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[unix-history] / gnu / lib / libg++ / g++-include / gen / List.hP
// This may look like C code, but it is really -*- C++ -*-
/*
Copyright (C) 1988 Free Software Foundation
written by Doug Lea (dl@rocky.oswego.edu)
This file is part of the GNU C++ Library. This library is free
software; you can redistribute it and/or modify it under the terms of
the GNU Library General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your
option) any later version. This library is distributed in the hope
that it will be useful, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the GNU Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _<T>List_h
#ifdef __GNUG__
#pragma interface
#endif
#define _<T>List_h 1
#ifndef _<T>_typedefs
#define _<T>_typedefs 1
typedef void (*<T>Procedure)(<T&>);
typedef <T> (*<T>Mapper)(<T&>);
typedef <T> (*<T>Combiner)(<T&>, <T&>);
typedef int (*<T>Predicate)(<T&>);
typedef int (*<T>Comparator)(<T&>, <T&>);
#endif
#include <Pix.h>
#include "<T>.defs.h"
struct <T>ListNode
{
<T>ListNode* tl;
short ref;
<T> hd;
};
extern <T>ListNode Nil<T>ListNode;
class <T>List
{
protected:
<T>ListNode* P;
<T>List(<T>ListNode* p);
public:
<T>List();
<T>List(<T&> head);
<T>List(<T&> head, <T>List& tl);
<T>List(<T>List& a);
<T>List(Pix p);
~<T>List();
<T>List& operator = (<T>List& a);
int null();
int valid();
operator const void* ();
int operator ! ();
int length();
int list_length();
<T>& get();
<T>& head();
<T>& operator [] (int n);
<T>List nth(int n);
<T>List tail();
<T>List last();
<T>List find(<T&> targ);
<T>List find(<T>List& targ);
int contains(<T&> targ);
int contains(<T>List& targ);
int position(<T&> targ);
friend <T>List copy(<T>List& a);
friend <T>List concat(<T>List& a, <T>List& b);
friend <T>List append(<T>List& a, <T>List& b);
friend <T>List map(<T>Mapper f, <T>List& a);
friend <T>List merge(<T>List& a, <T>List& b, <T>Comparator f);
friend <T>List combine(<T>Combiner f, <T>List& a, <T>List& b);
friend <T>List reverse(<T>List& a);
friend <T>List select(<T>Predicate f, <T>List& a);
#undef remove
friend <T>List remove(<T&> targ, <T>List& a);
friend <T>List remove(<T>Predicate f, <T>List& a);
friend <T>List subst(<T&> old, <T&> repl, <T>List& a);
void push(<T&> x);
<T> pop();
void set_tail(<T>List& p);
void append(<T>List& p);
void prepend(<T>List& p);
void del(<T&> targ);
void del(<T>Predicate f);
void select(<T>Predicate f);
void subst(<T&> old, <T&> repl);
void reverse();
void sort(<T>Comparator f);
void apply(<T>Procedure f);
<T> reduce(<T>Combiner f, <T&> base);
friend int operator == (<T>List& a, <T>List& b);
friend int operator != (<T>List& a, <T>List& b);
Pix first();
void next(Pix& p);
Pix seek(<T&> item);
<T>& operator () (Pix p);
int owns(Pix p);
void error(const char*);
int OK();
};
inline void reference(<T>ListNode* p)
{
if (p->ref >= 0) ++p->ref;
}
inline void dereference(<T>ListNode* p)
{
while (p->ref > 0 && --p->ref == 0)
{
<T>ListNode* n = p->tl;
delete(p);
p = n;
}
}
inline <T>ListNode* new<T>ListNode(<T&> h)
{
<T>ListNode* p = new <T>ListNode;
p->ref = 1;
p->hd = h;
return p;
}
inline <T>ListNode* new<T>ListNode(<T&> h, <T>ListNode* t)
{
<T>ListNode* p = new <T>ListNode;
p->ref = 1;
p->hd = h;
p->tl = t;
return p;
}
inline <T>List::~<T>List()
{
dereference(P);
}
inline <T>List::<T>List()
{
P = &Nil<T>ListNode;
}
inline <T>List::<T>List(<T>ListNode* p)
{
P = p;
}
inline <T>List::<T>List(<T&> head)
{
P = new<T>ListNode(head);
P->tl = &Nil<T>ListNode;
}
inline <T>List::<T>List(<T&> head, <T>List& tl)
{
P = new<T>ListNode(head, tl.P);
reference(P->tl);
}
inline <T>List::<T>List(<T>List& a)
{
reference(a.P);
P = a.P;
}
inline <T>& <T>List::get()
{
return P->hd;
}
inline <T>& <T>List::head()
{
return P->hd;
}
inline <T>List <T>List::tail()
{
reference(P->tl);
return <T>List(P->tl);
}
inline int <T>List::null()
{
return P == &Nil<T>ListNode;
}
inline int <T>List::valid()
{
return P != &Nil<T>ListNode;
}
inline <T>List::operator const void* ()
{
return (P == &Nil<T>ListNode)? 0 : this;
}
inline int <T>List::operator ! ()
{
return (P == &Nil<T>ListNode);
}
inline void <T>List::push(<T&> head)
{
<T>ListNode* oldp = P;
P = new<T>ListNode(head, oldp);
}
inline int operator != (<T>List& x, <T>List& y)
{
return !(x == y);
}
inline Pix <T>List::first()
{
return (P == &Nil<T>ListNode)? 0 : Pix(P);
}
inline <T>& <T>List::operator () (Pix p)
{
return ((<T>ListNode*)p)->hd;
}
inline void <T>List::next(Pix& p)
{
if (p != 0)
{
p = Pix(((<T>ListNode*)p)->tl);
if (p == &Nil<T>ListNode) p = 0;
}
}
inline <T>List::<T>List(Pix p)
{
P = (<T>ListNode*)p;
reference(P);
}
#endif