- In _\bw_\bo_\br_\bm, you are a little worm, your body is the "o"'s on
- the screen and your head is the "@". You move with the hjkl
- keys (as in the game snake). If you don't press any keys,
- you continue in the direction you last moved. The upper
- case HJKL keys move you as if you had pressed several (9 for
- HL and 5 for JK) of the corresponding lower case key (unless
- you run into a digit, then it stops).
-
- On the screen you will see a digit, if your worm eats the
- digit is will grow longer, the actual amount longer depends
- on which digit it was that you ate. The object of the game
- is to see how long you can make the worm grow.
-
- The game ends when the worm runs into either the sides of
- the screen, or itself. The current score (how much the worm
- has grown) is kept in the upper left corner of the screen.
-
- The optional argument, if present, is the initial length of
- the worm.
+ In _\bw_\bo_\br_\bm_\b, you are a little worm, your body is the "o"'s on
+ the screen and your head is the "@". You move with the
+ hjkl keys (as in the game snake). If you don't press any
+ keys, you continue in the direction you last moved. The
+ upper case HJKL keys move you as if you had pressed sev-
+ eral (9 for HL and 5 for JK) of the corresponding lower
+ case key (unless you run into a digit, then it stops).
+
+ On the screen you will see a digit, if your worm eats the
+ digit is will grow longer, the actual amount longer
+ depends on which digit it was that you ate. The object of
+ the game is to see how long you can make the worm grow.
+
+ The game ends when the worm runs into either the sides of
+ the screen, or itself. The current score (how much the
+ worm has grown) is kept in the upper left corner of the
+ screen.
+
+ The optional argument, if present, is the initial length
+ of the worm.