- Move = ship->specs->bs;
- if (!ship->specs->rig1)
- riggone++;
- if (!ship->specs->rig2)
- riggone++;
- if (!ship->specs->rig3)
- riggone++;
- if (!ship->specs->rig4)
- riggone++;
- if ((ship->file->FS || fs) && fs != -1) {
+ full = scene[game].ship[shipnum].file -> FS;
+ ptr = &specs[scene[game].ship[shipnum].shipnum];
+ Move = ptr -> bs;
+ if (!ptr -> rig1) riggone++;
+ if (!ptr -> rig2) riggone++;
+ if (!ptr -> rig3) riggone++;
+ if (!ptr -> rig4) riggone++;
+ if ((full || fs) && fs != -1){