really -*- C++ -*-
Copyright (C) 1988 Free Software Foundation
written by Doug Lea (dl@rocky.oswego.edu)
This file is part of the GNU C++ Library. This library is free
software; you can redistribute it and/or modify it under the terms of
the GNU Library General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your
option) any later version. This library is distributed in the hope
that it will be useful, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the GNU Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
// This may look like C code, but it is really -*- C++ -*-
Copyright (C) 1988, 1982 Free Software Foundation
written by Doug Lea (dl@rocky.oswego.edu)
This file is part of the GNU C++ Library. This library is free
software; you can redistribute it and/or modify it under the terms of
the GNU Library General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your
option) any later version. This library is distributed in the hope
that it will be useful, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the GNU Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
#include "<T>.SplayNode.h"
class <T>SplayBag : public <T>Bag
<T>SplayNode* leftmost();
<T>SplayNode* rightmost();
<T>SplayNode* pred(<T>SplayNode* t);
<T>SplayNode* succ(<T>SplayNode* t);
void _kill(<T>SplayNode* t);
<T>SplayNode* _copy(<T>SplayNode* t);
void _del(<T>SplayNode* t);
<T>SplayBag(<T>SplayBag& a);
<T>& operator () (Pix i);
Pix seek(<T&> item, Pix from = 0);
inline <T>SplayBag::~<T>SplayBag()
inline <T>SplayBag::<T>SplayBag()
inline <T>SplayBag::<T>SplayBag(<T>SplayBag& b)
inline Pix <T>SplayBag::first()
inline Pix <T>SplayBag::last()
inline void <T>SplayBag::next(Pix& i)
if (i != 0) i = Pix(succ((<T>SplayNode*)i));
inline void <T>SplayBag::prev(Pix& i)
if (i != 0) i = Pix(pred((<T>SplayNode*)i));
inline <T>& <T>SplayBag::operator () (Pix i)
if (i == 0) error("null Pix");
return ((<T>SplayNode*)i)->item;
inline void <T>SplayBag::clear()
inline int <T>SplayBag::contains(<T&> key)
inline void <T>SplayBag::del(<T&> key)
_del((<T>SplayNode*)(seek(key)));